h1-mod/src/client/steam/interfaces/matchmaking.cpp
2022-02-03 11:05:24 -08:00

231 lines
5.8 KiB
C++

#include <std_include.hpp>
#include "../steam.hpp"
namespace steam
{
int matchmaking::GetFavoriteGameCount()
{
return 0;
}
bool matchmaking::GetFavoriteGame(int iGame, unsigned int* pnAppID, unsigned int* pnIP, unsigned short* pnConnPort,
unsigned short* pnQueryPort, unsigned int* punFlags,
unsigned int* pRTime32LastPlayedOnServer)
{
return false;
}
int matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
unsigned short nQueryPort, unsigned int unFlags,
unsigned int rTime32LastPlayedOnServer)
{
return 0;
}
bool matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
unsigned short nQueryPort, unsigned int unFlags)
{
return false;
}
unsigned long long matchmaking::RequestLobbyList()
{
return 0;
}
void matchmaking::AddRequestLobbyListStringFilter(const char* pchKeyToMatch, const char* pchValueToMatch,
int eComparisonType)
{
}
void matchmaking::AddRequestLobbyListNumericalFilter(const char* pchKeyToMatch, int nValueToMatch,
int eComparisonType)
{
}
void matchmaking::AddRequestLobbyListNearValueFilter(const char* pchKeyToMatch, int nValueToBeCloseTo)
{
}
void matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable)
{
}
void matchmaking::AddRequestLobbyListDistanceFilter(int eLobbyDistanceFilter)
{
}
void matchmaking::AddRequestLobbyListResultCountFilter(int cMaxResults)
{
}
void matchmaking::AddRequestLobbyListCompatibleMembersFilter(steam_id steamID)
{
}
steam_id matchmaking::GetLobbyByIndex(int iLobby)
{
steam_id id;
id.raw.account_id = SteamUser()->GetSteamID().raw.account_id;
id.raw.universe = 1;
id.raw.account_type = 8;
id.raw.account_instance = 0x40000;
return id;
}
unsigned long long matchmaking::CreateLobby(int eLobbyType, int cMaxMembers)
{
const auto result = callbacks::register_call();
auto retvals = static_cast<lobby_created*>(calloc(1, sizeof(lobby_created)));
//::Utils::Memory::AllocateArray<LobbyCreated>();
steam_id id;
id.raw.account_id = SteamUser()->GetSteamID().raw.account_id;
id.raw.universe = 1;
id.raw.account_type = 8;
id.raw.account_instance = 0x40000;
retvals->m_e_result = 1;
retvals->m_ul_steam_id_lobby = id;
callbacks::return_call(retvals, sizeof(lobby_created), lobby_created::callback_id, result);
matchmaking::JoinLobby(id);
return result;
}
unsigned long long matchmaking::JoinLobby(steam_id steamIDLobby)
{
const auto result = callbacks::register_call();
auto* retvals = static_cast<lobby_enter*>(calloc(1, sizeof(lobby_enter)));
//::Utils::Memory::AllocateArray<LobbyEnter>();
retvals->m_b_locked = false;
retvals->m_e_chat_room_enter_response = 1;
retvals->m_rgf_chat_permissions = 0xFFFFFFFF;
retvals->m_ul_steam_id_lobby = steamIDLobby;
callbacks::return_call(retvals, sizeof(lobby_enter), lobby_enter::callback_id, result);
return result;
}
void matchmaking::LeaveLobby(steam_id steamIDLobby)
{
}
bool matchmaking::InviteUserToLobby(steam_id steamIDLobby, steam_id steamIDInvitee)
{
return true;
}
int matchmaking::GetNumLobbyMembers(steam_id steamIDLobby)
{
return 1;
}
steam_id matchmaking::GetLobbyMemberByIndex(steam_id steamIDLobby, int iMember)
{
return SteamUser()->GetSteamID();
}
const char* matchmaking::GetLobbyData(steam_id steamIDLobby, const char* pchKey)
{
return "";
}
bool matchmaking::SetLobbyData(steam_id steamIDLobby, const char* pchKey, const char* pchValue)
{
return true;
}
int matchmaking::GetLobbyDataCount(steam_id steamIDLobby)
{
return 0;
}
bool matchmaking::GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char* pchKey, int cchKeyBufferSize,
char* pchValue, int cchValueBufferSize)
{
return true;
}
bool matchmaking::DeleteLobbyData(steam_id steamIDLobby, const char* pchKey)
{
return true;
}
const char* matchmaking::GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char* pchKey)
{
return "";
}
void matchmaking::SetLobbyMemberData(steam_id steamIDLobby, const char* pchKey, const char* pchValue)
{
}
bool matchmaking::SendLobbyChatMsg(steam_id steamIDLobby, const void* pvMsgBody, int cubMsgBody)
{
return true;
}
int matchmaking::GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id* pSteamIDUser, void* pvData,
int cubData, int* peChatEntryType)
{
return 0;
}
bool matchmaking::RequestLobbyData(steam_id steamIDLobby)
{
return true;
}
void matchmaking::SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP,
unsigned short unGameServerPort, steam_id steamIDGameServer)
{
}
bool matchmaking::GetLobbyGameServer(steam_id steamIDLobby, unsigned int* punGameServerIP,
unsigned short* punGameServerPort, steam_id* psteamIDGameServer)
{
return true;
}
bool matchmaking::SetLobbyMemberLimit(steam_id steamIDLobby, int cMaxMembers)
{
return true;
}
int matchmaking::GetLobbyMemberLimit(steam_id steamIDLobby)
{
return 0;
}
bool matchmaking::SetLobbyType(steam_id steamIDLobby, int eLobbyType)
{
return true;
}
bool matchmaking::SetLobbyJoinable(steam_id steamIDLobby, bool bLobbyJoinable)
{
return true;
}
steam_id matchmaking::GetLobbyOwner(steam_id steamIDLobby)
{
return SteamUser()->GetSteamID();
}
bool matchmaking::SetLobbyOwner(steam_id steamIDLobby, steam_id steamIDNewOwner)
{
return true;
}
bool matchmaking::SetLinkedLobby(steam_id steamIDLobby, steam_id steamIDLobby2)
{
return true;
}
}