random cleanup and changes

This commit is contained in:
m 2022-11-01 00:09:02 -05:00
parent 3a04ad3132
commit d745e9df04
34 changed files with 174 additions and 196 deletions

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@ -1,9 +1,10 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include "arxan.hpp" #include "arxan.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>

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@ -2,18 +2,19 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "auth.hpp" #include "auth.hpp"
#include "component/command.hpp" #include "command.hpp"
#include "console.hpp"
#include "network.hpp" #include "network.hpp"
#include "game/game.hpp"
#include "steam/steam.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>
#include <utils/smbios.hpp> #include <utils/smbios.hpp>
#include <utils/info_string.hpp> #include <utils/info_string.hpp>
#include <utils/cryptography.hpp> #include <utils/cryptography.hpp>
#include "game/game.hpp"
#include "steam/steam.hpp"
namespace auth namespace auth
{ {
namespace namespace
@ -249,9 +250,9 @@ namespace auth
utils::hook::set(0x12D93C_b, 0xC3); utils::hook::set(0x12D93C_b, 0xC3);
} }
command::add("guid", []() command::add("guid", []
{ {
printf("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits); console::info("Your guid: %llX\n", steam::SteamUser()->GetSteamID().bits);
}); });
} }
}; };

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@ -1,5 +1,6 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>

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@ -29,10 +29,10 @@ namespace bots
void bot_team_join(const int entity_num) void bot_team_join(const int entity_num)
{ {
const game::scr_entref_t entref{static_cast<uint16_t>(entity_num), 0}; const game::scr_entref_t entref{static_cast<uint16_t>(entity_num), 0};
scheduler::once([entref]() scheduler::once([entref]
{ {
scripting::notify(entref, "luinotifyserver", {"team_select", 2}); scripting::notify(entref, "luinotifyserver", {"team_select", 2});
scheduler::once([entref]() scheduler::once([entref]
{ {
auto* _class = utils::string::va("class%d", utils::cryptography::random::get_integer() % 5); auto* _class = utils::string::va("class%d", utils::cryptography::random::get_integer() % 5);
scripting::notify(entref, "luinotifyserver", {"class_select", _class}); scripting::notify(entref, "luinotifyserver", {"class_select", _class});
@ -65,7 +65,7 @@ namespace bots
} }
else else
{ {
scheduler::once([]() scheduler::once([]
{ {
add_bot(); add_bot();
}, scheduler::pipeline::server, 100ms); }, scheduler::pipeline::server, 100ms);

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@ -1,13 +1,13 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "command.hpp"
#include "dvars.hpp"
#include "localized_strings.hpp" #include "localized_strings.hpp"
#include "scheduler.hpp" #include "scheduler.hpp"
#include "command.hpp"
#include "version.hpp" #include "version.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>

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@ -34,9 +34,8 @@ namespace bullet
return; return;
} }
bg_surface_penetration = dvars::register_float("bg_surfacePenetration", 0.0f, bg_surface_penetration = dvars::register_float("bg_surfacePenetration", 0.0f, 0.0f, std::numeric_limits<float>::max(), 0,
0.0f, std::numeric_limits<float>::max(), 0, "Set to a value greater than 0 to override the bullet surface penetration depth");
"Set to a value greater than 0 to override the surface penetration depth");
bg_get_surface_penetration_depth_hook.create(0x2E1110_b, &bg_get_surface_penetration_depth_stub); bg_get_surface_penetration_depth_hook.create(0x2E1110_b, &bg_get_surface_penetration_depth_stub);
} }

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@ -1,18 +1,18 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "game/scripting/execution.hpp"
#include "command.hpp" #include "command.hpp"
#include "console.hpp" #include "console.hpp"
#include "dvars.hpp"
#include "game_console.hpp" #include "game_console.hpp"
#include "fastfiles.hpp" #include "fastfiles.hpp"
#include "filesystem.hpp" #include "filesystem.hpp"
#include "scheduler.hpp" #include "scheduler.hpp"
#include "logfile.hpp" #include "logfile.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "game/scripting/execution.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>

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@ -1,10 +1,10 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "console.hpp"
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include "command.hpp" #include "command.hpp"
#include "console.hpp"
#include "rcon.hpp" #include "rcon.hpp"
#include "version.hpp" #include "version.hpp"
@ -62,7 +62,7 @@ namespace console
{ {
static thread_local char buffer[0x1000]; static thread_local char buffer[0x1000];
const auto count = _vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, *ap); const auto count = vsnprintf_s(buffer, _TRUNCATE, message, *ap);
if (count < 0) if (count < 0)
{ {
return {}; return {};

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@ -138,7 +138,7 @@ namespace dedicated
va_end(ap); va_end(ap);
scheduler::once([]() scheduler::once([]
{ {
command::execute("map_rotate"); command::execute("map_rotate");
}, scheduler::main, 3s); }, scheduler::main, 3s);
@ -313,7 +313,7 @@ namespace dedicated
{ {
if (game::Live_SyncOnlineDataFlags(0) == 32 && game::Sys_IsDatabaseReady2()) if (game::Live_SyncOnlineDataFlags(0) == 32 && game::Sys_IsDatabaseReady2())
{ {
scheduler::once([]() scheduler::once([]
{ {
command::execute("xstartprivateparty", true); command::execute("xstartprivateparty", true);
command::execute("disconnect", true); // 32 -> 0 command::execute("disconnect", true); // 32 -> 0
@ -324,7 +324,7 @@ namespace dedicated
return scheduler::cond_continue; return scheduler::cond_continue;
}, scheduler::pipeline::main, 1s); }, scheduler::pipeline::main, 1s);
scheduler::on_game_initialized([]() scheduler::on_game_initialized([]
{ {
initialize(); initialize();

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@ -1,8 +1,11 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "scheduler.hpp" #include "scheduler.hpp"
#include <utils\string.hpp>
#include "game/game.hpp"
#include <utils/string.hpp>
namespace dedicated_info namespace dedicated_info
{ {
@ -16,7 +19,7 @@ namespace dedicated_info
return; return;
} }
scheduler::loop([]() scheduler::loop([]
{ {
auto* sv_running = game::Dvar_FindVar("sv_running"); auto* sv_running = game::Dvar_FindVar("sv_running");
if (!sv_running || !sv_running->current.enabled || (*game::mp::svs_clients) == nullptr) if (!sv_running || !sv_running->current.enabled || (*game::mp::svs_clients) == nullptr)
@ -25,9 +28,9 @@ namespace dedicated_info
return; return;
} }
auto* const sv_hostname = game::Dvar_FindVar("sv_hostname"); const auto sv_hostname = game::Dvar_FindVar("sv_hostname");
auto* const sv_maxclients = game::Dvar_FindVar("sv_maxclients"); const auto sv_maxclients = game::Dvar_FindVar("sv_maxclients");
auto* const mapname = game::Dvar_FindVar("mapname"); const auto mapname = game::Dvar_FindVar("mapname");
auto bot_count = 0; auto bot_count = 0;
auto client_count = 0; auto client_count = 0;

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@ -1,16 +1,16 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include <utils/hook.hpp>
#include <utils/thread.hpp>
#include "game/game.hpp" #include "game/game.hpp"
#include "game/demonware/servers/lobby_server.hpp" #include "game/demonware/servers/lobby_server.hpp"
#include "game/demonware/servers/auth3_server.hpp" #include "game/demonware/servers/auth3_server.hpp"
#include "game/demonware/servers/stun_server.hpp" #include "game/demonware/servers/stun_server.hpp"
#include "game/demonware/servers/umbrella_server.hpp" #include "game/demonware/servers/umbrella_server.hpp"
#include "game/demonware/server_registry.hpp" #include "game/demonware/server_registry.hpp"
#include <game/dvars.hpp> #include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/thread.hpp>
#define TCP_BLOCKING true #define TCP_BLOCKING true
#define UDP_BLOCKING false #define UDP_BLOCKING false

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@ -1,15 +1,15 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include "console.hpp" #include "console.hpp"
#include "command.hpp" #include "command.hpp"
#include "discord.hpp"
#include "materials.hpp"
#include "network.hpp" #include "network.hpp"
#include "party.hpp" #include "party.hpp"
#include "materials.hpp" #include "scheduler.hpp"
#include "discord.hpp"
#include "game/game.hpp"
#include "game/ui_scripting/execution.hpp" #include "game/ui_scripting/execution.hpp"
#include <utils/string.hpp> #include <utils/string.hpp>
@ -58,16 +58,12 @@ namespace discord
static char details[0x80] = {0}; static char details[0x80] = {0};
const auto map = game::Dvar_FindVar("mapname")->current.string; const auto map = game::Dvar_FindVar("mapname")->current.string;
const auto key = utils::string::va("PRESENCE_%s%s", SELECT_VALUE("SP_", ""), map); const auto key = utils::string::va("PRESENCE_%s%s", SELECT_VALUE("SP_", ""), map);
const char* mapname = nullptr; const char* mapname = map;
if (game::DB_XAssetExists(game::ASSET_TYPE_LOCALIZE, key) && !game::DB_IsXAssetDefault(game::ASSET_TYPE_LOCALIZE, key)) if (game::DB_XAssetExists(game::ASSET_TYPE_LOCALIZE, key) && !game::DB_IsXAssetDefault(game::ASSET_TYPE_LOCALIZE, key))
{ {
mapname = game::UI_SafeTranslateString(key); mapname = game::UI_SafeTranslateString(key);
} }
else
{
mapname = map;
}
if (game::environment::is_mp()) if (game::environment::is_mp())
{ {
@ -80,7 +76,6 @@ namespace discord
clean_hostname, sizeof(clean_hostname)); clean_hostname, sizeof(clean_hostname));
auto max_clients = party::server_client_count(); auto max_clients = party::server_client_count();
// When true, we are in Private Match
if (game::SV_Loaded()) if (game::SV_Loaded())
{ {
strcpy_s(clean_hostname, "Private Match"); strcpy_s(clean_hostname, "Private Match");
@ -227,12 +222,17 @@ namespace discord
handlers.joinGame = join_game; handlers.joinGame = join_game;
handlers.joinRequest = join_request; handlers.joinRequest = join_request;
} }
else
{
handlers.joinGame = nullptr;
handlers.joinRequest = nullptr;
}
Discord_Initialize("947125042930667530", &handlers, 1, nullptr); Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
scheduler::once(download_default_avatar, scheduler::pipeline::async); scheduler::once(download_default_avatar, scheduler::pipeline::async);
scheduler::once([]() scheduler::once([]
{ {
scheduler::once(update_discord, scheduler::pipeline::async); scheduler::once(update_discord, scheduler::pipeline::async);
scheduler::loop(update_discord, scheduler::pipeline::async, 5s); scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
@ -270,15 +270,12 @@ namespace discord
static void join_game(const char* join_secret) static void join_game(const char* join_secret)
{ {
console::info("Discord: Join game called with join secret: %s\n", join_secret); scheduler::once([=]
std::string secret = join_secret;
scheduler::once([=]()
{ {
game::netadr_s target{}; game::netadr_s target{};
if (game::NET_StringToAdr(secret.data(), &target)) if (game::NET_StringToAdr(join_secret, &target))
{ {
console::info("Discord: Connecting to server: %s\n", secret.data()); console::info("Discord: Connecting to server: %s\n", join_secret);
party::connect(target); party::connect(target);
} }
}, scheduler::pipeline::main); }, scheduler::pipeline::main);
@ -286,7 +283,7 @@ namespace discord
static void join_request(const DiscordUser* request) static void join_request(const DiscordUser* request)
{ {
console::info("Discord: join_request from %s (%s)\n", request->username, request->userId); console::info("Discord: Join request from %s (%s)\n", request->username, request->userId);
if (game::Com_InFrontend() || !ui_scripting::lui_running()) if (game::Com_InFrontend() || !ui_scripting::lui_running())
{ {
@ -299,7 +296,7 @@ namespace discord
std::string discriminator = request->discriminator; std::string discriminator = request->discriminator;
std::string username = request->username; std::string username = request->username;
scheduler::once([=]() scheduler::once([=]
{ {
const ui_scripting::table request_table{}; const ui_scripting::table request_table{};
request_table.set("avatar", avatar); request_table.set("avatar", avatar);

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@ -71,7 +71,7 @@ namespace download
static_cast<double>(total)); static_cast<double>(total));
} }
scheduler::once([=]() scheduler::once([=]
{ {
ui_scripting::notify("mod_download_progress", ui_scripting::notify("mod_download_progress",
{ {
@ -91,7 +91,7 @@ namespace download
void menu_error(const std::string& error) void menu_error(const std::string& error)
{ {
scheduler::once([=]() scheduler::once([=]
{ {
party::menu_error(error); party::menu_error(error);
}, scheduler::pipeline::lui); }, scheduler::pipeline::lui);
@ -102,7 +102,7 @@ namespace download
{ {
if (download_active()) if (download_active())
{ {
scheduler::schedule([=]() scheduler::schedule([=]
{ {
if (!download_active()) if (!download_active())
{ {
@ -128,14 +128,12 @@ namespace download
return; return;
} }
scheduler::once([=]() scheduler::once([]
{ {
const ui_scripting::table mod_data_table{};
ui_scripting::notify("mod_download_start", {}); ui_scripting::notify("mod_download_start", {});
}, scheduler::pipeline::lui); }, scheduler::pipeline::lui);
scheduler::once([=]() scheduler::once([=]
{ {
{ {
const auto _0 = gsl::finally(&mark_unactive); const auto _0 = gsl::finally(&mark_unactive);
@ -148,7 +146,7 @@ namespace download
for (const auto& file : files) for (const auto& file : files)
{ {
scheduler::once([=]() scheduler::once([=]
{ {
const ui_scripting::table data_table{}; const ui_scripting::table data_table{};
data_table.set("name", file.name.data()); data_table.set("name", file.name.data());
@ -192,12 +190,12 @@ namespace download
} }
} }
scheduler::once([]() scheduler::once([]
{ {
ui_scripting::notify("mod_download_done", {}); ui_scripting::notify("mod_download_done", {});
}, scheduler::pipeline::lui); }, scheduler::pipeline::lui);
scheduler::once([=]() scheduler::once([target]
{ {
party::connect(target); party::connect(target);
}, scheduler::pipeline::main); }, scheduler::pipeline::main);
@ -216,11 +214,10 @@ namespace download
globals_.abort = true; globals_.abort = true;
}); });
scheduler::once([]() scheduler::once([]
{ {
ui_scripting::notify("mod_download_done", {}); ui_scripting::notify("mod_download_done", {});
party::menu_error("Download for server mod has been cancelled."); party::menu_error("Download for server mod has been cancelled.");
}, scheduler::pipeline::lui); }, scheduler::pipeline::lui);
} }
} }

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@ -1,6 +1,7 @@
#pragma once #pragma once
#include "game/game.hpp" #include "game/game.hpp"
#include <utils/info_string.hpp> #include <utils/info_string.hpp>
namespace download namespace download

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@ -135,7 +135,7 @@ namespace dvar_cheats
utils::hook::nop(0x1861D4_b, 8); // let our stub handle zero-source sets utils::hook::nop(0x1861D4_b, 8); // let our stub handle zero-source sets
utils::hook::jump(0x1861DF_b, get_dvar_flag_checks_stub(), true); // check extra dvar flags when setting values utils::hook::jump(0x1861DF_b, get_dvar_flag_checks_stub(), true); // check extra dvar flags when setting values
scheduler::once([]() scheduler::once([]
{ {
dvars::register_bool("sv_cheats", false, game::DvarFlags::DVAR_FLAG_REPLICATED, dvars::register_bool("sv_cheats", false, game::DvarFlags::DVAR_FLAG_REPLICATED,
"Allow cheat commands and dvars on this server"); "Allow cheat commands and dvars on this server");

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@ -1,5 +1,6 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "dvars.hpp" #include "dvars.hpp"
#include "game/game.hpp" #include "game/game.hpp"

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@ -1,8 +1,11 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "system_check.hpp"
#include "scheduler.hpp"
#include "scheduler.hpp"
#include "system_check.hpp"
#include "version.hpp"
#include "game/dvars.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
@ -13,10 +16,6 @@
#include <exception/minidump.hpp> #include <exception/minidump.hpp>
#include <version.hpp>
#include "game/dvars.hpp"
namespace exception namespace exception
{ {
namespace namespace
@ -246,7 +245,7 @@ namespace exception
SetUnhandledExceptionFilter(exception_filter); SetUnhandledExceptionFilter(exception_filter);
utils::hook::jump(SetUnhandledExceptionFilter, set_unhandled_exception_filter_stub, true); utils::hook::jump(SetUnhandledExceptionFilter, set_unhandled_exception_filter_stub, true);
scheduler::on_game_initialized([]() scheduler::on_game_initialized([]
{ {
is_initialized() = true; is_initialized() = true;
}); });
@ -255,7 +254,7 @@ namespace exception
void post_unpack() override void post_unpack() override
{ {
dvars::cg_legacyCrashHandling = dvars::register_bool("cg_legacyCrashHandling", dvars::cg_legacyCrashHandling = dvars::register_bool("cg_legacyCrashHandling",
false, game::DVAR_FLAG_SAVED, "Disable new crash handling"); false, game::DVAR_FLAG_SAVED, "Toggle new crash handling");
} }
}; };
} }

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@ -1,13 +1,13 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/dvars.hpp"
#include "fastfiles.hpp"
#include "command.hpp" #include "command.hpp"
#include "console.hpp" #include "console.hpp"
#include "fastfiles.hpp"
#include "filesystem.hpp" #include "filesystem.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/concurrency.hpp> #include <utils/concurrency.hpp>
#include <utils/io.hpp> #include <utils/io.hpp>

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@ -1,8 +1,8 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "fonts.hpp"
#include "console.hpp" #include "console.hpp"
#include "fonts.hpp"
#include "filesystem.hpp" #include "filesystem.hpp"
#include "game/game.hpp" #include "game/game.hpp"

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@ -1,15 +1,15 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "dvars.hpp"
#include "fps.hpp" #include "fps.hpp"
#include "scheduler.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include "game/dvars.hpp" #include "game/dvars.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>
#include <component/scheduler.hpp>
namespace fps namespace fps
{ {

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@ -89,8 +89,7 @@ namespace gsc
} }
std::string source_buffer; std::string source_buffer;
const auto rawfile_gsc_exists = read_script_file(real_name + ".gsc", &source_buffer); if (!read_script_file(real_name + ".gsc", &source_buffer) || source_buffer.empty())
if (!rawfile_gsc_exists || source_buffer.empty())
{ {
return nullptr; return nullptr;
} }
@ -98,17 +97,12 @@ namespace gsc
if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, file_name) && if (game::DB_XAssetExists(game::ASSET_TYPE_SCRIPTFILE, file_name) &&
!game::DB_IsXAssetDefault(game::ASSET_TYPE_SCRIPTFILE, file_name)) !game::DB_IsXAssetDefault(game::ASSET_TYPE_SCRIPTFILE, file_name))
{ {
// filter out developer rawfiles that won't compile // filter out gsc rawfiles that contain developer code (has ScriptFile counterparts for ship, won't compile either)
if ((real_name.starts_with("maps/createfx") || real_name.starts_with("maps/createart") || real_name.starts_with("maps/mp")) if ((real_name.starts_with("maps/createfx") || real_name.starts_with("maps/createart") || real_name.starts_with("maps/mp"))
&& (real_name.ends_with("_fx") || real_name.ends_with("_fog") || real_name.ends_with("_hdr"))) && (real_name.ends_with("_fx") || real_name.ends_with("_fog") || real_name.ends_with("_hdr")))
{ {
return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, file_name, false).scriptfile; return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, file_name, false).scriptfile;
} }
if (!rawfile_gsc_exists)
{
return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, file_name, false).scriptfile;
}
} }
std::vector<std::uint8_t> data; std::vector<std::uint8_t> data;

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@ -1,11 +1,15 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "command.hpp" #include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp" #include "scheduler.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>
#include "game/game.hpp"
#include <game/dvars.hpp>
namespace map_rotation namespace map_rotation
{ {
@ -82,14 +86,12 @@ namespace map_rotation
auto* const dvar = game::Dvar_FindVar("sv_autoPriority"); auto* const dvar = game::Dvar_FindVar("sv_autoPriority");
if (dvar && dvar->current.enabled) if (dvar && dvar->current.enabled)
{ {
scheduler::on_game_initialized([]() scheduler::on_game_initialized([]
{ {
//printf("=======================setting OLD priority=======================\n");
SetPriorityClass(GetCurrentProcess(), previous_priority); SetPriorityClass(GetCurrentProcess(), previous_priority);
}, scheduler::pipeline::main, 1s); }, scheduler::pipeline::main, 1s);
previous_priority = GetPriorityClass(GetCurrentProcess()); previous_priority = GetPriorityClass(GetCurrentProcess());
//printf("=======================setting NEW priority=======================\n");
SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS); SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
} }
} }
@ -119,7 +121,7 @@ namespace map_rotation
change_process_priority(); change_process_priority();
if (!game::SV_MapExists(value.data())) if (!game::SV_MapExists(value.data()))
{ {
printf("map_rotation: '%s' map doesn't exist!\n", value.data()); console::info("map_rotation: '%s' map doesn't exist!\n", value.data());
launch_default_map(); launch_default_map();
return; return;
} }
@ -128,7 +130,7 @@ namespace map_rotation
} }
else else
{ {
printf("Invalid map rotation key: %s\n", key.data()); console::info("Invalid map rotation key: %s\n", key.data());
} }
} }
@ -137,7 +139,7 @@ namespace map_rotation
void trigger_map_rotation() void trigger_map_rotation()
{ {
scheduler::schedule([]() scheduler::schedule([]
{ {
if (game::CL_IsCgameInitialized()) if (game::CL_IsCgameInitialized())
{ {
@ -160,7 +162,7 @@ namespace map_rotation
return; return;
} }
scheduler::once([]() scheduler::once([]
{ {
dvars::register_string("sv_mapRotation", "", game::DVAR_FLAG_NONE, ""); dvars::register_string("sv_mapRotation", "", game::DVAR_FLAG_NONE, "");
dvars::register_string("sv_mapRotationCurrent", "", game::DVAR_FLAG_NONE, ""); dvars::register_string("sv_mapRotationCurrent", "", game::DVAR_FLAG_NONE, "");

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@ -7,6 +7,7 @@
#include "dvars.hpp" #include "dvars.hpp"
#include "game/dvars.hpp" #include "game/dvars.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
#include <utils/string.hpp> #include <utils/string.hpp>
@ -33,7 +34,7 @@ namespace network
return false; return false;
} }
const std::string_view data(message->data + offset, message->cursize - offset); const std::string data(message->data + offset, message->cursize - offset);
handler->second(*address, data); handler->second(*address, data);
#ifdef DEBUG #ifdef DEBUG
@ -302,11 +303,10 @@ namespace network
utils::hook::set<int>(0x4F1E25_b, max_packet_size); utils::hook::set<int>(0x4F1E25_b, max_packet_size);
// ignore built in "print" oob command and add in our own // ignore built in "print" oob command and add in our own
utils::hook::set<uint8_t>(0x12F817_b, 0xEB); utils::hook::set<std::uint8_t>(0x12F817_b, 0xEB);
on("print", [](const game::netadr_s&, const std::string_view& data) on("print", [](const game::netadr_s&, const std::string& data)
{ {
const std::string message{data}; console::info("%s\n", data.data());
console::info("%s\n", message.data());
}); });
// Use our own socket since the game's socket doesn't work with non localhost addresses // Use our own socket since the game's socket doesn't work with non localhost addresses

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@ -3,7 +3,7 @@
namespace network namespace network
{ {
using callback = std::function<void(const game::netadr_s&, const std::string_view&)>; using callback = std::function<void(const game::netadr_s&, const std::string&)>;
void on(const std::string& command, const callback& callback); void on(const std::string& command, const callback& callback);
void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' '); void send(const game::netadr_s& address, const std::string& command, const std::string& data = {}, char separator = ' ');

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@ -486,11 +486,6 @@ namespace party
return connect_state.host; return connect_state.host;
} }
std::string get_state_challenge()
{
return connect_state.challenge;
}
void start_map(const std::string& mapname, bool dev) void start_map(const std::string& mapname, bool dev)
{ {
if (game::Live_SyncOnlineDataFlags(0) > 32) if (game::Live_SyncOnlineDataFlags(0) > 32)
@ -770,7 +765,7 @@ namespace party
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE, game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s: %s\"", 84, name, message.data())); utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
printf("%s -> %i: %s\n", name, client_num, message.data()); console::info("%s -> %i: %s\n", name, client_num, message.data());
}); });
command::add("tellraw", [](const command::params& params) command::add("tellraw", [](const command::params& params)
@ -785,7 +780,7 @@ namespace party
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE, game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 84, message.data())); utils::string::va("%c \"%s\"", 84, message.data()));
printf("%i: %s\n", client_num, message.data()); console::info("%i: %s\n", client_num, message.data());
}); });
command::add("say", [](const command::params& params) command::add("say", [](const command::params& params)
@ -800,7 +795,7 @@ namespace party
game::SV_GameSendServerCommand( game::SV_GameSendServerCommand(
-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data())); -1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
printf("%s: %s\n", name, message.data()); console::info("%s: %s\n", name, message.data());
}); });
command::add("sayraw", [](const command::params& params) command::add("sayraw", [](const command::params& params)
@ -814,15 +809,15 @@ namespace party
game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 84, message.data())); utils::string::va("%c \"%s\"", 84, message.data()));
printf("%s\n", message.data()); console::info("%s\n", message.data());
}); });
network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data) network::on("getInfo", [](const game::netadr_s& target, const std::string& data)
{ {
const auto mapname = get_dvar_string("mapname"); const auto mapname = get_dvar_string("mapname");
utils::info_string info{}; utils::info_string info;
info.set("challenge", std::string{data}); info.set("challenge", data);
info.set("gamename", "H1"); info.set("gamename", "H1");
info.set("hostname", get_dvar_string("sv_hostname")); info.set("hostname", get_dvar_string("sv_hostname"));
info.set("gametype", get_dvar_string("g_gametype")); info.set("gametype", get_dvar_string("g_gametype"));
@ -871,9 +866,9 @@ namespace party
network::send(target, "infoResponse", info.build(), '\n'); network::send(target, "infoResponse", info.build(), '\n');
}); });
network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data) network::on("infoResponse", [](const game::netadr_s& target, const std::string& data)
{ {
const utils::info_string info{data}; const utils::info_string info(data);
server_list::handle_info_response(target, info); server_list::handle_info_response(target, info);
if (connect_state.host != target) if (connect_state.host != target)

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@ -12,7 +12,6 @@ namespace party
void clear_sv_motd(); void clear_sv_motd();
game::netadr_s get_state_host(); game::netadr_s get_state_host();
std::string get_state_challenge();
int server_client_count(); int server_client_count();
int get_client_num_by_name(const std::string& name); int get_client_num_by_name(const std::string& name);

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@ -491,7 +491,7 @@ namespace server_list
scheduler::loop(do_frame_work, scheduler::pipeline::main); scheduler::loop(do_frame_work, scheduler::pipeline::main);
scheduler::loop(check_refresh, scheduler::pipeline::lui, 10ms); scheduler::loop(check_refresh, scheduler::pipeline::lui, 10ms);
network::on("getServersResponse", [](const game::netadr_s& target, const std::string_view& data) network::on("getServersResponse", [](const game::netadr_s& target, const std::string& data)
{ {
{ {
std::lock_guard<std::mutex> _(mutex); std::lock_guard<std::mutex> _(mutex);
@ -503,7 +503,7 @@ namespace server_list
master_state.requesting = false; master_state.requesting = false;
std::optional<size_t> start{}; std::optional<size_t> start{};
for (size_t i = 0; i + 6 < data.size(); ++i) for (std::size_t i = 0; i + 6 < data.size(); ++i)
{ {
if (data[i + 6] == '\\') if (data[i + 6] == '\\')
{ {
@ -527,8 +527,8 @@ namespace server_list
game::netadr_s address{}; game::netadr_s address{};
address.type = game::NA_IP; address.type = game::NA_IP;
address.localNetID = game::NS_CLIENT1; address.localNetID = game::NS_CLIENT1;
memcpy(&address.ip[0], data.data() + i + 0, 4); std::memcpy(&address.ip[0], data.data() + i + 0, 4);
memcpy(&address.port, data.data() + i + 4, 2); std::memcpy(&address.port, data.data() + i + 4, 2);
master_state.queued_servers[address] = 0; master_state.queued_servers[address] = 0;
} }

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@ -1,5 +1,8 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "gsc/script_extension.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include <utils/hook.hpp> #include <utils/hook.hpp>
@ -7,34 +10,6 @@
namespace slowmotion namespace slowmotion
{ {
namespace
{
void scr_cmd_set_slow_motion()
{
if (game::Scr_GetNumParam() < 1)
{
return;
}
int duration = 1000;
float end = 1.0f;
const float start = game::Scr_GetFloat(0);
if (game::Scr_GetNumParam() >= 2)
{
end = game::Scr_GetFloat(1);
}
if (game::Scr_GetNumParam() >= 3)
{
duration = static_cast<int>(game::Scr_GetFloat(2) * 1000.0f);
}
game::SV_SetConfigstring(10, utils::string::va("%i %i %g %g", *game::mp::gameTime, duration, start, end));
game::Com_SetSlowMotion(start, end, duration);
}
}
class component final : public component_interface class component final : public component_interface
{ {
public: public:
@ -45,7 +20,22 @@ namespace slowmotion
return; return;
} }
utils::hook::jump(0x43D2E0_b, scr_cmd_set_slow_motion); gsc::function::add("setslowmotion", [](const gsc::function_args& args)
{
if (args.size() == 0)
{
return scripting::script_value{};
}
const auto start = args[0].as<float>();
const auto end = (args.size() > 0 ? args[1].as<float>() : 1.0f);
const auto duration = (args.size() > 1 ? args[2].as<int>() : 1) * 1000;
game::SV_SetConfigstring(10, utils::string::va("%i %i %g %g", *game::mp::gameTime, duration, start, end));
game::Com_SetSlowMotion(start, end, duration);
return scripting::script_value{};
});
} }
}; };
} }

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@ -5,16 +5,16 @@
#include "arxan.hpp" #include "arxan.hpp"
#include <utils/nt.hpp>
#include <utils/flags.hpp>
#include <utils/string.hpp>
#include <utils/binary_resource.hpp>
#include "game/game.hpp" #include "game/game.hpp"
#include "steam/interface.hpp" #include "steam/interface.hpp"
#include "steam/steam.hpp" #include "steam/steam.hpp"
#include <utils/nt.hpp>
#include <utils/flags.hpp>
#include <utils/string.hpp>
#include <utils/binary_resource.hpp>
namespace steam_proxy namespace steam_proxy
{ {
namespace namespace

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@ -1,7 +1,8 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "system_check.hpp"
#include "arxan.hpp" #include "arxan.hpp"
#include "system_check.hpp"
#include "game/game.hpp" #include "game/game.hpp"

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@ -2,16 +2,15 @@
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "console.hpp" #include "console.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"
#include "updater.hpp"
#include "fastfiles.hpp" #include "fastfiles.hpp"
#include "game/ui_scripting/execution.hpp" #include "dvars.hpp"
#include "scheduler.hpp"
#include "version.h" #include "updater.hpp"
#include "version.hpp"
#include "game/game.hpp" #include "game/game.hpp"
#include "game/dvars.hpp" #include "game/dvars.hpp"
#include "game/ui_scripting/execution.hpp"
#include <utils/concurrency.hpp> #include <utils/concurrency.hpp>
#include <utils/cryptography.hpp> #include <utils/cryptography.hpp>

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@ -10,6 +10,7 @@ namespace videos
namespace namespace
{ {
utils::hook::detour playvid_hook; utils::hook::detour playvid_hook;
std::unordered_map<std::string, std::string> video_replaces; std::unordered_map<std::string, std::string> video_replaces;
void playvid(const char* name, const int a2, const int a3) void playvid(const char* name, const int a2, const int a3)

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@ -12,9 +12,7 @@ namespace virtuallobby
{ {
game::dvar_t* virtual_lobby_fovscale; game::dvar_t* virtual_lobby_fovscale;
void* get_get_fovscale_stub() void get_get_fovscale_stub(utils::hook::assembler& a)
{
return utils::hook::assemble([](utils::hook::assembler& a)
{ {
const auto ret = a.newLabel(); const auto ret = a.newLabel();
const auto original = a.newLabel(); const auto original = a.newLabel();
@ -42,7 +40,6 @@ namespace virtuallobby
a.mov(rdi, rax); a.mov(rdi, rax);
a.mov(ecx, 8); a.mov(ecx, 8);
a.jmp(0x104545_b); a.jmp(0x104545_b);
});
} }
} }
@ -59,7 +56,7 @@ namespace virtuallobby
virtual_lobby_fovscale = dvars::register_float_hashed("virtualLobby_fovScale", 0.7f, 0.0f, 2.0f, virtual_lobby_fovscale = dvars::register_float_hashed("virtualLobby_fovScale", 0.7f, 0.0f, 2.0f,
game::DVAR_FLAG_SAVED, "Field of view scaled for the virtual lobby"); game::DVAR_FLAG_SAVED, "Field of view scaled for the virtual lobby");
utils::hook::jump(0x104539_b, get_get_fovscale_stub(), true); utils::hook::jump(0x104539_b, utils::hook::assemble(get_get_fovscale_stub), true);
} }
}; };
} }

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@ -1,13 +1,13 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "loader/component_loader.hpp" #include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "console.hpp"
#include "command.hpp" #include "command.hpp"
#include "console.hpp"
#include "fastfiles.hpp" #include "fastfiles.hpp"
#include "utils/hook.hpp" #include "game/game.hpp"
#include <utils/hook.hpp>
namespace weapon namespace weapon
{ {