integrate mods system w/ fs_game + cleanup

doing `+set fs_game "mods/deathrun` or `-mod "mods/deathrun"` will result in the same effect. `-mod` is mainly for singleplayer usage but also works in multiplayer.
This commit is contained in:
m 2022-12-29 12:08:46 -06:00
parent 4083e5a5d0
commit d1ff8a8f9c
12 changed files with 157 additions and 105 deletions

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@ -4,11 +4,12 @@
#include "command.hpp"
#include "console.hpp"
#include "dvars.hpp"
#include "game_console.hpp"
#include "fastfiles.hpp"
#include "filesystem.hpp"
#include "scheduler.hpp"
#include "game_console.hpp"
#include "logfile.hpp"
#include "mods.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
@ -28,8 +29,6 @@ namespace command
std::unordered_map<std::string, std::function<void(params&)>> handlers;
std::unordered_map<std::string, std::function<void(int, params_sv&)>> handlers_sv;
std::optional<std::string> saved_fs_game;
void main_handler()
{
params params = {};
@ -557,43 +556,11 @@ namespace command
}
}
void register_fs_game_path()
{
const auto* fs_game = game::Dvar_FindVar("fs_game");
const auto new_mod_path = fs_game->current.string;
// check if the last saved fs_game value isn't empty and if it doesn't equal the new fs_game
if (saved_fs_game.has_value() && saved_fs_game != new_mod_path)
{
// unregister path to be used as a fs directory
filesystem::unregister_path(saved_fs_game.value());
}
if (new_mod_path && !new_mod_path[0])
{
return;
}
// register fs_game value as a fs directory used for many things
filesystem::register_path(new_mod_path);
saved_fs_game = new_mod_path;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// it might be overdone to change the filesystem path on every new value change, but to be fair,
// for the mods that don't need full restarts, this is good because it'll adjust and work like so
// in my opinion, this is fine. if a user tries to modify the dvar themselves, they'll have problems
// but i seriously doubt it'll be bad.
dvars::callback::on_new_value("fs_game", []()
{
console::warn("fs_game value changed, filesystem paths will be adjusted to new dvar value.");
register_fs_game_path();
});
if (game::environment::is_sp())
{
add_commands_sp();

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@ -49,6 +49,4 @@ namespace command
void add_sv(const char* name, std::function<void(int, const params_sv&)> callback);
void execute(std::string command, bool sync = false);
void register_fs_game_path();
}

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@ -255,13 +255,13 @@ namespace dvars
namespace callback
{
static std::unordered_map<int, std::function<void()>> new_value_callbacks;
static std::unordered_map<int, std::function<void(game::dvar_value*)>> dvar_new_value_callbacks;
static std::unordered_map<int, std::function<void()>> dvar_on_register_function_map;
void on_new_value(const std::string& name, const std::function<void()> callback)
void on_new_value(const std::string& name, const std::function<void(game::dvar_value*)> callback)
{
new_value_callbacks[game::generateHashValue(name.data())] = callback;
dvar_new_value_callbacks[game::generateHashValue(name.data())] = callback;
}
void on_register(const std::string& name, const std::function<void()>& callback)
@ -532,9 +532,9 @@ namespace dvars
{
dvar_set_variant_hook.invoke<void>(dvar, value, source);
if (callback::new_value_callbacks.find(dvar->hash) != callback::new_value_callbacks.end())
if (callback::dvar_new_value_callbacks.contains(dvar->hash))
{
callback::new_value_callbacks[dvar->hash]();
callback::dvar_new_value_callbacks[dvar->hash](value);
}
}

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@ -1,5 +1,7 @@
#pragma once
#include "game/game.hpp"
namespace dvars
{
namespace disable
@ -29,7 +31,7 @@ namespace dvars
namespace callback
{
void on_new_value(const std::string& name, const std::function<void()> callback);
void on_new_value(const std::string& name, const std::function<void(game::dvar_value* value)> callback);
void on_register(const std::string& name, const std::function<void()>& callback);
}

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@ -5,6 +5,7 @@
#include "console.hpp"
#include "filesystem.hpp"
#include "localized_strings.hpp"
#include "mods.hpp"
#include "updater.hpp"
#include "game/game.hpp"
@ -39,11 +40,10 @@ namespace filesystem
void fs_startup_stub(const char* name)
{
console::debug("[FS] Startup\n");
console::info("[FS] Startup\n");
initialized = true;
// hardcoded paths
filesystem::register_path(utils::properties::get_appdata_path() / CLIENT_DATA_FOLDER);
filesystem::register_path(L".");
filesystem::register_path(L"h1-mod");
@ -53,9 +53,13 @@ namespace filesystem
filesystem::register_path(L"raw");
filesystem::register_path(L"main");
fs_startup_hook.invoke<void>(name);
const auto mod_path = utils::flags::get_flag("mod");
if (mod_path.has_value())
{
mods::set_mod(mod_path.value());
}
command::register_fs_game_path();
fs_startup_hook.invoke<void>(name);
}
std::vector<std::filesystem::path> get_paths(const std::filesystem::path& path)
@ -175,7 +179,7 @@ namespace filesystem
{
if (can_insert_path(path_))
{
console::debug("[FS] Registering path '%s'\n", path_.generic_string().data());
console::info("[FS] Registering path '%s'\n", path_.generic_string().data());
get_search_paths_internal().push_front(path_);
}
}

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@ -83,7 +83,7 @@ namespace gsc
free_script_memory();
}
bool read_script_file(const std::string& name, std::string* data)
bool read_scriptfile(const std::string& name, std::string* data)
{
if (filesystem::read_file(name, data))
{
@ -91,7 +91,6 @@ namespace gsc
}
const auto name_str = name.data();
if (game::DB_XAssetExists(game::ASSET_TYPE_RAWFILE, name_str) &&
!game::DB_IsXAssetDefault(game::ASSET_TYPE_RAWFILE, name_str))
{
@ -117,13 +116,13 @@ namespace gsc
return nullptr;
}
if (const auto itr = loaded_scripts.find(real_name); itr != loaded_scripts.end())
if (loaded_scripts.contains(real_name))
{
return itr->second;
return loaded_scripts[real_name];
}
std::string source_buffer;
if (!read_script_file(real_name + ".gsc", &source_buffer) || source_buffer.empty())
if (!read_scriptfile(real_name + ".gsc", &source_buffer) || source_buffer.empty())
{
return nullptr;
}
@ -139,8 +138,7 @@ namespace gsc
}
}
std::vector<std::uint8_t> data;
data.assign(source_buffer.begin(), source_buffer.end());
auto data = std::vector<std::uint8_t>{source_buffer.begin(), source_buffer.end()};
try
{
@ -201,10 +199,10 @@ namespace gsc
return std::to_string(id);
}
std::vector<std::uint8_t> decompile_script_file(const std::string& name, const std::string& real_name)
std::vector<std::uint8_t> decompile_scriptfile(const std::string& name, const std::string& real_name)
{
const auto* script_file = game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, name.data(), false).scriptfile;
if (!script_file)
if (script_file == nullptr)
{
throw std::runtime_error(std::format("Could not load scriptfile '{}'", real_name));
}
@ -385,12 +383,12 @@ namespace gsc
const auto real_name = include_name + ".gsc";
std::string file_buffer;
if (!read_script_file(real_name, &file_buffer) || file_buffer.empty())
if (!read_scriptfile(real_name, &file_buffer) || file_buffer.empty())
{
const auto name = get_script_file_name(include_name);
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, name.data()))
{
return decompile_script_file(name, real_name);
return decompile_scriptfile(name, real_name);
}
else
{

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@ -5,6 +5,7 @@
#include "command.hpp"
#include "console.hpp"
#include "dvars.hpp"
#include "filesystem.hpp"
#include "fonts.hpp"
#include "localized_strings.hpp"
@ -53,7 +54,6 @@ namespace mods
{
if (game::environment::is_mp())
{
// vid_restart works on multiplayer, but not on singleplayer
command::execute("vid_restart");
return;
}
@ -69,32 +69,37 @@ namespace mods
return utils::io::file_exists(path + "/mod.ff") || utils::io::file_exists(path + "/zone/mod.ff");
}
void set_filesystem_data(const std::string& path)
void set_filesystem_data(const std::string& path, bool change_fs_game)
{
if (mod_path.has_value())
{
filesystem::unregister_path(mod_path.value());
}
if (!game::environment::is_sp())
if (change_fs_game)
{
// modify fs_game on mp/dedi because its not set when we obviously vid_restart (sp does a full relaunch with command line arguments)
game::Dvar_SetFromStringByNameFromSource("fs_game", path.data(),
game::DVAR_SOURCE_INTERNAL);
game::Dvar_SetFromStringByNameFromSource("fs_game", path.data(), game::DVAR_SOURCE_INTERNAL);
}
if (path != "")
{
filesystem::register_path(path);
}
}
}
void set_mod(const std::string& path)
void set_mod(const std::string& path, bool change_fs_game)
{
set_filesystem_data(path);
mod_path = path;
}
set_filesystem_data(path, change_fs_game);
void clear_mod()
{
set_filesystem_data("");
mod_path.reset();
if (path != "")
{
mod_path = path;
}
else
{
mod_path.reset();
}
}
std::optional<std::string> get_mod()
@ -114,6 +119,12 @@ namespace mods
db_release_xassets_hook.create(SELECT_VALUE(0x1F4DB0_b, 0x399740_b), db_release_xassets_stub);
dvars::callback::on_new_value("fs_game", [](game::dvar_value* value)
{
console::warn("fs_game value changed to '%s'\n", value->string);
set_mod(value->string, false);
});
command::add("loadmod", [](const command::params& params)
{
if (params.size() < 2)
@ -143,7 +154,7 @@ namespace mods
mod_requires_restart(path))
{
console::info("Restarting...\n");
full_restart("+set fs_game \""s + path + "\"");
full_restart("-mod \""s + path + "\"");
}
else
{
@ -171,12 +182,12 @@ namespace mods
if (mod_requires_restart(mod_path.value()))
{
console::info("Restarting...\n");
clear_mod();
set_mod("");
full_restart("");
}
else
{
clear_mod();
set_mod("");
restart();
}
});

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@ -2,7 +2,6 @@
namespace mods
{
void set_mod(const std::string& path);
void clear_mod();
void set_mod(const std::string& path, bool change_fs_game = true);
std::optional<std::string> get_mod();
}
}

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@ -264,7 +264,7 @@ namespace party
if (server_fs_game.empty() && !client_fs_game.empty())
{
mods::clear_mod();
mods::set_mod("");
return true;
}

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@ -318,7 +318,7 @@ namespace ui_scripting
game_type["virtuallobbypresentable"] = [](const game&)
{
::game::Dvar_SetFromStringByNameFromSource("virtualLobbyPresentable", "1", ::game::DvarSetSource::DVAR_SOURCE_INTERNAL);
::game::Dvar_SetFromStringByNameFromSource("virtualLobbyPresentable", "1", ::game::DVAR_SOURCE_INTERNAL);
};
game_type["getcurrentgamelanguage"] = [](const game&)

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@ -6,42 +6,110 @@
namespace utils::flags
{
void parse_flags(std::vector<std::string>& flags)
namespace
{
int num_args;
auto* const argv = CommandLineToArgvW(GetCommandLineW(), &num_args);
bool parsed = false;
flags.clear();
using flag_map_t = std::unordered_map<std::string, std::optional<std::string>>;
if (argv)
flag_map_t& get_flags()
{
for (auto i = 0; i < num_args; ++i)
{
std::wstring wide_flag(argv[i]);
if (wide_flag[0] == L'-')
{
wide_flag.erase(wide_flag.begin());
const auto flag = string::convert(wide_flag);
flags.emplace_back(string::to_lower(flag));
}
}
static flag_map_t map = {};
return map;
}
LocalFree(argv);
void parse_flags(flag_map_t& flags)
{
int num_args;
auto* const argv = CommandLineToArgvW(GetCommandLineW(), &num_args);
flags.clear();
if (argv)
{
std::optional<std::string> last_flag{};
for (auto i = 0; i < num_args; ++i)
{
std::wstring wide_flag(argv[i]);
if (wide_flag[0] == L'-')
{
wide_flag.erase(wide_flag.begin());
const auto flag = string::convert(wide_flag);
last_flag = flag;
flags[flag] = {};
}
else if (last_flag.has_value())
{
const auto& flag = last_flag.value();
flags[flag] = string::convert(wide_flag);
last_flag = {};
}
}
LocalFree(argv);
}
}
void check_parse_flags()
{
if (!parsed)
{
parse_flags(get_flags());
parsed = true;
}
}
}
bool has_flag(const std::string& flag)
{
static auto parsed = false;
static std::vector<std::string> enabled_flags;
check_parse_flags();
if (!parsed)
for (const auto& [name, value] : get_flags())
{
parse_flags(enabled_flags);
parsed = true;
if (string::to_lower(name) == string::to_lower(flag))
{
return true;
}
}
return std::ranges::any_of(enabled_flags.cbegin(), enabled_flags.cend(),
[flag](const auto& elem) { return elem == string::to_lower(flag); });
return false;
}
std::optional<std::string> get_flag(const std::string& flag)
{
check_parse_flags();
for (const auto& [name, value] : get_flags())
{
if (string::to_lower(name) == string::to_lower(flag))
{
return value;
}
}
return {};
}
std::optional<std::string> get_flag(const std::string& flag, const std::string& shortname)
{
auto value = get_flag(flag);
if (!value.has_value())
{
value = get_flag(shortname);
}
return value;
}
std::string get_flag(const std::string& flag, const std::string& shortname,
const std::string& default_)
{
const auto value = get_flag(flag, shortname);
if (!value.has_value())
{
return default_;
}
return value.value();
}
}

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@ -1,8 +1,13 @@
#pragma once
#include <string>
#include <optional>
namespace utils::flags
{
bool has_flag(const std::string& flag);
std::optional<std::string> get_flag(const std::string& flag);
std::optional<std::string> get_flag(const std::string& flag, const std::string& shortname);
std::string get_flag(const std::string& flag, const std::string& shortname,
const std::string& default_);
}