better check for round based + fix nil values
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@ -2,6 +2,16 @@ if game:issingleplayer() then
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return
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return
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end
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end
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-- from mpdepotbase.lua, global definition isn't working
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InventoryCurrencyType = {
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LaunchCredits = 1,
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Credits = 2,
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Parts = 3,
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CoDPoints = 4,
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Bonus = 5,
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Max = 6
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}
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custom_depot = {
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custom_depot = {
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collection_details_menu = nil,
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collection_details_menu = nil,
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data = {
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data = {
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@ -1,17 +1,48 @@
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local player_score = 0
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-- from roundend.lua, dev comments says that the game["round_end"] array contains indexes for this table
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local ending_reasons = {
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"MP_DRAW",
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"LUA_MENU_REPORT_DRAW",
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"MP_ROUND_WIN",
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"MP_ROUND_LOSS",
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"LUA_MENU_REPORT_VICTORY",
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"LUA_MENU_REPORT_DEFEAT",
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"MP_HALFTIME",
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"MP_OVERTIME",
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"MP_ROUNDEND",
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"MP_INTERMISSION",
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"MP_SWITCHING_SIDES",
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"MP_MATCH_BONUS_IS",
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"MP_MATCH_TIE",
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"MP_GAME_END",
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"SPLASHES_BLANK"
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}
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local function starts_with(str, start)
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return str:sub(1, #start) == start
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end
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local player_old_score = 0
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local player_old_score = 0
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Scoreboard_orig = LUI.MenuBuilder.m_types_build["scoreboard"]
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local scoreboard_orig = LUI.MenuBuilder.m_types_build["scoreboard"]
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Scoreboard = function(unk1, unk2)
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local scoreboard = function(unk1, unk2)
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local scoreboard = Scoreboard_orig(unk1, unk2)
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local scoreboard = scoreboard_orig(unk1, unk2)
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scoreboard:registerOmnvarHandler("ui_round_end", function(f22_arg0, f22_arg1)
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scoreboard:registerOmnvarHandler("ui_round_end", function(f22_arg0, f22_arg1)
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if GameX.IsRankedMatch() then
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if GameX.IsRankedMatch() then
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local player_score = 0
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local gamemode = GameX.GetGameMode()
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local gamemode = GameX.GetGameMode()
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local player_stats = Game.GetPlayerScoreInfoAtRank(Game.GetPlayerTeam(), Game.GetPlayerScoreRanking())
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local player_stats = Game.GetPlayerScoreInfoAtRank(Game.GetPlayerTeam(), Game.GetPlayerScoreRanking())
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if Engine.GetDvarInt(string.format("scr_%s_halftime", gamemode)) == 1 or IsGameTypeRoundBased(gamemode) or
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--[[
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gamemode == "conf" or gamemode == "war" then
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this will do the job for when its needed, aka when round loss/win occurs
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this check may be true more than once cuz this callback happens 3 times,
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but the player_old_score variable will stop us from adding more currency
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]] --
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local unlocalized_string = ending_reasons[Game.GetOmnvar("ui_round_end_title")]
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local is_round_based = starts_with(unlocalized_string, "MP_ROUND") or IsGameTypeRoundBased(gamemode)
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if is_round_based or gamemode == "conf" or gamemode == "war" then
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player_score = player_stats.score
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player_score = player_stats.score
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else
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else
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player_score = player_stats.extrascore0
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player_score = player_stats.extrascore0
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@ -19,7 +50,7 @@ Scoreboard = function(unk1, unk2)
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local currency_gain = math.floor((player_score - player_old_score) * 10 / 100)
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local currency_gain = math.floor((player_score - player_old_score) * 10 / 100)
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if currency_gain == 0 then
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if currency_gain <= 0 then
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return
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return
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end
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end
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@ -32,4 +63,4 @@ Scoreboard = function(unk1, unk2)
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return scoreboard
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return scoreboard
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end
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end
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LUI.MenuBuilder.m_types_build["scoreboard"] = Scoreboard
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LUI.MenuBuilder.m_types_build["scoreboard"] = scoreboard
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