h1-mod/src/client/game/ui_scripting/lua/value_conversion.hpp

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2022-03-02 06:26:55 -05:00
#pragma once
#include "context.hpp"
#include "../script_value.hpp"
namespace ui_scripting::lua
{
script_value convert(const sol::lua_value& value);
sol::lua_value convert(lua_State* state, const script_value& value);
}