fixing concept and removing useless variable and parantheses

This commit is contained in:
Arwent 2022-07-03 22:04:25 +02:00
parent e9644ea220
commit 47c09a5fa7
2 changed files with 7 additions and 14 deletions

View File

@ -1,4 +1,4 @@
if (game:issingleplayer()) then
if game:issingleplayer() then
return
end
@ -74,11 +74,13 @@ custom_depot.functions["remove_currency"] = function(currency_type, amount)
end
custom_depot.functions["get_currency"] = function(currency_type)
if not currency_type or not custom_depot.data.currencies[tostring(currency_type)] then
local type = convert_currency_to_string(currency_type)
if not currency_type or not custom_depot.data.currencies[type] then
return nil
end
return custom_depot.data.currencies[tostring(currency_type)]
return custom_depot.data.currencies[type]
end
custom_depot.functions["add_item"] = function(item, value)
@ -117,11 +119,11 @@ end
custom_depot.get_function("load_depot_data")()
if (Engine.InFrontend()) then
if Engine.InFrontend() then
require("mod_eula")
require("depot_override")
end
if (not Engine.InFrontend()) then
if not Engine.InFrontend() then
require("scoreboard_override")
end

View File

@ -1,12 +1,3 @@
InventoryCurrencyType = {
LaunchCredits = 1,
Credits = 2,
Parts = 3,
CoDPoints = 4,
Bonus = 5,
Max = 6
}
GetCurrencyBalance = function(currency_type)
return custom_depot.get_function("get_currency")(currency_type)
end