Add dvar & flag to disable shader caching

This commit is contained in:
Federico Cecchetto 2022-02-28 21:18:27 +01:00
parent 4d5c6ecc17
commit b7423d8109
4 changed files with 79 additions and 0 deletions

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@ -105,8 +105,10 @@ namespace console
this->console_thread_.join();
}
#ifndef NATIVE_CONSOLE
_close(this->handles_[0]);
_close(this->handles_[1]);
#endif
messages.access([&](message_queue& msgs)
{

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@ -144,6 +144,7 @@ namespace dvars
static std::unordered_map<std::string, float> set_float_overrides;
static std::unordered_map<std::string, int> set_int_overrides;
static std::unordered_map<std::string, std::string> set_string_overrides;
static std::unordered_map<std::string, std::string> set_from_string_overrides;
void register_bool(const std::string& name, const bool value, const unsigned int flags)
{
@ -228,6 +229,11 @@ namespace dvars
{
set_string_overrides[name] = value;
}
void set_from_string(const std::string& name, const std::string& value)
{
set_from_string_overrides[name] = value;
}
}
utils::hook::detour dvar_register_bool_hook;
@ -241,6 +247,7 @@ namespace dvars
utils::hook::detour dvar_set_float_hook;
utils::hook::detour dvar_set_int_hook;
utils::hook::detour dvar_set_string_hook;
utils::hook::detour dvar_set_from_string_hook;
game::dvar_t* dvar_register_bool(const int hash, const char* name, bool value, unsigned int flags)
{
@ -395,6 +402,24 @@ namespace dvars
return dvar_set_string_hook.invoke<void>(dvar, string);
}
void dvar_set_from_string(game::dvar_t* dvar, const char* string, game::DvarSetSource source)
{
const auto disabled = find_dvar(disable::set_string_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_from_string_overrides, dvar->hash);
if (var)
{
printf("fucker\n");
string = var->data();
}
return dvar_set_from_string_hook.invoke<void>(dvar, string, source);
}
class component final : public component_interface
{
public:
@ -411,6 +436,7 @@ namespace dvars
dvar_set_float_hook.create(SELECT_VALUE(0x1403C7420, 0x1404FD360), &dvar_set_float);
dvar_set_int_hook.create(SELECT_VALUE(0x1403C76C0, 0x1404FD5E0), &dvar_set_int);
dvar_set_string_hook.create(SELECT_VALUE(0x1403C7900, 0x1404FD8D0), &dvar_set_string);
dvar_set_from_string_hook.create(SELECT_VALUE(0, 0x1404FD520), &dvar_set_from_string);
}
};
}

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@ -23,5 +23,6 @@ namespace dvars
void set_float(const std::string& name, float fl);
void set_int(const std::string& name, int integer);
void set_string(const std::string& name, const std::string& string);
void set_from_string(const std::string& name, const std::string& value);
}
}

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@ -0,0 +1,50 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/hook.hpp>
#include <utils/flags.hpp>
namespace shaders
{
namespace
{
game::dvar_t* disable_shader_caching = nullptr;
bool shader_should_show_dialog_stub()
{
return !disable_shader_caching->current.enabled;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
const auto has_flag = utils::flags::has_flag("noshadercaching");
disable_shader_caching = dvars::register_bool("disable_shader_caching", has_flag, game::DVAR_FLAG_SAVED, true);
if (has_flag)
{
dvars::override::set_bool("disable_shader_caching", 1);
dvars::override::set_from_string("disable_shader_caching", "1");
}
utils::hook::jump(0x14007E710, shader_should_show_dialog_stub);
}
};
}
REGISTER_COMPONENT(shaders::component)