71 lines
1.0 KiB
C++
71 lines
1.0 KiB
C++
#pragma once
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#include "structs.hpp"
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#include "launcher/launcher.hpp"
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#define SELECT_VALUE(sp, mp) (game::environment::is_sp() ? (sp) : (mp))
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#define SERVER_CD_KEY "S1X-CD-Key"
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namespace game
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{
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namespace environment
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{
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launcher::mode get_mode();
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launcher::mode get_real_mode();
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bool is_sp();
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bool is_mp();
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bool is_dedi();
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void set_mode(launcher::mode mode);
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std::string get_string();
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}
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template <typename T>
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class symbol
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{
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public:
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symbol(const size_t sp_address, const size_t mp_address)
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: sp_object_(reinterpret_cast<T*>(sp_address))
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, mp_object_(reinterpret_cast<T*>(mp_address))
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{
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}
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T* get() const
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{
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if (environment::is_sp())
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{
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return sp_object_;
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}
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return mp_object_;
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}
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operator T* () const
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{
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return this->get();
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}
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T* operator->() const
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{
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return this->get();
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}
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private:
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T* sp_object_;
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T* mp_object_;
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};
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int Cmd_Argc();
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const char* Cmd_Argv(int index);
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int SV_Cmd_Argc();
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const char* SV_Cmd_Argv(int index);
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bool VirtualLobby_Loaded();
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}
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#include "symbols.hpp"
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