h1-mod/src/client/component/logger.cpp
Federico Cecchetto 79fa35d632 Logger
2022-05-24 22:40:10 +02:00

133 lines
2.2 KiB
C++

#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "party.hpp"
#include "console.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace logger
{
namespace
{
utils::hook::detour com_error_hook;
void print_error(const char* msg, ...)
{
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::error(buffer);
}
void print_com_error(int, const char* msg, ...)
{
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::error(buffer);
}
void com_error_stub(const int error, const char* msg, ...)
{
char buffer[2048];
{
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::error("Error: %s\n", buffer);
}
party::clear_sv_motd(); // clear sv_motd on error if it exists
com_error_hook.invoke<void>(error, "%s", buffer);
}
void print_warning(const char* msg, ...)
{
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::warn(buffer);
}
void print(const char* msg, ...)
{
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::info(buffer);
}
void print_dev(const char* msg, ...)
{
static auto* enabled = dvars::register_bool("logger_dev", false, game::DVAR_FLAG_SAVED, "Print dev stuff");
if (!enabled->current.enabled)
{
return;
}
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::info(buffer);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_mp())
{
// utils::hook::jump(0x27E210_b, print_warning, true);
utils::hook::jump(0x27CBB0_b, print_dev, true);
}
com_error_hook.create(game::Com_Error, com_error_stub);
}
};
}
REGISTER_COMPONENT(logger::component)