#include #include "loader/component_loader.hpp" #include "filesystem.hpp" #include "game_module.hpp" #include "game/game.hpp" #include "dvars.hpp" #include #include namespace filesystem { namespace { bool custom_path_registered = false; std::string get_binary_directory() { const auto dir = game_module::get_host_module().get_folder(); return utils::string::replace(dir, "/", "\\"); } void register_custom_path_stub(const char* path, const char* dir) { if (!custom_path_registered) { custom_path_registered = true; const auto launcher_dir = get_binary_directory(); game::FS_AddLocalizedGameDirectory(launcher_dir.data(), "data"); } game::FS_AddLocalizedGameDirectory(path, dir); } void fs_startup_stub(const char* gamename) { custom_path_registered = false; game::FS_Startup(gamename); } } file::file(std::string name) : name_(std::move(name)) { char* buffer{}; const auto size = game::FS_ReadFile(this->name_.data(), &buffer); if (size >= 0 && buffer) { this->valid_ = true; this->buffer_.append(buffer, size); game::FS_FreeFile(buffer); } } bool file::exists() const { return this->valid_; } const std::string& file::get_buffer() const { return this->buffer_; } const std::string& file::get_name() const { return this->name_; } class component final : public component_interface { public: void post_unpack() override { // Set fs_basegame dvars::override::register_string("fs_basegame", "h1-mod", game::DVAR_FLAG_WRITE); utils::hook::call(SELECT_VALUE(0x1403B76E2, 0x1404ED3E2), fs_startup_stub); if (game::environment::is_mp()) { utils::hook::call(0x1404ED823, fs_startup_stub); } utils::hook::call(SELECT_VALUE(0x1403B8D31, 0x1404EE3D0), register_custom_path_stub); utils::hook::call(SELECT_VALUE(0x1403B8D51, 0x1404EE3F0), register_custom_path_stub); utils::hook::call(SELECT_VALUE(0x1403B8D90, 0x1404EE42F), register_custom_path_stub); } }; } //REGISTER_COMPONENT(filesystem::component)