94 lines
2.1 KiB
C++
94 lines
2.1 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "filesystem.hpp"
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#include "game_module.hpp"
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#include "game/game.hpp"
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#include "dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace filesystem
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{
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namespace
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{
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bool custom_path_registered = false;
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std::string get_binary_directory()
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{
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const auto dir = game_module::get_host_module().get_folder();
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return utils::string::replace(dir, "/", "\\");
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}
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void register_custom_path_stub(const char* path, const char* dir)
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{
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if (!custom_path_registered)
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{
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custom_path_registered = true;
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const auto launcher_dir = get_binary_directory();
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game::FS_AddLocalizedGameDirectory(launcher_dir.data(), "data");
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}
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game::FS_AddLocalizedGameDirectory(path, dir);
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}
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void fs_startup_stub(const char* gamename)
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{
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custom_path_registered = false;
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game::FS_Startup(gamename);
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}
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}
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file::file(std::string name)
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: name_(std::move(name))
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{
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char* buffer{};
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const auto size = game::FS_ReadFile(this->name_.data(), &buffer);
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if (size >= 0 && buffer)
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{
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this->valid_ = true;
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this->buffer_.append(buffer, size);
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game::FS_FreeFile(buffer);
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}
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}
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bool file::exists() const
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{
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return this->valid_;
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}
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const std::string& file::get_buffer() const
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{
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return this->buffer_;
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}
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const std::string& file::get_name() const
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{
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return this->name_;
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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// Set fs_basegame
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dvars::override::register_string("fs_basegame", "h1-mod", game::DVAR_FLAG_WRITE);
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utils::hook::call(SELECT_VALUE(0x1403B76E2, 0x1404ED3E2), fs_startup_stub);
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if (game::environment::is_mp())
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{
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utils::hook::call(0x1404ED823, fs_startup_stub);
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}
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utils::hook::call(SELECT_VALUE(0x1403B8D31, 0x1404EE3D0), register_custom_path_stub);
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utils::hook::call(SELECT_VALUE(0x1403B8D51, 0x1404EE3F0), register_custom_path_stub);
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utils::hook::call(SELECT_VALUE(0x1403B8D90, 0x1404EE42F), register_custom_path_stub);
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}
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};
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}
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//REGISTER_COMPONENT(filesystem::component)
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