This commit is contained in:
Federico Cecchetto 2022-04-08 16:18:00 +02:00
parent 652ea25c99
commit d0228b92b7
21 changed files with 831 additions and 38 deletions

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@ -0,0 +1,3 @@
if (game:issingleplayer()) then
require("loading")
end

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@ -0,0 +1,116 @@
game:addlocalizedstring("MENU_MODS", "MODS")
game:addlocalizedstring("MENU_MODS_DESC", "Load installed mods.")
game:addlocalizedstring("LUA_MENU_MOD_DESC_DEFAULT", "Load &&1.")
game:addlocalizedstring("LUA_MENU_MOD_DESC", "&&1\nAuthor: &&2\nVersion: &&3")
game:addlocalizedstring("LUA_MENU_OPEN_STORE", "Open store")
game:addlocalizedstring("LUA_MENU_OPEN_STORE_DESC", "Download and install mods.")
game:addlocalizedstring("LUA_MENU_LOADED_MOD", "Loaded mod: ^2&&1")
game:addlocalizedstring("LUA_MENU_AVAILABLE_MODS", "Available mods")
game:addlocalizedstring("LUA_MENU_UNLOAD", "Unload")
game:addlocalizedstring("LUA_MENU_UNLOAD_DESC", "Unload the currently loaded mod.")
function createdivider(menu, text)
local element = LUI.UIElement.new( {
leftAnchor = true,
rightAnchor = true,
left = 0,
right = 0,
topAnchor = true,
bottomAnchor = false,
top = 0,
bottom = 33.33
})
element.scrollingToNext = true
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
title_bar_text = Engine.ToUpperCase(text)
}))
menu.list:addElement(element)
end
function string:truncate(length)
if (#self <= length) then
return self
end
return self:sub(1, length - 3) .. "..."
end
LUI.addmenubutton("main_campaign", {
index = 6,
text = "@MENU_MODS",
description = Engine.Localize("@MENU_MODS_DESC"),
callback = function()
LUI.FlowManager.RequestAddMenu(nil, "mods_menu")
end
})
function getmodname(path)
local name = path
local desc = Engine.Localize("@LUA_MENU_MOD_DESC_DEFAULT", name)
local infofile = path .. "/info.json"
if (io.fileexists(infofile)) then
pcall(function()
local data = json.decode(io.readfile(infofile))
desc = Engine.Localize("@LUA_MENU_MOD_DESC",
data.description, data.author, data.version)
name = data.name
end)
end
return name, desc
end
LUI.MenuBuilder.m_types_build["mods_menu"] = function(a1)
local menu = LUI.MenuTemplate.new(a1, {
menu_title = "@MENU_MODS",
exclusiveController = 0,
menu_width = 400,
menu_top_indent = LUI.MenuTemplate.spMenuOffset,
showTopRightSmallBar = true
})
local modfolder = game:getloadedmod()
if (modfolder ~= "") then
createdivider(menu, Engine.Localize("@LUA_MENU_LOADED_MOD", getmodname(modfolder):truncate(24)))
menu:AddButton("@LUA_MENU_UNLOAD", function()
Engine.Exec("unloadmod")
end, nil, true, nil, {
desc_text = Engine.Localize("@LUA_MENU_UNLOAD_DESC")
})
end
createdivider(menu, Engine.Localize("@LUA_MENU_AVAILABLE_MODS"))
if (io.directoryexists("mods")) then
local mods = io.listfiles("mods/")
for i = 1, #mods do
if (io.directoryexists(mods[i]) and not io.directoryisempty(mods[i])) then
local name, desc = getmodname(mods[i])
if (mods[i] ~= modfolder) then
game:addlocalizedstring(name, name)
menu:AddButton(name, function()
Engine.Exec("loadmod " .. mods[i])
end, nil, true, nil, {
desc_text = desc
})
end
end
end
end
menu:AddBackButton(function(a1)
Engine.PlaySound(CoD.SFX.MenuBack)
LUI.FlowManager.RequestLeaveMenu(a1)
end)
LUI.Options.InitScrollingList(menu.list, nil)
menu:CreateBottomDivider()
menu.optionTextInfo = LUI.Options.AddOptionTextInfo(menu)
return menu
end

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@ -8,6 +8,7 @@
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/io.hpp>
namespace filesystem
{
@ -70,6 +71,40 @@ namespace filesystem
return this->name_;
}
std::unordered_set<std::string>& get_search_paths()
{
static std::unordered_set<std::string> search_paths{};
return search_paths;
}
std::string read_file(const std::string& path)
{
for (const auto& search_path : get_search_paths())
{
const auto path_ = search_path + "/" + path;
if (utils::io::file_exists(path_))
{
return utils::io::read_file(path_);
}
}
return {};
}
bool read_file(const std::string& path, std::string* data)
{
for (const auto& search_path : get_search_paths())
{
const auto path_ = search_path + "/" + path;
if (utils::io::read_file(path_, data))
{
return true;
}
}
return false;
}
class component final : public component_interface
{
public:
@ -87,6 +122,10 @@ namespace filesystem
utils::hook::call(SELECT_VALUE(0x1403B8D31, 0x1404EE3D0), register_custom_path_stub);
utils::hook::call(SELECT_VALUE(0x1403B8D51, 0x1404EE3F0), register_custom_path_stub);
utils::hook::call(SELECT_VALUE(0x1403B8D90, 0x1404EE42F), register_custom_path_stub);
get_search_paths().insert(".");
get_search_paths().insert("h1-mod");
get_search_paths().insert("data");
}
};
}

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@ -16,4 +16,8 @@ namespace filesystem
std::string name_;
std::string buffer_;
};
std::unordered_set<std::string>& get_search_paths();
std::string read_file(const std::string& path);
bool read_file(const std::string& path, std::string* data);
}

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@ -3,6 +3,7 @@
#include "fonts.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
@ -36,6 +37,13 @@ namespace fonts
return font;
}
void free_font(game::TTF* font)
{
utils::memory::get_allocator()->free(font->buffer);
utils::memory::get_allocator()->free(font->name);
utils::memory::get_allocator()->free(font);
}
game::TTF* load_font(const std::string& name)
{
return font_data.access<game::TTF*>([&](font_data_t& data_) -> game::TTF*
@ -51,9 +59,7 @@ namespace fonts
data = i->second;
}
if (data.empty()
&& !utils::io::read_file(utils::string::va("h1-mod/%s", name.data()), &data)
&& !utils::io::read_file(utils::string::va("data/%s", name.data()), &data))
if (data.empty() && !filesystem::read_file(name, &data))
{
return nullptr;
}
@ -98,6 +104,20 @@ namespace fonts
});
}
void clear()
{
font_data.access([&](font_data_t& data_)
{
for (auto& font : data_.fonts)
{
free_font(font.second);
}
data_.fonts.clear();
utils::hook::set<int>(SELECT_VALUE(0x14F09DBB8, 0x14FD61EE8), 0); // reset registered font count
});
}
class component final : public component_interface
{
public:

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@ -3,4 +3,5 @@
namespace fonts
{
void add(const std::string& name, const std::string& data);
void clear();
}

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@ -571,7 +571,7 @@ namespace game_console
{
if (key == game::keyNum_t::K_F10)
{
if (!game::Com_InFrontEnd())
if (!game::Com_InFrontend())
{
return false;
}

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@ -15,13 +15,21 @@ namespace input
utils::hook::detour cl_char_event_hook;
utils::hook::detour cl_key_event_hook;
bool lui_running()
{
return *game::hks::lua_state != nullptr;
}
void cl_char_event_stub(const int local_client_num, const int key)
{
ui_scripting::notify("keypress",
if (lui_running())
{
{"keynum", key},
{"key", game::Key_KeynumToString(key, 0, 1)},
});
ui_scripting::notify("keypress",
{
{"keynum", key},
{"key", game::Key_KeynumToString(key, 0, 1)},
});
}
if (!game_console::console_char_event(local_client_num, key))
{
@ -33,11 +41,14 @@ namespace input
void cl_key_event_stub(const int local_client_num, const int key, const int down)
{
ui_scripting::notify(down ? "keydown" : "keyup",
if (lui_running())
{
{"keynum", key},
{"key", game::Key_KeynumToString(key, 0, 1)},
});
ui_scripting::notify(down ? "keydown" : "keyup",
{
{"keynum", key},
{"key", game::Key_KeynumToString(key, 0, 1)},
});
}
if (!game_console::console_key_event(local_client_num, key, down))
{

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@ -3,6 +3,7 @@
#include "materials.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
@ -20,6 +21,7 @@ namespace materials
{
utils::hook::detour db_material_streaming_fail_hook;
utils::hook::detour material_register_handle_hook;
utils::hook::detour db_get_material_index_hook;
struct material_data_t
{
@ -68,6 +70,16 @@ namespace materials
return material;
}
void free_material(game::Material* material)
{
material->textureTable->u.image->textures.___u0.map->Release();
material->textureTable->u.image->textures.shaderView->Release();
utils::memory::get_allocator()->free(material->textureTable->u.image);
utils::memory::get_allocator()->free(material->textureTable);
utils::memory::get_allocator()->free(material->name);
utils::memory::get_allocator()->free(material);
}
game::Material* load_material(const std::string& name)
{
return material_data.access<game::Material*>([&](material_data_t& data_) -> game::Material*
@ -83,9 +95,7 @@ namespace materials
data = i->second;
}
if (data.empty()
&& !utils::io::read_file(utils::string::va("h1-mod/materials/%s.png", name.data()), &data)
&& !utils::io::read_file(utils::string::va("data/materials/%s.png", name.data()), &data))
if (data.empty() && !filesystem::read_file(utils::string::va("materials/%s.png", name.data()), &data))
{
data_.materials[name] = nullptr;
return nullptr;
@ -136,6 +146,16 @@ namespace materials
return db_material_streaming_fail_hook.invoke<int>(material);
}
unsigned int db_get_material_index_stub(game::Material* material)
{
if (material->constantTable == &constant_table)
{
return 0;
}
return db_get_material_index_hook.invoke<unsigned int>(material);
}
}
void add(const std::string& name, const std::string& data)
@ -146,6 +166,24 @@ namespace materials
});
}
void clear()
{
material_data.access([&](material_data_t& data_)
{
for (auto& material : data_.materials)
{
if (material.second == nullptr)
{
continue;
}
free_material(material.second);
}
data_.materials.clear();
});
}
class component final : public component_interface
{
public:
@ -158,6 +196,7 @@ namespace materials
material_register_handle_hook.create(game::Material_RegisterHandle, material_register_handle_stub);
db_material_streaming_fail_hook.create(SELECT_VALUE(0x1401D3180, 0x1402C6260), db_material_streaming_fail_stub);
db_get_material_index_hook.create(SELECT_VALUE(0x1401CAD00, 0x1402BBB20), db_get_material_index_stub);
}
};
}

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@ -3,4 +3,5 @@
namespace materials
{
void add(const std::string& name, const std::string& data);
void clear();
}

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@ -0,0 +1,119 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "filesystem.hpp"
#include "materials.hpp"
#include "fonts.hpp"
#include "mods.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
namespace mods
{
std::string mod_path{};
namespace
{
utils::hook::detour db_release_xassets_hook;
bool release_assets = false;
void db_release_xassets_stub()
{
if (release_assets)
{
materials::clear();
fonts::clear();
}
db_release_xassets_hook.invoke<void>();
}
void restart()
{
scheduler::once([]()
{
release_assets = true;
game::Com_Shutdown("");
release_assets = false;
}, scheduler::pipeline::main);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_sp())
{
return;
}
if (!utils::io::directory_exists("mods"))
{
utils::io::create_directory("mods");
}
db_release_xassets_hook.create(SELECT_VALUE(0x1401CD560, 0x1402BF160), db_release_xassets_stub);
command::add("loadmod", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("Usage: loadmod mods/<modname>");
return;
}
if (!game::Com_InFrontend())
{
console::info("Cannot load mod while in-game!\n");
game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
return;
}
const auto path = params.get(1);
if (!utils::io::directory_exists(path))
{
console::info("Mod %s not found!\n", path);
return;
}
console::info("Loading mod %s\n", path);
filesystem::get_search_paths().erase(mod_path);
filesystem::get_search_paths().insert(path);
mod_path = path;
restart();
});
command::add("unloadmod", [](const command::params& params)
{
if (mod_path.empty())
{
console::info("No mod loaded\n");
return;
}
if (!game::Com_InFrontend())
{
console::info("Cannot unload mod while in-game!\n");
game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
return;
}
console::info("Unloading mod %s\n", mod_path.data());
filesystem::get_search_paths().erase(mod_path);
mod_path.clear();
restart();
});
}
};
}
REGISTER_COMPONENT(mods::component)

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@ -0,0 +1,6 @@
#pragma once
namespace mods
{
extern std::string mod_path;
}

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@ -4,6 +4,7 @@
#include "../execution.hpp"
#include "../../../component/logfile.hpp"
#include "../../../component/filesystem.hpp"
#include <utils/io.hpp>
@ -49,18 +50,17 @@ namespace scripting::lua::engine
{
stop();
load_scripts("h1-mod/scripts/");
load_scripts("data/scripts/");
if (game::environment::is_sp())
for (const auto& path : filesystem::get_search_paths())
{
load_scripts("h1-mod/scripts/sp/");
load_scripts("data/scripts/sp/");
}
else
{
load_scripts("h1-mod/scripts/mp/");
load_scripts("data/scripts/mp/");
load_scripts(path + "/scripts/");
if (game::environment::is_sp())
{
load_scripts(path + "/scripts/sp/");
}
else
{
load_scripts(path + "/scripts/mp/");
}
}
running = true;

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@ -33,10 +33,12 @@ namespace game
WEAK symbol<void()> Com_Frame_Try_Block_Function{0x1401CE8D0, 0x1400D8310};
WEAK symbol<CodPlayMode()> Com_GetCurrentCoDPlayMode{0, 0x1405039A0};
WEAK symbol<bool()> Com_InFrontEnd{0x1400E4B30, 0x140176A30};
WEAK symbol<bool()> Com_InFrontend{0x1400E4B30, 0x140176A30};
WEAK symbol<void(float, float, int)> Com_SetSlowMotion{0, 0x1400DB790};
WEAK symbol<void(errorParm code, const char* message, ...)> Com_Error{0x1403509C0, 0x1400D78A0};
WEAK symbol<void()> Com_Quit_f{0x140352BE0, 0x1400DA830};
WEAK symbol<void(char const* finalMessage)> Com_Shutdown{0x140353B70, 0x1400DB8A0};
WEAK symbol<void()> Quit{0x140352D90, 0x1400DA830};
WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x1401389A0, 0x140220CC0};
@ -47,6 +49,7 @@ namespace game
bool isAlternate, char* outputBuffer, int bufferLen)> CG_GetWeaponDisplayName{0x14016EC30, 0x1400B5840};
WEAK symbol<bool()> CL_IsCgameInitialized{0x14017EE30, 0x140245650};
WEAK symbol<void(int a1)> CL_VirtualLobbyShutdown{0, 0x140256D40};
WEAK symbol<void(int hash, const char* name, const char* buffer)> Dvar_SetCommand{0x1403C72B0, 0x1404FD0A0};
WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x1403C5D50, 0x1404FBB00};

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@ -13,6 +13,7 @@
#include "../../../component/localized_strings.hpp"
#include "../../../component/fastfiles.hpp"
#include "../../../component/scripting.hpp"
#include "../../../component/mods.hpp"
#include "component/game_console.hpp"
#include "component/scheduler.hpp"
@ -25,6 +26,31 @@ namespace ui_scripting::lua
{
namespace
{
const auto json_script = utils::nt::load_resource(LUA_JSON);
void setup_json(sol::state& state)
{
const auto json = state.safe_script(json_script, &sol::script_pass_on_error);
handle_error(json);
state["json"] = json;
}
void setup_io(sol::state& state)
{
state["io"]["fileexists"] = utils::io::file_exists;
state["io"]["writefile"] = utils::io::write_file;
state["io"]["movefile"] = utils::io::move_file;
state["io"]["filesize"] = utils::io::file_size;
state["io"]["createdirectory"] = utils::io::create_directory;
state["io"]["directoryexists"] = utils::io::directory_exists;
state["io"]["directoryisempty"] = utils::io::directory_is_empty;
state["io"]["listfiles"] = utils::io::list_files;
state["io"]["copyfolder"] = utils::io::copy_folder;
state["io"]["removefile"] = utils::io::remove_file;
state["io"]["removedirectory"] = utils::io::remove_directory;
state["io"]["readfile"] = static_cast<std::string(*)(const std::string&)>(utils::io::read_file);
}
void setup_types(sol::state& state, scheduler& scheduler)
{
struct game
@ -138,6 +164,11 @@ namespace ui_scripting::lua
return std::string(buffer);
};
game_type["getloadedmod"] = [](const game&)
{
return mods::mod_path;
};
auto userdata_type = state.new_usertype<userdata>("userdata_");
userdata_type["new"] = sol::property(
@ -322,6 +353,8 @@ namespace ui_scripting::lua
sol::lib::math,
sol::lib::table);
setup_json(this->state_);
setup_io(this->state_);
setup_types(this->state_, this->scheduler_);
if (type == script_type::file)

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@ -3,6 +3,7 @@
#include "context.hpp"
#include "../../../component/ui_scripting.hpp"
#include "../../../component/filesystem.hpp"
#include <utils/io.hpp>
#include <utils/nt.hpp>
@ -52,18 +53,17 @@ namespace ui_scripting::lua::engine
load_code(lui_common);
load_code(lui_updater);
load_scripts("h1-mod/ui_scripts/");
load_scripts("data/ui_scripts/");
if (game::environment::is_sp())
for (const auto& path : filesystem::get_search_paths())
{
load_scripts("h1-mod/ui_scripts/sp/");
load_scripts("data/ui_scripts/sp/");
}
else
{
load_scripts("h1-mod/ui_scripts/mp/");
load_scripts("data/ui_scripts/mp/");
load_scripts(path + "/ui_scripts/");
if (game::environment::is_sp())
{
load_scripts(path + "/ui_scripts/sp/");
}
else
{
load_scripts(path + "/ui_scripts/mp/");
}
}
}

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@ -18,3 +18,5 @@
#define LUI_COMMON 309
#define LUI_UPDATER 310
#define LUA_JSON 311

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@ -121,6 +121,8 @@ ICON_IMAGE RCDATA "resources/icon.png"
LUI_COMMON RCDATA "resources/ui_scripts/common.lua"
LUI_UPDATER RCDATA "resources/ui_scripts/updater.lua"
LUA_JSON RCDATA "resources/json.lua"
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////

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@ -0,0 +1,388 @@
--
-- json.lua
--
-- Copyright (c) 2020 rxi
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy of
-- this software and associated documentation files (the "Software"), to deal in
-- the Software without restriction, including without limitation the rights to
-- use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
-- of the Software, and to permit persons to whom the Software is furnished to do
-- so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
--
local json = { _version = "0.1.2" }
-------------------------------------------------------------------------------
-- Encode
-------------------------------------------------------------------------------
local encode
local escape_char_map = {
[ "\\" ] = "\\",
[ "\"" ] = "\"",
[ "\b" ] = "b",
[ "\f" ] = "f",
[ "\n" ] = "n",
[ "\r" ] = "r",
[ "\t" ] = "t",
}
local escape_char_map_inv = { [ "/" ] = "/" }
for k, v in pairs(escape_char_map) do
escape_char_map_inv[v] = k
end
local function escape_char(c)
return "\\" .. (escape_char_map[c] or string.format("u%04x", c:byte()))
end
local function encode_nil(val)
return "null"
end
local function encode_table(val, stack)
local res = {}
stack = stack or {}
-- Circular reference?
if stack[val] then error("circular reference") end
stack[val] = true
if rawget(val, 1) ~= nil or next(val) == nil then
-- Treat as array -- check keys are valid and it is not sparse
local n = 0
for k in pairs(val) do
if type(k) ~= "number" then
error("invalid table: mixed or invalid key types")
end
n = n + 1
end
if n ~= #val then
error("invalid table: sparse array")
end
-- Encode
for i, v in ipairs(val) do
table.insert(res, encode(v, stack))
end
stack[val] = nil
return "[" .. table.concat(res, ",") .. "]"
else
-- Treat as an object
for k, v in pairs(val) do
if type(k) ~= "string" then
error("invalid table: mixed or invalid key types")
end
table.insert(res, encode(k, stack) .. ":" .. encode(v, stack))
end
stack[val] = nil
return "{" .. table.concat(res, ",") .. "}"
end
end
local function encode_string(val)
return '"' .. val:gsub('[%z\1-\31\\"]', escape_char) .. '"'
end
local function encode_number(val)
-- Check for NaN, -inf and inf
if val ~= val or val <= -math.huge or val >= math.huge then
error("unexpected number value '" .. tostring(val) .. "'")
end
return string.format("%.14g", val)
end
local type_func_map = {
[ "nil" ] = encode_nil,
[ "table" ] = encode_table,
[ "string" ] = encode_string,
[ "number" ] = encode_number,
[ "boolean" ] = tostring,
}
encode = function(val, stack)
local t = type(val)
local f = type_func_map[t]
if f then
return f(val, stack)
end
error("unexpected type '" .. t .. "'")
end
function json.encode(val)
return ( encode(val) )
end
-------------------------------------------------------------------------------
-- Decode
-------------------------------------------------------------------------------
local parse
local function create_set(...)
local res = {}
for i = 1, select("#", ...) do
res[ select(i, ...) ] = true
end
return res
end
local space_chars = create_set(" ", "\t", "\r", "\n")
local delim_chars = create_set(" ", "\t", "\r", "\n", "]", "}", ",")
local escape_chars = create_set("\\", "/", '"', "b", "f", "n", "r", "t", "u")
local literals = create_set("true", "false", "null")
local literal_map = {
[ "true" ] = true,
[ "false" ] = false,
[ "null" ] = nil,
}
local function next_char(str, idx, set, negate)
for i = idx, #str do
if set[str:sub(i, i)] ~= negate then
return i
end
end
return #str + 1
end
local function decode_error(str, idx, msg)
local line_count = 1
local col_count = 1
for i = 1, idx - 1 do
col_count = col_count + 1
if str:sub(i, i) == "\n" then
line_count = line_count + 1
col_count = 1
end
end
error( string.format("%s at line %d col %d", msg, line_count, col_count) )
end
local function codepoint_to_utf8(n)
-- http://scripts.sil.org/cms/scripts/page.php?site_id=nrsi&id=iws-appendixa
local f = math.floor
if n <= 0x7f then
return string.char(n)
elseif n <= 0x7ff then
return string.char(f(n / 64) + 192, n % 64 + 128)
elseif n <= 0xffff then
return string.char(f(n / 4096) + 224, f(n % 4096 / 64) + 128, n % 64 + 128)
elseif n <= 0x10ffff then
return string.char(f(n / 262144) + 240, f(n % 262144 / 4096) + 128,
f(n % 4096 / 64) + 128, n % 64 + 128)
end
error( string.format("invalid unicode codepoint '%x'", n) )
end
local function parse_unicode_escape(s)
local n1 = tonumber( s:sub(1, 4), 16 )
local n2 = tonumber( s:sub(7, 10), 16 )
-- Surrogate pair?
if n2 then
return codepoint_to_utf8((n1 - 0xd800) * 0x400 + (n2 - 0xdc00) + 0x10000)
else
return codepoint_to_utf8(n1)
end
end
local function parse_string(str, i)
local res = ""
local j = i + 1
local k = j
while j <= #str do
local x = str:byte(j)
if x < 32 then
decode_error(str, j, "control character in string")
elseif x == 92 then -- `\`: Escape
res = res .. str:sub(k, j - 1)
j = j + 1
local c = str:sub(j, j)
if c == "u" then
local hex = str:match("^[dD][89aAbB]%x%x\\u%x%x%x%x", j + 1)
or str:match("^%x%x%x%x", j + 1)
or decode_error(str, j - 1, "invalid unicode escape in string")
res = res .. parse_unicode_escape(hex)
j = j + #hex
else
if not escape_chars[c] then
decode_error(str, j - 1, "invalid escape char '" .. c .. "' in string")
end
res = res .. escape_char_map_inv[c]
end
k = j + 1
elseif x == 34 then -- `"`: End of string
res = res .. str:sub(k, j - 1)
return res, j + 1
end
j = j + 1
end
decode_error(str, i, "expected closing quote for string")
end
local function parse_number(str, i)
local x = next_char(str, i, delim_chars)
local s = str:sub(i, x - 1)
local n = tonumber(s)
if not n then
decode_error(str, i, "invalid number '" .. s .. "'")
end
return n, x
end
local function parse_literal(str, i)
local x = next_char(str, i, delim_chars)
local word = str:sub(i, x - 1)
if not literals[word] then
decode_error(str, i, "invalid literal '" .. word .. "'")
end
return literal_map[word], x
end
local function parse_array(str, i)
local res = {}
local n = 1
i = i + 1
while 1 do
local x
i = next_char(str, i, space_chars, true)
-- Empty / end of array?
if str:sub(i, i) == "]" then
i = i + 1
break
end
-- Read token
x, i = parse(str, i)
res[n] = x
n = n + 1
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "]" then break end
if chr ~= "," then decode_error(str, i, "expected ']' or ','") end
end
return res, i
end
local function parse_object(str, i)
local res = {}
i = i + 1
while 1 do
local key, val
i = next_char(str, i, space_chars, true)
-- Empty / end of object?
if str:sub(i, i) == "}" then
i = i + 1
break
end
-- Read key
if str:sub(i, i) ~= '"' then
decode_error(str, i, "expected string for key")
end
key, i = parse(str, i)
-- Read ':' delimiter
i = next_char(str, i, space_chars, true)
if str:sub(i, i) ~= ":" then
decode_error(str, i, "expected ':' after key")
end
i = next_char(str, i + 1, space_chars, true)
-- Read value
val, i = parse(str, i)
-- Set
res[key] = val
-- Next token
i = next_char(str, i, space_chars, true)
local chr = str:sub(i, i)
i = i + 1
if chr == "}" then break end
if chr ~= "," then decode_error(str, i, "expected '}' or ','") end
end
return res, i
end
local char_func_map = {
[ '"' ] = parse_string,
[ "0" ] = parse_number,
[ "1" ] = parse_number,
[ "2" ] = parse_number,
[ "3" ] = parse_number,
[ "4" ] = parse_number,
[ "5" ] = parse_number,
[ "6" ] = parse_number,
[ "7" ] = parse_number,
[ "8" ] = parse_number,
[ "9" ] = parse_number,
[ "-" ] = parse_number,
[ "t" ] = parse_literal,
[ "f" ] = parse_literal,
[ "n" ] = parse_literal,
[ "[" ] = parse_array,
[ "{" ] = parse_object,
}
parse = function(str, idx)
local chr = str:sub(idx, idx)
local f = char_func_map[chr]
if f then
return f(str, idx)
end
decode_error(str, idx, "unexpected character '" .. chr .. "'")
end
function json.decode(str)
if type(str) ~= "string" then
error("expected argument of type string, got " .. type(str))
end
local res, idx = parse(str, next_char(str, 1, space_chars, true))
idx = next_char(str, idx, space_chars, true)
if idx <= #str then
decode_error(str, idx, "trailing garbage")
end
return res
end
return json

View File

@ -104,6 +104,11 @@ namespace utils::io
return std::filesystem::is_empty(directory);
}
bool remove_directory(const std::string& directory)
{
return std::filesystem::remove_all(directory);
}
std::vector<std::string> list_files(const std::string& directory)
{
std::vector<std::string> files;

View File

@ -16,6 +16,7 @@ namespace utils::io
bool create_directory(const std::string& directory);
bool directory_exists(const std::string& directory);
bool directory_is_empty(const std::string& directory);
bool remove_directory(const std::string& directory);
std::vector<std::string> list_files(const std::string& directory);
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target);
}