231 lines
5.8 KiB
C++
231 lines
5.8 KiB
C++
#include <std_include.hpp>
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#include "../steam.hpp"
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namespace steam
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{
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int matchmaking::GetFavoriteGameCount()
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{
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return 0;
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}
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bool matchmaking::GetFavoriteGame(int iGame, unsigned int* pnAppID, unsigned int* pnIP, unsigned short* pnConnPort,
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unsigned short* pnQueryPort, unsigned int* punFlags,
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unsigned int* pRTime32LastPlayedOnServer)
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{
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return false;
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}
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int matchmaking::AddFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
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unsigned short nQueryPort, unsigned int unFlags,
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unsigned int rTime32LastPlayedOnServer)
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{
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return 0;
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}
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bool matchmaking::RemoveFavoriteGame(unsigned int nAppID, unsigned int nIP, unsigned short nConnPort,
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unsigned short nQueryPort, unsigned int unFlags)
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{
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return false;
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}
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unsigned long long matchmaking::RequestLobbyList()
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{
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return 0;
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}
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void matchmaking::AddRequestLobbyListStringFilter(const char* pchKeyToMatch, const char* pchValueToMatch,
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int eComparisonType)
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{
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}
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void matchmaking::AddRequestLobbyListNumericalFilter(const char* pchKeyToMatch, int nValueToMatch,
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int eComparisonType)
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{
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}
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void matchmaking::AddRequestLobbyListNearValueFilter(const char* pchKeyToMatch, int nValueToBeCloseTo)
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{
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}
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void matchmaking::AddRequestLobbyListFilterSlotsAvailable(int nSlotsAvailable)
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{
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}
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void matchmaking::AddRequestLobbyListDistanceFilter(int eLobbyDistanceFilter)
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{
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}
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void matchmaking::AddRequestLobbyListResultCountFilter(int cMaxResults)
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{
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}
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void matchmaking::AddRequestLobbyListCompatibleMembersFilter(steam_id steamID)
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{
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}
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steam_id matchmaking::GetLobbyByIndex(int iLobby)
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{
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steam_id id;
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id.raw.account_id = SteamUser()->GetSteamID().raw.account_id;
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id.raw.universe = 1;
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id.raw.account_type = 8;
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id.raw.account_instance = 0x40000;
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return id;
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}
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unsigned long long matchmaking::CreateLobby(int eLobbyType, int cMaxMembers)
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{
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const auto result = callbacks::register_call();
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auto retvals = static_cast<lobby_created*>(calloc(1, sizeof(lobby_created)));
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//::Utils::Memory::AllocateArray<LobbyCreated>();
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steam_id id;
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id.raw.account_id = SteamUser()->GetSteamID().raw.account_id;
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id.raw.universe = 1;
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id.raw.account_type = 8;
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id.raw.account_instance = 0x40000;
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retvals->m_e_result = 1;
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retvals->m_ul_steam_id_lobby = id;
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callbacks::return_call(retvals, sizeof(lobby_created), lobby_created::callback_id, result);
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matchmaking::JoinLobby(id);
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return result;
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}
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unsigned long long matchmaking::JoinLobby(steam_id steamIDLobby)
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{
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const auto result = callbacks::register_call();
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auto* retvals = static_cast<lobby_enter*>(calloc(1, sizeof(lobby_enter)));
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//::Utils::Memory::AllocateArray<LobbyEnter>();
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retvals->m_b_locked = false;
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retvals->m_e_chat_room_enter_response = 1;
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retvals->m_rgf_chat_permissions = 0xFFFFFFFF;
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retvals->m_ul_steam_id_lobby = steamIDLobby;
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callbacks::return_call(retvals, sizeof(lobby_enter), lobby_enter::callback_id, result);
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return result;
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}
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void matchmaking::LeaveLobby(steam_id steamIDLobby)
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{
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}
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bool matchmaking::InviteUserToLobby(steam_id steamIDLobby, steam_id steamIDInvitee)
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{
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return true;
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}
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int matchmaking::GetNumLobbyMembers(steam_id steamIDLobby)
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{
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return 1;
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}
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steam_id matchmaking::GetLobbyMemberByIndex(steam_id steamIDLobby, int iMember)
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{
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return SteamUser()->GetSteamID();
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}
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const char* matchmaking::GetLobbyData(steam_id steamIDLobby, const char* pchKey)
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{
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return "";
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}
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bool matchmaking::SetLobbyData(steam_id steamIDLobby, const char* pchKey, const char* pchValue)
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{
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return true;
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}
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int matchmaking::GetLobbyDataCount(steam_id steamIDLobby)
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{
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return 0;
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}
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bool matchmaking::GetLobbyDataByIndex(steam_id steamIDLobby, int iLobbyData, char* pchKey, int cchKeyBufferSize,
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char* pchValue, int cchValueBufferSize)
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{
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return true;
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}
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bool matchmaking::DeleteLobbyData(steam_id steamIDLobby, const char* pchKey)
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{
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return true;
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}
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const char* matchmaking::GetLobbyMemberData(steam_id steamIDLobby, steam_id steamIDUser, const char* pchKey)
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{
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return "";
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}
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void matchmaking::SetLobbyMemberData(steam_id steamIDLobby, const char* pchKey, const char* pchValue)
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{
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}
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bool matchmaking::SendLobbyChatMsg(steam_id steamIDLobby, const void* pvMsgBody, int cubMsgBody)
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{
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return true;
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}
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int matchmaking::GetLobbyChatEntry(steam_id steamIDLobby, int iChatID, steam_id* pSteamIDUser, void* pvData,
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int cubData, int* peChatEntryType)
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{
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return 0;
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}
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bool matchmaking::RequestLobbyData(steam_id steamIDLobby)
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{
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return true;
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}
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void matchmaking::SetLobbyGameServer(steam_id steamIDLobby, unsigned int unGameServerIP,
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unsigned short unGameServerPort, steam_id steamIDGameServer)
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{
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}
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bool matchmaking::GetLobbyGameServer(steam_id steamIDLobby, unsigned int* punGameServerIP,
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unsigned short* punGameServerPort, steam_id* psteamIDGameServer)
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{
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return true;
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}
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bool matchmaking::SetLobbyMemberLimit(steam_id steamIDLobby, int cMaxMembers)
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{
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return true;
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}
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int matchmaking::GetLobbyMemberLimit(steam_id steamIDLobby)
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{
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return 0;
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}
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bool matchmaking::SetLobbyType(steam_id steamIDLobby, int eLobbyType)
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{
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return true;
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}
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bool matchmaking::SetLobbyJoinable(steam_id steamIDLobby, bool bLobbyJoinable)
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{
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return true;
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}
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steam_id matchmaking::GetLobbyOwner(steam_id steamIDLobby)
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{
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return SteamUser()->GetSteamID();
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}
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bool matchmaking::SetLobbyOwner(steam_id steamIDLobby, steam_id steamIDNewOwner)
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{
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return true;
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}
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bool matchmaking::SetLinkedLobby(steam_id steamIDLobby, steam_id steamIDLobby2)
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{
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return true;
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}
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}
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