h2-mod/src/client/component/patches.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
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#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace patches
{
namespace
{
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utils::hook::detour pm_crashland_hook;
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void pm_crashland_stub(void* ps, void* pm)
{
if (dvars::jump_enableFallDamage->current.enabled)
{
pm_crashland_hook.invoke<void>(ps, pm);
}
}
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uint64_t off_11C52460;
void* sub_46148()
{
off_11C52460 = game::base_address + 0xAD0C58;
return &off_11C52460;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
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// Not sure but it works
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utils::hook::set(game::base_address + 0x633080, 0xC301B0);
utils::hook::set(game::base_address + 0x272F70, 0xC301B0);
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utils::hook::jump(game::base_address + 0x46148, sub_46148, true);
// Unlock fps in main menu
utils::hook::set<BYTE>(game::base_address + 0x3D8E1B, 0xEB);
// Disable battle net popup
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utils::hook::nop(game::base_address + 0x5F4496, 5);
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pm_crashland_hook.create(game::base_address + 0x688A20, pm_crashland_stub);
dvars::jump_enableFallDamage = dvars::register_bool("jump_enableFallDamage", 1, game::DVAR_FLAG_REPLICATED);
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dvars::register_float("jump_height", 39, 0, 1000, game::DVAR_FLAG_REPLICATED);
dvars::register_float("g_gravity", 800, 1, 1000, game::DVAR_FLAG_REPLICATED);
dvars::register_int("g_speed", 190, 0, 1000, game::DVAR_FLAG_REPLICATED);
}
};
}
REGISTER_COMPONENT(patches::component)