Small fix

This commit is contained in:
Federico Cecchetto 2021-04-26 16:43:34 +02:00
parent 2717e5061b
commit 8bd294ae03
2 changed files with 31 additions and 42 deletions

View File

@ -49,58 +49,47 @@ namespace fps
return total / history_count;
}
void draw_fps()
void draw()
{
check_resize();
const auto now = std::chrono::high_resolution_clock::now();
const auto frametime = now - lastframe;
lastframe = now;
const int fps = 1000000000 / frametime.count();
if (index >= history_count)
if (cg_drawfps->current.integer >= 1)
{
index = 0;
const auto now = std::chrono::high_resolution_clock::now();
const auto frametime = now - lastframe;
lastframe = now;
const int fps = 1000000000 / frametime.count();
if (index >= history_count)
{
index = 0;
}
history[index++] = fps;
const auto fps_string = utils::string::va("%i", average_fps());
const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font);
game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 35.f, 1.0f, 1.0f, 0.0f,
fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 0);
}
history[index++] = fps;
const auto fps_string = utils::string::va("%i", average_fps());
const auto x = screen_max[0] - 15.f - game::R_TextWidth(fps_string, 0x7FFFFFFF, fps_font);
game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, fps_font, x, 35.f, 1.0f, 1.0f, 0.0f,
fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad), 0);
}
void draw_pos()
{
if (game::CL_IsCgameInitialized() && game::g_entities[0].origin)
if (game::CL_IsCgameInitialized() && cg_drawfps->current.integer >= 2)
{
const auto pos_string = utils::string::va("%f %f %f",
const auto font = fps_font;
const auto pos_string = utils::string::va("%f %f %f",
game::g_entities[0].origin[0],
game::g_entities[0].origin[1],
game::g_entities[0].origin[2]);
const auto x = screen_max[0] - 15.f - game::R_TextWidth(pos_string, 0x7FFFFFFF, fps_font);
const auto x = screen_max[0] - 15.f - game::R_TextWidth(pos_string, 0x7FFFFFFF, font);
game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, fps_font, x,
game::R_AddCmdDrawText(pos_string, 0x7FFFFFFF, font, x,
60.f, 1.0f, 1.0f, 0.0f, fps_color_ok, 0);
}
}
void draw()
{
if (cg_drawfps->current.integer >= 1)
{
draw_fps();
}
if (cg_drawfps->current.integer >= 2)
{
draw_pos();
}
}
}
class component final : public component_interface

View File

@ -186,11 +186,6 @@ namespace game_console
{
input = utils::string::to_lower(input);
if (game::Dvar_FindVar(input.data()))
{
suggestions.push_back(input.data());
}
for (const auto& dvar : dvars::dvar_list)
{
auto name = utils::string::to_lower(dvar);
@ -205,6 +200,11 @@ namespace game_console
}
}
if (suggestions.size() == 0 && game::Dvar_FindVar(input.data()))
{
suggestions.push_back(input.data());
}
game::cmd_function_s* cmd = (*game::cmd_functions);
while (cmd)
{