h1-mod/src/client/game/demonware/bit_buffer.hpp
2022-02-03 11:05:24 -08:00

41 lines
927 B
C++

#pragma once
namespace demonware
{
class bit_buffer final
{
public:
bit_buffer() = default;
explicit bit_buffer(std::string buffer) : buffer_(std::move(buffer))
{
}
bool read_bytes(unsigned int bytes, unsigned char* output);
bool read_bool(bool* output);
bool read_uint32(unsigned int* output);
bool read_data_type(char expected);
bool write_bytes(unsigned int bytes, const char* data);
bool write_bytes(unsigned int bytes, const unsigned char* data);
bool write_bool(bool data);
bool write_int32(int data);
bool write_uint32(unsigned int data);
bool write_data_type(char data);
bool read(unsigned int bits, void* output);
bool write(unsigned int bits, const void* data);
void set_use_data_types(bool use_data_types);
unsigned int size() const;
std::string& get_buffer();
private:
std::string buffer_{};
unsigned int current_bit_ = 0;
bool use_data_types_ = true;
};
}