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deps/GSL
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deps/GSL
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Subproject commit ebf0498363c53f0d3c403b0548212c147e3747fe
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1
deps/WinToast
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1
deps/WinToast
vendored
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Subproject commit 5e441fd03543b999edb663caf8df7be37c0d575c
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1
deps/asmjit
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deps/asmjit
vendored
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Subproject commit 2a706fd2ba355808cada31ac1eed8ce28caa6b37
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1
deps/discord-rpc
vendored
Submodule
1
deps/discord-rpc
vendored
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Subproject commit 963aa9f3e5ce81a4682c6ca3d136cddda614db33
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5946
deps/extra/udis86/libudis86/itab.c
vendored
Normal file
5946
deps/extra/udis86/libudis86/itab.c
vendored
Normal file
File diff suppressed because it is too large
Load Diff
939
deps/extra/udis86/libudis86/itab.h
vendored
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939
deps/extra/udis86/libudis86/itab.h
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#ifndef UD_ITAB_H
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#define UD_ITAB_H
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/* itab.h -- generated by udis86:scripts/ud_itab.py, do no edit */
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/* ud_table_type -- lookup table types (see decode.c) */
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enum ud_table_type {
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UD_TAB__OPC_VEX,
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UD_TAB__OPC_TABLE,
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UD_TAB__OPC_X87,
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UD_TAB__OPC_MOD,
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UD_TAB__OPC_RM,
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UD_TAB__OPC_OSIZE,
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UD_TAB__OPC_MODE,
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UD_TAB__OPC_VEX_L,
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UD_TAB__OPC_3DNOW,
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UD_TAB__OPC_REG,
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UD_TAB__OPC_ASIZE,
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UD_TAB__OPC_VEX_W,
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UD_TAB__OPC_SSE,
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UD_TAB__OPC_VENDOR
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};
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/* ud_mnemonic -- mnemonic constants */
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enum ud_mnemonic_code {
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UD_Iaaa,
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UD_Iaad,
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UD_Iaam,
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UD_Iaas,
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UD_Iadc,
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||||
UD_Iadd,
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||||
UD_Iaddpd,
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||||
UD_Iaddps,
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UD_Iaddsd,
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UD_Iaddss,
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UD_Iaddsubpd,
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UD_Iaddsubps,
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UD_Iaesdec,
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UD_Iaesdeclast,
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UD_Iaesenc,
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UD_Iaesenclast,
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UD_Iaesimc,
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UD_Iaeskeygenassist,
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UD_Iand,
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UD_Iandnpd,
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UD_Iandnps,
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UD_Iandpd,
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UD_Iandps,
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UD_Iarpl,
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UD_Iblendpd,
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UD_Iblendps,
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UD_Iblendvpd,
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UD_Iblendvps,
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UD_Ibound,
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UD_Ibsf,
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UD_Ibsr,
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UD_Ibswap,
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UD_Ibt,
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UD_Ibtc,
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UD_Ibtr,
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UD_Ibts,
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UD_Icall,
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UD_Icbw,
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UD_Icdq,
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UD_Icdqe,
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UD_Iclc,
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UD_Icld,
|
||||
UD_Iclflush,
|
||||
UD_Iclgi,
|
||||
UD_Icli,
|
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UD_Iclts,
|
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UD_Icmc,
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UD_Icmova,
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UD_Icmovae,
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UD_Icmovb,
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UD_Icmovbe,
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UD_Icmovg,
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UD_Icmovge,
|
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UD_Icmovl,
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UD_Icmovle,
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UD_Icmovno,
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UD_Icmovnp,
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UD_Icmovns,
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UD_Icmovnz,
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UD_Icmovo,
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UD_Icmovp,
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UD_Icmovs,
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UD_Icmovz,
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UD_Icmp,
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UD_Icmppd,
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UD_Icmpps,
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UD_Icmpsb,
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UD_Icmpsd,
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UD_Icmpsq,
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UD_Icmpss,
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UD_Icmpsw,
|
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UD_Icmpxchg,
|
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UD_Icmpxchg16b,
|
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UD_Icmpxchg8b,
|
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UD_Icomisd,
|
||||
UD_Icomiss,
|
||||
UD_Icpuid,
|
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UD_Icqo,
|
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UD_Icrc32,
|
||||
UD_Icvtdq2pd,
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UD_Icvtdq2ps,
|
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UD_Icvtpd2dq,
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UD_Icvtpd2pi,
|
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UD_Icvtpd2ps,
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||||
UD_Icvtpi2pd,
|
||||
UD_Icvtpi2ps,
|
||||
UD_Icvtps2dq,
|
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UD_Icvtps2pd,
|
||||
UD_Icvtps2pi,
|
||||
UD_Icvtsd2si,
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UD_Icvtsd2ss,
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UD_Icvtsi2sd,
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UD_Icvtsi2ss,
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UD_Icvtss2sd,
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UD_Icvtss2si,
|
||||
UD_Icvttpd2dq,
|
||||
UD_Icvttpd2pi,
|
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UD_Icvttps2dq,
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||||
UD_Icvttps2pi,
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||||
UD_Icvttsd2si,
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||||
UD_Icvttss2si,
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UD_Icwd,
|
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UD_Icwde,
|
||||
UD_Idaa,
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UD_Idas,
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||||
UD_Idec,
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||||
UD_Idiv,
|
||||
UD_Idivpd,
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||||
UD_Idivps,
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||||
UD_Idivsd,
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||||
UD_Idivss,
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||||
UD_Idppd,
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UD_Idpps,
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UD_Iemms,
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||||
UD_Ienter,
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||||
UD_Iextractps,
|
||||
UD_If2xm1,
|
||||
UD_Ifabs,
|
||||
UD_Ifadd,
|
||||
UD_Ifaddp,
|
||||
UD_Ifbld,
|
||||
UD_Ifbstp,
|
||||
UD_Ifchs,
|
||||
UD_Ifclex,
|
||||
UD_Ifcmovb,
|
||||
UD_Ifcmovbe,
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||||
UD_Ifcmove,
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||||
UD_Ifcmovnb,
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UD_Ifcmovnbe,
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||||
UD_Ifcmovne,
|
||||
UD_Ifcmovnu,
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UD_Ifcmovu,
|
||||
UD_Ifcom,
|
||||
UD_Ifcom2,
|
||||
UD_Ifcomi,
|
||||
UD_Ifcomip,
|
||||
UD_Ifcomp,
|
||||
UD_Ifcomp3,
|
||||
UD_Ifcomp5,
|
||||
UD_Ifcompp,
|
||||
UD_Ifcos,
|
||||
UD_Ifdecstp,
|
||||
UD_Ifdiv,
|
||||
UD_Ifdivp,
|
||||
UD_Ifdivr,
|
||||
UD_Ifdivrp,
|
||||
UD_Ifemms,
|
||||
UD_Iffree,
|
||||
UD_Iffreep,
|
||||
UD_Ifiadd,
|
||||
UD_Ificom,
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||||
UD_Ificomp,
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||||
UD_Ifidiv,
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||||
UD_Ifidivr,
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||||
UD_Ifild,
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||||
UD_Ifimul,
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||||
UD_Ifincstp,
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||||
UD_Ifist,
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||||
UD_Ifistp,
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||||
UD_Ifisttp,
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||||
UD_Ifisub,
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||||
UD_Ifisubr,
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||||
UD_Ifld,
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||||
UD_Ifld1,
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||||
UD_Ifldcw,
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UD_Ifldenv,
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UD_Ifldl2e,
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UD_Ifldl2t,
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||||
UD_Ifldlg2,
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UD_Ifldln2,
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||||
UD_Ifldpi,
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UD_Ifldz,
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||||
UD_Ifmul,
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||||
UD_Ifmulp,
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UD_Ifndisi,
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UD_Ifneni,
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UD_Ifninit,
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UD_Ifnop,
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||||
UD_Ifnsave,
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||||
UD_Ifnsetpm,
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||||
UD_Ifnstcw,
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UD_Ifnstenv,
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UD_Ifnstsw,
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UD_Ifpatan,
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||||
UD_Ifprem,
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||||
UD_Ifprem1,
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UD_Ifptan,
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UD_Ifrndint,
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||||
UD_Ifrstor,
|
||||
UD_Ifrstpm,
|
||||
UD_Ifscale,
|
||||
UD_Ifsin,
|
||||
UD_Ifsincos,
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||||
UD_Ifsqrt,
|
||||
UD_Ifst,
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UD_Ifstp,
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||||
UD_Ifstp1,
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UD_Ifstp8,
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UD_Ifstp9,
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||||
UD_Ifsub,
|
||||
UD_Ifsubp,
|
||||
UD_Ifsubr,
|
||||
UD_Ifsubrp,
|
||||
UD_Iftst,
|
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UD_Ifucom,
|
||||
UD_Ifucomi,
|
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UD_Ifucomip,
|
||||
UD_Ifucomp,
|
||||
UD_Ifucompp,
|
||||
UD_Ifxam,
|
||||
UD_Ifxch,
|
||||
UD_Ifxch4,
|
||||
UD_Ifxch7,
|
||||
UD_Ifxrstor,
|
||||
UD_Ifxsave,
|
||||
UD_Ifxtract,
|
||||
UD_Ifyl2x,
|
||||
UD_Ifyl2xp1,
|
||||
UD_Igetsec,
|
||||
UD_Ihaddpd,
|
||||
UD_Ihaddps,
|
||||
UD_Ihlt,
|
||||
UD_Ihsubpd,
|
||||
UD_Ihsubps,
|
||||
UD_Iidiv,
|
||||
UD_Iimul,
|
||||
UD_Iin,
|
||||
UD_Iinc,
|
||||
UD_Iinsb,
|
||||
UD_Iinsd,
|
||||
UD_Iinsertps,
|
||||
UD_Iinsw,
|
||||
UD_Iint,
|
||||
UD_Iint1,
|
||||
UD_Iint3,
|
||||
UD_Iinto,
|
||||
UD_Iinvd,
|
||||
UD_Iinvept,
|
||||
UD_Iinvlpg,
|
||||
UD_Iinvlpga,
|
||||
UD_Iinvvpid,
|
||||
UD_Iiretd,
|
||||
UD_Iiretq,
|
||||
UD_Iiretw,
|
||||
UD_Ija,
|
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UD_Ijae,
|
||||
UD_Ijb,
|
||||
UD_Ijbe,
|
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UD_Ijcxz,
|
||||
UD_Ijecxz,
|
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UD_Ijg,
|
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UD_Ijge,
|
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UD_Ijl,
|
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UD_Ijle,
|
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UD_Ijmp,
|
||||
UD_Ijno,
|
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UD_Ijnp,
|
||||
UD_Ijns,
|
||||
UD_Ijnz,
|
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UD_Ijo,
|
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UD_Ijp,
|
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UD_Ijrcxz,
|
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UD_Ijs,
|
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UD_Ijz,
|
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UD_Ilahf,
|
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UD_Ilar,
|
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UD_Ilddqu,
|
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UD_Ildmxcsr,
|
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UD_Ilds,
|
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UD_Ilea,
|
||||
UD_Ileave,
|
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UD_Iles,
|
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UD_Ilfence,
|
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UD_Ilfs,
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UD_Ilgdt,
|
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UD_Ilgs,
|
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UD_Ilidt,
|
||||
UD_Illdt,
|
||||
UD_Ilmsw,
|
||||
UD_Ilock,
|
||||
UD_Ilodsb,
|
||||
UD_Ilodsd,
|
||||
UD_Ilodsq,
|
||||
UD_Ilodsw,
|
||||
UD_Iloop,
|
||||
UD_Iloope,
|
||||
UD_Iloopne,
|
||||
UD_Ilsl,
|
||||
UD_Ilss,
|
||||
UD_Iltr,
|
||||
UD_Imaskmovdqu,
|
||||
UD_Imaskmovq,
|
||||
UD_Imaxpd,
|
||||
UD_Imaxps,
|
||||
UD_Imaxsd,
|
||||
UD_Imaxss,
|
||||
UD_Imfence,
|
||||
UD_Iminpd,
|
||||
UD_Iminps,
|
||||
UD_Iminsd,
|
||||
UD_Iminss,
|
||||
UD_Imonitor,
|
||||
UD_Imontmul,
|
||||
UD_Imov,
|
||||
UD_Imovapd,
|
||||
UD_Imovaps,
|
||||
UD_Imovbe,
|
||||
UD_Imovd,
|
||||
UD_Imovddup,
|
||||
UD_Imovdq2q,
|
||||
UD_Imovdqa,
|
||||
UD_Imovdqu,
|
||||
UD_Imovhlps,
|
||||
UD_Imovhpd,
|
||||
UD_Imovhps,
|
||||
UD_Imovlhps,
|
||||
UD_Imovlpd,
|
||||
UD_Imovlps,
|
||||
UD_Imovmskpd,
|
||||
UD_Imovmskps,
|
||||
UD_Imovntdq,
|
||||
UD_Imovntdqa,
|
||||
UD_Imovnti,
|
||||
UD_Imovntpd,
|
||||
UD_Imovntps,
|
||||
UD_Imovntq,
|
||||
UD_Imovq,
|
||||
UD_Imovq2dq,
|
||||
UD_Imovsb,
|
||||
UD_Imovsd,
|
||||
UD_Imovshdup,
|
||||
UD_Imovsldup,
|
||||
UD_Imovsq,
|
||||
UD_Imovss,
|
||||
UD_Imovsw,
|
||||
UD_Imovsx,
|
||||
UD_Imovsxd,
|
||||
UD_Imovupd,
|
||||
UD_Imovups,
|
||||
UD_Imovzx,
|
||||
UD_Impsadbw,
|
||||
UD_Imul,
|
||||
UD_Imulpd,
|
||||
UD_Imulps,
|
||||
UD_Imulsd,
|
||||
UD_Imulss,
|
||||
UD_Imwait,
|
||||
UD_Ineg,
|
||||
UD_Inop,
|
||||
UD_Inot,
|
||||
UD_Ior,
|
||||
UD_Iorpd,
|
||||
UD_Iorps,
|
||||
UD_Iout,
|
||||
UD_Ioutsb,
|
||||
UD_Ioutsd,
|
||||
UD_Ioutsw,
|
||||
UD_Ipabsb,
|
||||
UD_Ipabsd,
|
||||
UD_Ipabsw,
|
||||
UD_Ipackssdw,
|
||||
UD_Ipacksswb,
|
||||
UD_Ipackusdw,
|
||||
UD_Ipackuswb,
|
||||
UD_Ipaddb,
|
||||
UD_Ipaddd,
|
||||
UD_Ipaddq,
|
||||
UD_Ipaddsb,
|
||||
UD_Ipaddsw,
|
||||
UD_Ipaddusb,
|
||||
UD_Ipaddusw,
|
||||
UD_Ipaddw,
|
||||
UD_Ipalignr,
|
||||
UD_Ipand,
|
||||
UD_Ipandn,
|
||||
UD_Ipavgb,
|
||||
UD_Ipavgusb,
|
||||
UD_Ipavgw,
|
||||
UD_Ipblendvb,
|
||||
UD_Ipblendw,
|
||||
UD_Ipclmulqdq,
|
||||
UD_Ipcmpeqb,
|
||||
UD_Ipcmpeqd,
|
||||
UD_Ipcmpeqq,
|
||||
UD_Ipcmpeqw,
|
||||
UD_Ipcmpestri,
|
||||
UD_Ipcmpestrm,
|
||||
UD_Ipcmpgtb,
|
||||
UD_Ipcmpgtd,
|
||||
UD_Ipcmpgtq,
|
||||
UD_Ipcmpgtw,
|
||||
UD_Ipcmpistri,
|
||||
UD_Ipcmpistrm,
|
||||
UD_Ipextrb,
|
||||
UD_Ipextrd,
|
||||
UD_Ipextrq,
|
||||
UD_Ipextrw,
|
||||
UD_Ipf2id,
|
||||
UD_Ipf2iw,
|
||||
UD_Ipfacc,
|
||||
UD_Ipfadd,
|
||||
UD_Ipfcmpeq,
|
||||
UD_Ipfcmpge,
|
||||
UD_Ipfcmpgt,
|
||||
UD_Ipfmax,
|
||||
UD_Ipfmin,
|
||||
UD_Ipfmul,
|
||||
UD_Ipfnacc,
|
||||
UD_Ipfpnacc,
|
||||
UD_Ipfrcp,
|
||||
UD_Ipfrcpit1,
|
||||
UD_Ipfrcpit2,
|
||||
UD_Ipfrsqit1,
|
||||
UD_Ipfrsqrt,
|
||||
UD_Ipfsub,
|
||||
UD_Ipfsubr,
|
||||
UD_Iphaddd,
|
||||
UD_Iphaddsw,
|
||||
UD_Iphaddw,
|
||||
UD_Iphminposuw,
|
||||
UD_Iphsubd,
|
||||
UD_Iphsubsw,
|
||||
UD_Iphsubw,
|
||||
UD_Ipi2fd,
|
||||
UD_Ipi2fw,
|
||||
UD_Ipinsrb,
|
||||
UD_Ipinsrd,
|
||||
UD_Ipinsrq,
|
||||
UD_Ipinsrw,
|
||||
UD_Ipmaddubsw,
|
||||
UD_Ipmaddwd,
|
||||
UD_Ipmaxsb,
|
||||
UD_Ipmaxsd,
|
||||
UD_Ipmaxsw,
|
||||
UD_Ipmaxub,
|
||||
UD_Ipmaxud,
|
||||
UD_Ipmaxuw,
|
||||
UD_Ipminsb,
|
||||
UD_Ipminsd,
|
||||
UD_Ipminsw,
|
||||
UD_Ipminub,
|
||||
UD_Ipminud,
|
||||
UD_Ipminuw,
|
||||
UD_Ipmovmskb,
|
||||
UD_Ipmovsxbd,
|
||||
UD_Ipmovsxbq,
|
||||
UD_Ipmovsxbw,
|
||||
UD_Ipmovsxdq,
|
||||
UD_Ipmovsxwd,
|
||||
UD_Ipmovsxwq,
|
||||
UD_Ipmovzxbd,
|
||||
UD_Ipmovzxbq,
|
||||
UD_Ipmovzxbw,
|
||||
UD_Ipmovzxdq,
|
||||
UD_Ipmovzxwd,
|
||||
UD_Ipmovzxwq,
|
||||
UD_Ipmuldq,
|
||||
UD_Ipmulhrsw,
|
||||
UD_Ipmulhrw,
|
||||
UD_Ipmulhuw,
|
||||
UD_Ipmulhw,
|
||||
UD_Ipmulld,
|
||||
UD_Ipmullw,
|
||||
UD_Ipmuludq,
|
||||
UD_Ipop,
|
||||
UD_Ipopa,
|
||||
UD_Ipopad,
|
||||
UD_Ipopcnt,
|
||||
UD_Ipopfd,
|
||||
UD_Ipopfq,
|
||||
UD_Ipopfw,
|
||||
UD_Ipor,
|
||||
UD_Iprefetch,
|
||||
UD_Iprefetchnta,
|
||||
UD_Iprefetcht0,
|
||||
UD_Iprefetcht1,
|
||||
UD_Iprefetcht2,
|
||||
UD_Ipsadbw,
|
||||
UD_Ipshufb,
|
||||
UD_Ipshufd,
|
||||
UD_Ipshufhw,
|
||||
UD_Ipshuflw,
|
||||
UD_Ipshufw,
|
||||
UD_Ipsignb,
|
||||
UD_Ipsignd,
|
||||
UD_Ipsignw,
|
||||
UD_Ipslld,
|
||||
UD_Ipslldq,
|
||||
UD_Ipsllq,
|
||||
UD_Ipsllw,
|
||||
UD_Ipsrad,
|
||||
UD_Ipsraw,
|
||||
UD_Ipsrld,
|
||||
UD_Ipsrldq,
|
||||
UD_Ipsrlq,
|
||||
UD_Ipsrlw,
|
||||
UD_Ipsubb,
|
||||
UD_Ipsubd,
|
||||
UD_Ipsubq,
|
||||
UD_Ipsubsb,
|
||||
UD_Ipsubsw,
|
||||
UD_Ipsubusb,
|
||||
UD_Ipsubusw,
|
||||
UD_Ipsubw,
|
||||
UD_Ipswapd,
|
||||
UD_Iptest,
|
||||
UD_Ipunpckhbw,
|
||||
UD_Ipunpckhdq,
|
||||
UD_Ipunpckhqdq,
|
||||
UD_Ipunpckhwd,
|
||||
UD_Ipunpcklbw,
|
||||
UD_Ipunpckldq,
|
||||
UD_Ipunpcklqdq,
|
||||
UD_Ipunpcklwd,
|
||||
UD_Ipush,
|
||||
UD_Ipusha,
|
||||
UD_Ipushad,
|
||||
UD_Ipushfd,
|
||||
UD_Ipushfq,
|
||||
UD_Ipushfw,
|
||||
UD_Ipxor,
|
||||
UD_Ircl,
|
||||
UD_Ircpps,
|
||||
UD_Ircpss,
|
||||
UD_Ircr,
|
||||
UD_Irdmsr,
|
||||
UD_Irdpmc,
|
||||
UD_Irdrand,
|
||||
UD_Irdtsc,
|
||||
UD_Irdtscp,
|
||||
UD_Irep,
|
||||
UD_Irepne,
|
||||
UD_Iret,
|
||||
UD_Iretf,
|
||||
UD_Irol,
|
||||
UD_Iror,
|
||||
UD_Iroundpd,
|
||||
UD_Iroundps,
|
||||
UD_Iroundsd,
|
||||
UD_Iroundss,
|
||||
UD_Irsm,
|
||||
UD_Irsqrtps,
|
||||
UD_Irsqrtss,
|
||||
UD_Isahf,
|
||||
UD_Isalc,
|
||||
UD_Isar,
|
||||
UD_Isbb,
|
||||
UD_Iscasb,
|
||||
UD_Iscasd,
|
||||
UD_Iscasq,
|
||||
UD_Iscasw,
|
||||
UD_Iseta,
|
||||
UD_Isetae,
|
||||
UD_Isetb,
|
||||
UD_Isetbe,
|
||||
UD_Isetg,
|
||||
UD_Isetge,
|
||||
UD_Isetl,
|
||||
UD_Isetle,
|
||||
UD_Isetno,
|
||||
UD_Isetnp,
|
||||
UD_Isetns,
|
||||
UD_Isetnz,
|
||||
UD_Iseto,
|
||||
UD_Isetp,
|
||||
UD_Isets,
|
||||
UD_Isetz,
|
||||
UD_Isfence,
|
||||
UD_Isgdt,
|
||||
UD_Ishl,
|
||||
UD_Ishld,
|
||||
UD_Ishr,
|
||||
UD_Ishrd,
|
||||
UD_Ishufpd,
|
||||
UD_Ishufps,
|
||||
UD_Isidt,
|
||||
UD_Iskinit,
|
||||
UD_Isldt,
|
||||
UD_Ismsw,
|
||||
UD_Isqrtpd,
|
||||
UD_Isqrtps,
|
||||
UD_Isqrtsd,
|
||||
UD_Isqrtss,
|
||||
UD_Istc,
|
||||
UD_Istd,
|
||||
UD_Istgi,
|
||||
UD_Isti,
|
||||
UD_Istmxcsr,
|
||||
UD_Istosb,
|
||||
UD_Istosd,
|
||||
UD_Istosq,
|
||||
UD_Istosw,
|
||||
UD_Istr,
|
||||
UD_Isub,
|
||||
UD_Isubpd,
|
||||
UD_Isubps,
|
||||
UD_Isubsd,
|
||||
UD_Isubss,
|
||||
UD_Iswapgs,
|
||||
UD_Isyscall,
|
||||
UD_Isysenter,
|
||||
UD_Isysexit,
|
||||
UD_Isysret,
|
||||
UD_Itest,
|
||||
UD_Iucomisd,
|
||||
UD_Iucomiss,
|
||||
UD_Iud2,
|
||||
UD_Iunpckhpd,
|
||||
UD_Iunpckhps,
|
||||
UD_Iunpcklpd,
|
||||
UD_Iunpcklps,
|
||||
UD_Ivaddpd,
|
||||
UD_Ivaddps,
|
||||
UD_Ivaddsd,
|
||||
UD_Ivaddss,
|
||||
UD_Ivaddsubpd,
|
||||
UD_Ivaddsubps,
|
||||
UD_Ivaesdec,
|
||||
UD_Ivaesdeclast,
|
||||
UD_Ivaesenc,
|
||||
UD_Ivaesenclast,
|
||||
UD_Ivaesimc,
|
||||
UD_Ivaeskeygenassist,
|
||||
UD_Ivandnpd,
|
||||
UD_Ivandnps,
|
||||
UD_Ivandpd,
|
||||
UD_Ivandps,
|
||||
UD_Ivblendpd,
|
||||
UD_Ivblendps,
|
||||
UD_Ivblendvpd,
|
||||
UD_Ivblendvps,
|
||||
UD_Ivbroadcastsd,
|
||||
UD_Ivbroadcastss,
|
||||
UD_Ivcmppd,
|
||||
UD_Ivcmpps,
|
||||
UD_Ivcmpsd,
|
||||
UD_Ivcmpss,
|
||||
UD_Ivcomisd,
|
||||
UD_Ivcomiss,
|
||||
UD_Ivcvtdq2pd,
|
||||
UD_Ivcvtdq2ps,
|
||||
UD_Ivcvtpd2dq,
|
||||
UD_Ivcvtpd2ps,
|
||||
UD_Ivcvtps2dq,
|
||||
UD_Ivcvtps2pd,
|
||||
UD_Ivcvtsd2si,
|
||||
UD_Ivcvtsd2ss,
|
||||
UD_Ivcvtsi2sd,
|
||||
UD_Ivcvtsi2ss,
|
||||
UD_Ivcvtss2sd,
|
||||
UD_Ivcvtss2si,
|
||||
UD_Ivcvttpd2dq,
|
||||
UD_Ivcvttps2dq,
|
||||
UD_Ivcvttsd2si,
|
||||
UD_Ivcvttss2si,
|
||||
UD_Ivdivpd,
|
||||
UD_Ivdivps,
|
||||
UD_Ivdivsd,
|
||||
UD_Ivdivss,
|
||||
UD_Ivdppd,
|
||||
UD_Ivdpps,
|
||||
UD_Iverr,
|
||||
UD_Iverw,
|
||||
UD_Ivextractf128,
|
||||
UD_Ivextractps,
|
||||
UD_Ivhaddpd,
|
||||
UD_Ivhaddps,
|
||||
UD_Ivhsubpd,
|
||||
UD_Ivhsubps,
|
||||
UD_Ivinsertf128,
|
||||
UD_Ivinsertps,
|
||||
UD_Ivlddqu,
|
||||
UD_Ivmaskmovdqu,
|
||||
UD_Ivmaskmovpd,
|
||||
UD_Ivmaskmovps,
|
||||
UD_Ivmaxpd,
|
||||
UD_Ivmaxps,
|
||||
UD_Ivmaxsd,
|
||||
UD_Ivmaxss,
|
||||
UD_Ivmcall,
|
||||
UD_Ivmclear,
|
||||
UD_Ivminpd,
|
||||
UD_Ivminps,
|
||||
UD_Ivminsd,
|
||||
UD_Ivminss,
|
||||
UD_Ivmlaunch,
|
||||
UD_Ivmload,
|
||||
UD_Ivmmcall,
|
||||
UD_Ivmovapd,
|
||||
UD_Ivmovaps,
|
||||
UD_Ivmovd,
|
||||
UD_Ivmovddup,
|
||||
UD_Ivmovdqa,
|
||||
UD_Ivmovdqu,
|
||||
UD_Ivmovhlps,
|
||||
UD_Ivmovhpd,
|
||||
UD_Ivmovhps,
|
||||
UD_Ivmovlhps,
|
||||
UD_Ivmovlpd,
|
||||
UD_Ivmovlps,
|
||||
UD_Ivmovmskpd,
|
||||
UD_Ivmovmskps,
|
||||
UD_Ivmovntdq,
|
||||
UD_Ivmovntdqa,
|
||||
UD_Ivmovntpd,
|
||||
UD_Ivmovntps,
|
||||
UD_Ivmovq,
|
||||
UD_Ivmovsd,
|
||||
UD_Ivmovshdup,
|
||||
UD_Ivmovsldup,
|
||||
UD_Ivmovss,
|
||||
UD_Ivmovupd,
|
||||
UD_Ivmovups,
|
||||
UD_Ivmpsadbw,
|
||||
UD_Ivmptrld,
|
||||
UD_Ivmptrst,
|
||||
UD_Ivmread,
|
||||
UD_Ivmresume,
|
||||
UD_Ivmrun,
|
||||
UD_Ivmsave,
|
||||
UD_Ivmulpd,
|
||||
UD_Ivmulps,
|
||||
UD_Ivmulsd,
|
||||
UD_Ivmulss,
|
||||
UD_Ivmwrite,
|
||||
UD_Ivmxoff,
|
||||
UD_Ivmxon,
|
||||
UD_Ivorpd,
|
||||
UD_Ivorps,
|
||||
UD_Ivpabsb,
|
||||
UD_Ivpabsd,
|
||||
UD_Ivpabsw,
|
||||
UD_Ivpackssdw,
|
||||
UD_Ivpacksswb,
|
||||
UD_Ivpackusdw,
|
||||
UD_Ivpackuswb,
|
||||
UD_Ivpaddb,
|
||||
UD_Ivpaddd,
|
||||
UD_Ivpaddq,
|
||||
UD_Ivpaddsb,
|
||||
UD_Ivpaddsw,
|
||||
UD_Ivpaddusb,
|
||||
UD_Ivpaddusw,
|
||||
UD_Ivpaddw,
|
||||
UD_Ivpalignr,
|
||||
UD_Ivpand,
|
||||
UD_Ivpandn,
|
||||
UD_Ivpavgb,
|
||||
UD_Ivpavgw,
|
||||
UD_Ivpblendvb,
|
||||
UD_Ivpblendw,
|
||||
UD_Ivpclmulqdq,
|
||||
UD_Ivpcmpeqb,
|
||||
UD_Ivpcmpeqd,
|
||||
UD_Ivpcmpeqq,
|
||||
UD_Ivpcmpeqw,
|
||||
UD_Ivpcmpestri,
|
||||
UD_Ivpcmpestrm,
|
||||
UD_Ivpcmpgtb,
|
||||
UD_Ivpcmpgtd,
|
||||
UD_Ivpcmpgtq,
|
||||
UD_Ivpcmpgtw,
|
||||
UD_Ivpcmpistri,
|
||||
UD_Ivpcmpistrm,
|
||||
UD_Ivperm2f128,
|
||||
UD_Ivpermilpd,
|
||||
UD_Ivpermilps,
|
||||
UD_Ivpextrb,
|
||||
UD_Ivpextrd,
|
||||
UD_Ivpextrq,
|
||||
UD_Ivpextrw,
|
||||
UD_Ivphaddd,
|
||||
UD_Ivphaddsw,
|
||||
UD_Ivphaddw,
|
||||
UD_Ivphminposuw,
|
||||
UD_Ivphsubd,
|
||||
UD_Ivphsubsw,
|
||||
UD_Ivphsubw,
|
||||
UD_Ivpinsrb,
|
||||
UD_Ivpinsrd,
|
||||
UD_Ivpinsrq,
|
||||
UD_Ivpinsrw,
|
||||
UD_Ivpmaddubsw,
|
||||
UD_Ivpmaddwd,
|
||||
UD_Ivpmaxsb,
|
||||
UD_Ivpmaxsd,
|
||||
UD_Ivpmaxsw,
|
||||
UD_Ivpmaxub,
|
||||
UD_Ivpmaxud,
|
||||
UD_Ivpmaxuw,
|
||||
UD_Ivpminsb,
|
||||
UD_Ivpminsd,
|
||||
UD_Ivpminsw,
|
||||
UD_Ivpminub,
|
||||
UD_Ivpminud,
|
||||
UD_Ivpminuw,
|
||||
UD_Ivpmovmskb,
|
||||
UD_Ivpmovsxbd,
|
||||
UD_Ivpmovsxbq,
|
||||
UD_Ivpmovsxbw,
|
||||
UD_Ivpmovsxwd,
|
||||
UD_Ivpmovsxwq,
|
||||
UD_Ivpmovzxbd,
|
||||
UD_Ivpmovzxbq,
|
||||
UD_Ivpmovzxbw,
|
||||
UD_Ivpmovzxdq,
|
||||
UD_Ivpmovzxwd,
|
||||
UD_Ivpmovzxwq,
|
||||
UD_Ivpmuldq,
|
||||
UD_Ivpmulhrsw,
|
||||
UD_Ivpmulhuw,
|
||||
UD_Ivpmulhw,
|
||||
UD_Ivpmulld,
|
||||
UD_Ivpmullw,
|
||||
UD_Ivpor,
|
||||
UD_Ivpsadbw,
|
||||
UD_Ivpshufb,
|
||||
UD_Ivpshufd,
|
||||
UD_Ivpshufhw,
|
||||
UD_Ivpshuflw,
|
||||
UD_Ivpsignb,
|
||||
UD_Ivpsignd,
|
||||
UD_Ivpsignw,
|
||||
UD_Ivpslld,
|
||||
UD_Ivpslldq,
|
||||
UD_Ivpsllq,
|
||||
UD_Ivpsllw,
|
||||
UD_Ivpsrad,
|
||||
UD_Ivpsraw,
|
||||
UD_Ivpsrld,
|
||||
UD_Ivpsrldq,
|
||||
UD_Ivpsrlq,
|
||||
UD_Ivpsrlw,
|
||||
UD_Ivpsubb,
|
||||
UD_Ivpsubd,
|
||||
UD_Ivpsubq,
|
||||
UD_Ivpsubsb,
|
||||
UD_Ivpsubsw,
|
||||
UD_Ivpsubusb,
|
||||
UD_Ivpsubusw,
|
||||
UD_Ivpsubw,
|
||||
UD_Ivptest,
|
||||
UD_Ivpunpckhbw,
|
||||
UD_Ivpunpckhdq,
|
||||
UD_Ivpunpckhqdq,
|
||||
UD_Ivpunpckhwd,
|
||||
UD_Ivpunpcklbw,
|
||||
UD_Ivpunpckldq,
|
||||
UD_Ivpunpcklqdq,
|
||||
UD_Ivpunpcklwd,
|
||||
UD_Ivpxor,
|
||||
UD_Ivrcpps,
|
||||
UD_Ivrcpss,
|
||||
UD_Ivroundpd,
|
||||
UD_Ivroundps,
|
||||
UD_Ivroundsd,
|
||||
UD_Ivroundss,
|
||||
UD_Ivrsqrtps,
|
||||
UD_Ivrsqrtss,
|
||||
UD_Ivshufpd,
|
||||
UD_Ivshufps,
|
||||
UD_Ivsqrtpd,
|
||||
UD_Ivsqrtps,
|
||||
UD_Ivsqrtsd,
|
||||
UD_Ivsqrtss,
|
||||
UD_Ivstmxcsr,
|
||||
UD_Ivsubpd,
|
||||
UD_Ivsubps,
|
||||
UD_Ivsubsd,
|
||||
UD_Ivsubss,
|
||||
UD_Ivtestpd,
|
||||
UD_Ivtestps,
|
||||
UD_Ivucomisd,
|
||||
UD_Ivucomiss,
|
||||
UD_Ivunpckhpd,
|
||||
UD_Ivunpckhps,
|
||||
UD_Ivunpcklpd,
|
||||
UD_Ivunpcklps,
|
||||
UD_Ivxorpd,
|
||||
UD_Ivxorps,
|
||||
UD_Ivzeroall,
|
||||
UD_Ivzeroupper,
|
||||
UD_Iwait,
|
||||
UD_Iwbinvd,
|
||||
UD_Iwrmsr,
|
||||
UD_Ixadd,
|
||||
UD_Ixchg,
|
||||
UD_Ixcryptcbc,
|
||||
UD_Ixcryptcfb,
|
||||
UD_Ixcryptctr,
|
||||
UD_Ixcryptecb,
|
||||
UD_Ixcryptofb,
|
||||
UD_Ixgetbv,
|
||||
UD_Ixlatb,
|
||||
UD_Ixor,
|
||||
UD_Ixorpd,
|
||||
UD_Ixorps,
|
||||
UD_Ixrstor,
|
||||
UD_Ixsave,
|
||||
UD_Ixsetbv,
|
||||
UD_Ixsha1,
|
||||
UD_Ixsha256,
|
||||
UD_Ixstore,
|
||||
UD_Iinvalid,
|
||||
UD_I3dnow,
|
||||
UD_Inone,
|
||||
UD_Idb,
|
||||
UD_Ipause,
|
||||
UD_MAX_MNEMONIC_CODE
|
||||
};
|
||||
|
||||
extern const char * ud_mnemonics_str[];
|
||||
|
||||
#endif /* UD_ITAB_H */
|
1
deps/libtomcrypt
vendored
Submodule
1
deps/libtomcrypt
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 673f5ce29015a9bba3c96792920a10601b5b0718
|
1
deps/libtommath
vendored
Submodule
1
deps/libtommath
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit bea9270646303baf683f4ba2ddf0d70721f0e55d
|
1
deps/lua
vendored
Submodule
1
deps/lua
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 5d708c3f9cae12820e415d4f89c9eacbe2ab964b
|
1
deps/minhook
vendored
Submodule
1
deps/minhook
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 4a455528f61b5a375b1f9d44e7d296d47f18bb18
|
34
deps/premake/asmjit.lua
vendored
Normal file
34
deps/premake/asmjit.lua
vendored
Normal file
@ -0,0 +1,34 @@
|
||||
asmjit = {
|
||||
source = path.join(dependencies.basePath, "asmjit"),
|
||||
}
|
||||
|
||||
function asmjit.import()
|
||||
links { "asmjit" }
|
||||
asmjit.includes()
|
||||
end
|
||||
|
||||
function asmjit.includes()
|
||||
includedirs {
|
||||
path.join(asmjit.source, "src")
|
||||
}
|
||||
|
||||
defines {
|
||||
"ASMJIT_STATIC"
|
||||
}
|
||||
end
|
||||
|
||||
function asmjit.project()
|
||||
project "asmjit"
|
||||
language "C++"
|
||||
|
||||
asmjit.includes()
|
||||
|
||||
files {
|
||||
path.join(asmjit.source, "src/**.cpp"),
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, asmjit)
|
39
deps/premake/discord-rpc.lua
vendored
Normal file
39
deps/premake/discord-rpc.lua
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
discordrpc = {
|
||||
source = path.join(dependencies.basePath, "discord-rpc"),
|
||||
}
|
||||
|
||||
function discordrpc.import()
|
||||
links { "discord-rpc" }
|
||||
discordrpc.includes()
|
||||
end
|
||||
|
||||
function discordrpc.includes()
|
||||
includedirs {
|
||||
path.join(discordrpc.source, "include"),
|
||||
}
|
||||
end
|
||||
|
||||
function discordrpc.project()
|
||||
project "discord-rpc"
|
||||
language "C++"
|
||||
|
||||
discordrpc.includes()
|
||||
rapidjson.import();
|
||||
|
||||
files {
|
||||
path.join(discordrpc.source, "src/*.h"),
|
||||
path.join(discordrpc.source, "src/*.cpp"),
|
||||
}
|
||||
|
||||
removefiles {
|
||||
path.join(discordrpc.source, "src/dllmain.cpp"),
|
||||
path.join(discordrpc.source, "src/*_linux.cpp"),
|
||||
path.join(discordrpc.source, "src/*_unix.cpp"),
|
||||
path.join(discordrpc.source, "src/*_osx.cpp"),
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, discordrpc)
|
19
deps/premake/gsl.lua
vendored
Normal file
19
deps/premake/gsl.lua
vendored
Normal file
@ -0,0 +1,19 @@
|
||||
gsl = {
|
||||
source = path.join(dependencies.basePath, "GSL"),
|
||||
}
|
||||
|
||||
function gsl.import()
|
||||
gsl.includes()
|
||||
end
|
||||
|
||||
function gsl.includes()
|
||||
includedirs {
|
||||
path.join(gsl.source, "include")
|
||||
}
|
||||
end
|
||||
|
||||
function gsl.project()
|
||||
|
||||
end
|
||||
|
||||
table.insert(dependencies, gsl)
|
37
deps/premake/l_u_a.lua
vendored
Normal file
37
deps/premake/l_u_a.lua
vendored
Normal file
@ -0,0 +1,37 @@
|
||||
-- Scripts or variables named lua fuck with premake ._.
|
||||
l_u_a = {
|
||||
source = path.join(dependencies.basePath, "lua"),
|
||||
}
|
||||
|
||||
function l_u_a.import()
|
||||
links { "lua" }
|
||||
l_u_a.includes()
|
||||
end
|
||||
|
||||
function l_u_a.includes()
|
||||
includedirs {
|
||||
l_u_a.source
|
||||
}
|
||||
|
||||
end
|
||||
|
||||
function l_u_a.project()
|
||||
project "lua"
|
||||
language "C"
|
||||
|
||||
l_u_a.includes()
|
||||
|
||||
files {
|
||||
path.join(l_u_a.source, "*.h"),
|
||||
path.join(l_u_a.source, "*.c"),
|
||||
}
|
||||
|
||||
removefiles {
|
||||
path.join(l_u_a.source, "onelua.c"),
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, l_u_a)
|
61
deps/premake/libtomcrypt.lua
vendored
Normal file
61
deps/premake/libtomcrypt.lua
vendored
Normal file
@ -0,0 +1,61 @@
|
||||
libtomcrypt = {
|
||||
source = path.join(dependencies.basePath, "libtomcrypt"),
|
||||
}
|
||||
|
||||
function libtomcrypt.import()
|
||||
links {
|
||||
"libtomcrypt"
|
||||
}
|
||||
|
||||
libtomcrypt.includes()
|
||||
end
|
||||
|
||||
function libtomcrypt.includes()
|
||||
includedirs {
|
||||
path.join(libtomcrypt.source, "src/headers")
|
||||
}
|
||||
|
||||
defines {
|
||||
"LTC_NO_FAST",
|
||||
"LTC_NO_PROTOTYPES",
|
||||
"LTC_NO_RSA_BLINDING",
|
||||
}
|
||||
end
|
||||
|
||||
function libtomcrypt.project()
|
||||
project "libtomcrypt"
|
||||
language "C"
|
||||
|
||||
libtomcrypt.includes()
|
||||
libtommath.import()
|
||||
|
||||
files {
|
||||
path.join(libtomcrypt.source, "src/**.c"),
|
||||
}
|
||||
|
||||
removefiles {
|
||||
path.join(libtomcrypt.source, "src/**/*tab.c"),
|
||||
path.join(libtomcrypt.source, "src/encauth/ocb3/**.c"),
|
||||
}
|
||||
|
||||
defines {
|
||||
"_CRT_SECURE_NO_WARNINGS",
|
||||
"LTC_SOURCE",
|
||||
"_LIB",
|
||||
"USE_LTM"
|
||||
}
|
||||
|
||||
removedefines {
|
||||
"_DLL",
|
||||
"_USRDLL"
|
||||
}
|
||||
|
||||
linkoptions {
|
||||
"-IGNORE:4221"
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, libtomcrypt)
|
52
deps/premake/libtommath.lua
vendored
Normal file
52
deps/premake/libtommath.lua
vendored
Normal file
@ -0,0 +1,52 @@
|
||||
libtommath = {
|
||||
source = path.join(dependencies.basePath, "libtommath"),
|
||||
}
|
||||
|
||||
function libtommath.import()
|
||||
links {
|
||||
"libtommath"
|
||||
}
|
||||
|
||||
libtommath.includes()
|
||||
end
|
||||
|
||||
function libtommath.includes()
|
||||
includedirs {
|
||||
libtommath.source
|
||||
}
|
||||
|
||||
defines {
|
||||
"LTM_DESC",
|
||||
"__STDC_IEC_559__",
|
||||
"MP_NO_DEV_URANDOM",
|
||||
}
|
||||
end
|
||||
|
||||
function libtommath.project()
|
||||
project "libtommath"
|
||||
language "C"
|
||||
|
||||
libtommath.includes()
|
||||
|
||||
files {
|
||||
path.join(libtommath.source, "*.c"),
|
||||
}
|
||||
|
||||
defines {
|
||||
"_LIB"
|
||||
}
|
||||
|
||||
removedefines {
|
||||
"_DLL",
|
||||
"_USRDLL"
|
||||
}
|
||||
|
||||
linkoptions {
|
||||
"-IGNORE:4221"
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, libtommath)
|
31
deps/premake/minhook.lua
vendored
Normal file
31
deps/premake/minhook.lua
vendored
Normal file
@ -0,0 +1,31 @@
|
||||
minhook = {
|
||||
source = path.join(dependencies.basePath, "minhook"),
|
||||
}
|
||||
|
||||
function minhook.import()
|
||||
links { "minhook" }
|
||||
minhook.includes()
|
||||
end
|
||||
|
||||
function minhook.includes()
|
||||
includedirs {
|
||||
path.join(minhook.source, "include")
|
||||
}
|
||||
end
|
||||
|
||||
function minhook.project()
|
||||
project "minhook"
|
||||
language "C"
|
||||
|
||||
minhook.includes()
|
||||
|
||||
files {
|
||||
path.join(minhook.source, "src/**.h"),
|
||||
path.join(minhook.source, "src/**.c"),
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, minhook)
|
43
deps/premake/minizip.lua
vendored
Normal file
43
deps/premake/minizip.lua
vendored
Normal file
@ -0,0 +1,43 @@
|
||||
minizip = {
|
||||
source = path.join(dependencies.basePath, "zlib/contrib/minizip"),
|
||||
}
|
||||
|
||||
function minizip.import()
|
||||
links { "minizip" }
|
||||
zlib.import()
|
||||
minizip.includes()
|
||||
end
|
||||
|
||||
function minizip.includes()
|
||||
includedirs {
|
||||
minizip.source
|
||||
}
|
||||
|
||||
zlib.includes()
|
||||
end
|
||||
|
||||
function minizip.project()
|
||||
project "minizip"
|
||||
language "C"
|
||||
|
||||
minizip.includes()
|
||||
|
||||
files {
|
||||
path.join(minizip.source, "*.h"),
|
||||
path.join(minizip.source, "*.c"),
|
||||
}
|
||||
|
||||
removefiles {
|
||||
path.join(minizip.source, "miniunz.c"),
|
||||
path.join(minizip.source, "minizip.c"),
|
||||
}
|
||||
|
||||
defines {
|
||||
"_CRT_SECURE_NO_DEPRECATE",
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, minizip)
|
60
deps/premake/protobuf.lua
vendored
Normal file
60
deps/premake/protobuf.lua
vendored
Normal file
@ -0,0 +1,60 @@
|
||||
protobuf = {
|
||||
source = path.join(dependencies.basePath, "protobuf"),
|
||||
}
|
||||
|
||||
function protobuf.import()
|
||||
links {
|
||||
"protobuf"
|
||||
}
|
||||
|
||||
protobuf.includes()
|
||||
end
|
||||
|
||||
function protobuf.includes()
|
||||
includedirs {
|
||||
path.join(protobuf.source, "src"),
|
||||
}
|
||||
end
|
||||
|
||||
function protobuf.project()
|
||||
project "protobuf"
|
||||
language "C++"
|
||||
|
||||
protobuf.includes()
|
||||
|
||||
files {
|
||||
path.join(protobuf.source, "src/**.cc"),
|
||||
"./src/**.proto",
|
||||
}
|
||||
|
||||
removefiles {
|
||||
path.join(protobuf.source, "src/**/*test.cc"),
|
||||
path.join(protobuf.source, "src/google/protobuf/*test*.cc"),
|
||||
|
||||
path.join(protobuf.source, "src/google/protobuf/testing/**.cc"),
|
||||
path.join(protobuf.source, "src/google/protobuf/compiler/**.cc"),
|
||||
|
||||
path.join(protobuf.source, "src/google/protobuf/arena_nc.cc"),
|
||||
path.join(protobuf.source, "src/google/protobuf/util/internal/error_listener.cc"),
|
||||
path.join(protobuf.source, "**/*_gcc.cc"),
|
||||
}
|
||||
|
||||
rules {
|
||||
"ProtobufCompiler"
|
||||
}
|
||||
|
||||
defines {
|
||||
"_SCL_SECURE_NO_WARNINGS",
|
||||
"_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS",
|
||||
"_SILENCE_ALL_CXX20_DEPRECATION_WARNINGS",
|
||||
}
|
||||
|
||||
linkoptions {
|
||||
"-IGNORE:4221"
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, protobuf)
|
19
deps/premake/rapidjson.lua
vendored
Normal file
19
deps/premake/rapidjson.lua
vendored
Normal file
@ -0,0 +1,19 @@
|
||||
rapidjson = {
|
||||
source = path.join(dependencies.basePath, "rapidjson"),
|
||||
}
|
||||
|
||||
function rapidjson.import()
|
||||
rapidjson.includes()
|
||||
end
|
||||
|
||||
function rapidjson.includes()
|
||||
includedirs {
|
||||
path.join(rapidjson.source, "include"),
|
||||
}
|
||||
end
|
||||
|
||||
function rapidjson.project()
|
||||
|
||||
end
|
||||
|
||||
table.insert(dependencies, rapidjson)
|
20
deps/premake/sol2.lua
vendored
Normal file
20
deps/premake/sol2.lua
vendored
Normal file
@ -0,0 +1,20 @@
|
||||
sol2 = {
|
||||
source = path.join(dependencies.basePath, "sol2"),
|
||||
}
|
||||
|
||||
function sol2.import()
|
||||
sol2.includes()
|
||||
l_u_a.import()
|
||||
end
|
||||
|
||||
function sol2.includes()
|
||||
includedirs {
|
||||
path.join(sol2.source, "include")
|
||||
}
|
||||
end
|
||||
|
||||
function sol2.project()
|
||||
|
||||
end
|
||||
|
||||
table.insert(dependencies, sol2)
|
19
deps/premake/stb.lua
vendored
Normal file
19
deps/premake/stb.lua
vendored
Normal file
@ -0,0 +1,19 @@
|
||||
stb = {
|
||||
source = path.join(dependencies.basePath, "stb"),
|
||||
}
|
||||
|
||||
function stb.import()
|
||||
stb.includes()
|
||||
end
|
||||
|
||||
function stb.includes()
|
||||
includedirs {
|
||||
stb.source
|
||||
}
|
||||
end
|
||||
|
||||
function stb.project()
|
||||
|
||||
end
|
||||
|
||||
table.insert(dependencies, stb)
|
37
deps/premake/udis86.lua
vendored
Normal file
37
deps/premake/udis86.lua
vendored
Normal file
@ -0,0 +1,37 @@
|
||||
udis86 = {
|
||||
source = path.join(dependencies.basePath, "udis86"),
|
||||
}
|
||||
|
||||
function udis86.import()
|
||||
links {
|
||||
"udis86"
|
||||
}
|
||||
|
||||
udis86.includes()
|
||||
end
|
||||
|
||||
function udis86.includes()
|
||||
includedirs {
|
||||
udis86.source,
|
||||
path.join(udis86.source, "libudis86"),
|
||||
path.join(dependencies.basePath, "extra/udis86"),
|
||||
path.join(dependencies.basePath, "extra/udis86/libudis86"),
|
||||
}
|
||||
end
|
||||
|
||||
function udis86.project()
|
||||
project "udis86"
|
||||
language "C"
|
||||
|
||||
udis86.includes()
|
||||
|
||||
files {
|
||||
path.join(udis86.source, "libudis86/*.c"),
|
||||
path.join(dependencies.basePath, "extra/udis86/libudis86/*.c"),
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, udis86)
|
32
deps/premake/wintoast.lua
vendored
Normal file
32
deps/premake/wintoast.lua
vendored
Normal file
@ -0,0 +1,32 @@
|
||||
wintoast = {
|
||||
source = path.join(dependencies.basePath, "WinToast"),
|
||||
}
|
||||
|
||||
function wintoast.import()
|
||||
links { "WinToast" }
|
||||
wintoast.includes()
|
||||
end
|
||||
|
||||
function wintoast.includes()
|
||||
includedirs {
|
||||
path.join(wintoast.source, "src"),
|
||||
}
|
||||
end
|
||||
|
||||
function wintoast.project()
|
||||
project "WinToast"
|
||||
language "C++"
|
||||
|
||||
wintoast.includes()
|
||||
rapidjson.import();
|
||||
|
||||
files {
|
||||
path.join(wintoast.source, "src/*.h"),
|
||||
path.join(wintoast.source, "src/*.cpp"),
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, wintoast)
|
39
deps/premake/zlib.lua
vendored
Normal file
39
deps/premake/zlib.lua
vendored
Normal file
@ -0,0 +1,39 @@
|
||||
zlib = {
|
||||
source = path.join(dependencies.basePath, "zlib"),
|
||||
}
|
||||
|
||||
function zlib.import()
|
||||
links { "zlib" }
|
||||
zlib.includes()
|
||||
end
|
||||
|
||||
function zlib.includes()
|
||||
includedirs {
|
||||
zlib.source
|
||||
}
|
||||
|
||||
defines {
|
||||
"ZLIB_CONST",
|
||||
}
|
||||
end
|
||||
|
||||
function zlib.project()
|
||||
project "zlib"
|
||||
language "C"
|
||||
|
||||
zlib.includes()
|
||||
|
||||
files {
|
||||
path.join(zlib.source, "*.h"),
|
||||
path.join(zlib.source, "*.c"),
|
||||
}
|
||||
|
||||
defines {
|
||||
"_CRT_SECURE_NO_DEPRECATE",
|
||||
}
|
||||
|
||||
warnings "Off"
|
||||
kind "StaticLib"
|
||||
end
|
||||
|
||||
table.insert(dependencies, zlib)
|
1
deps/protobuf
vendored
Submodule
1
deps/protobuf
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 5500c72c5b616da9f0125bcfab513987a1226e2b
|
1
deps/rapidjson
vendored
Submodule
1
deps/rapidjson
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit fd3dc29a5c2852df569e1ea81dbde2c412ac5051
|
1
deps/sol2
vendored
Submodule
1
deps/sol2
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 50b62c9346750b7c2c406c9e4c546f96b0bf021d
|
1
deps/stb
vendored
Submodule
1
deps/stb
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit af1a5bc352164740c1cc1354942b1c6b72eacb8a
|
1
deps/udis86
vendored
Submodule
1
deps/udis86
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 56ff6c87c11de0ffa725b14339004820556e343d
|
1
deps/zlib
vendored
Submodule
1
deps/zlib
vendored
Submodule
@ -0,0 +1 @@
|
||||
Subproject commit 2014a993addbc8f1b9785d97f55fd189792c2f78
|
3
generate.bat
Normal file
3
generate.bat
Normal file
@ -0,0 +1,3 @@
|
||||
@echo off
|
||||
git submodule update --init --recursive
|
||||
tools\premake5 %* vs2019
|
365
premake5.lua
Normal file
365
premake5.lua
Normal file
@ -0,0 +1,365 @@
|
||||
gitVersioningCommand = "git describe --tags --dirty --always"
|
||||
gitCurrentBranchCommand = "git symbolic-ref -q --short HEAD"
|
||||
|
||||
-- Quote the given string input as a C string
|
||||
function cstrquote(value)
|
||||
if value == nil then
|
||||
return "\"\""
|
||||
end
|
||||
result = value:gsub("\\", "\\\\")
|
||||
result = result:gsub("\"", "\\\"")
|
||||
result = result:gsub("\n", "\\n")
|
||||
result = result:gsub("\t", "\\t")
|
||||
result = result:gsub("\r", "\\r")
|
||||
result = result:gsub("\a", "\\a")
|
||||
result = result:gsub("\b", "\\b")
|
||||
result = "\"" .. result .. "\""
|
||||
return result
|
||||
end
|
||||
|
||||
-- Converts tags in "vX.X.X" format and given revision number Y to an array of numbers {X,X,X,Y}.
|
||||
-- In the case where the format does not work fall back to padding with zeroes and just ending with the revision number.
|
||||
-- partscount can be either 3 or 4.
|
||||
function vertonumarr(value, vernumber, partscount)
|
||||
vernum = {}
|
||||
for num in string.gmatch(value or "", "%d+") do
|
||||
if #vernum < 3 then
|
||||
table.insert(vernum, tonumber(num))
|
||||
end
|
||||
end
|
||||
while #vernum < 3 do
|
||||
table.insert(vernum, 0)
|
||||
end
|
||||
if #vernum < partscount then
|
||||
table.insert(vernum, tonumber(vernumber))
|
||||
end
|
||||
return vernum
|
||||
end
|
||||
|
||||
dependencies = {
|
||||
basePath = "./deps"
|
||||
}
|
||||
|
||||
function dependencies.load()
|
||||
dir = path.join(dependencies.basePath, "premake/*.lua")
|
||||
deps = os.matchfiles(dir)
|
||||
|
||||
for i, dep in pairs(deps) do
|
||||
dep = dep:gsub(".lua", "")
|
||||
require(dep)
|
||||
end
|
||||
end
|
||||
|
||||
function dependencies.imports()
|
||||
for i, proj in pairs(dependencies) do
|
||||
if type(i) == 'number' then
|
||||
proj.import()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function dependencies.projects()
|
||||
for i, proj in pairs(dependencies) do
|
||||
if type(i) == 'number' then
|
||||
proj.project()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
newoption {
|
||||
trigger = "copy-to",
|
||||
description = "Optional, copy the EXE to a custom folder after build, define the path here if wanted.",
|
||||
value = "PATH"
|
||||
}
|
||||
|
||||
newoption {
|
||||
trigger = "dev-build",
|
||||
description = "Enable development builds of the client."
|
||||
}
|
||||
|
||||
newaction {
|
||||
trigger = "version",
|
||||
description = "Returns the version string for the current commit of the source code.",
|
||||
onWorkspace = function(wks)
|
||||
-- get current version via git
|
||||
local proc = assert(io.popen(gitVersioningCommand, "r"))
|
||||
local gitDescribeOutput = assert(proc:read('*a')):gsub("%s+", "")
|
||||
proc:close()
|
||||
local version = gitDescribeOutput
|
||||
|
||||
proc = assert(io.popen(gitCurrentBranchCommand, "r"))
|
||||
local gitCurrentBranchOutput = assert(proc:read('*a')):gsub("%s+", "")
|
||||
local gitCurrentBranchSuccess = proc:close()
|
||||
if gitCurrentBranchSuccess then
|
||||
-- We got a branch name, check if it is a feature branch
|
||||
if gitCurrentBranchOutput ~= "develop" and gitCurrentBranchOutput ~= "master" then
|
||||
version = version .. "-" .. gitCurrentBranchOutput
|
||||
end
|
||||
end
|
||||
|
||||
print(version)
|
||||
os.exit(0)
|
||||
end
|
||||
}
|
||||
|
||||
newaction {
|
||||
trigger = "generate-buildinfo",
|
||||
description = "Sets up build information file like version.h.",
|
||||
onWorkspace = function(wks)
|
||||
-- get old version number from version.hpp if any
|
||||
local oldVersion = "(none)"
|
||||
local oldVersionHeader = io.open(wks.location .. "/src/version.h", "r")
|
||||
if oldVersionHeader ~= nil then
|
||||
local oldVersionHeaderContent = assert(oldVersionHeader:read('*l'))
|
||||
while oldVersionHeaderContent do
|
||||
m = string.match(oldVersionHeaderContent, "#define GIT_DESCRIBE (.+)%s*$")
|
||||
if m ~= nil then
|
||||
oldVersion = m
|
||||
end
|
||||
|
||||
oldVersionHeaderContent = oldVersionHeader:read('*l')
|
||||
end
|
||||
end
|
||||
|
||||
-- get current version via git
|
||||
local proc = assert(io.popen(gitVersioningCommand, "r"))
|
||||
local gitDescribeOutput = assert(proc:read('*a')):gsub("%s+", "")
|
||||
proc:close()
|
||||
|
||||
-- generate version.hpp with a revision number if not equal
|
||||
gitDescribeOutputQuoted = cstrquote(gitDescribeOutput)
|
||||
if oldVersion ~= gitDescribeOutputQuoted then
|
||||
-- get current git hash and write to version.txt (used by the preliminary updater)
|
||||
-- TODO - remove once proper updater and release versioning exists
|
||||
local proc = assert(io.popen("git rev-parse HEAD", "r"))
|
||||
local gitCommitHash = assert(proc:read('*a')):gsub("%s+", "")
|
||||
proc:close()
|
||||
|
||||
-- get whether this is a clean revision (no uncommitted changes)
|
||||
proc = assert(io.popen("git status --porcelain", "r"))
|
||||
local revDirty = (assert(proc:read('*a')) ~= "")
|
||||
if revDirty then revDirty = 1 else revDirty = 0 end
|
||||
proc:close()
|
||||
|
||||
-- get current tag name
|
||||
proc = assert(io.popen("git describe --tags --abbrev=0"))
|
||||
local tagName = proc:read('*l')
|
||||
|
||||
-- get current branch name
|
||||
proc = assert(io.popen("git branch --show-current"))
|
||||
local branchName = proc:read('*l')
|
||||
|
||||
-- branch for ci
|
||||
if branchName == nil or branchName == '' then
|
||||
proc = assert(io.popen("git show -s --pretty=%d HEAD"))
|
||||
local branchInfo = proc:read('*l')
|
||||
m = string.match(branchInfo, ".+,.+, ([^)]+)")
|
||||
if m ~= nil then
|
||||
branchName = m
|
||||
end
|
||||
end
|
||||
|
||||
if branchName == nil then
|
||||
branchName = "develop"
|
||||
end
|
||||
|
||||
print("Detected branch: " .. branchName)
|
||||
|
||||
-- get revision number via git
|
||||
local proc = assert(io.popen("git rev-list --count HEAD", "r"))
|
||||
local revNumber = assert(proc:read('*a')):gsub("%s+", "")
|
||||
|
||||
print ("Update " .. oldVersion .. " -> " .. gitDescribeOutputQuoted)
|
||||
|
||||
-- write to version.txt for preliminary updater
|
||||
-- NOTE - remove this once we have a proper updater and proper release versioning
|
||||
local versionFile = assert(io.open(wks.location .. "/version.txt", "w"))
|
||||
versionFile:write(gitCommitHash)
|
||||
versionFile:close()
|
||||
|
||||
-- write version header
|
||||
local versionHeader = assert(io.open(wks.location .. "/src/version.h", "w"))
|
||||
versionHeader:write("/*\n")
|
||||
versionHeader:write(" * Automatically generated by premake5.\n")
|
||||
versionHeader:write(" * Do not touch!\n")
|
||||
versionHeader:write(" */\n")
|
||||
versionHeader:write("\n")
|
||||
versionHeader:write("#define GIT_DESCRIBE " .. gitDescribeOutputQuoted .. "\n")
|
||||
versionHeader:write("#define GIT_DIRTY " .. revDirty .. "\n")
|
||||
versionHeader:write("#define GIT_HASH " .. cstrquote(gitCommitHash) .. "\n")
|
||||
versionHeader:write("#define GIT_TAG " .. cstrquote(tagName) .. "\n")
|
||||
versionHeader:write("#define GIT_BRANCH " .. cstrquote(branchName) .. "\n")
|
||||
versionHeader:write("\n")
|
||||
versionHeader:write("// Version transformed for RC files\n")
|
||||
versionHeader:write("#define VERSION_PRODUCT_RC " .. table.concat(vertonumarr(tagName, revNumber, 3), ",") .. "\n")
|
||||
versionHeader:write("#define VERSION_PRODUCT " .. cstrquote(table.concat(vertonumarr(tagName, revNumber, 3), ".")) .. "\n")
|
||||
versionHeader:write("#define VERSION_FILE_RC " .. table.concat(vertonumarr(tagName, revNumber, 4), ",") .. "\n")
|
||||
versionHeader:write("#define VERSION_FILE " .. cstrquote(table.concat(vertonumarr(tagName, revNumber, 4), ".")) .. "\n")
|
||||
versionHeader:write("\n")
|
||||
versionHeader:write("// Alias definitions\n")
|
||||
versionHeader:write("#define VERSION GIT_DESCRIBE\n")
|
||||
versionHeader:write("#define SHORTVERSION VERSION_PRODUCT\n")
|
||||
versionHeader:close()
|
||||
local versionHeader = assert(io.open(wks.location .. "/src/version.hpp", "w"))
|
||||
versionHeader:write("/*\n")
|
||||
versionHeader:write(" * Automatically generated by premake5.\n")
|
||||
versionHeader:write(" * Do not touch!\n")
|
||||
versionHeader:write(" *\n")
|
||||
versionHeader:write(" * This file exists for reasons of complying with our coding standards.\n")
|
||||
versionHeader:write(" *\n")
|
||||
versionHeader:write(" * The Resource Compiler will ignore any content from C++ header files if they're not from STDInclude.hpp.\n")
|
||||
versionHeader:write(" * That's the reason why we now place all version info in version.h instead.\n")
|
||||
versionHeader:write(" */\n")
|
||||
versionHeader:write("\n")
|
||||
versionHeader:write("#include \".\\version.h\"\n")
|
||||
versionHeader:close()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
dependencies.load()
|
||||
|
||||
workspace "h1-mod"
|
||||
startproject "client"
|
||||
location "./build"
|
||||
objdir "%{wks.location}/obj"
|
||||
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
|
||||
|
||||
configurations {"Debug", "Release"}
|
||||
|
||||
architecture "x64"
|
||||
platforms "x64"
|
||||
|
||||
buildoptions "/std:c++latest"
|
||||
systemversion "latest"
|
||||
symbols "On"
|
||||
staticruntime "On"
|
||||
editandcontinue "Off"
|
||||
warnings "Extra"
|
||||
characterset "ASCII"
|
||||
|
||||
if _OPTIONS["dev-build"] then
|
||||
defines {"DEV_BUILD"}
|
||||
end
|
||||
|
||||
if os.getenv("CI") then
|
||||
defines {"CI"}
|
||||
end
|
||||
|
||||
flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks"}
|
||||
|
||||
|
||||
configuration "windows"
|
||||
defines {"_WINDOWS", "WIN32"}
|
||||
|
||||
configuration "Release"
|
||||
optimize "Size"
|
||||
buildoptions {"/GL"}
|
||||
linkoptions { "/IGNORE:4702", "/LTCG" }
|
||||
|
||||
defines {"NDEBUG"}
|
||||
|
||||
flags {"FatalCompileWarnings"}
|
||||
|
||||
configuration "Debug"
|
||||
optimize "Debug"
|
||||
|
||||
defines {"DEBUG", "_DEBUG"}
|
||||
|
||||
configuration {}
|
||||
|
||||
project "common"
|
||||
kind "StaticLib"
|
||||
language "C++"
|
||||
|
||||
files {"./src/common/**.hpp", "./src/common/**.cpp"}
|
||||
|
||||
includedirs {"./src/common", "%{prj.location}/src"}
|
||||
|
||||
resincludedirs {"$(ProjectDir)src"}
|
||||
|
||||
dependencies.imports()
|
||||
|
||||
project "runner"
|
||||
kind "WindowedApp"
|
||||
language "C++"
|
||||
|
||||
files {"./src/runner/**.rc", "./src/runner/**.hpp", "./src/runner/**.cpp", "./src/runner/resources/**.*"}
|
||||
|
||||
includedirs {"./src/runner", "./src/common", "%{prj.location}/src"}
|
||||
|
||||
resincludedirs {"$(ProjectDir)src"}
|
||||
|
||||
links {"common"}
|
||||
|
||||
dependencies.imports()
|
||||
|
||||
project "client"
|
||||
kind "ConsoleApp"
|
||||
language "C++"
|
||||
|
||||
targetname "h1-mod"
|
||||
|
||||
pchheader "std_include.hpp"
|
||||
pchsource "src/client/std_include.cpp"
|
||||
|
||||
linkoptions {"/IGNORE:4254", "/DYNAMICBASE:NO", "/SAFESEH:NO", "/LARGEADDRESSAWARE", "/LAST:.main", "/PDBCompress"}
|
||||
|
||||
files {"./src/client/**.rc", "./src/client/**.hpp", "./src/client/**.cpp", "./src/client/resources/**.*"}
|
||||
|
||||
includedirs {"./src/client", "./src/common", "%{prj.location}/src"}
|
||||
|
||||
resincludedirs {"$(ProjectDir)src"}
|
||||
|
||||
dependson {"tlsdll", "runner"}
|
||||
|
||||
links {"common"}
|
||||
|
||||
prebuildcommands {"pushd %{_MAIN_SCRIPT_DIR}", "tools\\premake5 generate-buildinfo", "popd"}
|
||||
|
||||
if _OPTIONS["copy-to"] then
|
||||
postbuildcommands {"copy /y \"$(TargetPath)\" \"" .. _OPTIONS["copy-to"] .. "\""}
|
||||
end
|
||||
|
||||
dependencies.imports()
|
||||
|
||||
project "tlsdll"
|
||||
kind "SharedLib"
|
||||
language "C++"
|
||||
|
||||
files {"./src/tlsdll/**.rc", "./src/tlsdll/**.hpp", "./src/tlsdll/**.cpp", "./src/tlsdll/resources/**.*"}
|
||||
|
||||
includedirs {"./src/tlsdll", "%{prj.location}/src"}
|
||||
|
||||
links {"common"}
|
||||
|
||||
resincludedirs {"$(ProjectDir)src"}
|
||||
|
||||
project "runner"
|
||||
kind "WindowedApp"
|
||||
language "C++"
|
||||
|
||||
files {"./src/runner/**.rc", "./src/runner/**.hpp", "./src/runner/**.cpp", "./src/runner/resources/**.*"}
|
||||
|
||||
includedirs {"./src/runner", "./src/common", "%{prj.location}/src"}
|
||||
|
||||
links {"common"}
|
||||
|
||||
resincludedirs {"$(ProjectDir)src"}
|
||||
|
||||
links {"common"}
|
||||
|
||||
dependencies.imports()
|
||||
|
||||
group "Dependencies"
|
||||
dependencies.projects()
|
||||
|
||||
rule "ProtobufCompiler"
|
||||
display "Protobuf compiler"
|
||||
location "./build"
|
||||
fileExtension ".proto"
|
||||
buildmessage "Compiling %(Identity) with protoc..."
|
||||
buildcommands {'@echo off', 'path "$(SolutionDir)\\..\\tools"',
|
||||
'if not exist "$(ProjectDir)\\src\\proto" mkdir "$(ProjectDir)\\src\\proto"',
|
||||
'protoc --error_format=msvs -I=%(RelativeDir) --cpp_out=src\\proto %(Identity)'}
|
||||
buildoutputs {'$(ProjectDir)\\src\\proto\\%(Filename).pb.cc', '$(ProjectDir)\\src\\proto\\%(Filename).pb.h'}
|
231
src/client/component/auth.cpp
Normal file
231
src/client/component/auth.cpp
Normal file
@ -0,0 +1,231 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "auth.hpp"
|
||||
#include "component/command.hpp"
|
||||
#include "network.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/smbios.hpp>
|
||||
#include <utils/info_string.hpp>
|
||||
#include <utils/cryptography.hpp>
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "steam/steam.hpp"
|
||||
|
||||
namespace auth
|
||||
{
|
||||
namespace
|
||||
{
|
||||
std::string get_hdd_serial()
|
||||
{
|
||||
DWORD serial{};
|
||||
if (!GetVolumeInformationA("C:\\", nullptr, 0, &serial, nullptr, nullptr, nullptr, 0))
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
return utils::string::va("%08X", serial);
|
||||
}
|
||||
|
||||
std::string get_hw_profile_guid()
|
||||
{
|
||||
HW_PROFILE_INFO info;
|
||||
if (!GetCurrentHwProfileA(&info))
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
return std::string{ info.szHwProfileGuid, sizeof(info.szHwProfileGuid) };
|
||||
}
|
||||
|
||||
std::string get_protected_data()
|
||||
{
|
||||
std::string input = "X-Labs-S1x-Auth";
|
||||
|
||||
DATA_BLOB data_in{}, data_out{};
|
||||
data_in.pbData = reinterpret_cast<uint8_t*>(input.data());
|
||||
data_in.cbData = static_cast<DWORD>(input.size());
|
||||
if (CryptProtectData(&data_in, nullptr, nullptr, nullptr, nullptr, CRYPTPROTECT_LOCAL_MACHINE, &data_out) != TRUE)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto size = std::min(data_out.cbData, 52ul);
|
||||
std::string result{ reinterpret_cast<char*>(data_out.pbData), size };
|
||||
LocalFree(data_out.pbData);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
std::string get_key_entropy()
|
||||
{
|
||||
std::string entropy{};
|
||||
entropy.append(utils::smbios::get_uuid());
|
||||
entropy.append(get_hw_profile_guid());
|
||||
entropy.append(get_protected_data());
|
||||
entropy.append(get_hdd_serial());
|
||||
|
||||
if (entropy.empty())
|
||||
{
|
||||
entropy.resize(32);
|
||||
utils::cryptography::random::get_data(entropy.data(), entropy.size());
|
||||
}
|
||||
|
||||
return entropy;
|
||||
}
|
||||
|
||||
utils::cryptography::ecc::key& get_key()
|
||||
{
|
||||
static auto key = utils::cryptography::ecc::generate_key(512, get_key_entropy());
|
||||
return key;
|
||||
}
|
||||
|
||||
int send_connect_data_stub(game::netsrc_t sock, game::netadr_s* adr, const char* format, const int len)
|
||||
{
|
||||
std::string connect_string(format, len);
|
||||
game::SV_Cmd_TokenizeString(connect_string.data());
|
||||
const auto _ = gsl::finally([]()
|
||||
{
|
||||
game::SV_Cmd_EndTokenizedString();
|
||||
});
|
||||
|
||||
const command::params_sv params;
|
||||
if (params.size() < 3)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const utils::info_string info_string{ std::string{params[2]} };
|
||||
const auto challenge = info_string.get("challenge");
|
||||
|
||||
connect_string.clear();
|
||||
connect_string.append(params[0]);
|
||||
connect_string.append(" ");
|
||||
connect_string.append(params[1]);
|
||||
connect_string.append(" ");
|
||||
connect_string.append("\"" + info_string.build() + "\"");
|
||||
|
||||
proto::network::connect_info info;
|
||||
info.set_publickey(get_key().get_public_key());
|
||||
info.set_signature(sign_message(get_key(), challenge));
|
||||
info.set_infostring(connect_string);
|
||||
|
||||
network::send(*adr, "connect", info.SerializeAsString());
|
||||
return true;
|
||||
}
|
||||
|
||||
void direct_connect(game::netadr_s* from, game::msg_t* msg)
|
||||
{
|
||||
const auto offset = sizeof("connect") + 4;
|
||||
|
||||
proto::network::connect_info info;
|
||||
if (!info.ParseFromArray(msg->data + offset, msg->cursize - offset))
|
||||
{
|
||||
network::send(*from, "error", "Invalid connect data!", '\n');
|
||||
return;
|
||||
}
|
||||
|
||||
game::SV_Cmd_EndTokenizedString();
|
||||
game::SV_Cmd_TokenizeString(info.infostring().data());
|
||||
|
||||
const command::params_sv params;
|
||||
if (params.size() < 3)
|
||||
{
|
||||
network::send(*from, "error", "Invalid connect string!", '\n');
|
||||
return;
|
||||
}
|
||||
|
||||
const utils::info_string info_string{ std::string{params[2]} };
|
||||
|
||||
const auto steam_id = info_string.get("xuid");
|
||||
const auto challenge = info_string.get("challenge");
|
||||
|
||||
if (steam_id.empty() || challenge.empty())
|
||||
{
|
||||
network::send(*from, "error", "Invalid connect data!", '\n');
|
||||
return;
|
||||
}
|
||||
|
||||
utils::cryptography::ecc::key key;
|
||||
key.set(info.publickey());
|
||||
|
||||
const auto xuid = strtoull(steam_id.data(), nullptr, 16);
|
||||
if (xuid != key.get_hash())
|
||||
{
|
||||
//MessageBoxA(nullptr, steam_id.data(), std::to_string(key.get_hash()).data(), 0);
|
||||
network::send(*from, "error",
|
||||
utils::string::va("XUID doesn't match the certificate: %llX != %llX", xuid, key.get_hash()), '\n');
|
||||
return;
|
||||
}
|
||||
|
||||
if (!key.is_valid() || !verify_message(key, challenge, info.signature()))
|
||||
{
|
||||
network::send(*from, "error", "Challenge signature was invalid!", '\n');
|
||||
return;
|
||||
}
|
||||
|
||||
game::SV_DirectConnect(from);
|
||||
}
|
||||
|
||||
void* get_direct_connect_stub()
|
||||
{
|
||||
return utils::hook::assemble([](utils::hook::assembler& a)
|
||||
{
|
||||
a.lea(rcx, qword_ptr(rsp, 0x20));
|
||||
a.movaps(xmmword_ptr(rsp, 0x20), xmm0);
|
||||
|
||||
a.pushad64();
|
||||
a.mov(rdx, rdi);
|
||||
a.call_aligned(direct_connect);
|
||||
a.popad64();
|
||||
|
||||
a.jmp(0x140488CE2); // H1MP64(1.4)
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
uint64_t get_guid()
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return 0x110000100000000 | (::utils::cryptography::random::get_integer() & ~0x80000000);
|
||||
}
|
||||
|
||||
return get_key().get_hash();
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
// Patch steam id bit check
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::jump(0x1404267F0, 0x140426846); // S1SP
|
||||
utils::hook::jump(0x14042760F, 0x140427650); // S1SP
|
||||
utils::hook::jump(0x140427AB4, 0x140427B02); // S1SP
|
||||
}
|
||||
else
|
||||
{
|
||||
utils::hook::jump(0x140571E07, 0x140571E5A); // H1MP64[1.4]
|
||||
utils::hook::jump(0x14004B223, 0x14004B4F2); // H1MP64[1.4]
|
||||
utils::hook::jump(0x14004B4AD, 0x140009B48); // H1MP64[1.4]
|
||||
utils::hook::jump(0x140572F6F, 0x140572FB0); // H1MP64[1.4]
|
||||
utils::hook::jump(0x140573470, 0x1405734B6); // H1MP64[1.4]
|
||||
|
||||
utils::hook::jump(0x140488BC1, get_direct_connect_stub(), true); // H1MP64[1.4]
|
||||
utils::hook::call(0x140250ED2, send_connect_data_stub); // H1MP64[1.4]
|
||||
}
|
||||
|
||||
command::add("guid", []()
|
||||
{
|
||||
printf("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits);
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(auth::component)
|
6
src/client/component/auth.hpp
Normal file
6
src/client/component/auth.hpp
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace auth
|
||||
{
|
||||
uint64_t get_guid();
|
||||
}
|
60
src/client/component/branding.cpp
Normal file
60
src/client/component/branding.cpp
Normal file
@ -0,0 +1,60 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "localized_strings.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "command.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace branding
|
||||
{
|
||||
game::dvar_t* dvar_draw2d;
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
//localized_strings::override("MENU_SP_CAMPAIGN", "COD DEVELOPER COMPANION");
|
||||
localized_strings::override("LUA_MENU_MULTIPLAYER_CAPS", "H1-Mod: MULTIPLAYER\n");
|
||||
localized_strings::override("MENU_MULTIPLAYER_CAPS", "H1-Mod: MULTIPLAYER");
|
||||
localized_strings::override("PLATFORM_UI_HEADER_PLAY_MP_CAPS", "H1-ONLINE");
|
||||
|
||||
scheduler::loop([]()
|
||||
{
|
||||
if (!dvar_draw2d)
|
||||
{
|
||||
dvar_draw2d = game::Dvar_FindVar("cg_draw2d");
|
||||
}
|
||||
|
||||
if (dvar_draw2d && !dvar_draw2d->current.enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const auto x = 4;
|
||||
const auto y = 4;
|
||||
const auto scale = 1.0f;
|
||||
float color[4] = { 1.0f, 0.5f, 0.0f, 1.0f };
|
||||
|
||||
const auto* text = "H1-Mod 1.4";
|
||||
|
||||
auto* font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 20);
|
||||
|
||||
if (!font) return;
|
||||
|
||||
game::R_AddCmdDrawText(text, 0x7FFFFFFF, font, static_cast<float>(x),
|
||||
y + static_cast<float>(font->pixelHeight) * scale,
|
||||
scale, scale, 0.0f, color, 0);
|
||||
|
||||
}, scheduler::pipeline::renderer);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(branding::component)
|
||||
|
||||
|
||||
// fonts/default.otf, fonts/defaultBold.otf, fonts/fira_mono_regular.ttf, fonts/fira_mono_bold.ttf
|
418
src/client/component/command.cpp
Normal file
418
src/client/component/command.cpp
Normal file
@ -0,0 +1,418 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "game_console.hpp"
|
||||
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/memory.hpp>
|
||||
#include "utils/io.hpp"
|
||||
|
||||
namespace command
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour dvar_command_hook;
|
||||
|
||||
std::unordered_map<std::string, std::function<void(params&)>> handlers;
|
||||
|
||||
std::unordered_map<std::string, std::function<void(int, params_sv&)>> handlers_sv;
|
||||
|
||||
void main_handler()
|
||||
{
|
||||
params params = {};
|
||||
|
||||
const auto command = utils::string::to_lower(params[0]);
|
||||
if (handlers.find(command) != handlers.end())
|
||||
{
|
||||
handlers[command](params);
|
||||
}
|
||||
}
|
||||
|
||||
void client_command(const int client_num, void* a2)
|
||||
{
|
||||
params_sv params = {};
|
||||
|
||||
const auto command = utils::string::to_lower(params[0]);
|
||||
if (handlers_sv.find(command) != handlers_sv.end())
|
||||
{
|
||||
handlers_sv[command](client_num, params);
|
||||
}
|
||||
|
||||
dvar_command_hook.invoke<void>(client_num, a2);
|
||||
}
|
||||
|
||||
void enum_assets(const game::XAssetType type, const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
|
||||
{
|
||||
game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
|
||||
{
|
||||
const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
|
||||
cb(header);
|
||||
}), &callback, includeOverride);
|
||||
}
|
||||
|
||||
game::dvar_t* dvar_command_stub()
|
||||
{
|
||||
const params args;
|
||||
|
||||
if (args.size() <= 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
const auto dvar = game::Dvar_FindVar(args[0]);
|
||||
|
||||
if (dvar)
|
||||
{
|
||||
if (args.size() == 1)
|
||||
{
|
||||
const auto current = game::Dvar_ValueToString(dvar, dvar->current, 0);
|
||||
const auto reset = game::Dvar_ValueToString(dvar, dvar->reset, 0);
|
||||
|
||||
game_console::print(game_console::con_type_info, "\"%s\" is: \"%s\" default: \"%s\" hash: %i",
|
||||
args[0], current, reset, dvar->name);
|
||||
|
||||
game_console::print(game_console::con_type_info, " %s\n",
|
||||
dvars::dvar_get_domain(dvar->type, dvar->domain).data());
|
||||
}
|
||||
//else
|
||||
//{
|
||||
// char command[0x1000] = { 0 };
|
||||
// game::Dvar_GetCombinedString(command, 1);
|
||||
// game::Dvar_SetCommand(dvar->name, command);
|
||||
//}
|
||||
|
||||
return dvar;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
params::params()
|
||||
: nesting_(game::cmd_args->nesting)
|
||||
{
|
||||
}
|
||||
|
||||
int params::size() const
|
||||
{
|
||||
return game::cmd_args->argc[this->nesting_];
|
||||
}
|
||||
|
||||
const char* params::get(const int index) const
|
||||
{
|
||||
if (index >= this->size())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
return game::cmd_args->argv[this->nesting_][index];
|
||||
}
|
||||
|
||||
std::string params::join(const int index) const
|
||||
{
|
||||
std::string result = {};
|
||||
|
||||
for (auto i = index; i < this->size(); i++)
|
||||
{
|
||||
if (i > index) result.append(" ");
|
||||
result.append(this->get(i));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
params_sv::params_sv()
|
||||
: nesting_(game::sv_cmd_args->nesting)
|
||||
{
|
||||
}
|
||||
|
||||
int params_sv::size() const
|
||||
{
|
||||
return game::sv_cmd_args->argc[this->nesting_];
|
||||
}
|
||||
|
||||
const char* params_sv::get(const int index) const
|
||||
{
|
||||
if (index >= this->size())
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
return game::sv_cmd_args->argv[this->nesting_][index];
|
||||
}
|
||||
|
||||
std::string params_sv::join(const int index) const
|
||||
{
|
||||
std::string result = {};
|
||||
|
||||
for (auto i = index; i < this->size(); i++)
|
||||
{
|
||||
if (i > index) result.append(" ");
|
||||
result.append(this->get(i));
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void add_raw(const char* name, void (*callback)())
|
||||
{
|
||||
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
|
||||
}
|
||||
|
||||
void add(const char* name, const std::function<void(const params&)>& callback)
|
||||
{
|
||||
const auto command = utils::string::to_lower(name);
|
||||
|
||||
if (handlers.find(command) == handlers.end())
|
||||
add_raw(name, main_handler);
|
||||
|
||||
handlers[command] = callback;
|
||||
}
|
||||
|
||||
void add(const char* name, const std::function<void()>& callback)
|
||||
{
|
||||
add(name, [callback](const params&)
|
||||
{
|
||||
callback();
|
||||
});
|
||||
}
|
||||
|
||||
void add_sv(const char* name, std::function<void(int, const params_sv&)> callback)
|
||||
{
|
||||
// doing this so the sv command would show up in the console
|
||||
add_raw(name, nullptr);
|
||||
|
||||
const auto command = utils::string::to_lower(name);
|
||||
|
||||
if (handlers_sv.find(command) == handlers_sv.end())
|
||||
handlers_sv[command] = std::move(callback);
|
||||
}
|
||||
|
||||
void execute(std::string command, const bool sync)
|
||||
{
|
||||
command += "\n";
|
||||
|
||||
if (sync)
|
||||
{
|
||||
game::Cmd_ExecuteSingleCommand(0, 0, command.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
game::Cbuf_AddText(0, command.data());
|
||||
}
|
||||
}
|
||||
|
||||
void parse_command_line()
|
||||
{
|
||||
static auto parsed = false;
|
||||
if (parsed)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
static std::string comand_line_buffer = GetCommandLineA();
|
||||
auto* command_line = comand_line_buffer.data();
|
||||
|
||||
auto& com_num_console_lines = *reinterpret_cast<int*>(0x142623FB4);
|
||||
auto* com_console_lines = reinterpret_cast<char**>(0x142623FC0);
|
||||
|
||||
auto inq = false;
|
||||
com_console_lines[0] = command_line;
|
||||
com_num_console_lines = 0;
|
||||
|
||||
while (*command_line)
|
||||
{
|
||||
if (*command_line == '"')
|
||||
{
|
||||
inq = !inq;
|
||||
}
|
||||
// look for a + separating character
|
||||
// if commandLine came from a file, we might have real line seperators
|
||||
if ((*command_line == '+' && !inq) || *command_line == '\n' || *command_line == '\r')
|
||||
{
|
||||
if (com_num_console_lines == 0x20) // MAX_CONSOLE_LINES
|
||||
{
|
||||
break;
|
||||
}
|
||||
com_console_lines[com_num_console_lines] = command_line + 1;
|
||||
com_num_console_lines++;
|
||||
*command_line = '\0';
|
||||
}
|
||||
command_line++;
|
||||
}
|
||||
parsed = true;
|
||||
}
|
||||
|
||||
void parse_commandline_stub()
|
||||
{
|
||||
parse_command_line();
|
||||
reinterpret_cast<void(*)()>(0x1400D8210)(); // mwr: test
|
||||
}
|
||||
|
||||
void read_startup_variable(const std::string& dvar)
|
||||
{
|
||||
// parse the commandline if it's not parsed
|
||||
parse_command_line();
|
||||
|
||||
auto& com_num_console_lines = *reinterpret_cast<int*>(0x142623FB4);
|
||||
auto* com_console_lines = reinterpret_cast<char**>(0x142623FC0);
|
||||
|
||||
for (int i = 0; i < com_num_console_lines; i++)
|
||||
{
|
||||
game::Cmd_TokenizeString(com_console_lines[i]);
|
||||
|
||||
// only +set dvar value
|
||||
if (game::Cmd_Argc() >= 3 && game::Cmd_Argv(0) == "set"s && game::Cmd_Argv(1) == dvar)
|
||||
{
|
||||
game::Dvar_SetCommand(game::Cmd_Argv(1), game::Cmd_Argv(2));
|
||||
}
|
||||
|
||||
game::Cmd_EndTokenizeString();
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
//utils::hook::jump(game::base_address + 0x000000, dvar_command_stub, true); // H1
|
||||
|
||||
static game::cmd_function_s cmd_test;
|
||||
|
||||
game::Cmd_AddCommandInternal("quit", game::Com_Quit_f, &cmd_test);
|
||||
/*game::Cmd_AddCommandInternal("connect", []() {
|
||||
|
||||
}, game::cmd_function_s);*/
|
||||
//add_raw("quit", main_handler);
|
||||
|
||||
//add("quit", game::Com_Quit_f);
|
||||
|
||||
//add("startmap", [](const params& params)
|
||||
//{
|
||||
// const auto map = params.get(1);
|
||||
|
||||
// const auto exists = utils::hook::invoke<bool>(game::base_address + 0x412B50, map, 0);
|
||||
|
||||
// if (!exists)
|
||||
// {
|
||||
// game_console::print(game_console::con_type_error, "map '%s' not found\n", map);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // SV_SpawnServer
|
||||
// utils::hook::invoke<void>(game::base_address + 0x6B3AA0, map, 0, 0, 0, 0);
|
||||
//});
|
||||
|
||||
/*add("say", [](const params& params)
|
||||
{
|
||||
chat::print(params.join(1));
|
||||
});*/
|
||||
|
||||
//add("listassetpool", [](const params& params)
|
||||
//{
|
||||
// if (params.size() < 2)
|
||||
// {
|
||||
// game_console::print(game_console::con_type_info, "listassetpool <poolnumber>: list all the assets in the specified pool\n");
|
||||
|
||||
// for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++)
|
||||
// {
|
||||
// game_console::print(game_console::con_type_info, "%d %s\n", i, game::g_assetNames[i]);
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// const auto type = static_cast<game::XAssetType>(atoi(params.get(1)));
|
||||
|
||||
// if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT)
|
||||
// {
|
||||
// game_console::print(game_console::con_type_info, "Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1);
|
||||
// return;
|
||||
// }
|
||||
|
||||
// game_console::print(game_console::con_type_info, "Listing assets in pool %s\n", game::g_assetNames[type]);
|
||||
|
||||
// enum_assets(type, [type](const game::XAssetHeader header)
|
||||
// {
|
||||
// const auto asset = game::XAsset{type, header};
|
||||
// const auto* const asset_name = game::DB_GetXAssetName(&asset);
|
||||
// //const auto entry = game::DB_FindXAssetEntry(type, asset_name);
|
||||
// //TODO: display which zone the asset is from
|
||||
// game_console::print(game_console::con_type_info, "%s\n", asset_name);
|
||||
// }, true);
|
||||
// }
|
||||
//});
|
||||
|
||||
//add("commandDump", []()
|
||||
//{
|
||||
// printf("======== Start command dump =========\n");
|
||||
|
||||
// game::cmd_function_s* cmd = (*game::cmd_functions);
|
||||
|
||||
// while (cmd)
|
||||
// {
|
||||
// if (cmd->name)
|
||||
// {
|
||||
// game_console::print(game_console::con_type_info, "%s\n", cmd->name);
|
||||
// }
|
||||
|
||||
// cmd = cmd->next;
|
||||
// }
|
||||
|
||||
// printf("======== End command dump =========\n");
|
||||
//});
|
||||
|
||||
|
||||
/*add("god", []()
|
||||
{
|
||||
if (!game::SV_Loaded())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
game::mp::g_entities[0].flags ^= game::FL_GODMODE;
|
||||
game::CG_GameMessage(0, utils::string::va("godmode %s",
|
||||
game::g_entities[0].flags & game::FL_GODMODE
|
||||
? "^2on"
|
||||
: "^1off"));
|
||||
});*/
|
||||
|
||||
|
||||
|
||||
//add("notarget", []()
|
||||
//{
|
||||
// if (!game::SV_Loaded())
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// game::g_entities[0].flags ^= game::FL_NOTARGET;
|
||||
// game::CG_GameMessage(0, utils::string::va("notarget %s",
|
||||
// game::g_entities[0].flags & game::FL_NOTARGET
|
||||
// ? "^2on"
|
||||
// : "^1off"));
|
||||
//});
|
||||
|
||||
//add("noclip", []()
|
||||
//{
|
||||
// if (!game::SV_Loaded())
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// game::g_entities[0].client->flags ^= 1;
|
||||
// game::CG_GameMessage(0, utils::string::va("noclip %s",
|
||||
// game::g_entities[0].client->flags & 1
|
||||
// ? "^2on"
|
||||
// : "^1off"));
|
||||
//});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(command::component)
|
50
src/client/component/command.hpp
Normal file
50
src/client/component/command.hpp
Normal file
@ -0,0 +1,50 @@
|
||||
#pragma once
|
||||
|
||||
namespace command
|
||||
{
|
||||
class params
|
||||
{
|
||||
public:
|
||||
params();
|
||||
|
||||
int size() const;
|
||||
const char* get(int index) const;
|
||||
std::string join(int index) const;
|
||||
|
||||
const char* operator[](const int index) const
|
||||
{
|
||||
return this->get(index); //
|
||||
}
|
||||
|
||||
private:
|
||||
int nesting_;
|
||||
};
|
||||
|
||||
class params_sv
|
||||
{
|
||||
public:
|
||||
params_sv();
|
||||
|
||||
int size() const;
|
||||
const char* get(int index) const;
|
||||
std::string join(int index) const;
|
||||
|
||||
const char* operator[](const int index) const
|
||||
{
|
||||
return this->get(index); //
|
||||
}
|
||||
|
||||
private:
|
||||
int nesting_;
|
||||
};
|
||||
|
||||
void read_startup_variable(const std::string& dvar);
|
||||
|
||||
void add_raw(const char* name, void (*callback)());
|
||||
void add(const char* name, const std::function<void(const params&)>& callback);
|
||||
void add(const char* name, const std::function<void()>& callback);
|
||||
|
||||
void add_sv(const char* name, std::function<void(int, const params_sv&)> callback);
|
||||
|
||||
void execute(std::string command, bool sync = false);
|
||||
}
|
265
src/client/component/console.cpp
Normal file
265
src/client/component/console.cpp
Normal file
@ -0,0 +1,265 @@
|
||||
#include <std_include.hpp>
|
||||
#include "console.hpp"
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "command.hpp"
|
||||
|
||||
#include <utils/thread.hpp>
|
||||
#include <utils/flags.hpp>
|
||||
#include <utils/concurrency.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace game_console
|
||||
{
|
||||
void print(int type, const std::string& data);
|
||||
}
|
||||
|
||||
namespace console
|
||||
{
|
||||
namespace
|
||||
{
|
||||
using message_queue = std::queue<std::string>;
|
||||
utils::concurrency::container<message_queue> messages;
|
||||
|
||||
void hide_console()
|
||||
{
|
||||
auto* const con_window = GetConsoleWindow();
|
||||
|
||||
DWORD process;
|
||||
GetWindowThreadProcessId(con_window, &process);
|
||||
|
||||
if (process == GetCurrentProcessId() || IsDebuggerPresent())
|
||||
{
|
||||
ShowWindow(con_window, SW_HIDE);
|
||||
}
|
||||
}
|
||||
|
||||
std::string format(va_list* ap, const char* message)
|
||||
{
|
||||
static thread_local char buffer[0x1000];
|
||||
|
||||
const auto count = _vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, *ap);
|
||||
|
||||
if (count < 0) return {};
|
||||
return { buffer, static_cast<size_t>(count) };
|
||||
}
|
||||
|
||||
void dispatch_message(const int type, const std::string& message)
|
||||
{
|
||||
/*if (rcon::message_redirect(message))
|
||||
{
|
||||
return;
|
||||
}*/
|
||||
|
||||
}
|
||||
|
||||
void append_text(const char* text)
|
||||
{
|
||||
dispatch_message(con_type_info, text);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
component()
|
||||
{
|
||||
hide_console();
|
||||
|
||||
(void)_pipe(this->handles_, 1024, _O_TEXT);
|
||||
(void)_dup2(this->handles_[1], 1);
|
||||
(void)_dup2(this->handles_[1], 2);
|
||||
|
||||
//setvbuf(stdout, nullptr, _IONBF, 0);
|
||||
//setvbuf(stderr, nullptr, _IONBF, 0);
|
||||
}
|
||||
|
||||
void post_start() override
|
||||
{
|
||||
this->terminate_runner_ = false;
|
||||
|
||||
this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
|
||||
{
|
||||
this->runner();
|
||||
});
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
{
|
||||
this->terminate_runner_ = true;
|
||||
|
||||
printf("\r\n");
|
||||
_flushall();
|
||||
|
||||
if (this->console_runner_.joinable())
|
||||
{
|
||||
this->console_runner_.join();
|
||||
}
|
||||
|
||||
if (this->console_thread_.joinable())
|
||||
{
|
||||
this->console_thread_.join();
|
||||
}
|
||||
|
||||
_close(this->handles_[0]);
|
||||
_close(this->handles_[1]);
|
||||
|
||||
messages.access([&](message_queue& msgs)
|
||||
{
|
||||
msgs = {};
|
||||
});
|
||||
}
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
// Redirect input (]command)
|
||||
utils::hook::jump(SELECT_VALUE(0x000000000, 0x1405141E0), append_text); // H1MP1.4
|
||||
|
||||
this->initialize();
|
||||
}
|
||||
|
||||
private:
|
||||
volatile bool console_initialized_ = false;
|
||||
volatile bool terminate_runner_ = false;
|
||||
|
||||
std::thread console_runner_;
|
||||
std::thread console_thread_;
|
||||
|
||||
int handles_[2]{};
|
||||
|
||||
void initialize()
|
||||
{
|
||||
this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
|
||||
{
|
||||
if (game::environment::is_dedi() || !utils::flags::has_flag("noconsole"))
|
||||
{
|
||||
game::Sys_ShowConsole();
|
||||
}
|
||||
|
||||
if (!game::environment::is_dedi())
|
||||
{
|
||||
// Hide that shit
|
||||
ShowWindow(console::get_window(), SW_MINIMIZE);
|
||||
}
|
||||
|
||||
{
|
||||
messages.access([&](message_queue&)
|
||||
{
|
||||
this->console_initialized_ = true;
|
||||
});
|
||||
}
|
||||
|
||||
MSG msg;
|
||||
while (!this->terminate_runner_)
|
||||
{
|
||||
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
|
||||
{
|
||||
if (msg.message == WM_QUIT)
|
||||
{
|
||||
command::execute("quit", false);
|
||||
break;
|
||||
}
|
||||
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
this->log_messages();
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
void log_messages()
|
||||
{
|
||||
/*while*/
|
||||
if (this->console_initialized_ && !messages.get_raw().empty())
|
||||
{
|
||||
std::queue<std::string> message_queue_copy;
|
||||
|
||||
{
|
||||
messages.access([&](message_queue& msgs)
|
||||
{
|
||||
message_queue_copy = std::move(msgs);
|
||||
msgs = {};
|
||||
});
|
||||
}
|
||||
|
||||
while (!message_queue_copy.empty())
|
||||
{
|
||||
log_message(message_queue_copy.front());
|
||||
message_queue_copy.pop();
|
||||
}
|
||||
}
|
||||
|
||||
fflush(stdout);
|
||||
fflush(stderr);
|
||||
}
|
||||
|
||||
static void log_message(const std::string& message)
|
||||
{
|
||||
OutputDebugStringA(message.data());
|
||||
game::Conbuf_AppendText(message.data()); //0x140513FF0
|
||||
FILE* pFile = fopen("debug.log", "a");
|
||||
fprintf(pFile, "%s\n", message.data());
|
||||
fclose(pFile);
|
||||
|
||||
}
|
||||
|
||||
void runner()
|
||||
{
|
||||
char buffer[1024];
|
||||
|
||||
while (!this->terminate_runner_ && this->handles_[0])
|
||||
{
|
||||
const auto len = _read(this->handles_[0], buffer, sizeof(buffer));
|
||||
if (len > 0)
|
||||
{
|
||||
dispatch_message(con_type_info, std::string(buffer, len));
|
||||
}
|
||||
else
|
||||
{
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
}
|
||||
|
||||
std::this_thread::yield();
|
||||
}
|
||||
};
|
||||
|
||||
HWND get_window()
|
||||
{
|
||||
return *reinterpret_cast<HWND*>((SELECT_VALUE(0x000000000, 0x14DDFC2D0))); // H1MP1.4
|
||||
}
|
||||
|
||||
void set_title(std::string title)
|
||||
{
|
||||
SetWindowText(get_window(), title.data());
|
||||
}
|
||||
|
||||
void set_size(const int width, const int height)
|
||||
{
|
||||
RECT rect;
|
||||
GetWindowRect(get_window(), &rect);
|
||||
|
||||
SetWindowPos(get_window(), nullptr, rect.left, rect.top, width, height, 0);
|
||||
|
||||
auto* const logo_window = *reinterpret_cast<HWND*>(SELECT_VALUE(0x000000000, 0x14DDFC2E0)); // H1MP64(1.4)
|
||||
SetWindowPos(logo_window, nullptr, 5, 5, width - 25, 60, 0);
|
||||
}
|
||||
|
||||
void print(const int type, const char* fmt, ...)
|
||||
{
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
const auto result = format(&ap, fmt);
|
||||
va_end(ap);
|
||||
|
||||
dispatch_message(type, result);
|
||||
}
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(console::component)
|
35
src/client/component/console.hpp
Normal file
35
src/client/component/console.hpp
Normal file
@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
namespace console
|
||||
{
|
||||
HWND get_window();
|
||||
void set_title(std::string title);
|
||||
void set_size(int width, int height);
|
||||
|
||||
enum console_type
|
||||
{
|
||||
con_type_error = 1,
|
||||
con_type_warning = 3,
|
||||
con_type_info = 7
|
||||
};
|
||||
|
||||
void print(int type, const char* fmt, ...);
|
||||
|
||||
template <typename... Args>
|
||||
void error(const char* fmt, Args&&... args)
|
||||
{
|
||||
print(con_type_error, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void warn(const char* fmt, Args&&... args)
|
||||
{
|
||||
print(con_type_warning, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
void info(const char* fmt, Args&&... args)
|
||||
{
|
||||
print(con_type_info, fmt, std::forward<Args>(args)...);
|
||||
}
|
||||
}
|
453
src/client/component/demonware.cpp
Normal file
453
src/client/component/demonware.cpp
Normal file
@ -0,0 +1,453 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/thread.hpp>
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/demonware/servers/lobby_server.hpp"
|
||||
#include "game/demonware/servers/auth3_server.hpp"
|
||||
#include "game/demonware/servers/stun_server.hpp"
|
||||
#include "game/demonware/servers/umbrella_server.hpp"
|
||||
#include "game/demonware/server_registry.hpp"
|
||||
#include <game/dvars.hpp>
|
||||
|
||||
#define TCP_BLOCKING true
|
||||
#define UDP_BLOCKING false
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
namespace
|
||||
{
|
||||
volatile bool exit_server;
|
||||
std::thread server_thread;
|
||||
utils::concurrency::container<std::unordered_map<SOCKET, bool>> blocking_sockets;
|
||||
utils::concurrency::container<std::unordered_map<SOCKET, tcp_server*>> socket_map;
|
||||
server_registry<tcp_server> tcp_servers;
|
||||
server_registry<udp_server> udp_servers;
|
||||
|
||||
tcp_server* find_server(const SOCKET socket)
|
||||
{
|
||||
return socket_map.access<tcp_server*>([&](const std::unordered_map<SOCKET, tcp_server*>& map) -> tcp_server*
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry == map.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return entry->second;
|
||||
});
|
||||
}
|
||||
|
||||
bool socket_link(const SOCKET socket, const uint32_t address)
|
||||
{
|
||||
auto* server = tcp_servers.find(address);
|
||||
if (!server)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
socket_map.access([&](std::unordered_map<SOCKET, tcp_server*>& map)
|
||||
{
|
||||
map[socket] = server;
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void socket_unlink(const SOCKET socket)
|
||||
{
|
||||
socket_map.access([&](std::unordered_map<SOCKET, tcp_server*>& map)
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry != map.end())
|
||||
{
|
||||
map.erase(entry);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
bool is_socket_blocking(const SOCKET socket, const bool def)
|
||||
{
|
||||
return blocking_sockets.access<bool>([&](std::unordered_map<SOCKET, bool>& map)
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry == map.end())
|
||||
{
|
||||
return def;
|
||||
}
|
||||
|
||||
return entry->second;
|
||||
});
|
||||
}
|
||||
|
||||
void remove_blocking_socket(const SOCKET socket)
|
||||
{
|
||||
blocking_sockets.access([&](std::unordered_map<SOCKET, bool>& map)
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry != map.end())
|
||||
{
|
||||
map.erase(entry);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void add_blocking_socket(const SOCKET socket, const bool block)
|
||||
{
|
||||
blocking_sockets.access([&](std::unordered_map<SOCKET, bool>& map)
|
||||
{
|
||||
map[socket] = block;
|
||||
});
|
||||
}
|
||||
|
||||
void server_main()
|
||||
{
|
||||
exit_server = false;
|
||||
|
||||
while (!exit_server)
|
||||
{
|
||||
tcp_servers.frame();
|
||||
udp_servers.frame();
|
||||
std::this_thread::sleep_for(50ms);
|
||||
}
|
||||
}
|
||||
|
||||
namespace io
|
||||
{
|
||||
hostent* gethostbyname_stub(const char* name)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
printf("[ network ]: [gethostbyname]: \"%s\"\n", name);
|
||||
#endif
|
||||
|
||||
base_server* server = tcp_servers.find(name);
|
||||
if (!server)
|
||||
{
|
||||
server = udp_servers.find(name);
|
||||
}
|
||||
|
||||
if (!server)
|
||||
{
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable: 4996)
|
||||
return gethostbyname(name);
|
||||
#pragma warning(pop)
|
||||
}
|
||||
|
||||
static thread_local in_addr address{};
|
||||
address.s_addr = server->get_address();
|
||||
|
||||
static thread_local in_addr* addr_list[2]{};
|
||||
addr_list[0] = &address;
|
||||
addr_list[1] = nullptr;
|
||||
|
||||
static thread_local hostent host{};
|
||||
host.h_name = const_cast<char*>(name);
|
||||
host.h_aliases = nullptr;
|
||||
host.h_addrtype = AF_INET;
|
||||
host.h_length = sizeof(in_addr);
|
||||
host.h_addr_list = reinterpret_cast<char**>(addr_list);
|
||||
|
||||
return &host;
|
||||
}
|
||||
|
||||
int connect_stub(const SOCKET s, const struct sockaddr* addr, const int len)
|
||||
{
|
||||
if (len == sizeof(sockaddr_in))
|
||||
{
|
||||
const auto* in_addr = reinterpret_cast<const sockaddr_in*>(addr);
|
||||
if (socket_link(s, in_addr->sin_addr.s_addr)) return 0;
|
||||
}
|
||||
|
||||
return connect(s, addr, len);
|
||||
}
|
||||
|
||||
int closesocket_stub(const SOCKET s)
|
||||
{
|
||||
remove_blocking_socket(s);
|
||||
socket_unlink(s);
|
||||
|
||||
return closesocket(s);
|
||||
}
|
||||
|
||||
int send_stub(const SOCKET s, const char* buf, const int len, const int flags)
|
||||
{
|
||||
auto* server = find_server(s);
|
||||
|
||||
if (server)
|
||||
{
|
||||
server->handle_input(buf, len);
|
||||
return len;
|
||||
}
|
||||
|
||||
return send(s, buf, len, flags);
|
||||
}
|
||||
|
||||
int recv_stub(const SOCKET s, char* buf, const int len, const int flags)
|
||||
{
|
||||
auto* server = find_server(s);
|
||||
|
||||
if (server)
|
||||
{
|
||||
if (server->pending_data())
|
||||
{
|
||||
return static_cast<int>(server->handle_output(buf, len));
|
||||
}
|
||||
else
|
||||
{
|
||||
WSASetLastError(WSAEWOULDBLOCK);
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
return recv(s, buf, len, flags);
|
||||
}
|
||||
|
||||
int sendto_stub(const SOCKET s, const char* buf, const int len, const int flags, const sockaddr* to,
|
||||
const int tolen)
|
||||
{
|
||||
const auto* in_addr = reinterpret_cast<const sockaddr_in*>(to);
|
||||
auto* server = udp_servers.find(in_addr->sin_addr.s_addr);
|
||||
|
||||
if (server)
|
||||
{
|
||||
server->handle_input(buf, len, { s, to, tolen });
|
||||
return len;
|
||||
}
|
||||
|
||||
return sendto(s, buf, len, flags, to, tolen);
|
||||
}
|
||||
|
||||
int recvfrom_stub(const SOCKET s, char* buf, const int len, const int flags, struct sockaddr* from,
|
||||
int* fromlen)
|
||||
{
|
||||
// Not supported yet
|
||||
if (is_socket_blocking(s, UDP_BLOCKING))
|
||||
{
|
||||
return recvfrom(s, buf, len, flags, from, fromlen);
|
||||
}
|
||||
|
||||
size_t result = 0;
|
||||
udp_servers.for_each([&](udp_server& server)
|
||||
{
|
||||
if (server.pending_data(s))
|
||||
{
|
||||
result = server.handle_output(
|
||||
s, buf, static_cast<size_t>(len), from, fromlen);
|
||||
}
|
||||
});
|
||||
|
||||
if (result)
|
||||
{
|
||||
return static_cast<int>(result);
|
||||
}
|
||||
|
||||
return recvfrom(s, buf, len, flags, from, fromlen);
|
||||
}
|
||||
|
||||
int select_stub(const int nfds, fd_set* readfds, fd_set* writefds, fd_set* exceptfds,
|
||||
struct timeval* timeout)
|
||||
{
|
||||
if (exit_server)
|
||||
{
|
||||
return select(nfds, readfds, writefds, exceptfds, timeout);
|
||||
}
|
||||
|
||||
auto result = 0;
|
||||
std::vector<SOCKET> read_sockets;
|
||||
std::vector<SOCKET> write_sockets;
|
||||
|
||||
socket_map.access([&](std::unordered_map<SOCKET, tcp_server*>& sockets)
|
||||
{
|
||||
for (auto& s : sockets)
|
||||
{
|
||||
if (readfds)
|
||||
{
|
||||
if (FD_ISSET(s.first, readfds))
|
||||
{
|
||||
if (s.second->pending_data())
|
||||
{
|
||||
read_sockets.push_back(s.first);
|
||||
FD_CLR(s.first, readfds);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (writefds)
|
||||
{
|
||||
if (FD_ISSET(s.first, writefds))
|
||||
{
|
||||
write_sockets.push_back(s.first);
|
||||
FD_CLR(s.first, writefds);
|
||||
}
|
||||
}
|
||||
|
||||
if (exceptfds)
|
||||
{
|
||||
if (FD_ISSET(s.first, exceptfds))
|
||||
{
|
||||
FD_CLR(s.first, exceptfds);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if ((!readfds || readfds->fd_count == 0) && (!writefds || writefds->fd_count == 0))
|
||||
{
|
||||
timeout->tv_sec = 0;
|
||||
timeout->tv_usec = 0;
|
||||
}
|
||||
|
||||
result = select(nfds, readfds, writefds, exceptfds, timeout);
|
||||
if (result < 0) result = 0;
|
||||
|
||||
for (const auto& socket : read_sockets)
|
||||
{
|
||||
if (readfds)
|
||||
{
|
||||
FD_SET(socket, readfds);
|
||||
result++;
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& socket : write_sockets)
|
||||
{
|
||||
if (writefds)
|
||||
{
|
||||
FD_SET(socket, writefds);
|
||||
result++;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int ioctlsocket_stub(const SOCKET s, const long cmd, u_long* argp)
|
||||
{
|
||||
if (static_cast<unsigned long>(cmd) == (FIONBIO))
|
||||
{
|
||||
add_blocking_socket(s, *argp == 0);
|
||||
}
|
||||
|
||||
return ioctlsocket(s, cmd, argp);
|
||||
}
|
||||
|
||||
BOOL internet_get_connected_state_stub(LPDWORD, DWORD)
|
||||
{
|
||||
// Allow offline play
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
void bd_logger_stub(const char* const function, const char* const msg, ...)
|
||||
{
|
||||
game::dvar_t* enabled;
|
||||
|
||||
enabled = dvars::register_bool("bd_logger_enabled", false, game::DVAR_FLAG_SAVED, true);
|
||||
|
||||
|
||||
//game::Dvar_RegisterBool("bd_logger_enabled", false, game::DVAR_FLAG_SAVED, "bdLogger")
|
||||
if (!enabled->current.enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
char buffer[2048];
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, msg);
|
||||
|
||||
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
|
||||
printf("%s: %s\n", function, buffer);
|
||||
|
||||
va_end(ap);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
component()
|
||||
{
|
||||
udp_servers.create<stun_server>("phoenix.stun.us.demonware.net");
|
||||
udp_servers.create<stun_server>("phoenix.stun.eu.demonware.net");
|
||||
udp_servers.create<stun_server>("phoenix.stun.jp.demonware.net");
|
||||
udp_servers.create<stun_server>("phoenix.stun.au.demonware.net");
|
||||
|
||||
udp_servers.create<stun_server>("stun.us.demonware.net");
|
||||
udp_servers.create<stun_server>("stun.eu.demonware.net");
|
||||
udp_servers.create<stun_server>("stun.jp.demonware.net");
|
||||
udp_servers.create<stun_server>("stun.au.demonware.net");
|
||||
|
||||
tcp_servers.create<auth3_server>("mwr-pc-steam-auth3.prod.demonware.net");
|
||||
tcp_servers.create<lobby_server>("mwr-pc-steam-lobby.prod.demonware.net");
|
||||
tcp_servers.create<umbrella_server>("prod.umbrella.demonware.net");
|
||||
}
|
||||
|
||||
void post_load() override
|
||||
{
|
||||
server_thread = utils::thread::create_named_thread("Demonware", server_main);
|
||||
}
|
||||
|
||||
void* load_import(const std::string& library, const std::string& function) override
|
||||
{
|
||||
if (library == "WS2_32.dll")
|
||||
{
|
||||
if (function == "#3") return io::closesocket_stub;
|
||||
if (function == "#4") return io::connect_stub;
|
||||
if (function == "#10") return io::ioctlsocket_stub;
|
||||
if (function == "#16") return io::recv_stub;
|
||||
if (function == "#17") return io::recvfrom_stub;
|
||||
if (function == "#18") return io::select_stub;
|
||||
if (function == "#19") return io::send_stub;
|
||||
if (function == "#20") return io::sendto_stub;
|
||||
if (function == "#52") return io::gethostbyname_stub;
|
||||
}
|
||||
|
||||
if (function == "InternetGetConnectedState")
|
||||
{
|
||||
return io::internet_get_connected_state_stub;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
utils::hook::jump(SELECT_VALUE(0, 0x1407400B0), bd_logger_stub); // H1MP64(1.4)
|
||||
|
||||
//singleplayer not supported so far.
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
utils::hook::set<uint8_t>(0x1405632E0, 0xC3); // bdAuthSteam
|
||||
utils::hook::set<uint8_t>(0x1402DF2C0, 0xC3); // dwNet
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::set<uint8_t>(0x140715039, 0x0); // CURLOPT_SSL_VERIFYPEER H1MP64(1.4)
|
||||
utils::hook::set<uint8_t>(0x140715025, 0xAF); // CURLOPT_SSL_VERIFYHOST H1MP64(1.4)
|
||||
utils::hook::set<uint8_t>(0x14095433C, 0x0); // HTTPS -> HTTP [MWR OK][S1X: 0x14088D0E8]
|
||||
|
||||
//HTTPS -> HTTP
|
||||
utils::hook::inject(0x14006DDA9, "http://prod.umbrella.demonware.net/v1.0/"); // ---> [H1MP1.4 - S1X: 0x14003852E]
|
||||
utils::hook::inject(0x14006E11C, "http://prod.umbrella.demonware.net/v1.0/"); // ---> [H1MP1.4 - S1X: 0x14003884F]
|
||||
utils::hook::inject(0x14006E2FB, "http://prod.umbrella.demonware.net/v1.0/"); // ---> [H1MP1.4 - S1X: 0x140038A07]
|
||||
|
||||
utils::hook::set<uint8_t>(0x14047F290, 0xC3); // SV_SendMatchData H1MP64(1.4)
|
||||
utils::hook::set<uint8_t>(0x140598990, 0xC3); // Live_CheckForFullDisconnect H1MP64(1.4)
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
{
|
||||
exit_server = true;
|
||||
if (server_thread.joinable())
|
||||
{
|
||||
server_thread.join();
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(demonware::component)
|
6
src/client/component/demonware.hpp
Normal file
6
src/client/component/demonware.hpp
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
|
||||
}
|
756
src/client/component/game_console.cpp
Normal file
756
src/client/component/game_console.cpp
Normal file
@ -0,0 +1,756 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "game_console.hpp"
|
||||
#include "command.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
#define console_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 18)
|
||||
#define material_white game::Material_RegisterHandle("white")
|
||||
|
||||
namespace game_console
|
||||
{
|
||||
namespace
|
||||
{
|
||||
struct console_globals
|
||||
{
|
||||
float x;
|
||||
float y;
|
||||
float left_x;
|
||||
float font_height;
|
||||
bool may_auto_complete;
|
||||
char auto_complete_choice[64];
|
||||
int info_line_count;
|
||||
};
|
||||
|
||||
struct ingame_console
|
||||
{
|
||||
char buffer[256];
|
||||
int cursor;
|
||||
int font_height;
|
||||
int visible_line_count;
|
||||
int visible_pixel_width;
|
||||
float screen_min[2]; //left & top
|
||||
float screen_max[2]; //right & bottom
|
||||
console_globals globals;
|
||||
bool output_visible;
|
||||
int display_line_offset;
|
||||
int line_count;
|
||||
std::deque<std::string> output;
|
||||
};
|
||||
|
||||
ingame_console con;
|
||||
|
||||
std::int32_t history_index = -1;
|
||||
std::deque<std::string> history;
|
||||
|
||||
std::string fixed_input;
|
||||
std::vector<std::string> matches;
|
||||
|
||||
float color_white[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
||||
float color_title[4] = { 0.9f, 0.9f, 0.5f, 1.0f };
|
||||
|
||||
void clear()
|
||||
{
|
||||
strncpy_s(con.buffer, "", 256);
|
||||
con.cursor = 0;
|
||||
|
||||
fixed_input = "";
|
||||
matches.clear();
|
||||
}
|
||||
|
||||
void print(const std::string& data)
|
||||
{
|
||||
if (con.visible_line_count > 0 && con.display_line_offset == (con.output.size() - con.visible_line_count))
|
||||
{
|
||||
con.display_line_offset++;
|
||||
}
|
||||
|
||||
con.output.push_back(data);
|
||||
|
||||
printf("%s\n", data.data());
|
||||
|
||||
if (con.output.size() > 1024)
|
||||
{
|
||||
con.output.pop_front();
|
||||
}
|
||||
}
|
||||
|
||||
void toggle_console()
|
||||
{
|
||||
clear();
|
||||
|
||||
con.output_visible = false;
|
||||
*game::keyCatchers ^= 1;
|
||||
}
|
||||
|
||||
void toggle_console_output()
|
||||
{
|
||||
con.output_visible = con.output_visible == 0;
|
||||
}
|
||||
|
||||
void check_resize()
|
||||
{
|
||||
con.screen_min[0] = 6.0f;
|
||||
con.screen_min[1] = 6.0f;
|
||||
con.screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 6.0f;
|
||||
con.screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1] - 6.0f;
|
||||
|
||||
if (console_font)
|
||||
{
|
||||
con.font_height = console_font->pixelHeight;
|
||||
con.visible_line_count = static_cast<int>((con.screen_max[1] - con.screen_min[1] - (con.font_height * 2)
|
||||
) -
|
||||
24.0f) / con.font_height;
|
||||
con.visible_pixel_width = static_cast<int>(((con.screen_max[0] - con.screen_min[0]) - 10.0f) - 18.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
con.font_height = 0;
|
||||
con.visible_line_count = 0;
|
||||
con.visible_pixel_width = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_box(const float x, const float y, const float w, const float h, float* color)
|
||||
{
|
||||
game::vec4_t dark_color;
|
||||
|
||||
dark_color[0] = color[0] * 0.5f;
|
||||
dark_color[1] = color[1] * 0.5f;
|
||||
dark_color[2] = color[2] * 0.5f;
|
||||
dark_color[3] = color[3];
|
||||
|
||||
game::R_AddCmdDrawStretchPic(x, y, w, h, 0.0f, 0.0f, 0.0f, 0.0f, color, material_white);
|
||||
game::R_AddCmdDrawStretchPic(x, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
|
||||
game::R_AddCmdDrawStretchPic((x + w) - 2.0f, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
|
||||
material_white);
|
||||
game::R_AddCmdDrawStretchPic(x, y, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
|
||||
game::R_AddCmdDrawStretchPic(x, (y + h) - 2.0f, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
|
||||
material_white);
|
||||
}
|
||||
|
||||
void draw_input_box(const int lines, float* color)
|
||||
{
|
||||
draw_box(
|
||||
con.globals.x - 6.0f,
|
||||
con.globals.y - 6.0f,
|
||||
(con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]),
|
||||
(lines * con.globals.font_height) + 12.0f,
|
||||
color);
|
||||
}
|
||||
|
||||
void draw_input_text_and_over(const char* str, float* color)
|
||||
{
|
||||
game::R_AddCmdDrawText(str, 0x7FFFFFFF, console_font, con.globals.x,
|
||||
con.globals.y + con.globals.font_height, 1.0f,
|
||||
1.0f, 0.0f, color, 0);
|
||||
con.globals.x = game::R_TextWidth(str, 0, console_font) + con.globals.x + 6.0f;
|
||||
}
|
||||
|
||||
void draw_hint_box(const int lines, float* color, [[maybe_unused]] float offset_x = 0.0f,
|
||||
[[maybe_unused]] float offset_y = 0.0f)
|
||||
{
|
||||
const auto _h = lines * con.globals.font_height + 12.0f;
|
||||
const auto _y = con.globals.y - 3.0f + con.globals.font_height + 12.0f;
|
||||
const auto _w = (con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]);
|
||||
|
||||
draw_box(con.globals.x - 6.0f, _y, _w, _h, color);
|
||||
}
|
||||
|
||||
void draw_hint_text(const int line, const char* text, float* color, const float offset = 0.0f)
|
||||
{
|
||||
const auto _y = con.globals.font_height + con.globals.y + (con.globals.font_height * (line + 1)) + 15.0f;
|
||||
|
||||
game::R_AddCmdDrawText(text, 0x7FFFFFFF, console_font, con.globals.x + offset, _y, 1.0f, 1.0f, 0.0f, color, 0);
|
||||
}
|
||||
|
||||
bool match_compare(const std::string& input, const std::string& text, const bool exact)
|
||||
{
|
||||
if (exact && text == input) return true;
|
||||
if (!exact && text.find(input) != std::string::npos) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact)
|
||||
{
|
||||
input = utils::string::to_lower(input);
|
||||
|
||||
for (const auto& dvar : dvars::dvar_list)
|
||||
{
|
||||
auto name = utils::string::to_lower(dvar);
|
||||
if (match_compare(input, name, exact))
|
||||
{
|
||||
suggestions.push_back(dvar);
|
||||
}
|
||||
|
||||
if (exact && suggestions.size() > 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (suggestions.size() == 0 && game::Dvar_FindVar(input.data()))
|
||||
{
|
||||
suggestions.push_back(input.data());
|
||||
}
|
||||
|
||||
game::cmd_function_s* cmd = (*game::cmd_functions);
|
||||
while (cmd)
|
||||
{
|
||||
if (cmd->name)
|
||||
{
|
||||
std::string name = utils::string::to_lower(cmd->name);
|
||||
|
||||
if (match_compare(input, name, exact))
|
||||
{
|
||||
suggestions.push_back(cmd->name);
|
||||
}
|
||||
|
||||
if (exact && suggestions.size() > 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
cmd = cmd->next;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_input()
|
||||
{
|
||||
con.globals.font_height = static_cast<float>(console_font->pixelHeight);
|
||||
con.globals.x = con.screen_min[0] + 6.0f;
|
||||
con.globals.y = con.screen_min[1] + 6.0f;
|
||||
con.globals.left_x = con.screen_min[0] + 6.0f;
|
||||
|
||||
draw_input_box(1, dvars::con_inputBoxColor->current.vector);
|
||||
draw_input_text_and_over("H1-Mod >", color_title);
|
||||
|
||||
con.globals.left_x = con.globals.x;
|
||||
con.globals.auto_complete_choice[0] = 0;
|
||||
|
||||
|
||||
game::R_AddCmdDrawTextWithCursor(con.buffer, 0x7FFFFFFF, console_font, 18, con.globals.x,
|
||||
con.globals.y + con.globals.font_height, 1.0f, 1.0f, 0, color_white, 0,
|
||||
con.cursor, '|');
|
||||
|
||||
//game::R_AddCmdDrawText(con.buffer, 0x7FFF, console_font, con.globals.x,
|
||||
// con.globals.y + con.globals.font_height, 1.0f, 1.0f, 0.0f, color_white, 0);
|
||||
|
||||
|
||||
// check if using a prefixed '/' or not
|
||||
const auto input = con.buffer[1] && (con.buffer[0] == '/' || con.buffer[0] == '\\')
|
||||
? std::string(con.buffer).substr(1)
|
||||
: std::string(con.buffer);
|
||||
|
||||
if (!input.length())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (input != fixed_input)
|
||||
{
|
||||
matches.clear();
|
||||
|
||||
if (input.find(" ") != std::string::npos)
|
||||
{
|
||||
find_matches(input.substr(0, input.find(" ")), matches, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
find_matches(input, matches, false);
|
||||
}
|
||||
|
||||
fixed_input = input;
|
||||
}
|
||||
|
||||
con.globals.may_auto_complete = false;
|
||||
if (matches.size() > 24)
|
||||
{
|
||||
draw_hint_box(1, dvars::con_inputHintBoxColor->current.vector);
|
||||
draw_hint_text(0, utils::string::va("%i matches (too many to show here)", matches.size()),
|
||||
dvars::con_inputDvarMatchColor->current.vector);
|
||||
}
|
||||
else if (matches.size() == 1)
|
||||
{
|
||||
auto* const dvar = game::Dvar_FindVar(matches[0].data());
|
||||
const auto line_count = dvar ? 2 : 1;
|
||||
|
||||
draw_hint_box(line_count, dvars::con_inputHintBoxColor->current.vector);
|
||||
draw_hint_text(0, matches[0].data(), dvar
|
||||
? dvars::con_inputDvarMatchColor->current.vector
|
||||
: dvars::con_inputCmdMatchColor->current.vector);
|
||||
|
||||
if (dvar)
|
||||
{
|
||||
const auto offset = (con.screen_max[0] - con.globals.x) / 2.5f;
|
||||
|
||||
draw_hint_text(0, game::Dvar_ValueToString(dvar, dvar->current, 0),
|
||||
dvars::con_inputDvarValueColor->current.vector, offset);
|
||||
draw_hint_text(1, " default", dvars::con_inputDvarInactiveValueColor->current.vector);
|
||||
draw_hint_text(1, game::Dvar_ValueToString(dvar, dvar->reset, 0),
|
||||
dvars::con_inputDvarInactiveValueColor->current.vector, offset);
|
||||
}
|
||||
|
||||
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
|
||||
con.globals.may_auto_complete = true;
|
||||
}
|
||||
else if (matches.size() > 1)
|
||||
{
|
||||
draw_hint_box(static_cast<int>(matches.size()), dvars::con_inputHintBoxColor->current.vector);
|
||||
|
||||
const auto offset = (con.screen_max[0] - con.globals.x) / 2.5f;
|
||||
|
||||
for (size_t i = 0; i < matches.size(); i++)
|
||||
{
|
||||
auto* const dvar = game::Dvar_FindVar(matches[i].data());
|
||||
|
||||
draw_hint_text(static_cast<int>(i), matches[i].data(),
|
||||
dvar
|
||||
? dvars::con_inputDvarMatchColor->current.vector
|
||||
: dvars::con_inputCmdMatchColor->current.vector);
|
||||
|
||||
if (dvar)
|
||||
{
|
||||
draw_hint_text(static_cast<int>(i), game::Dvar_ValueToString(dvar, dvar->current, 0),
|
||||
dvars::con_inputDvarValueColor->current.vector, offset);
|
||||
}
|
||||
}
|
||||
|
||||
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
|
||||
con.globals.may_auto_complete = true;
|
||||
}
|
||||
}
|
||||
|
||||
void draw_output_scrollbar(const float x, float y, const float width, const float height)
|
||||
{
|
||||
const auto _x = (x + width) - 10.0f;
|
||||
draw_box(_x, y, 10.0f, height, dvars::con_outputBarColor->current.vector);
|
||||
|
||||
auto _height = height;
|
||||
if (con.output.size() > con.visible_line_count)
|
||||
{
|
||||
const auto percentage = static_cast<float>(con.visible_line_count) / con.output.size();
|
||||
_height *= percentage;
|
||||
|
||||
const auto remainingSpace = height - _height;
|
||||
const auto percentageAbove = static_cast<float>(con.display_line_offset) / (con.output.size() - con.
|
||||
visible_line_count);
|
||||
|
||||
y = y + (remainingSpace * percentageAbove);
|
||||
}
|
||||
|
||||
draw_box(_x, y, 10.0f, _height, dvars::con_outputSliderColor->current.vector);
|
||||
}
|
||||
|
||||
void draw_output_text(const float x, float y)
|
||||
{
|
||||
const auto offset = con.output.size() >= con.visible_line_count
|
||||
? 0.0f
|
||||
: (con.font_height * (con.visible_line_count - con.output.size()));
|
||||
|
||||
for (auto i = 0; i < con.visible_line_count; i++)
|
||||
{
|
||||
y = console_font->pixelHeight + y;
|
||||
|
||||
const auto index = i + con.display_line_offset;
|
||||
if (index >= con.output.size())
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
game::R_AddCmdDrawText(con.output.at(index).data(), 0x7FFF, console_font, x, y + offset, 1.0f, 1.0f,
|
||||
0.0f, color_white, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void draw_output_window()
|
||||
{
|
||||
draw_box(con.screen_min[0], con.screen_min[1] + 32.0f, con.screen_max[0] - con.screen_min[0],
|
||||
(con.screen_max[1] - con.screen_min[1]) - 32.0f, dvars::con_outputWindowColor->current.vector);
|
||||
|
||||
const auto x = con.screen_min[0] + 6.0f;
|
||||
const auto y = (con.screen_min[1] + 32.0f) + 6.0f;
|
||||
const auto width = (con.screen_max[0] - con.screen_min[0]) - 12.0f;
|
||||
const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f;
|
||||
|
||||
game::R_AddCmdDrawText("H1-Mod 1.4", 0x7FFFFFFF, console_font, x,
|
||||
((height - 16.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_title, 0);
|
||||
|
||||
draw_output_scrollbar(x, y, width, height);
|
||||
draw_output_text(x, y);
|
||||
}
|
||||
|
||||
void draw_console()
|
||||
{
|
||||
check_resize();
|
||||
|
||||
if (*game::keyCatchers & 1)
|
||||
{
|
||||
if (!(*game::keyCatchers & 1))
|
||||
{
|
||||
con.output_visible = false;
|
||||
}
|
||||
|
||||
if (con.output_visible)
|
||||
{
|
||||
draw_output_window();
|
||||
}
|
||||
|
||||
draw_input();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void print(const int type, const char* fmt, ...)
|
||||
{
|
||||
char va_buffer[0x200] = { 0 };
|
||||
|
||||
va_list ap;
|
||||
va_start(ap, fmt);
|
||||
vsprintf_s(va_buffer, fmt, ap);
|
||||
va_end(ap);
|
||||
|
||||
const auto formatted = std::string(va_buffer);
|
||||
const auto lines = utils::string::split(formatted, '\n');
|
||||
|
||||
for (auto& line : lines)
|
||||
{
|
||||
print(type == con_type_info ? line : "^"s.append(std::to_string(type)).append(line));
|
||||
}
|
||||
}
|
||||
|
||||
bool console_char_event(const int localClientNum, const int key)
|
||||
{
|
||||
if (key == '`' || key == '~' || key == '|' || key == '\\')
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (key > 127)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (*game::keyCatchers & 1)
|
||||
{
|
||||
if (key == game::keyNum_t::K_TAB) // tab (auto complete)
|
||||
{
|
||||
if (con.globals.may_auto_complete)
|
||||
{
|
||||
const auto firstChar = con.buffer[0];
|
||||
|
||||
clear();
|
||||
|
||||
if (firstChar == '\\' || firstChar == '/')
|
||||
{
|
||||
con.buffer[0] = firstChar;
|
||||
con.buffer[1] = '\0';
|
||||
}
|
||||
|
||||
strncat_s(con.buffer, con.globals.auto_complete_choice, 64);
|
||||
con.cursor = static_cast<int>(std::string(con.buffer).length());
|
||||
|
||||
if (con.cursor != 254)
|
||||
{
|
||||
con.buffer[con.cursor++] = ' ';
|
||||
con.buffer[con.cursor] = '\0';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (key == 'v' - 'a' + 1) // paste
|
||||
{
|
||||
const auto clipboard = utils::string::get_clipboard_data();
|
||||
if (clipboard.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (auto i = 0; i < clipboard.length(); i++)
|
||||
{
|
||||
console_char_event(localClientNum, clipboard[i]);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (key == 'c' - 'a' + 1) // clear
|
||||
{
|
||||
clear();
|
||||
con.line_count = 0;
|
||||
con.output.clear();
|
||||
history_index = -1;
|
||||
history.clear();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (key == 'h' - 'a' + 1) // backspace
|
||||
{
|
||||
if (con.cursor > 0)
|
||||
{
|
||||
memmove(con.buffer + con.cursor - 1, con.buffer + con.cursor,
|
||||
strlen(con.buffer) + 1 - con.cursor);
|
||||
con.cursor--;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (key < 32)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (con.cursor == 256 - 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
memmove(con.buffer + con.cursor + 1, con.buffer + con.cursor, strlen(con.buffer) + 1 - con.cursor);
|
||||
con.buffer[con.cursor] = static_cast<char>(key);
|
||||
con.cursor++;
|
||||
|
||||
if (con.cursor == strlen(con.buffer) + 1)
|
||||
{
|
||||
con.buffer[con.cursor] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void execute(const char* cmd)
|
||||
{
|
||||
game::Cbuf_AddText(0, utils::string::va("%s \n", cmd));
|
||||
}
|
||||
|
||||
bool console_key_event(const int localClientNum, const int key, const int down)
|
||||
{
|
||||
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
|
||||
{
|
||||
if (!down)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (game::playerKeys[localClientNum].keys[game::keyNum_t::K_SHIFT].down)
|
||||
{
|
||||
if (!(*game::keyCatchers & 1))
|
||||
toggle_console();
|
||||
|
||||
toggle_console_output();
|
||||
return false;
|
||||
}
|
||||
|
||||
toggle_console();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (*game::keyCatchers & 1)
|
||||
{
|
||||
if (down)
|
||||
{
|
||||
if (key == game::keyNum_t::K_UPARROW)
|
||||
{
|
||||
if (++history_index >= history.size())
|
||||
{
|
||||
history_index = static_cast<int>(history.size()) - 1;
|
||||
}
|
||||
|
||||
clear();
|
||||
|
||||
if (history_index != -1)
|
||||
{
|
||||
strncpy_s(con.buffer, history.at(history_index).c_str(), 0x100);
|
||||
con.cursor = static_cast<int>(strlen(con.buffer));
|
||||
}
|
||||
}
|
||||
else if (key == game::keyNum_t::K_DOWNARROW)
|
||||
{
|
||||
if (--history_index < -1)
|
||||
{
|
||||
history_index = -1;
|
||||
}
|
||||
|
||||
clear();
|
||||
|
||||
if (history_index != -1)
|
||||
{
|
||||
strncpy_s(con.buffer, history.at(history_index).c_str(), 0x100);
|
||||
con.cursor = static_cast<int>(strlen(con.buffer));
|
||||
}
|
||||
}
|
||||
|
||||
if (key == game::keyNum_t::K_RIGHTARROW)
|
||||
{
|
||||
if (con.cursor < strlen(con.buffer))
|
||||
{
|
||||
con.cursor++;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (key == game::keyNum_t::K_LEFTARROW)
|
||||
{
|
||||
if (con.cursor > 0)
|
||||
{
|
||||
con.cursor--;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//scroll through output
|
||||
if (key == game::keyNum_t::K_MWHEELUP || key == game::keyNum_t::K_PGUP)
|
||||
{
|
||||
if (con.output.size() > con.visible_line_count && con.display_line_offset > 0)
|
||||
{
|
||||
con.display_line_offset--;
|
||||
}
|
||||
}
|
||||
else if (key == game::keyNum_t::K_MWHEELDOWN || key == game::keyNum_t::K_PGDN)
|
||||
{
|
||||
if (con.output.size() > con.visible_line_count && con.display_line_offset < (con.output.size() -
|
||||
con.
|
||||
visible_line_count))
|
||||
{
|
||||
con.display_line_offset++;
|
||||
}
|
||||
}
|
||||
|
||||
if (key == game::keyNum_t::K_ENTER)
|
||||
{
|
||||
execute(fixed_input.data());
|
||||
|
||||
if (history_index != -1)
|
||||
{
|
||||
const auto itr = history.begin() + history_index;
|
||||
|
||||
if (*itr == con.buffer)
|
||||
{
|
||||
history.erase(history.begin() + history_index);
|
||||
}
|
||||
}
|
||||
|
||||
history.push_front(con.buffer);
|
||||
|
||||
print(""s.append(con.buffer));
|
||||
|
||||
if (history.size() > 10)
|
||||
{
|
||||
history.erase(history.begin() + 10);
|
||||
}
|
||||
|
||||
history_index = -1;
|
||||
|
||||
clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
scheduler::loop(draw_console, scheduler::pipeline::renderer);
|
||||
|
||||
con.cursor = 0;
|
||||
con.visible_line_count = 0;
|
||||
con.output_visible = false;
|
||||
con.display_line_offset = 0;
|
||||
con.line_count = 0;
|
||||
strncpy_s(con.buffer, "", 256);
|
||||
|
||||
con.globals.x = 0.0f;
|
||||
con.globals.y = 0.0f;
|
||||
con.globals.left_x = 0.0f;
|
||||
con.globals.font_height = 0.0f;
|
||||
con.globals.may_auto_complete = false;
|
||||
con.globals.info_line_count = 0;
|
||||
strncpy_s(con.globals.auto_complete_choice, "", 64);
|
||||
|
||||
// //add clear command
|
||||
//command::add("clear", [&]()
|
||||
//{
|
||||
//clear();
|
||||
//con.line_count = 0;
|
||||
//con.output.clear();
|
||||
//history_index = -1;
|
||||
//history.clear();
|
||||
//});
|
||||
|
||||
char a2[1] = {};
|
||||
|
||||
// add our dvars
|
||||
dvars::con_inputBoxColor = dvars::register_vec4(
|
||||
"con_inputBoxColor",
|
||||
0.2f, 0.2f, 0.2f, 0.9f,
|
||||
0.0f, 1.0f,
|
||||
game::DVAR_FLAG_SAVED);
|
||||
|
||||
dvars::con_inputHintBoxColor = dvars::register_vec4(
|
||||
"con_inputHintBoxColor",
|
||||
0.3f, 0.3f, 0.3f, 1.0f,
|
||||
0.0f, 1.0f,
|
||||
game::DVAR_FLAG_SAVED);
|
||||
|
||||
dvars::con_outputBarColor = dvars::register_vec4(
|
||||
"con_outputBarColor",
|
||||
0.5f, 0.5f, 0.5f, 0.6f,
|
||||
0.0f, 1.0f,
|
||||
game::DVAR_FLAG_SAVED);
|
||||
|
||||
dvars::con_outputSliderColor = dvars::register_vec4(
|
||||
"con_outputSliderColor",
|
||||
0.9f, 0.9f, 0.5f, 1.00f,
|
||||
0.0f, 1.0f,
|
||||
game::DVAR_FLAG_SAVED);
|
||||
|
||||
dvars::con_outputWindowColor = dvars::register_vec4(
|
||||
"con_outputWindowColor",
|
||||
0.25f, 0.25f, 0.25f, 0.85f,
|
||||
0.0f, 1.0f,
|
||||
game::DVAR_FLAG_SAVED);
|
||||
|
||||
dvars::con_inputDvarMatchColor = dvars::register_vec4(
|
||||
"con_inputDvarMatchColor",
|
||||
1.0f, 1.0f, 0.8f, 1.0f,
|
||||
0.0f, 1.0f,
|
||||
game::DVAR_FLAG_SAVED);
|
||||
|
||||
dvars::con_inputDvarValueColor = dvars::register_vec4(
|
||||
"con_inputDvarValueColor",
|
||||
1.0f, 1.0f, 0.8f, 1.0f,
|
||||
0.0f, 1.0f,
|
||||
game::DVAR_FLAG_SAVED);
|
||||
|
||||
dvars::con_inputDvarInactiveValueColor = dvars::register_vec4(
|
||||
"con_inputDvarInactiveValueColor",
|
||||
0.8f, 0.8f, 0.8f, 1.0f,
|
||||
0.0f, 1.0f,
|
||||
game::DVAR_FLAG_SAVED);
|
||||
|
||||
dvars::con_inputCmdMatchColor = dvars::register_vec4(
|
||||
"con_inputCmdMatchColor",
|
||||
0.80f, 0.80f, 1.0f, 1.0f,
|
||||
0.0f, 1.0f,
|
||||
game::DVAR_FLAG_SAVED);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(game_console::component)
|
18
src/client/component/game_console.hpp
Normal file
18
src/client/component/game_console.hpp
Normal file
@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
namespace game_console
|
||||
{
|
||||
enum console_type
|
||||
{
|
||||
con_type_error = 1,
|
||||
con_type_warning = 3,
|
||||
con_type_info = 7
|
||||
};
|
||||
|
||||
void print(int type, const char* fmt, ...);
|
||||
|
||||
bool console_char_event(int local_client_num, int key);
|
||||
bool console_key_event(int local_client_num, int key, int down);
|
||||
|
||||
void execute(const char* cmd);
|
||||
}
|
118
src/client/component/game_module.cpp
Normal file
118
src/client/component/game_module.cpp
Normal file
@ -0,0 +1,118 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game_module.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace game_module
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour handle_a_hook;
|
||||
utils::hook::detour handle_w_hook;
|
||||
utils::hook::detour handle_ex_a_hook;
|
||||
utils::hook::detour handle_ex_w_hook;
|
||||
utils::hook::detour file_name_a_hook;
|
||||
utils::hook::detour file_name_w_hook;
|
||||
|
||||
HMODULE __stdcall get_module_handle_a(const LPCSTR module_name)
|
||||
{
|
||||
if (!module_name)
|
||||
{
|
||||
return get_game_module();
|
||||
}
|
||||
|
||||
return handle_a_hook.invoke<HMODULE>(module_name);
|
||||
}
|
||||
|
||||
HMODULE __stdcall get_module_handle_w(const LPWSTR module_name)
|
||||
{
|
||||
if (!module_name)
|
||||
{
|
||||
return get_game_module();
|
||||
}
|
||||
|
||||
return handle_w_hook.invoke<HMODULE>(module_name);
|
||||
}
|
||||
|
||||
BOOL __stdcall get_module_handle_ex_a(const DWORD flags, const LPCSTR module_name, HMODULE* hmodule)
|
||||
{
|
||||
if (!module_name)
|
||||
{
|
||||
*hmodule = get_game_module();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return handle_ex_a_hook.invoke<BOOL>(flags, module_name, hmodule);
|
||||
}
|
||||
|
||||
BOOL __stdcall get_module_handle_ex_w(const DWORD flags, const LPCWSTR module_name, HMODULE* hmodule)
|
||||
{
|
||||
if (!module_name)
|
||||
{
|
||||
*hmodule = get_game_module();
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return handle_ex_w_hook.invoke<BOOL>(flags, module_name, hmodule);
|
||||
}
|
||||
|
||||
DWORD __stdcall get_module_file_name_a(HMODULE hmodule, const LPSTR filename, const DWORD size)
|
||||
{
|
||||
if (!hmodule)
|
||||
{
|
||||
hmodule = get_game_module();
|
||||
}
|
||||
|
||||
return file_name_a_hook.invoke<DWORD>(hmodule, filename, size);
|
||||
}
|
||||
|
||||
DWORD __stdcall get_module_file_name_w(HMODULE hmodule, const LPWSTR filename, const DWORD size)
|
||||
{
|
||||
if (!hmodule)
|
||||
{
|
||||
hmodule = get_game_module();
|
||||
}
|
||||
|
||||
return file_name_w_hook.invoke<DWORD>(hmodule, filename, size);
|
||||
}
|
||||
|
||||
void hook_module_resolving()
|
||||
{
|
||||
handle_a_hook.create(&GetModuleHandleA, &get_module_handle_a);
|
||||
handle_w_hook.create(&GetModuleHandleW, &get_module_handle_w);
|
||||
handle_ex_w_hook.create(&GetModuleHandleExA, &get_module_handle_ex_a);
|
||||
handle_ex_w_hook.create(&GetModuleHandleExW, &get_module_handle_ex_w);
|
||||
file_name_a_hook.create(&GetModuleFileNameA, &get_module_file_name_a);
|
||||
file_name_w_hook.create(&GetModuleFileNameW, &get_module_file_name_w);
|
||||
}
|
||||
}
|
||||
|
||||
utils::nt::library get_game_module()
|
||||
{
|
||||
static utils::nt::library game{ HMODULE(0x140000000) };
|
||||
return game;
|
||||
}
|
||||
|
||||
utils::nt::library get_host_module()
|
||||
{
|
||||
static utils::nt::library host{};
|
||||
return host;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_start() override
|
||||
{
|
||||
get_host_module();
|
||||
}
|
||||
|
||||
void post_load() override
|
||||
{
|
||||
hook_module_resolving();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(game_module::component)
|
9
src/client/component/game_module.hpp
Normal file
9
src/client/component/game_module.hpp
Normal file
@ -0,0 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <utils/nt.hpp>
|
||||
|
||||
namespace game_module
|
||||
{
|
||||
utils::nt::library get_game_module();
|
||||
utils::nt::library get_host_module();
|
||||
}
|
54
src/client/component/input.cpp
Normal file
54
src/client/component/input.cpp
Normal file
@ -0,0 +1,54 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "game_console.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace input
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour cl_char_event_hook;
|
||||
utils::hook::detour cl_key_event_hook;
|
||||
|
||||
void cl_char_event_stub(const int local_client_num, const int key)
|
||||
{
|
||||
if (!game_console::console_char_event(local_client_num, key))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cl_char_event_hook.invoke<void>(local_client_num, key);
|
||||
}
|
||||
|
||||
void cl_key_event_stub(const int local_client_num, const int key, const int down)
|
||||
{
|
||||
if (!game_console::console_key_event(local_client_num, key, down))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cl_key_event_hook.invoke<void>(local_client_num, key, down);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
cl_char_event_hook.create(SELECT_VALUE(0x000000000, 0x14024E810), cl_char_event_stub);
|
||||
cl_key_event_hook.create(SELECT_VALUE(0x000000000, 0x14024EA60), cl_key_event_stub);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(input::component)
|
58
src/client/component/localized_strings.cpp
Normal file
58
src/client/component/localized_strings.cpp
Normal file
@ -0,0 +1,58 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "localized_strings.hpp"
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include "game/game.hpp"
|
||||
|
||||
namespace localized_strings
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour seh_string_ed_get_string_hook;
|
||||
|
||||
std::unordered_map<std::string, std::string>& get_localized_overrides()
|
||||
{
|
||||
static std::unordered_map<std::string, std::string> overrides;
|
||||
return overrides;
|
||||
}
|
||||
|
||||
std::mutex& get_synchronization_mutex()
|
||||
{
|
||||
static std::mutex mutex;
|
||||
return mutex;
|
||||
}
|
||||
|
||||
const char* seh_string_ed_get_string(const char* reference)
|
||||
{
|
||||
std::lock_guard<std::mutex> _(get_synchronization_mutex());
|
||||
|
||||
auto& overrides = get_localized_overrides();
|
||||
const auto entry = overrides.find(reference);
|
||||
if (entry != overrides.end())
|
||||
{
|
||||
return utils::string::va("%s", entry->second.data());
|
||||
}
|
||||
|
||||
return seh_string_ed_get_string_hook.invoke<const char*>(reference);
|
||||
}
|
||||
}
|
||||
|
||||
void override(const std::string& key, const std::string& value)
|
||||
{
|
||||
std::lock_guard<std::mutex> _(get_synchronization_mutex());
|
||||
get_localized_overrides()[key] = value;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
// Change some localized strings
|
||||
seh_string_ed_get_string_hook.create(SELECT_VALUE(0x000000000, 0x1404BB2A0), &seh_string_ed_get_string);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(localized_strings::component)
|
6
src/client/component/localized_strings.hpp
Normal file
6
src/client/component/localized_strings.hpp
Normal file
@ -0,0 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
namespace localized_strings
|
||||
{
|
||||
void override(const std::string& key, const std::string& value);
|
||||
}
|
279
src/client/component/network.cpp
Normal file
279
src/client/component/network.cpp
Normal file
@ -0,0 +1,279 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "network.hpp"
|
||||
#include "game_console.hpp"
|
||||
#include "../game/game.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include <game/dvars.hpp>
|
||||
|
||||
namespace network
|
||||
{
|
||||
namespace
|
||||
{
|
||||
std::unordered_map<std::string, callback>& get_callbacks()
|
||||
{
|
||||
static std::unordered_map<std::string, callback> callbacks{};
|
||||
return callbacks;
|
||||
}
|
||||
|
||||
bool handle_command(game::netadr_s* address, const char* command, game::msg_t* message)
|
||||
{
|
||||
const auto cmd_string = utils::string::to_lower(command);
|
||||
auto& callbacks = get_callbacks();
|
||||
const auto handler = callbacks.find(cmd_string);
|
||||
if (handler == callbacks.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto offset = cmd_string.size() + 5;
|
||||
const std::string_view data(message->data + offset, message->cursize - offset);
|
||||
|
||||
handler->second(*address, data);
|
||||
return true;
|
||||
}
|
||||
|
||||
void handle_command_stub(utils::hook::assembler& a)
|
||||
{
|
||||
const auto return_unhandled = a.newLabel();
|
||||
|
||||
a.pushad64();
|
||||
|
||||
a.mov(r8, rsi); // message
|
||||
a.mov(rdx, rdi); // command
|
||||
a.mov(rcx, r14); // netaddr
|
||||
|
||||
a.call_aligned(handle_command);
|
||||
|
||||
a.test(al, al);
|
||||
a.jz(return_unhandled);
|
||||
|
||||
// Command handled
|
||||
a.popad64();
|
||||
a.mov(al, 1);
|
||||
a.jmp(0x14020AA10);
|
||||
|
||||
a.bind(return_unhandled);
|
||||
a.popad64();
|
||||
a.jmp(0x14020A19A);
|
||||
}
|
||||
|
||||
int net_compare_base_address(const game::netadr_s* a1, const game::netadr_s* a2)
|
||||
{
|
||||
if (a1->type == a2->type)
|
||||
{
|
||||
switch (a1->type)
|
||||
{
|
||||
case game::netadrtype_t::NA_BOT:
|
||||
case game::netadrtype_t::NA_LOOPBACK:
|
||||
return a1->port == a2->port;
|
||||
|
||||
case game::netadrtype_t::NA_IP:
|
||||
return !memcmp(a1->ip, a2->ip, 4);
|
||||
case game::netadrtype_t::NA_BROADCAST:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int net_compare_address(const game::netadr_s* a1, const game::netadr_s* a2)
|
||||
{
|
||||
return net_compare_base_address(a1, a2) && a1->port == a2->port;
|
||||
}
|
||||
|
||||
void reconnect_migratated_client(void*, game::netadr_s* from, const int, const int, const char*,
|
||||
const char*, bool)
|
||||
{
|
||||
// This happens when a client tries to rejoin after being recently disconnected, OR by a duplicated guid
|
||||
// We don't want this to do anything. It decides to crash seemingly randomly
|
||||
// Rather than try and let the player in, just tell them they are a duplicate player and reject connection
|
||||
game::NET_OutOfBandPrint(game::NS_SERVER, from, "error\nYou are already connected to the server.");
|
||||
}
|
||||
}
|
||||
|
||||
void on(const std::string& command, const callback& callback)
|
||||
{
|
||||
get_callbacks()[utils::string::to_lower(command)] = callback;
|
||||
}
|
||||
|
||||
void dw_send_to_stub(const unsigned int size, const char* src, game::netadr_s* a3)
|
||||
{
|
||||
sockaddr s = {};
|
||||
game::NetadrToSockadr(a3, &s); //0x1404F62F0
|
||||
sendto(*game::query_socket, src, size - 2, 0, &s, 16);
|
||||
}
|
||||
|
||||
void send(const game::netadr_s& address, const std::string& command, const std::string& data, const char separator)
|
||||
{
|
||||
std::string packet = "\xFF\xFF\xFF\xFF";
|
||||
packet.append(command);
|
||||
packet.push_back(separator);
|
||||
packet.append(data);
|
||||
|
||||
send_data(address, packet);
|
||||
}
|
||||
|
||||
|
||||
void send_data(const game::netadr_s& address, const std::string& data)
|
||||
{
|
||||
if (address.type == game::NA_LOOPBACK)
|
||||
{
|
||||
game::NET_SendLoopPacket(game::NS_CLIENT1, static_cast<int>(data.size()), data.data(), &address);
|
||||
}
|
||||
else
|
||||
{
|
||||
game::Sys_SendPacket(static_cast<int>(data.size()), data.data(), &address);
|
||||
}
|
||||
}
|
||||
|
||||
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b)
|
||||
{
|
||||
return net_compare_address(&a, &b);
|
||||
}
|
||||
|
||||
const char* net_adr_to_string(const game::netadr_s& a)
|
||||
{
|
||||
if (a.type == game::netadrtype_t::NA_LOOPBACK)
|
||||
{
|
||||
return "loopback";
|
||||
}
|
||||
|
||||
if (a.type == game::netadrtype_t::NA_BOT)
|
||||
{
|
||||
return "bot";
|
||||
}
|
||||
|
||||
if (a.type == game::netadrtype_t::NA_IP || a.type == game::netadrtype_t::NA_BROADCAST)
|
||||
{
|
||||
if (a.port)
|
||||
{
|
||||
return utils::string::va("%u.%u.%u.%u:%u", a.ip[0], a.ip[1], a.ip[2], a.ip[3], htons(a.port));
|
||||
}
|
||||
|
||||
return utils::string::va("%u.%u.%u.%u", a.ip[0], a.ip[1], a.ip[2], a.ip[3]);
|
||||
}
|
||||
|
||||
return "bad";
|
||||
}
|
||||
|
||||
game::dvar_t* register_netport_stub(const char* dvarName, int value, int min, int max, unsigned int flags,
|
||||
const char* description)
|
||||
{
|
||||
auto dvar = dvars::register_int("net_port", 27016, 0, 0xFFFFu, game::DVAR_FLAG_LATCHED, "Network port");
|
||||
|
||||
// read net_port from command line
|
||||
command::read_startup_variable("net_port");
|
||||
|
||||
return dvar;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// redirect dw_sendto to raw socket
|
||||
//utils::hook::jump(0x1404D850A, reinterpret_cast<void*>(0x1404D849A));
|
||||
utils::hook::call(0x140513467, dw_send_to_stub); // H1MP64(1.4)
|
||||
utils::hook::jump(game::Sys_SendPacket, dw_send_to_stub);
|
||||
|
||||
// intercept command handling
|
||||
utils::hook::jump(0x140252327, utils::hook::assemble(handle_command_stub), true); // H1MP64(1.4)
|
||||
|
||||
// handle xuid without secure connection
|
||||
utils::hook::nop(0x140486AAF, 6); // H1MP64(1.4)
|
||||
|
||||
utils::hook::jump(0x140424F20, net_compare_address); // H1MP64(1.4)
|
||||
utils::hook::jump(0x140424F70, net_compare_base_address); // H1MP64(1.4)
|
||||
|
||||
// don't establish secure conenction
|
||||
utils::hook::set<uint8_t>(0x14027EA4D, 0xEB); // H1MP64(1.4)
|
||||
utils::hook::set<uint8_t>(0x14027EB1E, 0xEB); // H1MP64(1.4)
|
||||
utils::hook::set<uint8_t>(0x14027EF8D, 0xEB); // H1MP64(1.4)
|
||||
utils::hook::set<uint8_t>(0x14025081F, 0xEB); // H1MP64(1.4)
|
||||
|
||||
// ignore unregistered connection
|
||||
utils::hook::jump(0x140480F46, reinterpret_cast<void*>(0x140480EE5)); // H1MP64(1.4)
|
||||
utils::hook::set<uint8_t>(0x140480F3B, 0xEB); // H1MP64(1.4)
|
||||
|
||||
// disable xuid verification
|
||||
utils::hook::set<uint8_t>(0x14005B62D, 0xEB); // H1MP64(1.4)
|
||||
utils::hook::set<uint8_t>(0x14005B649, 0xEB); // H1MP64(1.4) NOT_SURE SHOULD JZ BUT LEA
|
||||
|
||||
// disable xuid verification
|
||||
utils::hook::nop(0x14048382C, 2); // H1MP64(1.4)
|
||||
utils::hook::set<uint8_t>(0x140483889, 0xEB); // H1MP64(1.4) NOT_SURE
|
||||
|
||||
// ignore configstring mismatch
|
||||
utils::hook::set<uint8_t>(0x1402591C9, 0xEB); // H1MP64(1.4)
|
||||
|
||||
// ignore dw handle in SV_PacketEvent
|
||||
utils::hook::set<uint8_t>(0x1404898E2, 0xEB); // H1MP64(1.4)
|
||||
utils::hook::call(0x1404898D6, &net_compare_address); // H1MP64(1.4)
|
||||
|
||||
// ignore dw handle in SV_FindClientByAddress
|
||||
utils::hook::set<uint8_t>(0x140488EFD, 0xEB); // H1MP64(1.4)
|
||||
utils::hook::call(0x140488EF1, &net_compare_address); // H1MP64(1.4)
|
||||
|
||||
// ignore dw handle in SV_DirectConnect
|
||||
utils::hook::set<uint8_t>(0x140480C58, 0xEB); // H1MP64(1.4)
|
||||
utils::hook::set<uint8_t>(0x140480CF2, 0xEB); // H1MP64(1.4) NOT_SURE
|
||||
utils::hook::call(0x140480C4B, &net_compare_address); // H1MP64(1.4)
|
||||
utils::hook::call(0x140480E62, &net_compare_address); // H1MP64(1.4)
|
||||
|
||||
// increase cl_maxpackets
|
||||
//dvars::override::Dvar_RegisterInt("cl_maxpackets", 1000, 1, 1000, 0x1);
|
||||
dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, 0x1, true);
|
||||
|
||||
// ignore impure client
|
||||
utils::hook::jump(0x140481B58, reinterpret_cast<void*>(0x140481BEE)); // H1MP64(1.4)
|
||||
|
||||
// don't send checksum
|
||||
utils::hook::set<uint8_t>(0x140513433, 0); // H1MP64(1.4) mov: r8d, edi ; LEN
|
||||
|
||||
// don't read checksum
|
||||
utils::hook::jump(0x140513389, 0x14051339F); // H1MP64(1.4)
|
||||
|
||||
// don't try to reconnect client
|
||||
utils::hook::call(0x140480DFF, reconnect_migratated_client); // H1MP64(1.4)
|
||||
utils::hook::nop(0x140480DDB, 4); // H1MP64(1.4) this crashes when reconnecting for some reason
|
||||
|
||||
// allow server owner to modify net_port before the socket bind
|
||||
utils::hook::call(0x140512BE5, register_netport_stub); // H1MP64(1.4)
|
||||
utils::hook::call(0x140512D20, register_netport_stub); // H1MP64(1.4)
|
||||
|
||||
// ignore built in "print" oob command and add in our own
|
||||
utils::hook::set<uint8_t>(0x14025280E, 0xEB); // H1MP64(1.4)
|
||||
on("print", [](const game::netadr_s& addr, const std::string_view& data)
|
||||
{
|
||||
const std::string message{ data };
|
||||
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
printf("%s\n", message.data());
|
||||
}
|
||||
else
|
||||
{
|
||||
game_console::print(game_console::con_type_info, "%s\n", message.data());
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(network::component)
|
48
src/client/component/network.hpp
Normal file
48
src/client/component/network.hpp
Normal file
@ -0,0 +1,48 @@
|
||||
#pragma once
|
||||
#include "game/game.hpp"
|
||||
|
||||
namespace network
|
||||
{
|
||||
using callback = std::function<void(const game::netadr_s&, const std::string_view&)>;
|
||||
|
||||
void on(const std::string& command, const callback& callback);
|
||||
void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' ');
|
||||
void send_data(const game::netadr_s& address, const std::string& data);
|
||||
|
||||
bool are_addresses_equal(const game::netadr_s& a, const game::netadr_s& b);
|
||||
|
||||
const char* net_adr_to_string(const game::netadr_s& a);
|
||||
}
|
||||
|
||||
inline bool operator==(const game::netadr_s& a, const game::netadr_s& b)
|
||||
{
|
||||
return network::are_addresses_equal(a, b); //
|
||||
}
|
||||
|
||||
inline bool operator!=(const game::netadr_s& a, const game::netadr_s& b)
|
||||
{
|
||||
return !(a == b); //
|
||||
}
|
||||
|
||||
namespace std
|
||||
{
|
||||
template <>
|
||||
struct equal_to<game::netadr_s>
|
||||
{
|
||||
using result_type = bool;
|
||||
|
||||
bool operator()(const game::netadr_s& lhs, const game::netadr_s& rhs) const
|
||||
{
|
||||
return network::are_addresses_equal(lhs, rhs);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<game::netadr_s>
|
||||
{
|
||||
size_t operator()(const game::netadr_s& x) const noexcept
|
||||
{
|
||||
return hash<uint32_t>()(*reinterpret_cast<const uint32_t*>(&x.ip[0])) ^ hash<uint16_t>()(x.port);
|
||||
}
|
||||
};
|
||||
}
|
83
src/client/component/redirect.cpp
Normal file
83
src/client/component/redirect.cpp
Normal file
@ -0,0 +1,83 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include <utils/nt.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include "game_module.hpp"
|
||||
|
||||
namespace redirect
|
||||
{
|
||||
namespace
|
||||
{
|
||||
void launch_complementary_game(const bool singleplayer, const std::string& mode = "")
|
||||
{
|
||||
const auto self = game_module::get_host_module();
|
||||
|
||||
STARTUPINFOA startup_info;
|
||||
PROCESS_INFORMATION process_info;
|
||||
|
||||
ZeroMemory(&startup_info, sizeof(startup_info));
|
||||
ZeroMemory(&process_info, sizeof(process_info));
|
||||
startup_info.cb = sizeof(startup_info);
|
||||
|
||||
auto* arguments = const_cast<char*>(utils::string::va("%s%s%s", self.get_path().data(),
|
||||
(singleplayer ? " -singleplayer" : " -multiplayer"),
|
||||
(mode.empty() ? "" : (" +"s + mode).data())));
|
||||
CreateProcessA(self.get_path().data(), arguments, nullptr, nullptr, false, NULL, nullptr, nullptr,
|
||||
&startup_info, &process_info);
|
||||
|
||||
if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
CloseHandle(process_info.hThread);
|
||||
}
|
||||
|
||||
if (process_info.hProcess && process_info.hProcess != INVALID_HANDLE_VALUE)
|
||||
{
|
||||
CloseHandle(process_info.hProcess);
|
||||
}
|
||||
}
|
||||
|
||||
HINSTANCE shell_execute_a(const HWND hwnd, const LPCSTR operation, const LPCSTR file, const LPCSTR parameters,
|
||||
const LPCSTR directory, const INT show_cmd)
|
||||
{
|
||||
if (utils::string::starts_with(file, "steam://run/393080/"))
|
||||
{
|
||||
launch_complementary_game(true);
|
||||
return HINSTANCE(33);
|
||||
}
|
||||
else if (utils::string::starts_with(file, "steam://run/393100/"))
|
||||
{
|
||||
std::string mode(file);
|
||||
mode.erase(0, 20);
|
||||
if (!mode.empty())
|
||||
{
|
||||
mode = utils::string::replace(mode, "%2b", ""); // '+'
|
||||
mode = utils::string::replace(mode, "%2", " "); // ' '
|
||||
}
|
||||
|
||||
launch_complementary_game(false, mode);
|
||||
return HINSTANCE(33);
|
||||
}
|
||||
|
||||
return ShellExecuteA(hwnd, operation, file, parameters, directory, show_cmd);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void* load_import(const std::string& library, const std::string& function) override
|
||||
{
|
||||
if (library == "SHELL32.dll")
|
||||
{
|
||||
if (function == "ShellExecuteA")
|
||||
{
|
||||
return shell_execute_a;
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(redirect::component)
|
170
src/client/component/scheduler.cpp
Normal file
170
src/client/component/scheduler.cpp
Normal file
@ -0,0 +1,170 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "scheduler.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/concurrency.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace scheduler
|
||||
{
|
||||
namespace
|
||||
{
|
||||
struct task
|
||||
{
|
||||
std::function<bool()> handler{};
|
||||
std::chrono::milliseconds interval{};
|
||||
std::chrono::high_resolution_clock::time_point last_call{};
|
||||
};
|
||||
|
||||
using task_list = std::vector<task>;
|
||||
|
||||
class task_pipeline
|
||||
{
|
||||
public:
|
||||
void add(task&& task)
|
||||
{
|
||||
new_callbacks_.access([&task](task_list& tasks)
|
||||
{
|
||||
tasks.emplace_back(std::move(task));
|
||||
});
|
||||
}
|
||||
|
||||
void execute()
|
||||
{
|
||||
callbacks_.access([&](task_list& tasks)
|
||||
{
|
||||
this->merge_callbacks();
|
||||
|
||||
for (auto i = tasks.begin(); i != tasks.end();)
|
||||
{
|
||||
const auto now = std::chrono::high_resolution_clock::now();
|
||||
const auto diff = now - i->last_call;
|
||||
|
||||
if (diff < i->interval)
|
||||
{
|
||||
++i;
|
||||
continue;
|
||||
}
|
||||
|
||||
i->last_call = now;
|
||||
|
||||
const auto res = i->handler();
|
||||
if (res == cond_end)
|
||||
{
|
||||
i = tasks.erase(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
++i;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private:
|
||||
utils::concurrency::container<task_list> new_callbacks_;
|
||||
utils::concurrency::container<task_list, std::recursive_mutex> callbacks_;
|
||||
|
||||
void merge_callbacks()
|
||||
{
|
||||
callbacks_.access([&](task_list& tasks)
|
||||
{
|
||||
new_callbacks_.access([&](task_list& new_tasks)
|
||||
{
|
||||
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
|
||||
new_tasks = {};
|
||||
});
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
volatile bool kill = false;
|
||||
std::thread thread;
|
||||
task_pipeline pipelines[pipeline::count];
|
||||
utils::hook::detour r_end_frame_hook;
|
||||
utils::hook::detour g_run_frame_hook;
|
||||
utils::hook::detour main_frame_hook;
|
||||
|
||||
void execute(const pipeline type)
|
||||
{
|
||||
assert(type >= 0 && type < pipeline::count);
|
||||
pipelines[type].execute();
|
||||
}
|
||||
|
||||
void r_end_frame_stub()
|
||||
{
|
||||
execute(pipeline::renderer);
|
||||
r_end_frame_hook.invoke<void>();
|
||||
}
|
||||
|
||||
void server_frame_stub()
|
||||
{
|
||||
g_run_frame_hook.invoke<void>();
|
||||
execute(pipeline::server);
|
||||
}
|
||||
|
||||
void main_frame_stub()
|
||||
{
|
||||
main_frame_hook.invoke<void>();
|
||||
execute(pipeline::main);
|
||||
}
|
||||
}
|
||||
|
||||
void schedule(const std::function<bool()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
assert(type >= 0 && type < pipeline::count);
|
||||
|
||||
task task;
|
||||
task.handler = callback;
|
||||
task.interval = delay;
|
||||
task.last_call = std::chrono::high_resolution_clock::now();
|
||||
|
||||
pipelines[type].add(std::move(task));
|
||||
}
|
||||
|
||||
void loop(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
schedule([callback]()
|
||||
{
|
||||
callback();
|
||||
return cond_continue;
|
||||
}, type, delay);
|
||||
}
|
||||
|
||||
void once(const std::function<void()>& callback, const pipeline type,
|
||||
const std::chrono::milliseconds delay)
|
||||
{
|
||||
schedule([callback]()
|
||||
{
|
||||
callback();
|
||||
return cond_end;
|
||||
}, type, delay);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
//thread = std::thread([]()
|
||||
//{
|
||||
// while (!kill)
|
||||
// {
|
||||
// execute(pipeline::async);
|
||||
// std::this_thread::sleep_for(10ms);
|
||||
// }
|
||||
//});
|
||||
|
||||
r_end_frame_hook.create(0x1405FE470, scheduler::r_end_frame_stub); // H1MP64[1.4]
|
||||
g_run_frame_hook.create(0x1402772D0, scheduler::server_frame_stub); // H1MP64[1.4]
|
||||
main_frame_hook.create(0x1401CE8D0, scheduler::main_frame_stub); // H1MP64[1.4]
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(scheduler::component)
|
33
src/client/component/scheduler.hpp
Normal file
33
src/client/component/scheduler.hpp
Normal file
@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
namespace scheduler
|
||||
{
|
||||
enum pipeline
|
||||
{
|
||||
// Asynchronuous pipeline, disconnected from the game
|
||||
async = 0,
|
||||
|
||||
// The game's rendering pipeline
|
||||
renderer,
|
||||
|
||||
// The game's server thread
|
||||
server,
|
||||
|
||||
// The game's main thread
|
||||
main,
|
||||
|
||||
count,
|
||||
};
|
||||
|
||||
static const bool cond_continue = false;
|
||||
static const bool cond_end = true;
|
||||
|
||||
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::async,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void loop(const std::function<void()>& callback, pipeline type = pipeline::async,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void once(const std::function<void()>& callback, pipeline type = pipeline::async,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
void on_game_initialized(const std::function<void()>& callback, pipeline type = pipeline::async,
|
||||
std::chrono::milliseconds delay = 0ms);
|
||||
}
|
188
src/client/component/steam_proxy.cpp
Normal file
188
src/client/component/steam_proxy.cpp
Normal file
@ -0,0 +1,188 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "steam_proxy.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include <utils/nt.hpp>
|
||||
#include <utils/flags.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/binary_resource.hpp>
|
||||
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "steam/interface.hpp"
|
||||
#include "steam/steam.hpp"
|
||||
|
||||
namespace steam_proxy
|
||||
{
|
||||
namespace
|
||||
{
|
||||
utils::binary_resource runner_file(RUNNER, "runner.exe");
|
||||
|
||||
bool is_disabled()
|
||||
{
|
||||
static const auto disabled = utils::flags::has_flag("nosteam");
|
||||
return disabled;
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_load() override
|
||||
{
|
||||
if (game::environment::is_dedi() || is_disabled())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this->load_client();
|
||||
this->clean_up_on_error();
|
||||
|
||||
#ifndef DEV_BUILD
|
||||
try
|
||||
{
|
||||
this->start_mod("\xF0\x9F\x90\xA4" " H1-Mod: "s + (game::environment::is_sp() ? "Singleplayer" : "Multiplayer"), game::environment::is_sp() ? 393080 : 393100);
|
||||
}
|
||||
catch (std::exception& e)
|
||||
{
|
||||
printf("Steam: %s\n", e.what());
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
{
|
||||
if (this->steam_client_module_)
|
||||
{
|
||||
if (this->steam_pipe_)
|
||||
{
|
||||
if (this->global_user_)
|
||||
{
|
||||
this->steam_client_module_.invoke<void>("Steam_ReleaseUser", this->steam_pipe_,
|
||||
this->global_user_);
|
||||
}
|
||||
|
||||
this->steam_client_module_.invoke<bool>("Steam_BReleaseSteamPipe", this->steam_pipe_);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const utils::nt::library& get_overlay_module() const
|
||||
{
|
||||
return steam_overlay_module_;
|
||||
}
|
||||
|
||||
private:
|
||||
utils::nt::library steam_client_module_{};
|
||||
utils::nt::library steam_overlay_module_{};
|
||||
|
||||
steam::interface client_engine_ {};
|
||||
steam::interface client_user_ {};
|
||||
steam::interface client_utils_ {};
|
||||
|
||||
void* steam_pipe_ = nullptr;
|
||||
void* global_user_ = nullptr;
|
||||
|
||||
void* load_client_engine() const
|
||||
{
|
||||
if (!this->steam_client_module_) return nullptr;
|
||||
|
||||
for (auto i = 1; i > 0; ++i)
|
||||
{
|
||||
std::string name = utils::string::va("CLIENTENGINE_INTERFACE_VERSION%03i", i);
|
||||
auto* const client_engine = this->steam_client_module_
|
||||
.invoke<void*>("CreateInterface", name.data(), nullptr);
|
||||
if (client_engine) return client_engine;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void load_client()
|
||||
{
|
||||
const std::filesystem::path steam_path = steam::SteamAPI_GetSteamInstallPath();
|
||||
if (steam_path.empty()) return;
|
||||
|
||||
utils::nt::library::load(steam_path / "tier0_s64.dll");
|
||||
utils::nt::library::load(steam_path / "vstdlib_s64.dll");
|
||||
this->steam_overlay_module_ = utils::nt::library::load(steam_path / "gameoverlayrenderer64.dll");
|
||||
this->steam_client_module_ = utils::nt::library::load(steam_path / "steamclient64.dll");
|
||||
if (!this->steam_client_module_) return;
|
||||
|
||||
this->client_engine_ = load_client_engine();
|
||||
if (!this->client_engine_) return;
|
||||
|
||||
this->steam_pipe_ = this->steam_client_module_.invoke<void*>("Steam_CreateSteamPipe");
|
||||
this->global_user_ = this->steam_client_module_.invoke<void*>(
|
||||
"Steam_ConnectToGlobalUser", this->steam_pipe_);
|
||||
this->client_user_ = this->client_engine_.invoke<void*>(8, this->steam_pipe_, this->global_user_);
|
||||
// GetIClientUser
|
||||
this->client_utils_ = this->client_engine_.invoke<void*>(14, this->steam_pipe_); // GetIClientUtils
|
||||
}
|
||||
|
||||
void start_mod(const std::string& title, size_t app_id)
|
||||
{
|
||||
if (!this->client_utils_ || !this->client_user_) return;
|
||||
|
||||
if (!this->client_user_.invoke<bool>("BIsSubscribedApp", app_id))
|
||||
{
|
||||
app_id = 480; // Spacewar
|
||||
}
|
||||
|
||||
this->client_utils_.invoke<void>("SetAppIDForCurrentPipe", app_id, false);
|
||||
|
||||
char our_directory[MAX_PATH] = { 0 };
|
||||
GetCurrentDirectoryA(sizeof(our_directory), our_directory);
|
||||
|
||||
const auto path = runner_file.get_extracted_file();
|
||||
const std::string cmdline = utils::string::va("\"%s\" -proc %d", path.data(), GetCurrentProcessId());
|
||||
|
||||
steam::game_id game_id;
|
||||
game_id.raw.type = 1; // k_EGameIDTypeGameMod
|
||||
game_id.raw.app_id = app_id & 0xFFFFFF;
|
||||
|
||||
const auto* mod_id = "H1-Mod";
|
||||
game_id.raw.mod_id = *reinterpret_cast<const unsigned int*>(mod_id) | 0x80000000;
|
||||
|
||||
this->client_user_.invoke<bool>("SpawnProcess", path.data(), cmdline.data(), our_directory,
|
||||
&game_id.bits, title.data(), 0, 0, 0);
|
||||
}
|
||||
|
||||
void clean_up_on_error()
|
||||
{
|
||||
scheduler::schedule([this]()
|
||||
{
|
||||
if (this->steam_client_module_
|
||||
&& this->steam_pipe_
|
||||
&& this->global_user_
|
||||
&& this->steam_client_module_.invoke<bool>("Steam_BConnected", this->global_user_,
|
||||
this->steam_pipe_)
|
||||
&& this->steam_client_module_.invoke<bool>("Steam_BLoggedOn", this->global_user_, this->steam_pipe_)
|
||||
)
|
||||
{
|
||||
return scheduler::cond_continue;
|
||||
}
|
||||
|
||||
this->client_engine_ = nullptr;
|
||||
this->client_user_ = nullptr;
|
||||
this->client_utils_ = nullptr;
|
||||
|
||||
this->steam_pipe_ = nullptr;
|
||||
this->global_user_ = nullptr;
|
||||
|
||||
this->steam_client_module_ = utils::nt::library{ nullptr };
|
||||
|
||||
return scheduler::cond_end;
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
const utils::nt::library& get_overlay_module()
|
||||
{
|
||||
// TODO: Find a better way to do this
|
||||
return component_loader::get<component>()->get_overlay_module();
|
||||
}
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(steam_proxy::component)
|
7
src/client/component/steam_proxy.hpp
Normal file
7
src/client/component/steam_proxy.hpp
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
#include <utils/nt.hpp>
|
||||
|
||||
namespace steam_proxy
|
||||
{
|
||||
const utils::nt::library& get_overlay_module();
|
||||
}
|
182
src/client/game/demonware/bit_buffer.cpp
Normal file
182
src/client/game/demonware/bit_buffer.cpp
Normal file
@ -0,0 +1,182 @@
|
||||
#include <std_include.hpp>
|
||||
#include "bit_buffer.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
bool bit_buffer::read_bytes(const unsigned int bytes, unsigned char* output)
|
||||
{
|
||||
return this->read(bytes * 8, output);
|
||||
}
|
||||
|
||||
bool bit_buffer::read_bool(bool* output)
|
||||
{
|
||||
if (!this->read_data_type(1))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return this->read(1, output);
|
||||
}
|
||||
|
||||
bool bit_buffer::read_uint32(unsigned int* output)
|
||||
{
|
||||
if (!this->read_data_type(8))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return this->read(32, output);
|
||||
}
|
||||
|
||||
bool bit_buffer::read_data_type(const char expected)
|
||||
{
|
||||
char data_type = 0;
|
||||
|
||||
if (!this->use_data_types_) return true;
|
||||
if (this->read(5, &data_type))
|
||||
{
|
||||
return (data_type == expected);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bit_buffer::write_bytes(const unsigned int bytes, const char* data)
|
||||
{
|
||||
return this->write_bytes(bytes, reinterpret_cast<const unsigned char*>(data));
|
||||
}
|
||||
|
||||
bool bit_buffer::write_bytes(const unsigned int bytes, const unsigned char* data)
|
||||
{
|
||||
return this->write(bytes * 8, data);
|
||||
}
|
||||
|
||||
bool bit_buffer::write_bool(bool data)
|
||||
{
|
||||
if (this->write_data_type(1))
|
||||
{
|
||||
return this->write(1, &data);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bit_buffer::write_int32(int data)
|
||||
{
|
||||
if (this->write_data_type(7))
|
||||
{
|
||||
return this->write(32, &data);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bit_buffer::write_uint32(unsigned int data)
|
||||
{
|
||||
if (this->write_data_type(8))
|
||||
{
|
||||
return this->write(32, &data);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool bit_buffer::write_data_type(char data)
|
||||
{
|
||||
if (!this->use_data_types_)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return this->write(5, &data);
|
||||
}
|
||||
|
||||
bool bit_buffer::read(unsigned int bits, void* output)
|
||||
{
|
||||
if (bits == 0) return false;
|
||||
if ((this->current_bit_ + bits) > (this->buffer_.size() * 8)) return false;
|
||||
|
||||
int cur_byte = this->current_bit_ >> 3;
|
||||
auto cur_out = 0;
|
||||
|
||||
const char* bytes = this->buffer_.data();
|
||||
const auto output_bytes = static_cast<unsigned char*>(output);
|
||||
|
||||
while (bits > 0)
|
||||
{
|
||||
const int min_bit = (bits < 8) ? bits : 8;
|
||||
const auto this_byte = bytes[cur_byte++] & 0xFF;
|
||||
const int remain = this->current_bit_ & 7;
|
||||
|
||||
if ((min_bit + remain) <= 8)
|
||||
{
|
||||
output_bytes[cur_out] = BYTE((0xFF >> (8 - min_bit)) & (this_byte >> remain));
|
||||
}
|
||||
else
|
||||
{
|
||||
output_bytes[cur_out] = BYTE(
|
||||
(0xFF >> (8 - min_bit)) & (bytes[cur_byte] << (8 - remain)) | (this_byte >> remain));
|
||||
}
|
||||
|
||||
cur_out++;
|
||||
this->current_bit_ += min_bit;
|
||||
bits -= min_bit;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool bit_buffer::write(const unsigned int bits, const void* data)
|
||||
{
|
||||
if (bits == 0) return false;
|
||||
this->buffer_.resize(this->buffer_.size() + (bits >> 3) + 1);
|
||||
|
||||
int bit = bits;
|
||||
const auto bytes = const_cast<char*>(this->buffer_.data());
|
||||
const auto* input_bytes = static_cast<const unsigned char*>(data);
|
||||
|
||||
while (bit > 0)
|
||||
{
|
||||
const int bit_pos = this->current_bit_ & 7;
|
||||
auto rem_bit = 8 - bit_pos;
|
||||
const auto this_write = (bit < rem_bit) ? bit : rem_bit;
|
||||
|
||||
const BYTE mask = ((0xFF >> rem_bit) | (0xFF << (bit_pos + this_write)));
|
||||
const int byte_pos = this->current_bit_ >> 3;
|
||||
|
||||
const BYTE temp_byte = (mask & bytes[byte_pos]);
|
||||
const BYTE this_bit = ((bits - bit) & 7);
|
||||
const auto this_byte = (bits - bit) >> 3;
|
||||
|
||||
auto this_data = input_bytes[this_byte];
|
||||
|
||||
const auto next_byte = (((bits - 1) >> 3) > this_byte) ? input_bytes[this_byte + 1] : 0;
|
||||
|
||||
this_data = BYTE((next_byte << (8 - this_bit)) | (this_data >> this_bit));
|
||||
|
||||
const BYTE out_byte = (~mask & (this_data << bit_pos) | temp_byte);
|
||||
bytes[byte_pos] = out_byte;
|
||||
|
||||
this->current_bit_ += this_write;
|
||||
bit -= this_write;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void bit_buffer::set_use_data_types(const bool use_data_types)
|
||||
{
|
||||
this->use_data_types_ = use_data_types;
|
||||
}
|
||||
|
||||
unsigned int bit_buffer::size() const
|
||||
{
|
||||
return this->current_bit_ / 8 + (this->current_bit_ % 8 ? 1 : 0);
|
||||
}
|
||||
|
||||
std::string& bit_buffer::get_buffer()
|
||||
{
|
||||
this->buffer_.resize(this->size());
|
||||
return this->buffer_;
|
||||
}
|
||||
}
|
40
src/client/game/demonware/bit_buffer.hpp
Normal file
40
src/client/game/demonware/bit_buffer.hpp
Normal file
@ -0,0 +1,40 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class bit_buffer final
|
||||
{
|
||||
public:
|
||||
bit_buffer() = default;
|
||||
|
||||
explicit bit_buffer(std::string buffer) : buffer_(std::move(buffer))
|
||||
{
|
||||
}
|
||||
|
||||
bool read_bytes(unsigned int bytes, unsigned char* output);
|
||||
bool read_bool(bool* output);
|
||||
bool read_uint32(unsigned int* output);
|
||||
bool read_data_type(char expected);
|
||||
|
||||
bool write_bytes(unsigned int bytes, const char* data);
|
||||
bool write_bytes(unsigned int bytes, const unsigned char* data);
|
||||
bool write_bool(bool data);
|
||||
bool write_int32(int data);
|
||||
bool write_uint32(unsigned int data);
|
||||
bool write_data_type(char data);
|
||||
|
||||
bool read(unsigned int bits, void* output);
|
||||
bool write(unsigned int bits, const void* data);
|
||||
|
||||
void set_use_data_types(bool use_data_types);
|
||||
|
||||
unsigned int size() const;
|
||||
|
||||
std::string& get_buffer();
|
||||
|
||||
private:
|
||||
std::string buffer_{};
|
||||
unsigned int current_bit_ = 0;
|
||||
bool use_data_types_ = true;
|
||||
};
|
||||
}
|
308
src/client/game/demonware/byte_buffer.cpp
Normal file
308
src/client/game/demonware/byte_buffer.cpp
Normal file
@ -0,0 +1,308 @@
|
||||
#include <std_include.hpp>
|
||||
#include "byte_buffer.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
bool byte_buffer::read_byte(unsigned char* output)
|
||||
{
|
||||
if (!this->read_data_type(3)) return false;
|
||||
return this->read(1, output);
|
||||
}
|
||||
|
||||
bool byte_buffer::read_bool(bool* output)
|
||||
{
|
||||
if (!this->read_data_type(1)) return false;
|
||||
return this->read(1, output);
|
||||
}
|
||||
|
||||
bool byte_buffer::read_int16(short* output)
|
||||
{
|
||||
if (!this->read_data_type(5)) return false;
|
||||
return this->read(2, output);
|
||||
}
|
||||
|
||||
bool byte_buffer::read_uint16(unsigned short* output)
|
||||
{
|
||||
if (!this->read_data_type(6)) return false;
|
||||
return this->read(2, output);
|
||||
}
|
||||
|
||||
bool byte_buffer::read_int32(int* output)
|
||||
{
|
||||
if (!this->read_data_type(7)) return false;
|
||||
return this->read(4, output);
|
||||
}
|
||||
|
||||
bool byte_buffer::read_uint32(unsigned int* output)
|
||||
{
|
||||
if (!this->read_data_type(8)) return false;
|
||||
return this->read(4, output);
|
||||
}
|
||||
|
||||
bool byte_buffer::read_int64(__int64* output)
|
||||
{
|
||||
if (!this->read_data_type(9)) return false;
|
||||
return this->read(8, output);
|
||||
}
|
||||
|
||||
bool byte_buffer::read_uint64(unsigned __int64* output)
|
||||
{
|
||||
if (!this->read_data_type(10)) return false;
|
||||
return this->read(8, output);
|
||||
}
|
||||
|
||||
bool byte_buffer::read_float(float* output)
|
||||
{
|
||||
if (!this->read_data_type(13)) return false;
|
||||
return this->read(4, output);
|
||||
}
|
||||
|
||||
bool byte_buffer::read_string(std::string* output)
|
||||
{
|
||||
char* out_data;
|
||||
if (this->read_string(&out_data))
|
||||
{
|
||||
output->clear();
|
||||
output->append(out_data);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool byte_buffer::read_string(char** output)
|
||||
{
|
||||
if (!this->read_data_type(16)) return false;
|
||||
|
||||
*output = const_cast<char*>(this->buffer_.data()) + this->current_byte_;
|
||||
this->current_byte_ += strlen(*output) + 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool byte_buffer::read_string(char* output, const int length)
|
||||
{
|
||||
if (!this->read_data_type(16)) return false;
|
||||
|
||||
strcpy_s(output, length, const_cast<char*>(this->buffer_.data()) + this->current_byte_);
|
||||
this->current_byte_ += strlen(output) + 1;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool byte_buffer::read_blob(std::string* output)
|
||||
{
|
||||
char* out_data;
|
||||
int length;
|
||||
if (this->read_blob(&out_data, &length))
|
||||
{
|
||||
output->clear();
|
||||
output->append(out_data, length);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool byte_buffer::read_blob(char** output, int* length)
|
||||
{
|
||||
if (!this->read_data_type(0x13))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned int size;
|
||||
this->read_uint32(&size);
|
||||
|
||||
*output = const_cast<char*>(this->buffer_.data()) + this->current_byte_;
|
||||
*length = static_cast<int>(size);
|
||||
|
||||
this->current_byte_ += size;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool byte_buffer::read_data_type(const char expected)
|
||||
{
|
||||
if (!this->use_data_types_) return true;
|
||||
|
||||
char type;
|
||||
this->read(1, &type);
|
||||
return type == expected;
|
||||
}
|
||||
|
||||
bool byte_buffer::read_array_header(const unsigned char expected, unsigned int* element_count,
|
||||
unsigned int* element_size)
|
||||
{
|
||||
if (element_count) *element_count = 0;
|
||||
if (element_size) *element_size = 0;
|
||||
|
||||
if (!this->read_data_type(expected + 100)) return false;
|
||||
|
||||
uint32_t array_size, el_count;
|
||||
if (!this->read_uint32(&array_size)) return false;
|
||||
|
||||
this->set_use_data_types(false);
|
||||
this->read_uint32(&el_count);
|
||||
this->set_use_data_types(true);
|
||||
|
||||
if (element_count) *element_count = el_count;
|
||||
if (element_size) *element_size = array_size / el_count;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool byte_buffer::write_byte(char data)
|
||||
{
|
||||
this->write_data_type(3);
|
||||
return this->write(1, &data);
|
||||
}
|
||||
|
||||
bool byte_buffer::write_bool(bool data)
|
||||
{
|
||||
this->write_data_type(1);
|
||||
return this->write(1, &data);
|
||||
}
|
||||
|
||||
bool byte_buffer::write_int16(short data)
|
||||
{
|
||||
this->write_data_type(5);
|
||||
return this->write(2, &data);
|
||||
}
|
||||
|
||||
bool byte_buffer::write_uint16(unsigned short data)
|
||||
{
|
||||
this->write_data_type(6);
|
||||
return this->write(2, &data);
|
||||
}
|
||||
|
||||
bool byte_buffer::write_int32(int data)
|
||||
{
|
||||
this->write_data_type(7);
|
||||
return this->write(4, &data);
|
||||
}
|
||||
|
||||
bool byte_buffer::write_uint32(unsigned int data)
|
||||
{
|
||||
this->write_data_type(8);
|
||||
return this->write(4, &data);
|
||||
}
|
||||
|
||||
bool byte_buffer::write_int64(__int64 data)
|
||||
{
|
||||
this->write_data_type(9);
|
||||
return this->write(8, &data);
|
||||
}
|
||||
|
||||
bool byte_buffer::write_uint64(unsigned __int64 data)
|
||||
{
|
||||
this->write_data_type(10);
|
||||
return this->write(8, &data);
|
||||
}
|
||||
|
||||
bool byte_buffer::write_data_type(char data)
|
||||
{
|
||||
if (!this->use_data_types_) return true;
|
||||
return this->write(1, &data);
|
||||
}
|
||||
|
||||
bool byte_buffer::write_float(float data)
|
||||
{
|
||||
this->write_data_type(13);
|
||||
return this->write(4, &data);
|
||||
}
|
||||
|
||||
bool byte_buffer::write_string(const std::string& data)
|
||||
{
|
||||
return this->write_string(data.data());
|
||||
}
|
||||
|
||||
bool byte_buffer::write_string(const char* data)
|
||||
{
|
||||
this->write_data_type(16);
|
||||
return this->write(static_cast<int>(strlen(data)) + 1, data);
|
||||
}
|
||||
|
||||
bool byte_buffer::write_blob(const std::string& data)
|
||||
{
|
||||
return this->write_blob(data.data(), INT(data.size()));
|
||||
}
|
||||
|
||||
bool byte_buffer::write_blob(const char* data, const int length)
|
||||
{
|
||||
this->write_data_type(0x13);
|
||||
this->write_uint32(length);
|
||||
|
||||
return this->write(length, data);
|
||||
}
|
||||
|
||||
bool byte_buffer::write_array_header(const unsigned char type, const unsigned int element_count,
|
||||
const unsigned int element_size)
|
||||
{
|
||||
const auto using_types = this->is_using_data_types();
|
||||
this->set_use_data_types(false);
|
||||
|
||||
auto result = this->write_byte(type + 100);
|
||||
|
||||
this->set_use_data_types(true);
|
||||
result &= this->write_uint32(element_count * element_size);
|
||||
this->set_use_data_types(false);
|
||||
|
||||
result &= this->write_uint32(element_count);
|
||||
|
||||
this->set_use_data_types(using_types);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool byte_buffer::read(const int bytes, void* output)
|
||||
{
|
||||
if (bytes + this->current_byte_ > this->buffer_.size()) return false;
|
||||
|
||||
std::memmove(output, this->buffer_.data() + this->current_byte_, bytes);
|
||||
this->current_byte_ += bytes;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool byte_buffer::write(const int bytes, const void* data)
|
||||
{
|
||||
this->buffer_.append(static_cast<const char*>(data), bytes);
|
||||
this->current_byte_ += bytes;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool byte_buffer::write(const std::string& data)
|
||||
{
|
||||
return this->write(static_cast<int>(data.size()), data.data());
|
||||
}
|
||||
|
||||
void byte_buffer::set_use_data_types(const bool use_data_types)
|
||||
{
|
||||
this->use_data_types_ = use_data_types;
|
||||
}
|
||||
|
||||
size_t byte_buffer::size() const
|
||||
{
|
||||
return this->buffer_.size();
|
||||
}
|
||||
|
||||
bool byte_buffer::is_using_data_types() const
|
||||
{
|
||||
return use_data_types_;
|
||||
}
|
||||
|
||||
std::string& byte_buffer::get_buffer()
|
||||
{
|
||||
return this->buffer_;
|
||||
}
|
||||
|
||||
std::string byte_buffer::get_remaining()
|
||||
{
|
||||
return std::string(this->buffer_.begin() + this->current_byte_, this->buffer_.end());
|
||||
}
|
||||
|
||||
bool byte_buffer::has_more_data() const
|
||||
{
|
||||
return this->buffer_.size() > this->current_byte_;
|
||||
}
|
||||
}
|
69
src/client/game/demonware/byte_buffer.hpp
Normal file
69
src/client/game/demonware/byte_buffer.hpp
Normal file
@ -0,0 +1,69 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class byte_buffer final
|
||||
{
|
||||
public:
|
||||
byte_buffer() = default;
|
||||
|
||||
explicit byte_buffer(std::string buffer) : buffer_(std::move(buffer))
|
||||
{
|
||||
}
|
||||
|
||||
bool read_byte(unsigned char* output);
|
||||
bool read_bool(bool* output);
|
||||
bool read_int16(short* output);
|
||||
bool read_uint16(unsigned short* output);
|
||||
bool read_int32(int* output);
|
||||
bool read_uint32(unsigned int* output);
|
||||
bool read_int64(__int64* output);
|
||||
bool read_uint64(unsigned __int64* output);
|
||||
bool read_float(float* output);
|
||||
bool read_string(char** output);
|
||||
bool read_string(char* output, int length);
|
||||
bool read_string(std::string* output);
|
||||
bool read_blob(char** output, int* length);
|
||||
bool read_blob(std::string* output);
|
||||
bool read_data_type(char expected);
|
||||
|
||||
bool read_array_header(unsigned char expected, unsigned int* element_count,
|
||||
unsigned int* element_size = nullptr);
|
||||
|
||||
bool write_byte(char data);
|
||||
bool write_bool(bool data);
|
||||
bool write_int16(short data);
|
||||
bool write_uint16(unsigned short data);
|
||||
bool write_int32(int data);
|
||||
bool write_uint32(unsigned int data);
|
||||
bool write_int64(__int64 data);
|
||||
bool write_uint64(unsigned __int64 data);
|
||||
bool write_data_type(char data);
|
||||
bool write_float(float data);
|
||||
bool write_string(const char* data);
|
||||
bool write_string(const std::string& data);
|
||||
bool write_blob(const char* data, int length);
|
||||
bool write_blob(const std::string& data);
|
||||
|
||||
bool write_array_header(unsigned char type, unsigned int element_count, unsigned int element_size);
|
||||
|
||||
bool read(int bytes, void* output);
|
||||
bool write(int bytes, const void* data);
|
||||
bool write(const std::string& data);
|
||||
|
||||
void set_use_data_types(bool use_data_types);
|
||||
size_t size() const;
|
||||
|
||||
bool is_using_data_types() const;
|
||||
|
||||
std::string& get_buffer();
|
||||
std::string get_remaining();
|
||||
|
||||
bool has_more_data() const;
|
||||
|
||||
private:
|
||||
std::string buffer_;
|
||||
size_t current_byte_ = 0;
|
||||
bool use_data_types_ = true;
|
||||
};
|
||||
}
|
144
src/client/game/demonware/data_types.hpp
Normal file
144
src/client/game/demonware/data_types.hpp
Normal file
@ -0,0 +1,144 @@
|
||||
#pragma once
|
||||
|
||||
#include "byte_buffer.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class bdTaskResult
|
||||
{
|
||||
public:
|
||||
virtual ~bdTaskResult() = default;
|
||||
|
||||
virtual void serialize(byte_buffer*)
|
||||
{
|
||||
}
|
||||
|
||||
virtual void deserialize(byte_buffer*)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
class bdFileData final : public bdTaskResult
|
||||
{
|
||||
public:
|
||||
std::string file_data;
|
||||
|
||||
explicit bdFileData(std::string buffer) : file_data(std::move(buffer))
|
||||
{
|
||||
}
|
||||
|
||||
void serialize(byte_buffer* buffer) override
|
||||
{
|
||||
buffer->write_blob(this->file_data);
|
||||
}
|
||||
|
||||
void deserialize(byte_buffer* buffer) override
|
||||
{
|
||||
buffer->read_blob(&this->file_data);
|
||||
}
|
||||
};
|
||||
|
||||
class bdFileInfo final : public bdTaskResult
|
||||
{
|
||||
public:
|
||||
uint64_t file_id;
|
||||
uint32_t create_time;
|
||||
uint32_t modified_time;
|
||||
bool priv;
|
||||
uint64_t owner_id;
|
||||
std::string filename;
|
||||
uint32_t file_size;
|
||||
|
||||
void serialize(byte_buffer* buffer) override
|
||||
{
|
||||
buffer->write_uint32(this->file_size);
|
||||
buffer->write_uint64(this->file_id);
|
||||
buffer->write_uint32(this->create_time);
|
||||
buffer->write_uint32(this->modified_time);
|
||||
buffer->write_bool(this->priv);
|
||||
buffer->write_uint64(this->owner_id);
|
||||
buffer->write_string(this->filename);
|
||||
}
|
||||
|
||||
void deserialize(byte_buffer* buffer) override
|
||||
{
|
||||
buffer->read_uint32(&this->file_size);
|
||||
buffer->read_uint64(&this->file_id);
|
||||
buffer->read_uint32(&this->create_time);
|
||||
buffer->read_uint32(&this->modified_time);
|
||||
buffer->read_bool(&this->priv);
|
||||
buffer->read_uint64(&this->owner_id);
|
||||
buffer->read_string(&this->filename);
|
||||
}
|
||||
};
|
||||
|
||||
class bdTimeStamp final : public bdTaskResult
|
||||
{
|
||||
public:
|
||||
uint32_t unix_time;
|
||||
|
||||
void serialize(byte_buffer* buffer) override
|
||||
{
|
||||
buffer->write_uint32(this->unix_time);
|
||||
}
|
||||
|
||||
void deserialize(byte_buffer* buffer) override
|
||||
{
|
||||
buffer->read_uint32(&this->unix_time);
|
||||
}
|
||||
};
|
||||
|
||||
class bdDMLInfo : public bdTaskResult
|
||||
{
|
||||
public:
|
||||
std::string country_code; // Char [3]
|
||||
std::string country; // Char [65]
|
||||
std::string region; // Char [65]
|
||||
std::string city; // Char [129]
|
||||
float latitude;
|
||||
float longitude;
|
||||
|
||||
void serialize(byte_buffer* buffer) override
|
||||
{
|
||||
buffer->write_string(this->country_code);
|
||||
buffer->write_string(this->country);
|
||||
buffer->write_string(this->region);
|
||||
buffer->write_string(this->city);
|
||||
buffer->write_float(this->latitude);
|
||||
buffer->write_float(this->longitude);
|
||||
}
|
||||
|
||||
void deserialize(byte_buffer* buffer) override
|
||||
{
|
||||
buffer->read_string(&this->country_code);
|
||||
buffer->read_string(&this->country);
|
||||
buffer->read_string(&this->region);
|
||||
buffer->read_string(&this->city);
|
||||
buffer->read_float(&this->latitude);
|
||||
buffer->read_float(&this->longitude);
|
||||
}
|
||||
};
|
||||
|
||||
class bdDMLRawData final : public bdDMLInfo
|
||||
{
|
||||
public:
|
||||
uint32_t asn; // Autonomous System Number.
|
||||
std::string timezone;
|
||||
|
||||
void serialize(byte_buffer* buffer) override
|
||||
{
|
||||
bdDMLInfo::serialize(buffer);
|
||||
|
||||
buffer->write_uint32(this->asn);
|
||||
buffer->write_string(this->timezone);
|
||||
}
|
||||
|
||||
void deserialize(byte_buffer* buffer) override
|
||||
{
|
||||
bdDMLInfo::deserialize(buffer);
|
||||
|
||||
buffer->read_uint32(&this->asn);
|
||||
buffer->read_string(&this->timezone);
|
||||
}
|
||||
};
|
||||
}
|
130
src/client/game/demonware/keys.cpp
Normal file
130
src/client/game/demonware/keys.cpp
Normal file
@ -0,0 +1,130 @@
|
||||
#include <std_include.hpp>
|
||||
#include "keys.hpp"
|
||||
|
||||
#include <utils/cryptography.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
struct data_t
|
||||
{
|
||||
char m_session_key[24];
|
||||
char m_response[8];
|
||||
char m_hmac_key[20];
|
||||
char m_enc_key[16];
|
||||
char m_dec_key[16];
|
||||
} data{};
|
||||
|
||||
std::string packet_buffer;
|
||||
|
||||
void calculate_hmacs_s1(const char* data_, const unsigned int data_size, const char* key,
|
||||
const unsigned int key_size,
|
||||
char* dst, const unsigned int dst_size)
|
||||
{
|
||||
char buffer[64];
|
||||
unsigned int pos = 0;
|
||||
unsigned int out_offset = 0;
|
||||
char count = 1;
|
||||
std::string result;
|
||||
|
||||
// buffer add key
|
||||
std::memcpy(&buffer[pos], key, key_size);
|
||||
pos += key_size;
|
||||
|
||||
// buffer add count
|
||||
buffer[pos] = count;
|
||||
pos++;
|
||||
|
||||
// calculate hmac
|
||||
result = utils::cryptography::hmac_sha1::compute(std::string(buffer, pos), std::string(data_, data_size));
|
||||
|
||||
// save output
|
||||
std::memcpy(dst, result.data(), std::min(20u, (dst_size - out_offset)));
|
||||
out_offset = 20;
|
||||
|
||||
// second loop
|
||||
while (true)
|
||||
{
|
||||
// if we filled the output buffer, exit
|
||||
if (out_offset >= dst_size)
|
||||
break;
|
||||
|
||||
// buffer add last result
|
||||
pos = 0;
|
||||
std::memcpy(&buffer[pos], result.data(), 20);
|
||||
pos += 20;
|
||||
|
||||
// buffer add key
|
||||
std::memcpy(&buffer[pos], key, key_size);
|
||||
pos += key_size;
|
||||
|
||||
// buffer add count
|
||||
count++;
|
||||
buffer[pos] = count;
|
||||
pos++;
|
||||
|
||||
// calculate hmac
|
||||
result = utils::cryptography::hmac_sha1::compute(std::string(buffer, pos), std::string(data_, data_size));
|
||||
|
||||
// save output
|
||||
std::memcpy(dst + out_offset, result.data(), std::min(20u, (dst_size - out_offset)));
|
||||
out_offset += 20;
|
||||
}
|
||||
}
|
||||
|
||||
void derive_keys_s1()
|
||||
{
|
||||
const auto out_1 = utils::cryptography::sha1::compute(packet_buffer); // out_1 size 20
|
||||
|
||||
auto data_3 = utils::cryptography::hmac_sha1::compute(data.m_session_key, out_1);
|
||||
|
||||
char out_2[16];
|
||||
calculate_hmacs_s1(data_3.data(), 20, "CLIENTCHAL", 10, out_2, 16);
|
||||
|
||||
char out_3[72];
|
||||
calculate_hmacs_s1(data_3.data(), 20, "BDDATA", 6, out_3, 72);
|
||||
|
||||
std::memcpy(data.m_response, &out_2[8], 8);
|
||||
std::memcpy(data.m_hmac_key, &out_3[20], 20);
|
||||
std::memcpy(data.m_dec_key, &out_3[40], 16);
|
||||
std::memcpy(data.m_enc_key, &out_3[56], 16);
|
||||
|
||||
#ifdef DEBUG
|
||||
printf("[DW] Response id: %s\n", utils::string::dump_hex(std::string(&out_2[8], 8)).data());
|
||||
printf("[DW] Hash verify: %s\n", utils::string::dump_hex(std::string(&out_3[20], 20)).data());
|
||||
printf("[DW] AES dec key: %s\n", utils::string::dump_hex(std::string(&out_3[40], 16)).data());
|
||||
printf("[DW] AES enc key: %s\n", utils::string::dump_hex(std::string(&out_3[56], 16)).data());
|
||||
printf("[DW] Bravo 6, going dark.\n");
|
||||
#endif
|
||||
}
|
||||
|
||||
void queue_packet_to_hash(const std::string& packet)
|
||||
{
|
||||
packet_buffer.append(packet);
|
||||
}
|
||||
|
||||
void set_session_key(const std::string& key)
|
||||
{
|
||||
std::memcpy(data.m_session_key, key.data(), 24);
|
||||
}
|
||||
|
||||
std::string get_decrypt_key()
|
||||
{
|
||||
return std::string(data.m_dec_key, 16);
|
||||
}
|
||||
|
||||
std::string get_encrypt_key()
|
||||
{
|
||||
return std::string(data.m_enc_key, 16);
|
||||
}
|
||||
|
||||
std::string get_hmac_key()
|
||||
{
|
||||
return std::string(data.m_hmac_key, 20);
|
||||
}
|
||||
|
||||
std::string get_response_id()
|
||||
{
|
||||
return std::string(data.m_response, 8);
|
||||
}
|
||||
}
|
12
src/client/game/demonware/keys.hpp
Normal file
12
src/client/game/demonware/keys.hpp
Normal file
@ -0,0 +1,12 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
void derive_keys_s1();
|
||||
void queue_packet_to_hash(const std::string& packet);
|
||||
void set_session_key(const std::string& key);
|
||||
std::string get_decrypt_key();
|
||||
std::string get_encrypt_key();
|
||||
std::string get_hmac_key();
|
||||
std::string get_response_id();
|
||||
}
|
87
src/client/game/demonware/reply.cpp
Normal file
87
src/client/game/demonware/reply.cpp
Normal file
@ -0,0 +1,87 @@
|
||||
#include <std_include.hpp>
|
||||
#include "keys.hpp"
|
||||
#include "reply.hpp"
|
||||
#include "servers/service_server.hpp"
|
||||
|
||||
#include <utils/cryptography.hpp>
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
std::string unencrypted_reply::data()
|
||||
{
|
||||
byte_buffer result;
|
||||
result.set_use_data_types(false);
|
||||
|
||||
result.write_int32(static_cast<int>(this->buffer_.size()) + 2);
|
||||
result.write_bool(false);
|
||||
result.write_byte(this->type());
|
||||
result.write(this->buffer_);
|
||||
|
||||
return result.get_buffer();
|
||||
}
|
||||
|
||||
std::string encrypted_reply::data()
|
||||
{
|
||||
byte_buffer result;
|
||||
result.set_use_data_types(false);
|
||||
|
||||
byte_buffer enc_buffer;
|
||||
enc_buffer.set_use_data_types(false);
|
||||
|
||||
enc_buffer.write_uint32(static_cast<unsigned int>(this->buffer_.size())); // service data size CHECKTHIS!!
|
||||
enc_buffer.write_byte(this->type()); // TASK_REPLY type
|
||||
enc_buffer.write(this->buffer_); // service data
|
||||
|
||||
auto aligned_data = enc_buffer.get_buffer();
|
||||
auto size = aligned_data.size();
|
||||
size = ~15 & (size + 15); // 16 byte align
|
||||
aligned_data.resize(size);
|
||||
|
||||
// seed
|
||||
std::string seed("\x5E\xED\x5E\xED\x5E\xED\x5E\xED\x5E\xED\x5E\xED\x5E\xED\x5E\xED", 16);
|
||||
|
||||
// encrypt
|
||||
const auto enc_data = utils::cryptography::aes::encrypt(aligned_data, seed, demonware::get_encrypt_key());
|
||||
|
||||
// header : encrypted service data : hash
|
||||
static auto msg_count = 0;
|
||||
msg_count++;
|
||||
|
||||
byte_buffer response;
|
||||
response.set_use_data_types(false);
|
||||
|
||||
response.write_int32(30 + static_cast<int>(enc_data.size()));
|
||||
response.write_byte(static_cast<char>(0xAB));
|
||||
response.write_byte(static_cast<char>(0x85));
|
||||
response.write_int32(msg_count);
|
||||
response.write(16, seed.data());
|
||||
response.write(enc_data);
|
||||
|
||||
// hash entire packet and append end
|
||||
auto hash_data = utils::cryptography::hmac_sha1::compute(response.get_buffer(), demonware::get_hmac_key());
|
||||
hash_data.resize(8);
|
||||
response.write(8, hash_data.data());
|
||||
|
||||
return response.get_buffer();
|
||||
}
|
||||
|
||||
void remote_reply::send(bit_buffer* buffer, const bool encrypted)
|
||||
{
|
||||
std::unique_ptr<typed_reply> reply;
|
||||
|
||||
if (encrypted) reply = std::make_unique<encrypted_reply>(this->type_, buffer);
|
||||
else reply = std::make_unique<unencrypted_reply>(this->type_, buffer);
|
||||
|
||||
this->server_->send_reply(reply.get());
|
||||
}
|
||||
|
||||
void remote_reply::send(byte_buffer* buffer, const bool encrypted)
|
||||
{
|
||||
std::unique_ptr<typed_reply> reply;
|
||||
|
||||
if (encrypted) reply = std::make_unique<encrypted_reply>(this->type_, buffer);
|
||||
else reply = std::make_unique<unencrypted_reply>(this->type_, buffer);
|
||||
|
||||
this->server_->send_reply(reply.get());
|
||||
}
|
||||
}
|
164
src/client/game/demonware/reply.hpp
Normal file
164
src/client/game/demonware/reply.hpp
Normal file
@ -0,0 +1,164 @@
|
||||
#pragma once
|
||||
|
||||
#include "bit_buffer.hpp"
|
||||
#include "byte_buffer.hpp"
|
||||
#include "data_types.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class reply
|
||||
{
|
||||
public:
|
||||
reply() = default;
|
||||
|
||||
reply(reply&&) = delete;
|
||||
reply(const reply&) = delete;
|
||||
reply& operator=(reply&&) = delete;
|
||||
reply& operator=(const reply&) = delete;
|
||||
|
||||
virtual ~reply() = default;
|
||||
virtual std::string data() = 0;
|
||||
};
|
||||
|
||||
class raw_reply : public reply
|
||||
{
|
||||
protected:
|
||||
std::string buffer_;
|
||||
|
||||
public:
|
||||
raw_reply() = default;
|
||||
|
||||
explicit raw_reply(std::string data) : buffer_(std::move(data))
|
||||
{
|
||||
}
|
||||
|
||||
std::string data() override
|
||||
{
|
||||
return this->buffer_;
|
||||
}
|
||||
};
|
||||
|
||||
class typed_reply : public raw_reply
|
||||
{
|
||||
public:
|
||||
typed_reply(const uint8_t _type) : type_(_type)
|
||||
{
|
||||
}
|
||||
|
||||
protected:
|
||||
uint8_t type() const { return this->type_; }
|
||||
|
||||
private:
|
||||
uint8_t type_;
|
||||
};
|
||||
|
||||
class encrypted_reply final : public typed_reply
|
||||
{
|
||||
public:
|
||||
encrypted_reply(const uint8_t type, bit_buffer* bbuffer) : typed_reply(type)
|
||||
{
|
||||
this->buffer_.append(bbuffer->get_buffer());
|
||||
}
|
||||
|
||||
encrypted_reply(const uint8_t type, byte_buffer* bbuffer) : typed_reply(type)
|
||||
{
|
||||
this->buffer_.append(bbuffer->get_buffer());
|
||||
}
|
||||
|
||||
std::string data() override;
|
||||
};
|
||||
|
||||
class unencrypted_reply final : public typed_reply
|
||||
{
|
||||
public:
|
||||
unencrypted_reply(const uint8_t _type, bit_buffer* bbuffer) : typed_reply(_type)
|
||||
{
|
||||
this->buffer_.append(bbuffer->get_buffer());
|
||||
}
|
||||
|
||||
unencrypted_reply(const uint8_t _type, byte_buffer* bbuffer) : typed_reply(_type)
|
||||
{
|
||||
this->buffer_.append(bbuffer->get_buffer());
|
||||
}
|
||||
|
||||
std::string data() override;
|
||||
};
|
||||
|
||||
class service_server;
|
||||
|
||||
class remote_reply final
|
||||
{
|
||||
public:
|
||||
remote_reply(service_server* server, uint8_t _type) : type_(_type), server_(server)
|
||||
{
|
||||
}
|
||||
|
||||
void send(bit_buffer* buffer, bool encrypted);
|
||||
void send(byte_buffer* buffer, bool encrypted);
|
||||
|
||||
uint8_t type() const { return this->type_; }
|
||||
|
||||
private:
|
||||
uint8_t type_;
|
||||
service_server* server_;
|
||||
};
|
||||
|
||||
class service_reply final
|
||||
{
|
||||
public:
|
||||
service_reply(service_server* _server, const uint8_t _type, const uint32_t _error)
|
||||
: type_(_type), error_(_error), reply_(_server, 1)
|
||||
{
|
||||
}
|
||||
|
||||
uint64_t send()
|
||||
{
|
||||
static uint64_t id = 0x0000000000000000;
|
||||
const auto transaction_id = ++id;
|
||||
|
||||
byte_buffer buffer;
|
||||
buffer.write_uint64(transaction_id);
|
||||
buffer.write_uint32(this->error_);
|
||||
buffer.write_byte(this->type_);
|
||||
|
||||
if (!this->error_)
|
||||
{
|
||||
buffer.write_uint32(uint32_t(this->objects_.size()));
|
||||
if (!this->objects_.empty())
|
||||
{
|
||||
buffer.write_uint32(uint32_t(this->objects_.size()));
|
||||
|
||||
for (auto& object : this->objects_)
|
||||
{
|
||||
object->serialize(&buffer);
|
||||
}
|
||||
|
||||
this->objects_.clear();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer.write_uint64(transaction_id);
|
||||
}
|
||||
|
||||
this->reply_.send(&buffer, true);
|
||||
return transaction_id;
|
||||
}
|
||||
|
||||
void add(const std::shared_ptr<bdTaskResult>& object)
|
||||
{
|
||||
this->objects_.push_back(object);
|
||||
}
|
||||
|
||||
void add(bdTaskResult* object)
|
||||
{
|
||||
this->add(std::shared_ptr<bdTaskResult>(object));
|
||||
}
|
||||
|
||||
private:
|
||||
uint8_t type_;
|
||||
uint32_t error_;
|
||||
remote_reply reply_;
|
||||
std::vector<std::shared_ptr<bdTaskResult>> objects_;
|
||||
};
|
||||
}
|
60
src/client/game/demonware/server_registry.hpp
Normal file
60
src/client/game/demonware/server_registry.hpp
Normal file
@ -0,0 +1,60 @@
|
||||
#pragma once
|
||||
|
||||
#include "servers/base_server.hpp"
|
||||
#include <utils/cryptography.hpp>
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
template <typename T>
|
||||
class server_registry
|
||||
{
|
||||
static_assert(std::is_base_of<base_server, T>::value, "Invalid server registry type");
|
||||
|
||||
public:
|
||||
template <typename S, typename ...Args>
|
||||
void create(Args&&... args)
|
||||
{
|
||||
static_assert(std::is_base_of<T, S>::value, "Invalid server type");
|
||||
|
||||
auto server = std::make_unique<S>(std::forward<Args>(args)...);
|
||||
const auto address = server->get_address();
|
||||
servers_[address] = std::move(server);
|
||||
}
|
||||
|
||||
void for_each(const std::function<void(T&)>& callback) const
|
||||
{
|
||||
for (auto& server : servers_)
|
||||
{
|
||||
callback(*server.second);
|
||||
}
|
||||
}
|
||||
|
||||
T* find(const std::string& name)
|
||||
{
|
||||
const auto address = utils::cryptography::jenkins_one_at_a_time::compute(name);
|
||||
return find(address);
|
||||
}
|
||||
|
||||
T* find(const uint32_t address)
|
||||
{
|
||||
const auto it = servers_.find(address);
|
||||
if (it == servers_.end())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return it->second.get();
|
||||
}
|
||||
|
||||
void frame()
|
||||
{
|
||||
for (auto& server : servers_)
|
||||
{
|
||||
server.second->frame();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::unordered_map<uint32_t, std::unique_ptr<T>> servers_;
|
||||
};
|
||||
}
|
162
src/client/game/demonware/servers/auth3_server.cpp
Normal file
162
src/client/game/demonware/servers/auth3_server.cpp
Normal file
@ -0,0 +1,162 @@
|
||||
#include <std_include.hpp>
|
||||
|
||||
#include "auth3_server.hpp"
|
||||
#include "../keys.hpp"
|
||||
|
||||
#include <utils/cryptography.hpp>
|
||||
#include <utils/string.hpp>
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
namespace
|
||||
{
|
||||
#pragma pack(push, 1)
|
||||
struct auth_ticket
|
||||
{
|
||||
unsigned int m_magicNumber;
|
||||
char m_type;
|
||||
unsigned int m_titleID;
|
||||
unsigned int m_timeIssued;
|
||||
unsigned int m_timeExpires;
|
||||
unsigned __int64 m_licenseID;
|
||||
unsigned __int64 m_userID;
|
||||
char m_username[64];
|
||||
char m_sessionKey[24];
|
||||
char m_usingHashMagicNumber[3];
|
||||
char m_hash[4];
|
||||
};
|
||||
#pragma pack(pop)
|
||||
}
|
||||
|
||||
void auth3_server::send_reply(reply* data)
|
||||
{
|
||||
if (!data) return;
|
||||
this->send(data->data());
|
||||
}
|
||||
|
||||
void auth3_server::handle(const std::string& packet)
|
||||
{
|
||||
if (packet.starts_with("POST /auth/"))
|
||||
{
|
||||
#ifdef DEBUG
|
||||
printf("[DW]: [auth]: user requested authentication.\n");
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
unsigned int title_id = 0;
|
||||
unsigned int iv_seed = 0;
|
||||
std::string identity{};
|
||||
std::string token{};
|
||||
|
||||
rapidjson::Document j;
|
||||
j.Parse(packet.data(), packet.size());
|
||||
|
||||
if (j.HasMember("title_id") && j["title_id"].IsString())
|
||||
{
|
||||
title_id = std::stoul(j["title_id"].GetString());
|
||||
}
|
||||
|
||||
if (j.HasMember("iv_seed") && j["iv_seed"].IsString())
|
||||
{
|
||||
iv_seed = std::stoul(j["iv_seed"].GetString());
|
||||
}
|
||||
|
||||
if (j.HasMember("extra_data") && j["extra_data"].IsString())
|
||||
{
|
||||
rapidjson::Document extra_data;
|
||||
auto& ed = j["extra_data"];
|
||||
extra_data.Parse(ed.GetString(), ed.GetStringLength());
|
||||
|
||||
if (extra_data.HasMember("token") && extra_data["token"].IsString())
|
||||
{
|
||||
auto& token_field = extra_data["token"];
|
||||
std::string token_b64(token_field.GetString(), token_field.GetStringLength());
|
||||
token = utils::cryptography::base64::decode(token_b64);
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef DEBUG
|
||||
printf("[DW]: [auth]: authenticating user %s\n", token.data() + 64);
|
||||
#endif
|
||||
|
||||
std::string auth_key(reinterpret_cast<char*>(token.data() + 32), 24);
|
||||
std::string session_key(
|
||||
"\x13\x37\x13\x37\x13\x37\x13\x37\x13\x37\x13\x37\x13\x37\x13\x37\x13\x37\x13\x37\x13\x37\x13\x37", 24);
|
||||
|
||||
// client_ticket
|
||||
auth_ticket ticket{};
|
||||
std::memset(&ticket, 0x0, sizeof ticket);
|
||||
ticket.m_magicNumber = 0x0EFBDADDE;
|
||||
ticket.m_type = 0;
|
||||
ticket.m_titleID = title_id;
|
||||
ticket.m_timeIssued = static_cast<uint32_t>(time(nullptr));
|
||||
ticket.m_timeExpires = ticket.m_timeIssued + 30000;
|
||||
ticket.m_licenseID = 0;
|
||||
ticket.m_userID = reinterpret_cast<uint64_t>(token.data() + 56);
|
||||
strncpy_s(ticket.m_username, sizeof(ticket.m_username), reinterpret_cast<char*>(token.data() + 64), 64);
|
||||
std::memcpy(ticket.m_sessionKey, session_key.data(), 24);
|
||||
|
||||
const auto iv = utils::cryptography::tiger::compute(std::string(reinterpret_cast<char*>(&iv_seed), 4));
|
||||
const auto ticket_enc = utils::cryptography::des3::encrypt(
|
||||
std::string(reinterpret_cast<char*>(&ticket), sizeof(ticket)), iv, auth_key);
|
||||
const auto ticket_b64 = utils::cryptography::base64::encode(
|
||||
reinterpret_cast<const unsigned char*>(ticket_enc.data()), 128);
|
||||
|
||||
// server_ticket
|
||||
uint8_t auth_data[128];
|
||||
std::memset(&auth_data, 0, sizeof auth_data);
|
||||
std::memcpy(auth_data, session_key.data(), 24);
|
||||
const auto auth_data_b64 = utils::cryptography::base64::encode(auth_data, 128);
|
||||
|
||||
demonware::set_session_key(session_key);
|
||||
|
||||
// header time
|
||||
char date[64];
|
||||
const auto now = time(nullptr);
|
||||
tm gmtm{};
|
||||
gmtime_s(&gmtm, &now);
|
||||
strftime(date, 64, "%a, %d %b %G %T", &gmtm);
|
||||
|
||||
// json content
|
||||
rapidjson::Document doc;
|
||||
doc.SetObject();
|
||||
|
||||
doc.AddMember("auth_task", "29", doc.GetAllocator());
|
||||
doc.AddMember("code", "700", doc.GetAllocator());
|
||||
|
||||
auto seed = std::to_string(iv_seed);
|
||||
doc.AddMember("iv_seed", rapidjson::StringRef(seed.data(), seed.size()), doc.GetAllocator());
|
||||
doc.AddMember("client_ticket", rapidjson::StringRef(ticket_b64.data(), ticket_b64.size()), doc.GetAllocator());
|
||||
doc.AddMember("server_ticket", rapidjson::StringRef(auth_data_b64.data(), auth_data_b64.size()),
|
||||
doc.GetAllocator());
|
||||
doc.AddMember("client_id", "", doc.GetAllocator());
|
||||
doc.AddMember("account_type", "steam", doc.GetAllocator());
|
||||
doc.AddMember("crossplay_enabled", false, doc.GetAllocator());
|
||||
doc.AddMember("loginqueue_eanbled", false, doc.GetAllocator());
|
||||
|
||||
rapidjson::Value value{};
|
||||
doc.AddMember("lsg_endpoint", value, doc.GetAllocator());
|
||||
|
||||
rapidjson::StringBuffer buffer{};
|
||||
rapidjson::Writer<rapidjson::StringBuffer, rapidjson::Document::EncodingType, rapidjson::ASCII<>>
|
||||
writer(buffer);
|
||||
doc.Accept(writer);
|
||||
|
||||
// http stuff
|
||||
std::string result;
|
||||
result.append("HTTP/1.1 200 OK\r\n");
|
||||
result.append("Server: TornadoServer/4.5.3\r\n");
|
||||
result.append("Content-Type: application/json\r\n");
|
||||
result.append(utils::string::va("Date: %s GMT\r\n", date));
|
||||
result.append(utils::string::va("Content-Length: %d\r\n\r\n", buffer.GetLength()));
|
||||
result.append(buffer.GetString(), buffer.GetLength());
|
||||
|
||||
raw_reply reply(result);
|
||||
this->send_reply(&reply);
|
||||
|
||||
#ifdef DEBUG
|
||||
printf("[DW]: [auth]: user successfully authenticated.\n");
|
||||
#endif
|
||||
}
|
||||
}
|
16
src/client/game/demonware/servers/auth3_server.hpp
Normal file
16
src/client/game/demonware/servers/auth3_server.hpp
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
#include "tcp_server.hpp"
|
||||
#include "../reply.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class auth3_server : public tcp_server
|
||||
{
|
||||
public:
|
||||
using tcp_server::tcp_server;
|
||||
|
||||
private:
|
||||
void send_reply(reply* data);
|
||||
void handle(const std::string& packet) override;
|
||||
};
|
||||
}
|
22
src/client/game/demonware/servers/base_server.cpp
Normal file
22
src/client/game/demonware/servers/base_server.cpp
Normal file
@ -0,0 +1,22 @@
|
||||
#include <std_include.hpp>
|
||||
#include "base_server.hpp"
|
||||
|
||||
#include <utils/cryptography.hpp>
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
base_server::base_server(std::string name): name_(std::move(name))
|
||||
{
|
||||
this->address_ = utils::cryptography::jenkins_one_at_a_time::compute(this->name_);
|
||||
}
|
||||
|
||||
const std::string& base_server::get_name() const
|
||||
{
|
||||
return this->name_;
|
||||
}
|
||||
|
||||
uint32_t base_server::get_address() const
|
||||
{
|
||||
return this->address_;
|
||||
}
|
||||
}
|
30
src/client/game/demonware/servers/base_server.hpp
Normal file
30
src/client/game/demonware/servers/base_server.hpp
Normal file
@ -0,0 +1,30 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class base_server
|
||||
{
|
||||
public:
|
||||
using stream_queue = std::queue<char>;
|
||||
using data_queue = std::queue<std::string>;
|
||||
|
||||
base_server(std::string name);
|
||||
|
||||
base_server(base_server&&) = delete;
|
||||
base_server(const base_server&) = delete;
|
||||
base_server& operator=(base_server&&) = delete;
|
||||
base_server& operator=(const base_server&) = delete;
|
||||
|
||||
virtual ~base_server() = default;
|
||||
|
||||
const std::string& get_name() const;
|
||||
|
||||
uint32_t get_address() const;
|
||||
|
||||
virtual void frame() = 0;
|
||||
|
||||
private:
|
||||
std::string name_;
|
||||
std::uint32_t address_ = 0;
|
||||
};
|
||||
}
|
177
src/client/game/demonware/servers/lobby_server.cpp
Normal file
177
src/client/game/demonware/servers/lobby_server.cpp
Normal file
@ -0,0 +1,177 @@
|
||||
#include <std_include.hpp>
|
||||
#include "lobby_server.hpp"
|
||||
|
||||
#include "../services.hpp"
|
||||
#include "../keys.hpp"
|
||||
|
||||
#include <utils/cryptography.hpp>
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
lobby_server::lobby_server(std::string name) : tcp_server(std::move(name))
|
||||
{
|
||||
this->register_service<bdAnticheat>();
|
||||
this->register_service<bdBandwidthTest>();
|
||||
this->register_service<bdContentStreaming>();
|
||||
this->register_service<bdDML>();
|
||||
this->register_service<bdEventLog>();
|
||||
this->register_service<bdGroups>();
|
||||
this->register_service<bdStats>();
|
||||
this->register_service<bdStorage>();
|
||||
this->register_service<bdTitleUtilities>();
|
||||
this->register_service<bdProfiles>();
|
||||
this->register_service<bdRichPresence>();
|
||||
this->register_service<bdFacebook>();
|
||||
this->register_service<bdUNK63>();
|
||||
this->register_service<bdUNK80>();
|
||||
this->register_service<bdPresence>();
|
||||
this->register_service<bdMarketingComms>();
|
||||
this->register_service<bdMatchMaking2>();
|
||||
this->register_service<bdMarketing>();
|
||||
};
|
||||
|
||||
void lobby_server::send_reply(reply* data)
|
||||
{
|
||||
if (!data) return;
|
||||
this->send(data->data());
|
||||
}
|
||||
|
||||
void lobby_server::handle(const std::string& packet)
|
||||
{
|
||||
byte_buffer buffer(packet);
|
||||
buffer.set_use_data_types(false);
|
||||
|
||||
try
|
||||
{
|
||||
while (buffer.has_more_data())
|
||||
{
|
||||
int size;
|
||||
buffer.read_int32(&size);
|
||||
|
||||
if (size <= 0)
|
||||
{
|
||||
const std::string zero("\x00\x00\x00\x00", 4);
|
||||
raw_reply reply(zero);
|
||||
this->send_reply(&reply);
|
||||
return;
|
||||
}
|
||||
else if (size == 0xC8)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
printf("[DW]: [lobby]: received client_header_ack.\n");
|
||||
#endif
|
||||
|
||||
int c8;
|
||||
buffer.read_int32(&c8);
|
||||
std::string packet_1 = buffer.get_remaining();
|
||||
demonware::queue_packet_to_hash(packet_1);
|
||||
|
||||
const std::string packet_2(
|
||||
"\x16\x00\x00\x00\xab\x81\xd2\x00\x00\x00\x13\x37\x13\x37\x13\x37\x13\x37\x13\x37\x13\x37\x13\x37\x13\x37",
|
||||
26);
|
||||
demonware::queue_packet_to_hash(packet_2);
|
||||
|
||||
raw_reply reply(packet_2);
|
||||
this->send_reply(&reply);
|
||||
#ifdef DEBUG
|
||||
printf("[DW]: [lobby]: sending server_header_ack.\n");
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
if (buffer.size() < size_t(size)) return;
|
||||
|
||||
uint8_t check_ab;
|
||||
buffer.read_byte(&check_ab);
|
||||
if (check_ab == 0xAB)
|
||||
{
|
||||
uint8_t type;
|
||||
buffer.read_byte(&type);
|
||||
|
||||
if (type == 0x82)
|
||||
{
|
||||
#ifdef DEBUG
|
||||
printf("[DW]: [lobby]: received client_auth.\n");
|
||||
#endif
|
||||
std::string packet_3(packet.data(), packet.size() - 8); // this 8 are client hash check?
|
||||
|
||||
demonware::queue_packet_to_hash(packet_3);
|
||||
demonware::derive_keys_s1();
|
||||
|
||||
char buff[14] = "\x0A\x00\x00\x00\xAB\x83";
|
||||
std::memcpy(&buff[6], demonware::get_response_id().data(), 8);
|
||||
std::string response(buff, 14);
|
||||
|
||||
raw_reply reply(response);
|
||||
this->send_reply(&reply);
|
||||
|
||||
#ifdef DEBUG
|
||||
printf("[DW]: [lobby]: sending server_auth_done.\n");
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
else if (type == 0x85)
|
||||
{
|
||||
uint32_t msg_count;
|
||||
buffer.read_uint32(&msg_count);
|
||||
|
||||
char seed[16];
|
||||
buffer.read(16, &seed);
|
||||
|
||||
std::string enc = buffer.get_remaining();
|
||||
|
||||
char hash[8];
|
||||
std::memcpy(hash, &(enc.data()[enc.size() - 8]), 8);
|
||||
|
||||
std::string dec = utils::cryptography::aes::decrypt(
|
||||
std::string(enc.data(), enc.size() - 8), std::string(seed, 16),
|
||||
demonware::get_decrypt_key());
|
||||
|
||||
byte_buffer serv(dec);
|
||||
serv.set_use_data_types(false);
|
||||
|
||||
uint32_t serv_size;
|
||||
serv.read_uint32(&serv_size);
|
||||
|
||||
uint8_t magic; // 0x86
|
||||
serv.read_byte(&magic);
|
||||
|
||||
uint8_t service_id;
|
||||
serv.read_byte(&service_id);
|
||||
|
||||
this->call_service(service_id, serv.get_remaining());
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
printf("[DW]: [lobby]: ERROR! received unk message.\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (...)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
void lobby_server::call_service(const uint8_t id, const std::string& data)
|
||||
{
|
||||
const auto& it = this->services_.find(id);
|
||||
|
||||
if (it != this->services_.end())
|
||||
{
|
||||
it->second->exec_task(this, data);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("[DW]: [lobby]: missing service '%s'\n", utils::string::va("%d", id));
|
||||
|
||||
// return no error
|
||||
byte_buffer buffer(data);
|
||||
uint8_t task_id;
|
||||
buffer.read_byte(&task_id);
|
||||
|
||||
this->create_reply(task_id)->send();
|
||||
}
|
||||
}
|
||||
}
|
33
src/client/game/demonware/servers/lobby_server.hpp
Normal file
33
src/client/game/demonware/servers/lobby_server.hpp
Normal file
@ -0,0 +1,33 @@
|
||||
#pragma once
|
||||
|
||||
#include "tcp_server.hpp"
|
||||
#include "service_server.hpp"
|
||||
#include "../service.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class lobby_server : public tcp_server, service_server
|
||||
{
|
||||
public:
|
||||
lobby_server(std::string name);
|
||||
|
||||
template <typename T>
|
||||
void register_service()
|
||||
{
|
||||
static_assert(std::is_base_of<service, T>::value, "service must inherit from service");
|
||||
|
||||
auto service = std::make_unique<T>();
|
||||
const uint8_t id = service->id();
|
||||
|
||||
this->services_[id] = std::move(service);
|
||||
}
|
||||
|
||||
void send_reply(reply* data) override;
|
||||
|
||||
private:
|
||||
std::unordered_map<uint8_t, std::unique_ptr<service>> services_;
|
||||
|
||||
void handle(const std::string& packet) override;
|
||||
void call_service(uint8_t id, const std::string& data);
|
||||
};
|
||||
}
|
27
src/client/game/demonware/servers/service_server.hpp
Normal file
27
src/client/game/demonware/servers/service_server.hpp
Normal file
@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "../reply.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class service_server
|
||||
{
|
||||
public:
|
||||
virtual ~service_server() = default;
|
||||
|
||||
virtual std::shared_ptr<remote_reply> create_message(uint8_t type)
|
||||
{
|
||||
auto reply = std::make_shared<remote_reply>(this, type);
|
||||
return reply;
|
||||
}
|
||||
|
||||
|
||||
virtual std::shared_ptr<service_reply> create_reply(uint8_t type, uint32_t error = 0)
|
||||
{
|
||||
auto reply = std::make_shared<service_reply>(this, type, error);
|
||||
return reply;
|
||||
}
|
||||
|
||||
virtual void send_reply(reply* data) = 0;
|
||||
};
|
||||
}
|
62
src/client/game/demonware/servers/stun_server.cpp
Normal file
62
src/client/game/demonware/servers/stun_server.cpp
Normal file
@ -0,0 +1,62 @@
|
||||
#include <std_include.hpp>
|
||||
#include "stun_server.hpp"
|
||||
|
||||
#include "../byte_buffer.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
void stun_server::handle(const endpoint_data& endpoint, const std::string& packet)
|
||||
{
|
||||
uint8_t type, version, padding;
|
||||
|
||||
byte_buffer buffer(packet);
|
||||
buffer.set_use_data_types(false);
|
||||
buffer.read_byte(&type);
|
||||
buffer.read_byte(&version);
|
||||
buffer.read_byte(&padding);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case 30:
|
||||
this->ip_discovery(endpoint);
|
||||
break;
|
||||
case 20:
|
||||
this->nat_discovery(endpoint);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void stun_server::ip_discovery(const endpoint_data& endpoint)
|
||||
{
|
||||
const uint32_t ip = 0x0100007f;
|
||||
|
||||
byte_buffer buffer;
|
||||
buffer.set_use_data_types(false);
|
||||
buffer.write_byte(31); // type
|
||||
buffer.write_byte(2); // version
|
||||
buffer.write_byte(0); // version
|
||||
buffer.write_uint32(ip); // external ip
|
||||
buffer.write_uint16(3074); // port
|
||||
|
||||
this->send(endpoint, buffer.get_buffer());
|
||||
}
|
||||
|
||||
void stun_server::nat_discovery(const endpoint_data& endpoint)
|
||||
{
|
||||
const uint32_t ip = 0x0100007f;
|
||||
|
||||
byte_buffer buffer;
|
||||
buffer.set_use_data_types(false);
|
||||
buffer.write_byte(21); // type
|
||||
buffer.write_byte(2); // version
|
||||
buffer.write_byte(0); // version
|
||||
buffer.write_uint32(ip); // external ip
|
||||
buffer.write_uint16(3074); // port
|
||||
buffer.write_uint32(this->get_address()); // server ip
|
||||
buffer.write_uint16(3074); // server port
|
||||
|
||||
this->send(endpoint, buffer.get_buffer());
|
||||
}
|
||||
}
|
18
src/client/game/demonware/servers/stun_server.hpp
Normal file
18
src/client/game/demonware/servers/stun_server.hpp
Normal file
@ -0,0 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "udp_server.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class stun_server : public udp_server
|
||||
{
|
||||
public:
|
||||
using udp_server::udp_server;
|
||||
|
||||
private:
|
||||
void handle(const endpoint_data& endpoint, const std::string& packet) override;
|
||||
|
||||
void ip_discovery(const endpoint_data& endpoint);
|
||||
void nat_discovery(const endpoint_data& endpoint);
|
||||
};
|
||||
}
|
84
src/client/game/demonware/servers/tcp_server.cpp
Normal file
84
src/client/game/demonware/servers/tcp_server.cpp
Normal file
@ -0,0 +1,84 @@
|
||||
#include <std_include.hpp>
|
||||
#include "tcp_server.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
void tcp_server::handle_input(const char* buf, size_t size)
|
||||
{
|
||||
in_queue_.access([&](data_queue& queue)
|
||||
{
|
||||
queue.emplace(buf, size);
|
||||
});
|
||||
}
|
||||
|
||||
size_t tcp_server::handle_output(char* buf, size_t size)
|
||||
{
|
||||
if (out_queue_.get_raw().empty())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return out_queue_.access<size_t>([&](stream_queue& queue)
|
||||
{
|
||||
for (size_t i = 0; i < size; ++i)
|
||||
{
|
||||
if (queue.empty())
|
||||
{
|
||||
return i;
|
||||
}
|
||||
|
||||
buf[i] = queue.front();
|
||||
queue.pop();
|
||||
}
|
||||
|
||||
return size;
|
||||
});
|
||||
}
|
||||
|
||||
bool tcp_server::pending_data()
|
||||
{
|
||||
return !this->out_queue_.get_raw().empty();
|
||||
}
|
||||
|
||||
void tcp_server::frame()
|
||||
{
|
||||
if (this->in_queue_.get_raw().empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
std::string packet{};
|
||||
const auto result = this->in_queue_.access<bool>([&](data_queue& queue)
|
||||
{
|
||||
if (queue.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
packet = std::move(queue.front());
|
||||
queue.pop();
|
||||
return true;
|
||||
});
|
||||
|
||||
if (!result)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
this->handle(packet);
|
||||
}
|
||||
}
|
||||
|
||||
void tcp_server::send(const std::string& data)
|
||||
{
|
||||
out_queue_.access([&](stream_queue& queue)
|
||||
{
|
||||
for (const auto& val : data)
|
||||
{
|
||||
queue.push(val);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
27
src/client/game/demonware/servers/tcp_server.hpp
Normal file
27
src/client/game/demonware/servers/tcp_server.hpp
Normal file
@ -0,0 +1,27 @@
|
||||
#pragma once
|
||||
|
||||
#include "base_server.hpp"
|
||||
#include <utils/concurrency.hpp>
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class tcp_server : public base_server
|
||||
{
|
||||
public:
|
||||
using base_server::base_server;
|
||||
|
||||
void handle_input(const char* buf, size_t size);
|
||||
size_t handle_output(char* buf, size_t size);
|
||||
bool pending_data();
|
||||
void frame() override;
|
||||
|
||||
protected:
|
||||
virtual void handle(const std::string& data) = 0;
|
||||
|
||||
void send(const std::string& data);
|
||||
|
||||
private:
|
||||
utils::concurrency::container<data_queue> in_queue_;
|
||||
utils::concurrency::container<stream_queue> out_queue_;
|
||||
};
|
||||
}
|
103
src/client/game/demonware/servers/udp_server.cpp
Normal file
103
src/client/game/demonware/servers/udp_server.cpp
Normal file
@ -0,0 +1,103 @@
|
||||
#include <std_include.hpp>
|
||||
#include "udp_server.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
void udp_server::handle_input(const char* buf, size_t size, endpoint_data endpoint)
|
||||
{
|
||||
in_queue_.access([&](in_queue& queue)
|
||||
{
|
||||
in_packet p;
|
||||
p.data = std::string{buf, size};
|
||||
p.endpoint = std::move(endpoint);
|
||||
|
||||
queue.emplace(std::move(p));
|
||||
});
|
||||
}
|
||||
|
||||
size_t udp_server::handle_output(SOCKET socket, char* buf, size_t size, sockaddr* address, int* addrlen)
|
||||
{
|
||||
return out_queue_.access<size_t>([&](socket_queue_map& map) -> size_t
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry == map.end())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto& queue = entry->second;
|
||||
|
||||
if (queue.empty())
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
auto data = std::move(queue.front());
|
||||
queue.pop();
|
||||
|
||||
const auto copy_size = std::min(size, data.data.size());
|
||||
std::memcpy(buf, data.data.data(), copy_size);
|
||||
std::memcpy(address, &data.address, sizeof(data.address));
|
||||
*addrlen = sizeof(data.address);
|
||||
|
||||
return copy_size;
|
||||
});
|
||||
}
|
||||
|
||||
bool udp_server::pending_data(SOCKET socket)
|
||||
{
|
||||
return this->out_queue_.access<bool>([&](const socket_queue_map& map)
|
||||
{
|
||||
const auto entry = map.find(socket);
|
||||
if (entry == map.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return !entry->second.empty();
|
||||
});
|
||||
}
|
||||
|
||||
void udp_server::send(const endpoint_data& endpoint, std::string data)
|
||||
{
|
||||
out_queue_.access([&](socket_queue_map& map)
|
||||
{
|
||||
out_packet p;
|
||||
p.data = std::move(data);
|
||||
p.address = endpoint.address;
|
||||
|
||||
map[endpoint.socket].emplace(std::move(p));
|
||||
});
|
||||
}
|
||||
|
||||
void udp_server::frame()
|
||||
{
|
||||
if (this->in_queue_.get_raw().empty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
while (true)
|
||||
{
|
||||
in_packet packet{};
|
||||
const auto result = this->in_queue_.access<bool>([&](in_queue& queue)
|
||||
{
|
||||
if (queue.empty())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
packet = std::move(queue.front());
|
||||
queue.pop();
|
||||
return true;
|
||||
});
|
||||
|
||||
if (!result)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
this->handle(packet.endpoint, std::move(packet.data));
|
||||
}
|
||||
}
|
||||
}
|
62
src/client/game/demonware/servers/udp_server.hpp
Normal file
62
src/client/game/demonware/servers/udp_server.hpp
Normal file
@ -0,0 +1,62 @@
|
||||
#pragma once
|
||||
|
||||
#include "base_server.hpp"
|
||||
#include <utils/concurrency.hpp>
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class udp_server : public base_server
|
||||
{
|
||||
public:
|
||||
struct endpoint_data
|
||||
{
|
||||
SOCKET socket{};
|
||||
sockaddr_in address{};
|
||||
|
||||
endpoint_data() = default;
|
||||
|
||||
endpoint_data(const SOCKET sock, const sockaddr* addr, const int size)
|
||||
{
|
||||
if (size != sizeof(this->address))
|
||||
{
|
||||
throw std::runtime_error("Invalid size");
|
||||
}
|
||||
|
||||
this->socket = sock;
|
||||
std::memcpy(&this->address, addr, sizeof(this->address));
|
||||
}
|
||||
};
|
||||
|
||||
using base_server::base_server;
|
||||
|
||||
void handle_input(const char* buf, size_t size, endpoint_data endpoint);
|
||||
size_t handle_output(SOCKET socket, char* buf, size_t size, sockaddr* address, int* addrlen);
|
||||
bool pending_data(SOCKET socket);
|
||||
|
||||
void frame() override;
|
||||
|
||||
protected:
|
||||
virtual void handle(const endpoint_data& endpoint, const std::string& data) = 0;
|
||||
void send(const endpoint_data& endpoint, std::string data);
|
||||
|
||||
private:
|
||||
struct in_packet
|
||||
{
|
||||
std::string data;
|
||||
endpoint_data endpoint;
|
||||
};
|
||||
|
||||
struct out_packet
|
||||
{
|
||||
std::string data;
|
||||
sockaddr_in address;
|
||||
};
|
||||
|
||||
using in_queue = std::queue<in_packet>;
|
||||
using out_queue = std::queue<out_packet>;
|
||||
using socket_queue_map = std::unordered_map<SOCKET, out_queue>;
|
||||
|
||||
utils::concurrency::container<in_queue> in_queue_;
|
||||
utils::concurrency::container<socket_queue_map> out_queue_;
|
||||
};
|
||||
}
|
11
src/client/game/demonware/servers/umbrella_server.cpp
Normal file
11
src/client/game/demonware/servers/umbrella_server.cpp
Normal file
@ -0,0 +1,11 @@
|
||||
#include <std_include.hpp>
|
||||
|
||||
#include "umbrella_server.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
void umbrella_server::handle(const std::string& packet)
|
||||
{
|
||||
// TODO:
|
||||
}
|
||||
}
|
14
src/client/game/demonware/servers/umbrella_server.hpp
Normal file
14
src/client/game/demonware/servers/umbrella_server.hpp
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
#include "tcp_server.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class umbrella_server : public tcp_server
|
||||
{
|
||||
public:
|
||||
using tcp_server::tcp_server;
|
||||
|
||||
private:
|
||||
void handle(const std::string& packet) override;
|
||||
};
|
||||
}
|
89
src/client/game/demonware/service.hpp
Normal file
89
src/client/game/demonware/service.hpp
Normal file
@ -0,0 +1,89 @@
|
||||
#pragma once
|
||||
#include <utils/string.hpp>
|
||||
#include "servers/service_server.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class service
|
||||
{
|
||||
using callback_t = std::function<void(service_server*, byte_buffer*)>;
|
||||
|
||||
uint8_t id_;
|
||||
std::string name_;
|
||||
std::mutex mutex_;
|
||||
uint8_t task_id_;
|
||||
std::map<uint8_t, callback_t> tasks_;
|
||||
|
||||
public:
|
||||
virtual ~service() = default;
|
||||
service(service&&) = delete;
|
||||
service(const service&) = delete;
|
||||
service& operator=(const service&) = delete;
|
||||
|
||||
service(const uint8_t id, std::string name) : id_(id), name_(std::move(name)), task_id_(0)
|
||||
{
|
||||
}
|
||||
|
||||
uint8_t id() const
|
||||
{
|
||||
return this->id_;
|
||||
}
|
||||
|
||||
const std::string& name() const
|
||||
{
|
||||
return this->name_;
|
||||
}
|
||||
|
||||
uint8_t task_id() const
|
||||
{
|
||||
return this->task_id_;
|
||||
}
|
||||
|
||||
virtual void exec_task(service_server* server, const std::string& data)
|
||||
{
|
||||
std::lock_guard<std::mutex> _(this->mutex_);
|
||||
|
||||
byte_buffer buffer(data);
|
||||
|
||||
buffer.read_byte(&this->task_id_);
|
||||
|
||||
const auto& it = this->tasks_.find(this->task_id_);
|
||||
|
||||
if (it != this->tasks_.end())
|
||||
{
|
||||
#ifdef DEBUG
|
||||
printf("[DW] %s: executing task '%d'\n", name_.data(), this->task_id_);
|
||||
#endif
|
||||
|
||||
it->second(server, &buffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("[DW] %s: missing task '%d'\n", name_.data(), this->task_id_);
|
||||
|
||||
// return no error
|
||||
server->create_reply(this->task_id_)->send();
|
||||
}
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
template <typename Class, typename T, typename... Args>
|
||||
void register_task(const uint8_t id, T (Class::* callback)(Args ...) const)
|
||||
{
|
||||
this->tasks_[id] = [this, callback](Args ... args) -> T
|
||||
{
|
||||
return (reinterpret_cast<Class*>(this)->*callback)(args...);
|
||||
};
|
||||
}
|
||||
|
||||
template <typename Class, typename T, typename... Args>
|
||||
void register_task(const uint8_t id, T (Class::* callback)(Args ...))
|
||||
{
|
||||
this->tasks_[id] = [this, callback](Args ... args) -> T
|
||||
{
|
||||
return (reinterpret_cast<Class*>(this)->*callback)(args...);
|
||||
};
|
||||
}
|
||||
};
|
||||
}
|
35
src/client/game/demonware/services.hpp
Normal file
35
src/client/game/demonware/services.hpp
Normal file
@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include "bit_buffer.hpp"
|
||||
#include "byte_buffer.hpp"
|
||||
#include "data_types.hpp"
|
||||
#include "reply.hpp"
|
||||
#include "service.hpp"
|
||||
#include "servers/service_server.hpp"
|
||||
|
||||
//#include "services/bdTeams.hpp" // 3
|
||||
#include "services/bdStats.hpp" // 4
|
||||
//#include "services/bdMessaging.hpp" // 6
|
||||
#include "services/bdProfiles.hpp" // 8
|
||||
#include "services/bdStorage.hpp" // 10
|
||||
#include "services/bdTitleUtilities.hpp" // 12
|
||||
#include "services/bdBandwidthTest.hpp" // 18
|
||||
//#include "services/bdMatchMaking.hpp" // 21
|
||||
#include "services/bdCounters.hpp" // 23
|
||||
#include "services/bdDML.hpp" // 27
|
||||
#include "services/bdGroups.hpp" // 28
|
||||
//#include "services/bdCMail.hpp" // 29
|
||||
#include "services/bdFacebook.hpp" // 36
|
||||
#include "services/bdAnticheat.hpp" // 38
|
||||
#include "services/bdContentStreaming.hpp" // 50
|
||||
//#include "services/bdTags.hpp" // 52
|
||||
#include "services/bdUNK63.hpp" // 63
|
||||
#include "services/bdEventLog.hpp" // 67
|
||||
#include "services/bdRichPresence.hpp" // 68
|
||||
//#include "services/bdTitleUtilities2.hpp" // 72
|
||||
#include "services/bdUNK80.hpp"
|
||||
// AccountLinking // 86
|
||||
#include "services/bdPresence.hpp" //103
|
||||
#include "services/bdMarketingComms.hpp" //104
|
||||
#include "services/bdMatchMaking2.hpp" //138
|
||||
#include "services/bdMarketing.hpp" //139
|
25
src/client/game/demonware/services/bdAnticheat.cpp
Normal file
25
src/client/game/demonware/services/bdAnticheat.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
#include <std_include.hpp>
|
||||
#include "../services.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
bdAnticheat::bdAnticheat() : service(38, "bdAnticheat")
|
||||
{
|
||||
this->register_task(2, &bdAnticheat::unk2);
|
||||
this->register_task(4, &bdAnticheat::report_console_details);
|
||||
}
|
||||
|
||||
void bdAnticheat::unk2(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO: Read data as soon as needed
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
|
||||
void bdAnticheat::report_console_details(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO: Read data as soon as needed
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
}
|
14
src/client/game/demonware/services/bdAnticheat.hpp
Normal file
14
src/client/game/demonware/services/bdAnticheat.hpp
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class bdAnticheat final : public service
|
||||
{
|
||||
public:
|
||||
bdAnticheat();
|
||||
|
||||
private:
|
||||
void unk2(service_server* server, byte_buffer* buffer) const;
|
||||
void report_console_details(service_server* server, byte_buffer* buffer) const;
|
||||
};
|
||||
}
|
27
src/client/game/demonware/services/bdBandwidthTest.cpp
Normal file
27
src/client/game/demonware/services/bdBandwidthTest.cpp
Normal file
@ -0,0 +1,27 @@
|
||||
#include <std_include.hpp>
|
||||
#include "../services.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
static uint8_t bandwidth_iw6[51] =
|
||||
{
|
||||
0x0F, 0xC1, 0x1C, 0x37, 0xB8, 0xEF, 0x7C, 0xD6, 0x00, 0x00, 0x04,
|
||||
0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0xF4, 0x01, 0x00, 0x00, 0xD0, 0x07,
|
||||
0x00, 0x00, 0x10, 0x27, 0x00, 0x00, 0x88, 0x13, 0x00, 0x00, 0xF4, 0x01,
|
||||
0x00, 0x00, 0x02, 0x0C, 0x88, 0xB3, 0x04, 0x65, 0x89, 0xBF, 0xC3, 0x6A,
|
||||
0x27, 0x94, 0xD4, 0x8F
|
||||
};
|
||||
|
||||
bdBandwidthTest::bdBandwidthTest() : service(18, "bdBandwidthTest")
|
||||
{
|
||||
}
|
||||
|
||||
void bdBandwidthTest::exec_task(service_server* server, const std::string& data)
|
||||
{
|
||||
byte_buffer buffer;
|
||||
buffer.write(sizeof bandwidth_iw6, bandwidth_iw6);
|
||||
|
||||
auto reply = server->create_message(5);
|
||||
reply->send(&buffer, true);
|
||||
}
|
||||
}
|
13
src/client/game/demonware/services/bdBandwidthTest.hpp
Normal file
13
src/client/game/demonware/services/bdBandwidthTest.hpp
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class bdBandwidthTest final : public service
|
||||
{
|
||||
public:
|
||||
bdBandwidthTest();
|
||||
|
||||
private:
|
||||
void exec_task(service_server* server, const std::string& data) override;
|
||||
};
|
||||
}
|
25
src/client/game/demonware/services/bdContentStreaming.cpp
Normal file
25
src/client/game/demonware/services/bdContentStreaming.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
#include <std_include.hpp>
|
||||
#include "../services.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
bdContentStreaming::bdContentStreaming() : service(50, "bdContentStreaming")
|
||||
{
|
||||
this->register_task(2, &bdContentStreaming::unk2);
|
||||
this->register_task(3, &bdContentStreaming::unk3);
|
||||
}
|
||||
|
||||
void bdContentStreaming::unk2(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
|
||||
void bdContentStreaming::unk3(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
}
|
14
src/client/game/demonware/services/bdContentStreaming.hpp
Normal file
14
src/client/game/demonware/services/bdContentStreaming.hpp
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class bdContentStreaming final : public service
|
||||
{
|
||||
public:
|
||||
bdContentStreaming();
|
||||
|
||||
private:
|
||||
void unk2(service_server* server, byte_buffer* buffer) const;
|
||||
void unk3(service_server* server, byte_buffer* buffer) const;
|
||||
};
|
||||
}
|
25
src/client/game/demonware/services/bdCounters.cpp
Normal file
25
src/client/game/demonware/services/bdCounters.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
#include <std_include.hpp>
|
||||
#include "../services.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
bdCounters::bdCounters() : service(23, "bdCounters")
|
||||
{
|
||||
this->register_task(1, &bdCounters::unk1);
|
||||
this->register_task(2, &bdCounters::unk2);
|
||||
}
|
||||
|
||||
void bdCounters::unk1(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
|
||||
void bdCounters::unk2(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
}
|
14
src/client/game/demonware/services/bdCounters.hpp
Normal file
14
src/client/game/demonware/services/bdCounters.hpp
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class bdCounters final : public service
|
||||
{
|
||||
public:
|
||||
bdCounters();
|
||||
|
||||
private:
|
||||
void unk1(service_server* server, byte_buffer* buffer) const;
|
||||
void unk2(service_server* server, byte_buffer* buffer) const;
|
||||
};
|
||||
}
|
28
src/client/game/demonware/services/bdDML.cpp
Normal file
28
src/client/game/demonware/services/bdDML.cpp
Normal file
@ -0,0 +1,28 @@
|
||||
#include <std_include.hpp>
|
||||
#include "../services.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
bdDML::bdDML() : service(27, "bdDML")
|
||||
{
|
||||
this->register_task(2, &bdDML::get_user_raw_data);
|
||||
}
|
||||
|
||||
void bdDML::get_user_raw_data(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
auto result = new bdDMLRawData;
|
||||
result->country_code = "US";
|
||||
result->country_code = "'Murica";
|
||||
result->region = "New York";
|
||||
result->city = "New York";
|
||||
result->latitude = 0;
|
||||
result->longitude = 0;
|
||||
|
||||
result->asn = 0x2119;
|
||||
result->timezone = "+01:00";
|
||||
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->add(result);
|
||||
reply->send();
|
||||
}
|
||||
}
|
13
src/client/game/demonware/services/bdDML.hpp
Normal file
13
src/client/game/demonware/services/bdDML.hpp
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class bdDML final : public service
|
||||
{
|
||||
public:
|
||||
bdDML();
|
||||
|
||||
private:
|
||||
void get_user_raw_data(service_server* server, byte_buffer* buffer) const;
|
||||
};
|
||||
}
|
17
src/client/game/demonware/services/bdEventLog.cpp
Normal file
17
src/client/game/demonware/services/bdEventLog.cpp
Normal file
@ -0,0 +1,17 @@
|
||||
#include <std_include.hpp>
|
||||
#include "../services.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
bdEventLog::bdEventLog() : service(67, "bdEventLog")
|
||||
{
|
||||
this->register_task(6, &bdEventLog::unk6);
|
||||
}
|
||||
|
||||
void bdEventLog::unk6(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
}
|
13
src/client/game/demonware/services/bdEventLog.hpp
Normal file
13
src/client/game/demonware/services/bdEventLog.hpp
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class bdEventLog final : public service
|
||||
{
|
||||
public:
|
||||
bdEventLog();
|
||||
|
||||
private:
|
||||
void unk6(service_server* server, byte_buffer* buffer) const;
|
||||
};
|
||||
}
|
41
src/client/game/demonware/services/bdFacebook.cpp
Normal file
41
src/client/game/demonware/services/bdFacebook.cpp
Normal file
@ -0,0 +1,41 @@
|
||||
#include <std_include.hpp>
|
||||
#include "../services.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
bdFacebook::bdFacebook() : service(36, "bdFacebook")
|
||||
{
|
||||
this->register_task(1, &bdFacebook::unk1);
|
||||
this->register_task(3, &bdFacebook::unk3);
|
||||
this->register_task(7, &bdFacebook::unk7);
|
||||
this->register_task(8, &bdFacebook::unk8);
|
||||
}
|
||||
|
||||
void bdFacebook::unk1(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
|
||||
void bdFacebook::unk3(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
|
||||
void bdFacebook::unk7(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
|
||||
void bdFacebook::unk8(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
}
|
16
src/client/game/demonware/services/bdFacebook.hpp
Normal file
16
src/client/game/demonware/services/bdFacebook.hpp
Normal file
@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class bdFacebook final : public service
|
||||
{
|
||||
public:
|
||||
bdFacebook();
|
||||
|
||||
private:
|
||||
void unk1(service_server* server, byte_buffer* buffer) const;
|
||||
void unk3(service_server* server, byte_buffer* buffer) const;
|
||||
void unk7(service_server* server, byte_buffer* buffer) const;
|
||||
void unk8(service_server* server, byte_buffer* buffer) const;
|
||||
};
|
||||
}
|
25
src/client/game/demonware/services/bdGroups.cpp
Normal file
25
src/client/game/demonware/services/bdGroups.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
#include <std_include.hpp>
|
||||
#include "../services.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
bdGroups::bdGroups() : service(28, "bdGroup")
|
||||
{
|
||||
this->register_task(1, &bdGroups::set_groups);
|
||||
this->register_task(4, &bdGroups::unk4);
|
||||
}
|
||||
|
||||
void bdGroups::set_groups(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
|
||||
void bdGroups::unk4(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
}
|
14
src/client/game/demonware/services/bdGroups.hpp
Normal file
14
src/client/game/demonware/services/bdGroups.hpp
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
class bdGroups final : public service
|
||||
{
|
||||
public:
|
||||
bdGroups();
|
||||
|
||||
private:
|
||||
void set_groups(service_server* server, byte_buffer* buffer) const;
|
||||
void unk4(service_server* server, byte_buffer* buffer) const;
|
||||
};
|
||||
}
|
25
src/client/game/demonware/services/bdMarketing.cpp
Normal file
25
src/client/game/demonware/services/bdMarketing.cpp
Normal file
@ -0,0 +1,25 @@
|
||||
#include <std_include.hpp>
|
||||
#include "../services.hpp"
|
||||
|
||||
namespace demonware
|
||||
{
|
||||
bdMarketing::bdMarketing() : service(139, "bdMarketing")
|
||||
{
|
||||
this->register_task(2, &bdMarketing::unk2);
|
||||
this->register_task(3, &bdMarketing::unk3);
|
||||
}
|
||||
|
||||
void bdMarketing::unk2(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
|
||||
void bdMarketing::unk3(service_server* server, byte_buffer* /*buffer*/) const
|
||||
{
|
||||
// TODO:
|
||||
auto reply = server->create_reply(this->task_id());
|
||||
reply->send();
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user