m d1ff8a8f9c integrate mods system w/ fs_game + cleanup
doing `+set fs_game "mods/deathrun` or `-mod "mods/deathrun"` will result in the same effect. `-mod` is mainly for singleplayer usage but also works in multiplayer.
2022-12-29 12:08:46 -06:00

39 lines
1.5 KiB
C++

#pragma once
#include "game/game.hpp"
namespace dvars
{
namespace disable
{
void set_bool(const std::string& name);
void set_float(const std::string& name);
void set_int(const std::string& name);
void set_string(const std::string& name);
}
namespace override
{
void register_bool(const std::string& name, bool value, const unsigned int flags);
void register_float(const std::string& name, float value, float min, float max, const unsigned int flags);
void register_int(const std::string& name, int value, int min, int max, const unsigned int flags);
void register_string(const std::string& name, const std::string& value, const unsigned int flags);
void register_vec2(const std::string& name, float x, float y, float min, float max, const unsigned int flags);
void register_vec3(const std::string& name, float x, float y, float z, float min, float max, const unsigned int flags);
void register_enum(const std::string& name, /*const char* const* value_list, int default_index,*/ const unsigned int flags);
void set_bool(const std::string& name, bool boolean);
void set_float(const std::string& name, float fl);
void set_int(const std::string& name, int integer);
void set_string(const std::string& name, const std::string& string);
void set_from_string(const std::string& name, const std::string& value);
}
namespace callback
{
void on_new_value(const std::string& name, const std::function<void(game::dvar_value* value)> callback);
void on_register(const std::string& name, const std::function<void()>& callback);
}
}