h1-mod/src/client/component/server_list.hpp
2022-06-26 23:25:04 +02:00

15 lines
330 B
C++

#pragma once
#include "game/game.hpp"
#include <utils/info_string.hpp>
namespace server_list
{
bool get_master_server(game::netadr_s& address);
void handle_info_response(const game::netadr_s& address, const utils::info_string& info);
bool sl_key_event(int key, int down);
int get_player_count();
int get_server_count();
}