h1-mod/src/client/component/lui.cpp
2022-06-26 21:28:07 +02:00

102 lines
2.5 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp>
namespace lui
{
namespace
{
uint64_t event_count{};
bool begin_game_message_event_stub(int a1, const char* name, void* a3)
{
if (event_count > 30)
{
return false;
}
else
{
event_count++;
}
return utils::hook::invoke<bool>(0x2655A0_b, a1, name, a3);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_mp())
{
// Patch game message overflow
utils::hook::call(0x266E6B_b, begin_game_message_event_stub);
scheduler::loop([]()
{
if (event_count > 0)
{
event_count--;
}
}, scheduler::pipeline::lui, 50ms);
}
// Increase max extra LUI memory
/*const auto max_memory = 0x900000 * 2;
utils::hook::set<uint32_t>(0x278E61_b - 4, max_memory);
utils::hook::set<uint32_t>(0x27A2C5_b - 4, max_memory);
utils::hook::set<uint32_t>(0x27A993_b - 4, max_memory);
utils::hook::set<uint32_t>(0x27AB3A_b - 4, max_memory);
utils::hook::set<uint32_t>(0x27AB35_b - 4, max_memory);
utils::hook::set<uint32_t>(0x27C002_b - 4, max_memory);*/
// Increase max extra frontend memory
/*const auto max_frontend_memory = 0x180000 * 2;
utils::hook::set<uint32_t>(0x278EA6_b - 4, max_frontend_memory);
utils::hook::set<uint32_t>(0x278F01_b - 4, max_frontend_memory);
utils::hook::set<uint32_t>(0x27A2D4_b - 4, max_frontend_memory);
utils::hook::set<uint32_t>(0x27A2E3_b - 4, max_frontend_memory);
utils::hook::set<uint32_t>(0x27F9E9_b - 4, max_frontend_memory);
utils::hook::set<uint32_t>(0x27FA84_b - 4, max_frontend_memory);*/
command::add("lui_open", [](const command::params& params)
{
if (params.size() <= 1)
{
console::info("usage: lui_open <name>\n");
return;
}
game::LUI_OpenMenu(0, params[1], 0, 0, 0);
});
command::add("lui_open_popup", [](const command::params& params)
{
if (params.size() <= 1)
{
console::info("usage: lui_open_popup <name>\n");
return;
}
game::LUI_OpenMenu(0, params[1], 1, 0, 0);
});
command::add("runMenuScript", [](const command::params& params)
{
const auto args_str = params.join(1);
const auto* args = args_str.data();
game::UI_RunMenuScript(0, &args);
});
}
};
}
REGISTER_COMPONENT(lui::component)