Add dvar & flag to disable shader caching
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4d5c6ecc17
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@ -105,8 +105,10 @@ namespace console
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this->console_thread_.join();
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}
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#ifndef NATIVE_CONSOLE
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_close(this->handles_[0]);
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_close(this->handles_[1]);
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#endif
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messages.access([&](message_queue& msgs)
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{
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@ -144,6 +144,7 @@ namespace dvars
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static std::unordered_map<std::string, float> set_float_overrides;
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static std::unordered_map<std::string, int> set_int_overrides;
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static std::unordered_map<std::string, std::string> set_string_overrides;
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static std::unordered_map<std::string, std::string> set_from_string_overrides;
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void register_bool(const std::string& name, const bool value, const unsigned int flags)
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{
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@ -228,6 +229,11 @@ namespace dvars
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{
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set_string_overrides[name] = value;
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}
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void set_from_string(const std::string& name, const std::string& value)
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{
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set_from_string_overrides[name] = value;
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}
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}
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utils::hook::detour dvar_register_bool_hook;
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@ -241,6 +247,7 @@ namespace dvars
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utils::hook::detour dvar_set_float_hook;
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utils::hook::detour dvar_set_int_hook;
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utils::hook::detour dvar_set_string_hook;
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utils::hook::detour dvar_set_from_string_hook;
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game::dvar_t* dvar_register_bool(const int hash, const char* name, bool value, unsigned int flags)
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{
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@ -395,6 +402,24 @@ namespace dvars
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return dvar_set_string_hook.invoke<void>(dvar, string);
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}
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void dvar_set_from_string(game::dvar_t* dvar, const char* string, game::DvarSetSource source)
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{
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const auto disabled = find_dvar(disable::set_string_disables, dvar->hash);
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if (disabled)
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{
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return;
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}
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auto* var = find_dvar(override::set_from_string_overrides, dvar->hash);
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if (var)
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{
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printf("fucker\n");
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string = var->data();
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}
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return dvar_set_from_string_hook.invoke<void>(dvar, string, source);
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}
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class component final : public component_interface
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{
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public:
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@ -411,6 +436,7 @@ namespace dvars
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dvar_set_float_hook.create(SELECT_VALUE(0x1403C7420, 0x1404FD360), &dvar_set_float);
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dvar_set_int_hook.create(SELECT_VALUE(0x1403C76C0, 0x1404FD5E0), &dvar_set_int);
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dvar_set_string_hook.create(SELECT_VALUE(0x1403C7900, 0x1404FD8D0), &dvar_set_string);
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dvar_set_from_string_hook.create(SELECT_VALUE(0, 0x1404FD520), &dvar_set_from_string);
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}
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};
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}
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@ -23,5 +23,6 @@ namespace dvars
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void set_float(const std::string& name, float fl);
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void set_int(const std::string& name, int integer);
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void set_string(const std::string& name, const std::string& string);
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void set_from_string(const std::string& name, const std::string& value);
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}
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}
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50
src/client/component/shaders.cpp
Normal file
50
src/client/component/shaders.cpp
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@ -0,0 +1,50 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "dvars.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/nt.hpp>
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#include <utils/hook.hpp>
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#include <utils/flags.hpp>
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namespace shaders
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{
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namespace
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{
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game::dvar_t* disable_shader_caching = nullptr;
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bool shader_should_show_dialog_stub()
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{
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return !disable_shader_caching->current.enabled;
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!game::environment::is_mp())
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{
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return;
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}
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const auto has_flag = utils::flags::has_flag("noshadercaching");
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disable_shader_caching = dvars::register_bool("disable_shader_caching", has_flag, game::DVAR_FLAG_SAVED, true);
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if (has_flag)
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{
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dvars::override::set_bool("disable_shader_caching", 1);
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dvars::override::set_from_string("disable_shader_caching", "1");
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}
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utils::hook::jump(0x14007E710, shader_should_show_dialog_stub);
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}
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};
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}
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REGISTER_COMPONENT(shaders::component)
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