add http to lua [skip ci]

NOTE: THIS IS NOT WORKING IN ITS CURRENT STATE, i just need somewhere to put this for now
This commit is contained in:
mjkzy 2022-06-30 10:03:41 -05:00
parent 9da1ed34c6
commit e5b0c3e411
8 changed files with 263 additions and 0 deletions

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@ -0,0 +1,173 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/structs.hpp"
#include "game/game.hpp"
#include "http.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "scripting.hpp"
#include <utils/http.hpp>
#include <curl/curl.h>
namespace http
{
std::unordered_map<uint64_t, bool> active_requests{};
uint64_t request_id{};
unsigned int http_get(const std::string& url)
{
const auto id = request_id++;
active_requests[id] = true;
const auto object = scripting::array{};
const auto object_id = object.get_entity_id();
scheduler::once([id, object_id, url]()
{
const auto data = utils::http::get_data(url);
scheduler::once([id, object_id, data]()
{
if (active_requests.find(id) == active_requests.end())
{
return;
}
if (!data.has_value())
{
scripting::notify(object_id, "done", {{}, false, "Unknown error"});
}
const auto& result = data.value();
const auto code = result.code;
const auto error = curl_easy_strerror(code);
if (code != CURLE_OK)
{
scripting::notify(object_id, "done", {{}, false, error});
}
if (result.buffer.size() >= 0x5000)
{
console::warn("^3WARNING: HTTP result size bigger than 20480 bytes (%i), truncating!", static_cast<int>(result.buffer.size()));
}
scripting::notify(object_id, "done", {result.buffer.substr(0, 0x5000), true});
}, scheduler::pipeline::server);
}, scheduler::pipeline::async);
return object_id;
}
unsigned int http_request(const std::string& url, const sol::variadic_args& va)
{
const auto id = request_id++;
active_requests[id] = true;
const auto object = scripting::array{};
const auto object_id = object.get_entity_id();
std::string fields_string{};
std::unordered_map<std::string, std::string> headers_map{};
if (va.size() > 0)
{
const scripting::array options = va[0].as<scripting::array>();
const auto fields = options["parameters"];
const auto body = options["body"];
const auto headers = options["headers"];
if (fields.is<scripting::array>())
{
const auto fields_ = fields.as<scripting::array>();
const auto keys = fields_.get_keys();
for (const auto& key : keys)
{
if (!key.is<std::string>())
{
continue;
}
const auto key_ = key.as<std::string>();
const auto value = fields_[key].to_string();
fields_string += key_ + "=" + value + "&";
}
}
if (body.is<std::string>())
{
fields_string = body.as<std::string>();
}
if (headers.is<scripting::array>())
{
const auto headers_ = headers.as<scripting::array>();
const auto keys = headers_.get_keys();
for (const auto& key : keys)
{
if (!key.is<std::string>())
{
continue;
}
const auto key_ = key.as<std::string>();
const auto value = headers_[key].to_string();
headers_map[key_] = value;
}
}
}
scheduler::once([id, object_id, url]()
{
const auto data = utils::http::get_data(url);
scheduler::once([id, object_id, data]()
{
if (active_requests.find(id) == active_requests.end())
{
return;
}
if (!data.has_value())
{
scripting::notify(object_id, "done", {{}, false, "Unknown error"});
}
const auto& result = data.value();
const auto code = result.code;
const auto error = curl_easy_strerror(code);
if (code != CURLE_OK)
{
scripting::notify(object_id, "done", { {}, false, error });
}
if (result.buffer.size() >= 0x5000)
{
console::warn("^3WARNING: HTTP result size bigger than 20480 bytes (%i), truncating!", static_cast<int>(result.buffer.size()));
}
scripting::notify(object_id, "done", {result.buffer.substr(0, 0x5000), true});
}, scheduler::pipeline::server);
}, scheduler::pipeline::async);
return object_id;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
scripting::on_shutdown([]()
{
active_requests.clear();
});
}
};
}

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@ -0,0 +1,11 @@
#pragma once
#include "game/scripting/lua/value_conversion.hpp"
#include "game/scripting/array.hpp"
#include "game/scripting/execution.hpp"
namespace http
{
unsigned int http_get(const std::string& url);
unsigned int http_request(const std::string& url, const sol::variadic_args& va);
}

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@ -44,6 +44,8 @@ namespace scripting
game::dvar_t* g_dump_scripts; game::dvar_t* g_dump_scripts;
std::vector<std::function<void()>> shutdown_callbacks;
void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value, void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
game::VariableValue* top) game::VariableValue* top)
{ {
@ -94,6 +96,11 @@ namespace scripting
script_function_table.clear(); script_function_table.clear();
} }
for (const auto& callback : shutdown_callbacks)
{
callback();
}
scripting::notify(*game::levelEntityId, "shutdownGame_called", {1}); scripting::notify(*game::levelEntityId, "shutdownGame_called", {1});
lua::engine::stop(); lua::engine::stop();
return g_shutdown_game_hook.invoke<void>(free_scripts); return g_shutdown_game_hook.invoke<void>(free_scripts);
@ -162,6 +169,11 @@ namespace scripting
} }
} }
void on_shutdown(const std::function<void()>& callback)
{
shutdown_callbacks.push_back(callback);
}
class component final : public component_interface class component final : public component_interface
{ {
public: public:

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@ -8,4 +8,6 @@ namespace scripting
extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table; extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table; extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
extern utils::concurrency::container<shared_table_t> shared_table; extern utils::concurrency::container<shared_table_t> shared_table;
void on_shutdown(const std::function<void()>& callback);
} }

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@ -76,6 +76,8 @@ namespace scripting
{ {
return { this->id_, this->get_value_id(key.as<S>()) }; return { this->id_, this->get_value_id(key.as<S>()) };
} }
throw std::runtime_error("Invalid key type");
} }
private: private:

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@ -7,12 +7,15 @@
#include "../functions.hpp" #include "../functions.hpp"
#include "../../../component/command.hpp" #include "../../../component/command.hpp"
#include "../../../component/http.hpp"
#include "../../../component/logfile.hpp" #include "../../../component/logfile.hpp"
#include "../../../component/scripting.hpp" #include "../../../component/scripting.hpp"
#include "../../../component/fastfiles.hpp" #include "../../../component/fastfiles.hpp"
#include "../../../component/scheduler.hpp"
#include <utils/string.hpp> #include <utils/string.hpp>
#include <utils/io.hpp> #include <utils/io.hpp>
#include <utils/http.hpp>
namespace scripting::lua namespace scripting::lua
{ {
@ -567,6 +570,20 @@ namespace scripting::lua
return sol::lua_value{s, sol::lua_nil}; return sol::lua_value{s, sol::lua_nil};
} }
}; };
game_type["httpget"] = [](const game& game, const sol::this_state s,
const std::string& url)
{
const auto request = http::http_get(url);
return convert(s, scripting::entity{request});
};
game_type["httprequest"] = [](const game& game, const sol::this_state s,
const std::string& url, sol::variadic_args va)
{
const auto request = http::http_request(url, va);
return convert(s, scripting::entity{request});
};
} }
} }

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@ -2,6 +2,7 @@
#include "script_value.hpp" #include "script_value.hpp"
#include "entity.hpp" #include "entity.hpp"
#include "array.hpp" #include "array.hpp"
#include "functions.hpp"
namespace scripting namespace scripting
{ {
@ -290,4 +291,39 @@ namespace scripting
{ {
return this->value_.get(); return this->value_.get();
} }
std::string script_value::to_string() const
{
if (this->is<int>())
{
return utils::string::va("%i", this->as<int>());
}
if (this->is<float>())
{
return utils::string::va("%f", this->as<float>());
}
if (this->is<std::string>())
{
return this->as<std::string>();
}
if (this->is<vector>())
{
const auto vec = this->as<vector>();
return utils::string::va("(%g, %g, %g)",
vec.get_x(),
vec.get_y(),
vec.get_z()
);
}
if (this->is<std::function<void()>>())
{
return utils::string::va("[[ function ]]");
}
return this->type_name();
}
} }

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@ -3,6 +3,8 @@
#include "variable_value.hpp" #include "variable_value.hpp"
#include "vector.hpp" #include "vector.hpp"
#include <utils/string.hpp>
namespace scripting namespace scripting
{ {
class entity; class entity;
@ -32,6 +34,14 @@ namespace scripting
template <typename T> template <typename T>
bool is() const; bool is() const;
// was gonna do this but no clue if this is the same on H1 so just return string (https://github.com/fedddddd/t6-gsc-utils/blob/main/src/game/scripting/script_value.hpp#L18)
std::string type_name() const
{
return utils::string::va("%s", this->get_raw().type);
}
std::string to_string() const;
template <typename T> template <typename T>
T as() const T as() const
{ {