#include #include "loader/component_loader.hpp" #include "party.hpp" #include "console.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include namespace logger { namespace { utils::hook::detour com_error_hook; void print_error(const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); console::error(buffer); } void print_com_error(int, const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); console::error(buffer); } void com_error_stub(const int error, const char* msg, ...) { char buffer[2048]; { va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); console::error("Error: %s\n", buffer); } party::clear_sv_motd(); // clear sv_motd on error if it exists com_error_hook.invoke(error, "%s", buffer); } void print_warning(const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); console::warn(buffer); } void print(const char* msg, ...) { char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); console::info(buffer); } void print_dev(const char* msg, ...) { static auto* enabled = dvars::register_bool("logger_dev", false, game::DVAR_FLAG_SAVED, "Print dev stuff"); if (!enabled->current.enabled) { return; } char buffer[2048]; va_list ap; va_start(ap, msg); vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap); va_end(ap); console::info(buffer); } } class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_mp()) { // utils::hook::jump(0x27E210_b, print_warning, true); utils::hook::jump(0x27CBB0_b, print_dev, true); } com_error_hook.create(game::Com_Error, com_error_stub); } }; } REGISTER_COMPONENT(logger::component)