h1-mod/src/client/game/ui_scripting/lua/value_conversion.hpp
2022-03-02 05:26:55 -06:00

10 lines
222 B
C++

#pragma once
#include "context.hpp"
#include "../script_value.hpp"
namespace ui_scripting::lua
{
script_value convert(const sol::lua_value& value);
sol::lua_value convert(lua_State* state, const script_value& value);
}