Fix game message overflow
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parent
57b65e9e88
commit
3b925519ad
@ -5,16 +5,67 @@
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#include "command.hpp"
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#include "console.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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namespace lui
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{
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namespace
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{
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uint64_t event_count{};
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bool begin_game_message_event_stub(int a1, const char* name, void* a3)
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{
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if (event_count > 30)
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{
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return false;
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}
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else
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{
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event_count++;
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}
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return utils::hook::invoke<bool>(0x2655A0_b, a1, name, a3);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_mp())
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{
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// Patch game message overflow
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utils::hook::call(0x266E6B_b, begin_game_message_event_stub);
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scheduler::loop([]()
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{
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if (event_count > 0)
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{
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event_count--;
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}
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}, scheduler::pipeline::lui, 50ms);
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}
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// Increase max extra LUI memory
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/*const auto max_memory = 0x900000 * 2;
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utils::hook::set<uint32_t>(0x278E61_b - 4, max_memory);
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utils::hook::set<uint32_t>(0x27A2C5_b - 4, max_memory);
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utils::hook::set<uint32_t>(0x27A993_b - 4, max_memory);
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utils::hook::set<uint32_t>(0x27AB3A_b - 4, max_memory);
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utils::hook::set<uint32_t>(0x27AB35_b - 4, max_memory);
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utils::hook::set<uint32_t>(0x27C002_b - 4, max_memory);*/
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// Increase max extra frontend memory
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/*const auto max_frontend_memory = 0x180000 * 2;
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utils::hook::set<uint32_t>(0x278EA6_b - 4, max_frontend_memory);
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utils::hook::set<uint32_t>(0x278F01_b - 4, max_frontend_memory);
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utils::hook::set<uint32_t>(0x27A2D4_b - 4, max_frontend_memory);
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utils::hook::set<uint32_t>(0x27A2E3_b - 4, max_frontend_memory);
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utils::hook::set<uint32_t>(0x27F9E9_b - 4, max_frontend_memory);
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utils::hook::set<uint32_t>(0x27FA84_b - 4, max_frontend_memory);*/
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command::add("lui_open", [](const command::params& params)
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{
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if (params.size() <= 1)
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@ -295,6 +295,7 @@ namespace game
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WEAK symbol<int(lua_State* s, const char* what, lua_Debug* ar)> hksi_lua_getinfo{0xB84D0, 0x22FFE0};
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WEAK symbol<int(lua_State* s, int level, lua_Debug* ar)> hksi_lua_getstack{0xB87A0, 0x2302B0};
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WEAK symbol<void(lua_State* s, const char* fmt, ...)> hksi_luaL_error{0xBF120, 0x22F930};
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WEAK symbol<void(lua_State* s, int what, int data)> hksi_lua_gc{0, 0x236EF0};
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WEAK symbol<const char*> typenames{0x98CD20, 0x10AD750};
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}
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}
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