random cleanup and changes
This commit is contained in:
parent
3a04ad3132
commit
d745e9df04
@ -1,9 +1,10 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include "arxan.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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@ -2,18 +2,19 @@
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#include "loader/component_loader.hpp"
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#include "auth.hpp"
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#include "component/command.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "network.hpp"
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#include "game/game.hpp"
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#include "steam/steam.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/smbios.hpp>
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#include <utils/info_string.hpp>
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#include <utils/cryptography.hpp>
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#include "game/game.hpp"
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#include "steam/steam.hpp"
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namespace auth
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{
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namespace
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@ -249,9 +250,9 @@ namespace auth
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utils::hook::set(0x12D93C_b, 0xC3);
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}
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command::add("guid", []()
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command::add("guid", []
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{
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printf("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits);
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console::info("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits);
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});
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}
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};
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@ -1,5 +1,6 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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@ -29,10 +29,10 @@ namespace bots
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void bot_team_join(const int entity_num)
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{
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const game::scr_entref_t entref{static_cast<uint16_t>(entity_num), 0};
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scheduler::once([entref]()
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scheduler::once([entref]
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{
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scripting::notify(entref, "luinotifyserver", {"team_select", 2});
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scheduler::once([entref]()
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scheduler::once([entref]
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{
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auto* _class = utils::string::va("class%d", utils::cryptography::random::get_integer() % 5);
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scripting::notify(entref, "luinotifyserver", {"class_select", _class});
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@ -65,7 +65,7 @@ namespace bots
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}
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else
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{
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scheduler::once([]()
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scheduler::once([]
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{
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add_bot();
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}, scheduler::pipeline::server, 100ms);
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@ -1,13 +1,13 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "command.hpp"
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#include "dvars.hpp"
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#include "localized_strings.hpp"
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#include "scheduler.hpp"
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#include "command.hpp"
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#include "version.hpp"
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#include "game/game.hpp"
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#include "dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@ -34,9 +34,8 @@ namespace bullet
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return;
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}
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bg_surface_penetration = dvars::register_float("bg_surfacePenetration", 0.0f,
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0.0f, std::numeric_limits<float>::max(), 0,
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"Set to a value greater than 0 to override the surface penetration depth");
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bg_surface_penetration = dvars::register_float("bg_surfacePenetration", 0.0f, 0.0f, std::numeric_limits<float>::max(), 0,
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"Set to a value greater than 0 to override the bullet surface penetration depth");
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bg_get_surface_penetration_depth_hook.create(0x2E1110_b, &bg_get_surface_penetration_depth_stub);
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}
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@ -1,18 +1,18 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "game/scripting/execution.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "dvars.hpp"
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#include "game_console.hpp"
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#include "fastfiles.hpp"
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#include "filesystem.hpp"
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#include "scheduler.hpp"
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#include "logfile.hpp"
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#include "dvars.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "game/scripting/execution.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@ -1,10 +1,10 @@
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#include <std_include.hpp>
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#include "console.hpp"
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "rcon.hpp"
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#include "version.hpp"
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@ -62,7 +62,7 @@ namespace console
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{
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static thread_local char buffer[0x1000];
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const auto count = _vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, *ap);
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const auto count = vsnprintf_s(buffer, _TRUNCATE, message, *ap);
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if (count < 0)
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{
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return {};
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@ -138,7 +138,7 @@ namespace dedicated
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va_end(ap);
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scheduler::once([]()
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scheduler::once([]
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{
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command::execute("map_rotate");
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}, scheduler::main, 3s);
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@ -313,7 +313,7 @@ namespace dedicated
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{
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if (game::Live_SyncOnlineDataFlags(0) == 32 && game::Sys_IsDatabaseReady2())
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{
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scheduler::once([]()
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scheduler::once([]
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{
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command::execute("xstartprivateparty", true);
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command::execute("disconnect", true); // 32 -> 0
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@ -324,7 +324,7 @@ namespace dedicated
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return scheduler::cond_continue;
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}, scheduler::pipeline::main, 1s);
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scheduler::on_game_initialized([]()
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scheduler::on_game_initialized([]
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{
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initialize();
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@ -1,8 +1,11 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "scheduler.hpp"
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#include <utils\string.hpp>
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#include "game/game.hpp"
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#include <utils/string.hpp>
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namespace dedicated_info
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{
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@ -16,7 +19,7 @@ namespace dedicated_info
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return;
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}
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scheduler::loop([]()
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scheduler::loop([]
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{
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auto* sv_running = game::Dvar_FindVar("sv_running");
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if (!sv_running || !sv_running->current.enabled || (*game::mp::svs_clients) == nullptr)
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@ -25,9 +28,9 @@ namespace dedicated_info
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return;
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}
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auto* const sv_hostname = game::Dvar_FindVar("sv_hostname");
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auto* const sv_maxclients = game::Dvar_FindVar("sv_maxclients");
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auto* const mapname = game::Dvar_FindVar("mapname");
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const auto sv_hostname = game::Dvar_FindVar("sv_hostname");
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const auto sv_maxclients = game::Dvar_FindVar("sv_maxclients");
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const auto mapname = game::Dvar_FindVar("mapname");
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auto bot_count = 0;
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auto client_count = 0;
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@ -1,16 +1,16 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include <utils/hook.hpp>
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#include <utils/thread.hpp>
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#include "game/game.hpp"
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#include "game/demonware/servers/lobby_server.hpp"
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#include "game/demonware/servers/auth3_server.hpp"
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#include "game/demonware/servers/stun_server.hpp"
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#include "game/demonware/servers/umbrella_server.hpp"
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#include "game/demonware/server_registry.hpp"
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#include <game/dvars.hpp>
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/thread.hpp>
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#define TCP_BLOCKING true
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#define UDP_BLOCKING false
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@ -1,15 +1,15 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include "console.hpp"
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#include "command.hpp"
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#include "discord.hpp"
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#include "materials.hpp"
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#include "network.hpp"
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#include "party.hpp"
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#include "materials.hpp"
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#include "discord.hpp"
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#include "scheduler.hpp"
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#include "game/game.hpp"
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#include "game/ui_scripting/execution.hpp"
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#include <utils/string.hpp>
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@ -58,16 +58,12 @@ namespace discord
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static char details[0x80] = {0};
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const auto map = game::Dvar_FindVar("mapname")->current.string;
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const auto key = utils::string::va("PRESENCE_%s%s", SELECT_VALUE("SP_", ""), map);
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const char* mapname = nullptr;
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const char* mapname = map;
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if (game::DB_XAssetExists(game::ASSET_TYPE_LOCALIZE, key) && !game::DB_IsXAssetDefault(game::ASSET_TYPE_LOCALIZE, key))
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{
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mapname = game::UI_SafeTranslateString(key);
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}
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else
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{
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mapname = map;
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}
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if (game::environment::is_mp())
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{
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@ -80,7 +76,6 @@ namespace discord
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clean_hostname, sizeof(clean_hostname));
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auto max_clients = party::server_client_count();
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// When true, we are in Private Match
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if (game::SV_Loaded())
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{
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strcpy_s(clean_hostname, "Private Match");
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@ -227,12 +222,17 @@ namespace discord
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handlers.joinGame = join_game;
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handlers.joinRequest = join_request;
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}
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else
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{
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handlers.joinGame = nullptr;
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handlers.joinRequest = nullptr;
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}
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Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
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scheduler::once(download_default_avatar, scheduler::pipeline::async);
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scheduler::once([]()
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scheduler::once([]
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{
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scheduler::once(update_discord, scheduler::pipeline::async);
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scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
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@ -270,15 +270,12 @@ namespace discord
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static void join_game(const char* join_secret)
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{
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console::info("Discord: Join game called with join secret: %s\n", join_secret);
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std::string secret = join_secret;
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scheduler::once([=]()
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scheduler::once([=]
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{
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game::netadr_s target{};
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if (game::NET_StringToAdr(secret.data(), &target))
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if (game::NET_StringToAdr(join_secret, &target))
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{
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console::info("Discord: Connecting to server: %s\n", secret.data());
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console::info("Discord: Connecting to server: %s\n", join_secret);
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party::connect(target);
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}
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}, scheduler::pipeline::main);
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@ -286,7 +283,7 @@ namespace discord
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static void join_request(const DiscordUser* request)
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{
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console::info("Discord: join_request from %s (%s)\n", request->username, request->userId);
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console::info("Discord: Join request from %s (%s)\n", request->username, request->userId);
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if (game::Com_InFrontend() || !ui_scripting::lui_running())
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{
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@ -299,7 +296,7 @@ namespace discord
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std::string discriminator = request->discriminator;
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std::string username = request->username;
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scheduler::once([=]()
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scheduler::once([=]
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{
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const ui_scripting::table request_table{};
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request_table.set("avatar", avatar);
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@ -71,7 +71,7 @@ namespace download
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static_cast<double>(total));
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}
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scheduler::once([=]()
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scheduler::once([=]
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{
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ui_scripting::notify("mod_download_progress",
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{
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@ -91,7 +91,7 @@ namespace download
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void menu_error(const std::string& error)
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{
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scheduler::once([=]()
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scheduler::once([=]
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{
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party::menu_error(error);
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}, scheduler::pipeline::lui);
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@ -102,7 +102,7 @@ namespace download
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{
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if (download_active())
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{
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scheduler::schedule([=]()
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scheduler::schedule([=]
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{
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if (!download_active())
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{
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@ -128,14 +128,12 @@ namespace download
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return;
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}
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scheduler::once([=]()
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scheduler::once([]
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{
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const ui_scripting::table mod_data_table{};
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ui_scripting::notify("mod_download_start", {});
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}, scheduler::pipeline::lui);
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scheduler::once([=]()
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scheduler::once([=]
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{
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{
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const auto _0 = gsl::finally(&mark_unactive);
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@ -148,7 +146,7 @@ namespace download
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for (const auto& file : files)
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{
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scheduler::once([=]()
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scheduler::once([=]
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{
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const ui_scripting::table data_table{};
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data_table.set("name", file.name.data());
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@ -192,12 +190,12 @@ namespace download
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}
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}
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scheduler::once([]()
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scheduler::once([]
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{
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ui_scripting::notify("mod_download_done", {});
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}, scheduler::pipeline::lui);
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scheduler::once([=]()
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scheduler::once([target]
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{
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party::connect(target);
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}, scheduler::pipeline::main);
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@ -216,11 +214,10 @@ namespace download
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globals_.abort = true;
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});
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scheduler::once([]()
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scheduler::once([]
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{
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ui_scripting::notify("mod_download_done", {});
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party::menu_error("Download for server mod has been cancelled.");
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}, scheduler::pipeline::lui);
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}
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}
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@ -1,6 +1,7 @@
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#pragma once
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#include "game/game.hpp"
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#include <utils/info_string.hpp>
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namespace download
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@ -135,7 +135,7 @@ namespace dvar_cheats
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utils::hook::nop(0x1861D4_b, 8); // let our stub handle zero-source sets
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utils::hook::jump(0x1861DF_b, get_dvar_flag_checks_stub(), true); // check extra dvar flags when setting values
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scheduler::once([]()
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scheduler::once([]
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{
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dvars::register_bool("sv_cheats", false, game::DvarFlags::DVAR_FLAG_REPLICATED,
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"Allow cheat commands and dvars on this server");
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@ -1,5 +1,6 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "dvars.hpp"
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#include "game/game.hpp"
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|
@ -1,8 +1,11 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "system_check.hpp"
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#include "scheduler.hpp"
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#include "scheduler.hpp"
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#include "system_check.hpp"
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#include "version.hpp"
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#include "game/dvars.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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@ -13,10 +16,6 @@
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#include <exception/minidump.hpp>
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#include <version.hpp>
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#include "game/dvars.hpp"
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namespace exception
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{
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namespace
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@ -246,7 +245,7 @@ namespace exception
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SetUnhandledExceptionFilter(exception_filter);
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utils::hook::jump(SetUnhandledExceptionFilter, set_unhandled_exception_filter_stub, true);
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scheduler::on_game_initialized([]()
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scheduler::on_game_initialized([]
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{
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is_initialized() = true;
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});
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@ -255,7 +254,7 @@ namespace exception
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void post_unpack() override
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{
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dvars::cg_legacyCrashHandling = dvars::register_bool("cg_legacyCrashHandling",
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false, game::DVAR_FLAG_SAVED, "Disable new crash handling");
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false, game::DVAR_FLAG_SAVED, "Toggle new crash handling");
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}
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};
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}
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@ -1,13 +1,13 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/dvars.hpp"
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|
||||
#include "fastfiles.hpp"
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "fastfiles.hpp"
|
||||
#include "filesystem.hpp"
|
||||
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/concurrency.hpp>
|
||||
#include <utils/io.hpp>
|
||||
|
@ -1,8 +1,8 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "fonts.hpp"
|
||||
#include "console.hpp"
|
||||
#include "fonts.hpp"
|
||||
#include "filesystem.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
|
@ -1,15 +1,15 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "dvars.hpp"
|
||||
#include "fps.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
#include "dvars.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include <component/scheduler.hpp>
|
||||
|
||||
namespace fps
|
||||
{
|
||||
|
@ -89,8 +89,7 @@ namespace gsc
|
||||
}
|
||||
|
||||
std::string source_buffer;
|
||||
const auto rawfile_gsc_exists = read_script_file(real_name + ".gsc", &source_buffer);
|
||||
if (!rawfile_gsc_exists || source_buffer.empty())
|
||||
if (!read_script_file(real_name + ".gsc", &source_buffer) || source_buffer.empty())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
@ -98,17 +97,12 @@ namespace gsc
|
||||
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, file_name) &&
|
||||
!game::DB_IsXAssetDefault(game::ASSET_TYPE_SCRIPTFILE, file_name))
|
||||
{
|
||||
// filter out developer rawfiles that won't compile
|
||||
// filter out gsc rawfiles that contain developer code (has ScriptFile counterparts for ship, won't compile either)
|
||||
if ((real_name.starts_with("maps/createfx") || real_name.starts_with("maps/createart") || real_name.starts_with("maps/mp"))
|
||||
&& (real_name.ends_with("_fx") || real_name.ends_with("_fog") || real_name.ends_with("_hdr")))
|
||||
{
|
||||
return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, file_name, false).scriptfile;
|
||||
}
|
||||
|
||||
if (!rawfile_gsc_exists)
|
||||
{
|
||||
return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, file_name, false).scriptfile;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::uint8_t> data;
|
||||
|
@ -1,11 +1,15 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include "game/game.hpp"
|
||||
#include <game/dvars.hpp>
|
||||
|
||||
namespace map_rotation
|
||||
{
|
||||
@ -82,14 +86,12 @@ namespace map_rotation
|
||||
auto* const dvar = game::Dvar_FindVar("sv_autoPriority");
|
||||
if (dvar && dvar->current.enabled)
|
||||
{
|
||||
scheduler::on_game_initialized([]()
|
||||
scheduler::on_game_initialized([]
|
||||
{
|
||||
//printf("=======================setting OLD priority=======================\n");
|
||||
SetPriorityClass(GetCurrentProcess(), previous_priority);
|
||||
}, scheduler::pipeline::main, 1s);
|
||||
|
||||
previous_priority = GetPriorityClass(GetCurrentProcess());
|
||||
//printf("=======================setting NEW priority=======================\n");
|
||||
SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
|
||||
}
|
||||
}
|
||||
@ -119,7 +121,7 @@ namespace map_rotation
|
||||
change_process_priority();
|
||||
if (!game::SV_MapExists(value.data()))
|
||||
{
|
||||
printf("map_rotation: '%s' map doesn't exist!\n", value.data());
|
||||
console::info("map_rotation: '%s' map doesn't exist!\n", value.data());
|
||||
launch_default_map();
|
||||
return;
|
||||
}
|
||||
@ -128,7 +130,7 @@ namespace map_rotation
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Invalid map rotation key: %s\n", key.data());
|
||||
console::info("Invalid map rotation key: %s\n", key.data());
|
||||
}
|
||||
}
|
||||
|
||||
@ -137,7 +139,7 @@ namespace map_rotation
|
||||
|
||||
void trigger_map_rotation()
|
||||
{
|
||||
scheduler::schedule([]()
|
||||
scheduler::schedule([]
|
||||
{
|
||||
if (game::CL_IsCgameInitialized())
|
||||
{
|
||||
@ -160,7 +162,7 @@ namespace map_rotation
|
||||
return;
|
||||
}
|
||||
|
||||
scheduler::once([]()
|
||||
scheduler::once([]
|
||||
{
|
||||
dvars::register_string("sv_mapRotation", "", game::DVAR_FLAG_NONE, "");
|
||||
dvars::register_string("sv_mapRotationCurrent", "", game::DVAR_FLAG_NONE, "");
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "dvars.hpp"
|
||||
|
||||
#include "game/dvars.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
#include <utils/string.hpp>
|
||||
@ -33,7 +34,7 @@ namespace network
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::string_view data(message->data + offset, message->cursize - offset);
|
||||
const std::string data(message->data + offset, message->cursize - offset);
|
||||
|
||||
handler->second(*address, data);
|
||||
#ifdef DEBUG
|
||||
@ -302,11 +303,10 @@ namespace network
|
||||
utils::hook::set<int>(0x4F1E25_b, max_packet_size);
|
||||
|
||||
// ignore built in "print" oob command and add in our own
|
||||
utils::hook::set<uint8_t>(0x12F817_b, 0xEB);
|
||||
on("print", [](const game::netadr_s&, const std::string_view& data)
|
||||
utils::hook::set<std::uint8_t>(0x12F817_b, 0xEB);
|
||||
on("print", [](const game::netadr_s&, const std::string& data)
|
||||
{
|
||||
const std::string message{data};
|
||||
console::info("%s\n", message.data());
|
||||
console::info("%s\n", data.data());
|
||||
});
|
||||
|
||||
// Use our own socket since the game's socket doesn't work with non localhost addresses
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
namespace network
|
||||
{
|
||||
using callback = std::function<void(const game::netadr_s&, const std::string_view&)>;
|
||||
using callback = std::function<void(const game::netadr_s&, const std::string&)>;
|
||||
|
||||
void on(const std::string& command, const callback& callback);
|
||||
void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' ');
|
||||
|
@ -486,11 +486,6 @@ namespace party
|
||||
return connect_state.host;
|
||||
}
|
||||
|
||||
std::string get_state_challenge()
|
||||
{
|
||||
return connect_state.challenge;
|
||||
}
|
||||
|
||||
void start_map(const std::string& mapname, bool dev)
|
||||
{
|
||||
if (game::Live_SyncOnlineDataFlags(0) > 32)
|
||||
@ -770,7 +765,7 @@ namespace party
|
||||
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE,
|
||||
utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
printf("%s -> %i: %s\n", name, client_num, message.data());
|
||||
console::info("%s -> %i: %s\n", name, client_num, message.data());
|
||||
});
|
||||
|
||||
command::add("tellraw", [](const command::params& params)
|
||||
@ -785,7 +780,7 @@ namespace party
|
||||
|
||||
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE,
|
||||
utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
printf("%i: %s\n", client_num, message.data());
|
||||
console::info("%i: %s\n", client_num, message.data());
|
||||
});
|
||||
|
||||
command::add("say", [](const command::params& params)
|
||||
@ -800,7 +795,7 @@ namespace party
|
||||
|
||||
game::SV_GameSendServerCommand(
|
||||
-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
|
||||
printf("%s: %s\n", name, message.data());
|
||||
console::info("%s: %s\n", name, message.data());
|
||||
});
|
||||
|
||||
command::add("sayraw", [](const command::params& params)
|
||||
@ -814,15 +809,15 @@ namespace party
|
||||
|
||||
game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE,
|
||||
utils::string::va("%c \"%s\"", 84, message.data()));
|
||||
printf("%s\n", message.data());
|
||||
console::info("%s\n", message.data());
|
||||
});
|
||||
|
||||
network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data)
|
||||
network::on("getInfo", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
const auto mapname = get_dvar_string("mapname");
|
||||
|
||||
utils::info_string info{};
|
||||
info.set("challenge", std::string{data});
|
||||
utils::info_string info;
|
||||
info.set("challenge", data);
|
||||
info.set("gamename", "H1");
|
||||
info.set("hostname", get_dvar_string("sv_hostname"));
|
||||
info.set("gametype", get_dvar_string("g_gametype"));
|
||||
@ -871,9 +866,9 @@ namespace party
|
||||
network::send(target, "infoResponse", info.build(), '\n');
|
||||
});
|
||||
|
||||
network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data)
|
||||
network::on("infoResponse", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
const utils::info_string info{data};
|
||||
const utils::info_string info(data);
|
||||
server_list::handle_info_response(target, info);
|
||||
|
||||
if (connect_state.host != target)
|
||||
|
@ -12,7 +12,6 @@ namespace party
|
||||
|
||||
void clear_sv_motd();
|
||||
game::netadr_s get_state_host();
|
||||
std::string get_state_challenge();
|
||||
int server_client_count();
|
||||
|
||||
int get_client_num_by_name(const std::string& name);
|
||||
|
@ -491,7 +491,7 @@ namespace server_list
|
||||
scheduler::loop(do_frame_work, scheduler::pipeline::main);
|
||||
scheduler::loop(check_refresh, scheduler::pipeline::lui, 10ms);
|
||||
|
||||
network::on("getServersResponse", [](const game::netadr_s& target, const std::string_view& data)
|
||||
network::on("getServersResponse", [](const game::netadr_s& target, const std::string& data)
|
||||
{
|
||||
{
|
||||
std::lock_guard<std::mutex> _(mutex);
|
||||
@ -503,7 +503,7 @@ namespace server_list
|
||||
master_state.requesting = false;
|
||||
|
||||
std::optional<size_t> start{};
|
||||
for (size_t i = 0; i + 6 < data.size(); ++i)
|
||||
for (std::size_t i = 0; i + 6 < data.size(); ++i)
|
||||
{
|
||||
if (data[i + 6] == '\\')
|
||||
{
|
||||
@ -527,8 +527,8 @@ namespace server_list
|
||||
game::netadr_s address{};
|
||||
address.type = game::NA_IP;
|
||||
address.localNetID = game::NS_CLIENT1;
|
||||
memcpy(&address.ip[0], data.data() + i + 0, 4);
|
||||
memcpy(&address.port, data.data() + i + 4, 2);
|
||||
std::memcpy(&address.ip[0], data.data() + i + 0, 4);
|
||||
std::memcpy(&address.port, data.data() + i + 4, 2);
|
||||
|
||||
master_state.queued_servers[address] = 0;
|
||||
}
|
||||
|
@ -1,5 +1,8 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "gsc/script_extension.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
@ -7,34 +10,6 @@
|
||||
|
||||
namespace slowmotion
|
||||
{
|
||||
namespace
|
||||
{
|
||||
void scr_cmd_set_slow_motion()
|
||||
{
|
||||
if (game::Scr_GetNumParam() < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int duration = 1000;
|
||||
float end = 1.0f;
|
||||
const float start = game::Scr_GetFloat(0);
|
||||
|
||||
if (game::Scr_GetNumParam() >= 2)
|
||||
{
|
||||
end = game::Scr_GetFloat(1);
|
||||
}
|
||||
|
||||
if (game::Scr_GetNumParam() >= 3)
|
||||
{
|
||||
duration = static_cast<int>(game::Scr_GetFloat(2) * 1000.0f);
|
||||
}
|
||||
|
||||
game::SV_SetConfigstring(10, utils::string::va("%i %i %g %g", *game::mp::gameTime, duration, start, end));
|
||||
game::Com_SetSlowMotion(start, end, duration);
|
||||
}
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
@ -45,7 +20,22 @@ namespace slowmotion
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::jump(0x43D2E0_b, scr_cmd_set_slow_motion);
|
||||
gsc::function::add("setslowmotion", [](const gsc::function_args& args)
|
||||
{
|
||||
if (args.size() == 0)
|
||||
{
|
||||
return scripting::script_value{};
|
||||
}
|
||||
|
||||
const auto start = args[0].as<float>();
|
||||
const auto end = (args.size() > 0 ? args[1].as<float>() : 1.0f);
|
||||
const auto duration = (args.size() > 1 ? args[2].as<int>() : 1) * 1000;
|
||||
|
||||
game::SV_SetConfigstring(10, utils::string::va("%i %i %g %g", *game::mp::gameTime, duration, start, end));
|
||||
game::Com_SetSlowMotion(start, end, duration);
|
||||
|
||||
return scripting::script_value{};
|
||||
});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -5,16 +5,16 @@
|
||||
|
||||
#include "arxan.hpp"
|
||||
|
||||
#include <utils/nt.hpp>
|
||||
#include <utils/flags.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/binary_resource.hpp>
|
||||
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "steam/interface.hpp"
|
||||
#include "steam/steam.hpp"
|
||||
|
||||
#include <utils/nt.hpp>
|
||||
#include <utils/flags.hpp>
|
||||
#include <utils/string.hpp>
|
||||
#include <utils/binary_resource.hpp>
|
||||
|
||||
namespace steam_proxy
|
||||
{
|
||||
namespace
|
||||
|
@ -1,7 +1,8 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "system_check.hpp"
|
||||
|
||||
#include "arxan.hpp"
|
||||
#include "system_check.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
|
||||
|
@ -2,16 +2,15 @@
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "console.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "dvars.hpp"
|
||||
#include "updater.hpp"
|
||||
#include "fastfiles.hpp"
|
||||
#include "game/ui_scripting/execution.hpp"
|
||||
|
||||
#include "version.h"
|
||||
#include "dvars.hpp"
|
||||
#include "scheduler.hpp"
|
||||
#include "updater.hpp"
|
||||
#include "version.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
#include "game/ui_scripting/execution.hpp"
|
||||
|
||||
#include <utils/concurrency.hpp>
|
||||
#include <utils/cryptography.hpp>
|
||||
|
@ -10,6 +10,7 @@ namespace videos
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour playvid_hook;
|
||||
|
||||
std::unordered_map<std::string, std::string> video_replaces;
|
||||
|
||||
void playvid(const char* name, const int a2, const int a3)
|
||||
|
@ -12,9 +12,7 @@ namespace virtuallobby
|
||||
{
|
||||
game::dvar_t* virtual_lobby_fovscale;
|
||||
|
||||
void* get_get_fovscale_stub()
|
||||
{
|
||||
return utils::hook::assemble([](utils::hook::assembler& a)
|
||||
void get_get_fovscale_stub(utils::hook::assembler& a)
|
||||
{
|
||||
const auto ret = a.newLabel();
|
||||
const auto original = a.newLabel();
|
||||
@ -42,7 +40,6 @@ namespace virtuallobby
|
||||
a.mov(rdi, rax);
|
||||
a.mov(ecx, 8);
|
||||
a.jmp(0x104545_b);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -59,7 +56,7 @@ namespace virtuallobby
|
||||
virtual_lobby_fovscale = dvars::register_float_hashed("virtualLobby_fovScale", 0.7f, 0.0f, 2.0f,
|
||||
game::DVAR_FLAG_SAVED, "Field of view scaled for the virtual lobby");
|
||||
|
||||
utils::hook::jump(0x104539_b, get_get_fovscale_stub(), true);
|
||||
utils::hook::jump(0x104539_b, utils::hook::assemble(get_get_fovscale_stub), true);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -1,13 +1,13 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include "console.hpp"
|
||||
#include "command.hpp"
|
||||
#include "console.hpp"
|
||||
#include "fastfiles.hpp"
|
||||
|
||||
#include "utils/hook.hpp"
|
||||
#include "game/game.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace weapon
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user