Merge pull request #669 from h1-mod/server-rpc
server information for discord RPC
This commit is contained in:
commit
aef84a037e
@ -2,7 +2,7 @@ if (game:issingleplayer() or Engine.InFrontend()) then
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return
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end
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local container = LUI.UIVerticalList.new({
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local container = LUI.UIElement.new({
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topAnchor = true,
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rightAnchor = true,
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top = 20,
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@ -11,20 +11,6 @@ local container = LUI.UIVerticalList.new({
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spacing = 5
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})
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function canasktojoin(userid)
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history = history or {}
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if (history[userid] ~= nil) then
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return false
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end
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history[userid] = true
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game:ontimeout(function()
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history[userid] = nil
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end, 15000)
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return true
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end
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function truncatename(name, length)
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if (#name <= length - 3) then
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return name
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@ -33,27 +19,57 @@ function truncatename(name, length)
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return name:sub(1, length - 3) .. "..."
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end
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local requestlist = {}
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local requestcount = 0
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function addrequest(request)
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if (not canasktojoin(request.userid)) then
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for i = 1, #requestlist do
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if (requestlist[i].userid == request.userid or #requestlist > 5) then
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return
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end
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if (container.temp) then
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container:removeElement(container.temp)
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container.temp = nil
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end
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request.id = requestcount
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requestcount = requestcount + 1
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local yoffset = #requestlist * (75 + 5)
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local invite = LUI.UIElement.new({
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leftAnchor = true,
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rightAnchor = true,
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height = 75
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height = 75,
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top = yoffset
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})
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local getcurrentindex = function()
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for i = 1, #requestlist do
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if (requestlist[i].id == request.id) then
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return i
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end
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end
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return 0
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end
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invite:registerEventHandler("update_position", function()
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yoffset = (getcurrentindex() - 1) * (75 + 5)
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local state = {
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leftAnchor = true,
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height = 75,
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width = 200,
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left = -220,
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top = yoffset
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}
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invite:registerAnimationState("default", state)
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invite:animateToState("default", 50)
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end)
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invite:registerAnimationState("move_in", {
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leftAnchor = true,
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height = 75,
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width = 200,
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left = -220
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left = -220,
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top = yoffset
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})
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invite:animateToState("move_in", 100)
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@ -105,7 +121,7 @@ function addrequest(request)
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width = 32,
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height = 32,
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left = 1,
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material = RegisterMaterial(avatarmaterial)
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material = avatarmaterial
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})
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local username = LUI.UIText.new({
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@ -119,8 +135,14 @@ function addrequest(request)
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font = CoD.TextSettings.BodyFontBold.Font
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})
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username:setText(string.format("%s^7#%s requested to join your game!", truncatename(request.username, 18),
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request.discriminator))
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local requesttext = nil
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if (request.discriminator == "0") then
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requesttext = Engine.Localize("LUA_MENU_DISCORD_REQUEST", truncatename(request.username, 18))
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else
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requesttext = Engine.Localize("LUA_MENU_DISCORD_REQUEST_DISCRIMINATOR", truncatename(request.username, 18), request.discriminator)
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end
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username:setText(requesttext)
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local buttons = LUI.UIElement.new({
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leftAnchor = true,
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@ -156,52 +178,55 @@ function addrequest(request)
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return button
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end
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buttons:addElement(createbutton("[F1] Accept", true))
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buttons:addElement(createbutton("[F2] Deny"))
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local accepttext = Engine.Localize("LUA_MENU_DISCORD_ACCEPT", Engine.GetBinding("discord_accept"))
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local denytext = Engine.Localize("LUA_MENU_DISCORD_DENY", Engine.GetBinding("discord_deny"))
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buttons:addElement(createbutton(accepttext, true))
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buttons:addElement(createbutton(denytext))
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local fadeouttime = 50
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local timeout = 10 * 1000 - fadeouttime
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local function close()
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container:processEvent({
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name = "update_navigation",
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dispatchToChildren = true
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})
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invite:animateToState("fade_out", fadeouttime)
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invite:addElement(LUI.UITimer.new(fadeouttime + 50, "remove"))
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invite:registerEventHandler("remove", function()
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container:removeElement(invite)
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if (container.temp) then
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container:removeElement(container.temp)
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container.temp = nil
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end
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local temp = LUI.UIElement.new({})
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container.temp = temp
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container:addElement(temp)
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end)
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end
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buttons:registerEventHandler("keydown_", function(element, event)
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if (event.key == "F1") then
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close()
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discord.respond(request.userid, discord.reply.yes)
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end
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if (event.key == "F2") then
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close()
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discord.respond(request.userid, discord.reply.no)
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end
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end)
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table.remove(requestlist, getcurrentindex())
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invite:registerAnimationState("fade_out", {
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leftAnchor = true,
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rightAnchor = true,
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height = 75,
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alpha = 0,
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left = 0
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left = 0,
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top = yoffset
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})
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invite:animateToState("fade_out", fadeouttime)
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invite:addElement(LUI.UITimer.new(fadeouttime + 50, "remove"))
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invite:registerEventHandler("remove", function()
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container:removeElement(invite)
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container:processEvent({
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name = "update_position",
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dispatchToChildren = true
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})
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end)
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end
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local closed = false
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request.handleresponse = function(event)
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if (closed) then
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return
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end
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if (event.accept) then
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discord.respond(request.userid, discord.reply.yes)
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else
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discord.respond(request.userid, discord.reply.no)
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end
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closed = true
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close()
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end
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invite:addElement(LUI.UITimer.new(timeout, "end_invite"))
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invite:registerEventHandler("end_invite", function()
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close()
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@ -236,7 +261,7 @@ function addrequest(request)
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avatar:registerEventHandler("update", function()
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local avatarmaterial = discord.getavatarmaterial(request.userid)
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avatar:setImage(RegisterMaterial(avatarmaterial))
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avatar:setImage(avatarmaterial)
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end)
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avatar:addElement(LUI.UITimer.new(100, "update"))
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@ -250,19 +275,17 @@ function addrequest(request)
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padding:addElement(buttons)
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container:addElement(invite)
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table.insert(requestlist, request)
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end
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container:registerEventHandler("keydown", function(element, event)
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local first = container:getFirstChild()
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if (not first) then
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LUI.roots.UIRoot0:registerEventHandler("discord_response", function(element, event)
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if (#requestlist <= 0) then
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return
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end
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first:processEvent({
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name = "keydown_",
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key = event.key
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})
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local request = requestlist[1]
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request.handleresponse(event)
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end)
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LUI.roots.UIRoot0:registerEventHandler("discord_join_request", function(element, event)
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@ -2,5 +2,10 @@
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"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Unlock All Missions and Intel",
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"LUA_MENU_CANCEL_UNLOCK_CAPS": "Cancel Unlock All Missions",
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"LUA_MENU_CHOOSE_LANGUAGE_DESC": "Choose your language.",
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"MENU_APPLY_LANGUAGE_SETTINGS": "Apply language settings?"
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"MENU_APPLY_LANGUAGE_SETTINGS": "Apply language settings?",
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"LUA_MENU_DISCORD_REQUEST": "&&1^7 requested to join your game!",
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"LUA_MENU_DISCORD_REQUEST_DISCRIMINATOR": "&&1^7#&&2 requested to join your game!",
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"LUA_MENU_DISCORD_ACCEPT": "[&&1] Accept",
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"LUA_MENU_DISCORD_DENY": "[&&1] Deny"
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}
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@ -4,9 +4,7 @@
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#include "console.hpp"
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#include "command.hpp"
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#include "discord.hpp"
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#include "fastfiles.hpp"
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#include "materials.hpp"
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#include "network.hpp"
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#include "party.hpp"
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#include "scheduler.hpp"
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@ -29,124 +27,181 @@ namespace discord
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{
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namespace
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{
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DiscordRichPresence discord_presence;
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void update_discord()
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struct discord_presence_state_t
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{
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if (!game::CL_IsCgameInitialized() || game::VirtualLobby_Loaded())
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int start_timestamp;
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int party_size;
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int party_max;
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};
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struct discord_presence_strings_t
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{
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std::string state;
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std::string details;
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std::string small_image_key;
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std::string small_image_text;
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std::string large_image_key;
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std::string large_image_text;
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std::string party_id;
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std::string join_secret;
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};
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DiscordRichPresence discord_presence{};
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discord_presence_strings_t discord_strings;
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std::mutex avatar_map_mutex;
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std::unordered_map<std::string, game::Material*> avatar_material_map;
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game::Material* default_avatar_material{};
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void update_discord_frontend()
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{
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discord_presence.details = SELECT_VALUE("Singleplayer", "Multiplayer");
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discord_presence.state = "Main Menu";
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discord_presence.partySize = 0;
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discord_presence.partyMax = 0;
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discord_presence.startTimestamp = 0;
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discord_presence.largeImageKey = SELECT_VALUE("menu_singleplayer", "menu_multiplayer");
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discord_presence.matchSecret = "";
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discord_presence.joinSecret = "";
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discord_presence.partyId = "";
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const auto in_firing_range = game::Dvar_FindVar("virtualLobbyInFiringRange");
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if (in_firing_range && in_firing_range->current.enabled == 1)
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static const auto in_firing_range = game::Dvar_FindVar("virtualLobbyInFiringRange");
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if (in_firing_range != nullptr && in_firing_range->current.enabled == 1)
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{
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discord_presence.state = "Firing Range";
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discord_presence.largeImageKey = "mp_vlobby_room";
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}
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}
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else
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{
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static char details[0x80] = {0};
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const auto map = game::Dvar_FindVar("mapname")->current.string;
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const auto key = utils::string::va("PRESENCE_%s%s", SELECT_VALUE("SP_", ""), map);
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const char* mapname = map;
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discord_presence.state = "Main Menu";
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discord_presence.largeImageKey = SELECT_VALUE("menu_singleplayer", "menu_multiplayer");
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}
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if (game::DB_XAssetExists(game::ASSET_TYPE_LOCALIZE, key) && !game::DB_IsXAssetDefault(game::ASSET_TYPE_LOCALIZE, key))
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Discord_UpdatePresence(&discord_presence);
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}
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void update_discord_ingame()
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{
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mapname = game::UI_SafeTranslateString(key);
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static const auto mapname_dvar = game::Dvar_FindVar("mapname");
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auto mapname = mapname_dvar->current.string;
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discord_strings.large_image_key = mapname;
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const auto presence_key = utils::string::va("PRESENCE_%s%s", SELECT_VALUE("SP_", ""), mapname);
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if (game::DB_XAssetExists(game::ASSET_TYPE_LOCALIZE, presence_key) &&
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!game::DB_IsXAssetDefault(game::ASSET_TYPE_LOCALIZE, presence_key))
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{
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mapname = game::UI_SafeTranslateString(presence_key);
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}
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if (game::environment::is_mp())
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{
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static char clean_gametype[0x80] = {0};
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const auto gametype = game::UI_GetGameTypeDisplayName(
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game::Dvar_FindVar("g_gametype")->current.string);
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utils::string::strip(gametype,
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clean_gametype, sizeof(clean_gametype));
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strcpy_s(details, 0x80, utils::string::va("%s on %s", clean_gametype, mapname));
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static const auto gametype_dvar = game::Dvar_FindVar("g_gametype");
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static const auto max_clients_dvar = game::Dvar_FindVar("sv_maxclients");
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static const auto hostname_dvar = game::Dvar_FindVar("sv_hostname");
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static char clean_hostname[0x80] = {0};
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utils::string::strip(game::Dvar_FindVar("sv_hostname")->current.string,
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clean_hostname, sizeof(clean_hostname));
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auto max_clients = party::server_client_count();
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const auto gametype_display_name = game::UI_GetGameTypeDisplayName(gametype_dvar->current.string);
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const auto gametype = utils::string::strip(gametype_display_name);
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if (game::SV_Loaded())
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{
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strcpy_s(clean_hostname, "Private Match");
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max_clients = game::Dvar_FindVar("sv_maxclients")->current.integer;
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discord_presence.partyPrivacy = DISCORD_PARTY_PRIVATE;
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}
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else
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{
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const auto server_net_info = party::get_state_host();
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const auto server_ip_port = utils::string::va("%i.%i.%i.%i:%i",
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static_cast<int>(server_net_info.ip[0]),
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static_cast<int>(server_net_info.ip[1]),
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static_cast<int>(server_net_info.ip[2]),
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static_cast<int>(server_net_info.ip[3]),
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static_cast<int>(ntohs(server_net_info.port))
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);
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static char join_secret[0x80] = {0};
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strcpy_s(join_secret, 0x80, server_ip_port);
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static char party_id[0x80] = {0};
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const auto server_ip_port_hash = utils::cryptography::sha1::compute(server_ip_port, true).substr(0, 8);
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strcpy_s(party_id, 0x80, server_ip_port_hash.data());
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discord_presence.partyId = party_id;
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discord_presence.joinSecret = join_secret;
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discord_presence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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}
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discord_strings.details = std::format("{} on {}", gametype, mapname);
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const auto client_state = *game::mp::client_state;
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if (client_state != nullptr)
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{
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discord_presence.partySize = client_state->num_players;
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}
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if (game::SV_Loaded())
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{
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discord_strings.state = "Private Match";
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discord_presence.partyMax = max_clients_dvar->current.integer;
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discord_presence.partyPrivacy = DISCORD_PARTY_PRIVATE;
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}
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else
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{
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discord_presence.partySize = 0;
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discord_strings.state = utils::string::strip(hostname_dvar->current.string);
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const auto server_connection_state = party::get_server_connection_state();
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const auto server_ip_port = std::format("{}.{}.{}.{}:{}",
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static_cast<int>(server_connection_state.host.ip[0]),
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static_cast<int>(server_connection_state.host.ip[1]),
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static_cast<int>(server_connection_state.host.ip[2]),
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static_cast<int>(server_connection_state.host.ip[3]),
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static_cast<int>(ntohs(server_connection_state.host.port))
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);
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discord_strings.party_id = utils::cryptography::sha1::compute(server_ip_port, true).substr(0, 8);
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discord_presence.partyMax = server_connection_state.max_clients;
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discord_presence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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discord_strings.join_secret = server_ip_port;
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}
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discord_presence.partyMax = max_clients;
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discord_presence.state = clean_hostname;
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discord_presence.largeImageKey = map;
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if (!fastfiles::is_stock_map(map))
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auto server_discord_info = party::get_server_discord_info();
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if (server_discord_info.has_value())
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{
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discord_presence.largeImageKey = "menu_multiplayer";
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discord_strings.small_image_key = server_discord_info->image;
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discord_strings.small_image_text = server_discord_info->image_text;
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}
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}
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else if (game::environment::is_sp())
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{
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discord_presence.state = "";
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discord_presence.largeImageKey = map;
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strcpy_s(details, 0x80, mapname);
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discord_strings.details = mapname;
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}
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discord_presence.details = details;
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if (!discord_presence.startTimestamp)
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if (discord_presence.startTimestamp == 0)
|
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{
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discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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}
|
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}
|
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|
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discord_presence.state = discord_strings.state.data();
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discord_presence.details = discord_strings.details.data();
|
||||
discord_presence.smallImageKey = discord_strings.small_image_key.data();
|
||||
discord_presence.smallImageText = discord_strings.small_image_text.data();
|
||||
discord_presence.largeImageKey = discord_strings.large_image_key.data();
|
||||
discord_presence.largeImageText = discord_strings.large_image_text.data();
|
||||
discord_presence.partyId = discord_strings.party_id.data();
|
||||
discord_presence.joinSecret = discord_strings.join_secret.data();
|
||||
|
||||
Discord_UpdatePresence(&discord_presence);
|
||||
}
|
||||
|
||||
void update_discord()
|
||||
{
|
||||
const auto saved_time = discord_presence.startTimestamp;
|
||||
discord_presence = {};
|
||||
discord_presence.startTimestamp = saved_time;
|
||||
|
||||
if (!game::CL_IsCgameInitialized() || game::VirtualLobby_Loaded())
|
||||
{
|
||||
update_discord_frontend();
|
||||
}
|
||||
else
|
||||
{
|
||||
update_discord_ingame();
|
||||
}
|
||||
}
|
||||
|
||||
game::Material* create_avatar_material(const std::string& name, const std::string& data)
|
||||
{
|
||||
const auto material = materials::create_material(name);
|
||||
try
|
||||
{
|
||||
if (!materials::setup_material_image(material, data))
|
||||
{
|
||||
materials::free_material(material);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard _0(avatar_map_mutex);
|
||||
avatar_material_map.insert(std::make_pair(name, material));
|
||||
}
|
||||
|
||||
return material;
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
materials::free_material(material);
|
||||
console::error("Failed to load user avatar image: %s\n", e.what());
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void download_user_avatar(const std::string& id, const std::string& avatar)
|
||||
{
|
||||
const auto data = utils::http::get_data(
|
||||
@ -162,10 +217,10 @@ namespace discord
|
||||
return;
|
||||
}
|
||||
|
||||
materials::add(utils::string::va(AVATAR, id.data()), value.buffer);
|
||||
const auto name = utils::string::va(AVATAR, id.data());
|
||||
create_avatar_material(name, value.buffer);
|
||||
}
|
||||
|
||||
bool has_default_avatar = false;
|
||||
void download_default_avatar()
|
||||
{
|
||||
const auto data = utils::http::get_data(DEFAULT_AVATAR_URL);
|
||||
@ -180,25 +235,128 @@ namespace discord
|
||||
return;
|
||||
}
|
||||
|
||||
has_default_avatar = true;
|
||||
materials::add(DEFAULT_AVATAR, value.buffer);
|
||||
default_avatar_material = create_avatar_material(DEFAULT_AVATAR, value.buffer);
|
||||
}
|
||||
|
||||
void ready(const DiscordUser* request)
|
||||
{
|
||||
DiscordRichPresence presence{};
|
||||
presence.instance = 1;
|
||||
presence.state = "";
|
||||
console::info("Discord: Ready on %s (%s)\n", request->username, request->userId);
|
||||
Discord_UpdatePresence(&presence);
|
||||
}
|
||||
|
||||
void errored(const int error_code, const char* message)
|
||||
{
|
||||
console::error("Discord: %s (%i)\n", message, error_code);
|
||||
}
|
||||
|
||||
void join_game(const char* join_secret)
|
||||
{
|
||||
console::debug("Discord: join_game called with secret '%s'\n", join_secret);
|
||||
|
||||
scheduler::once([=]
|
||||
{
|
||||
game::netadr_s target{};
|
||||
if (game::NET_StringToAdr(join_secret, &target))
|
||||
{
|
||||
console::info("Discord: Connecting to server '%s'\n", join_secret);
|
||||
party::connect(target);
|
||||
}
|
||||
}, scheduler::pipeline::main);
|
||||
}
|
||||
|
||||
void join_request(const DiscordUser* request)
|
||||
{
|
||||
console::debug("Discord: Join request from %s (%s)\n", request->username, request->userId);
|
||||
|
||||
if (game::Com_InFrontend() || !ui_scripting::lui_running())
|
||||
{
|
||||
Discord_Respond(request->userId, DISCORD_REPLY_IGNORE);
|
||||
return;
|
||||
}
|
||||
|
||||
static std::unordered_map<std::string, std::chrono::high_resolution_clock::time_point> last_requests;
|
||||
|
||||
const std::string user_id = request->userId;
|
||||
const std::string avatar = request->avatar;
|
||||
const std::string discriminator = request->discriminator;
|
||||
const std::string username = request->username;
|
||||
|
||||
const auto now = std::chrono::high_resolution_clock::now();
|
||||
auto iter = last_requests.find(user_id);
|
||||
if (iter != last_requests.end())
|
||||
{
|
||||
if ((now - iter->second) < 15s)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
iter->second = now;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
last_requests.insert(std::make_pair(user_id, now));
|
||||
}
|
||||
|
||||
scheduler::once([=]
|
||||
{
|
||||
const ui_scripting::table request_table{};
|
||||
request_table.set("avatar", avatar);
|
||||
request_table.set("discriminator", discriminator);
|
||||
request_table.set("userid", user_id);
|
||||
request_table.set("username", username);
|
||||
|
||||
ui_scripting::notify("discord_join_request",
|
||||
{
|
||||
{"request", request_table}
|
||||
});
|
||||
}, scheduler::pipeline::lui);
|
||||
|
||||
const auto material_name = utils::string::va(AVATAR, user_id.data());
|
||||
if (!avatar.empty() && !avatar_material_map.contains(material_name))
|
||||
{
|
||||
download_user_avatar(user_id, avatar);
|
||||
}
|
||||
}
|
||||
|
||||
std::string get_avatar_material(const std::string& id)
|
||||
void set_default_bindings()
|
||||
{
|
||||
const auto avatar_name = utils::string::va(AVATAR, id.data());
|
||||
if (materials::exists(avatar_name))
|
||||
const auto set_binding = [](const std::string& command, const game::keyNum_t key)
|
||||
{
|
||||
return avatar_name;
|
||||
const auto binding = game::Key_GetBindingForCmd(command.data());
|
||||
for (auto i = 0; i < 256; i++)
|
||||
{
|
||||
if (game::playerKeys[0].keys[i].binding == binding)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (has_default_avatar)
|
||||
if (game::playerKeys[0].keys[key].binding == 0)
|
||||
{
|
||||
return DEFAULT_AVATAR;
|
||||
game::Key_SetBinding(0, key, binding);
|
||||
}
|
||||
};
|
||||
|
||||
set_binding("discord_accept", game::K_F1);
|
||||
set_binding("discord_deny", game::K_F2);
|
||||
}
|
||||
}
|
||||
|
||||
return "black";
|
||||
game::Material* get_avatar_material(const std::string& id)
|
||||
{
|
||||
const auto material_name = utils::string::va(AVATAR, id.data());
|
||||
const auto iter = avatar_material_map.find(material_name);
|
||||
if (iter == avatar_material_map.end())
|
||||
{
|
||||
return default_avatar_material;
|
||||
}
|
||||
|
||||
return iter->second;
|
||||
}
|
||||
|
||||
void respond(const std::string& id, int reply)
|
||||
@ -212,15 +370,14 @@ namespace discord
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_load() override
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DiscordEventHandlers handlers;
|
||||
ZeroMemory(&handlers, sizeof(handlers));
|
||||
DiscordEventHandlers handlers{};
|
||||
handlers.ready = ready;
|
||||
handlers.errored = errored;
|
||||
handlers.disconnected = errored;
|
||||
@ -239,16 +396,29 @@ namespace discord
|
||||
|
||||
Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
|
||||
|
||||
scheduler::once(download_default_avatar, scheduler::pipeline::async);
|
||||
|
||||
scheduler::once([]
|
||||
if (game::environment::is_mp())
|
||||
{
|
||||
scheduler::once(update_discord, scheduler::pipeline::async);
|
||||
scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
|
||||
scheduler::loop(Discord_RunCallbacks, scheduler::pipeline::async, 1s);
|
||||
}, scheduler::pipeline::main);
|
||||
scheduler::on_game_initialized([]
|
||||
{
|
||||
scheduler::once(download_default_avatar, scheduler::async);
|
||||
set_default_bindings();
|
||||
}, scheduler::main);
|
||||
}
|
||||
|
||||
scheduler::loop(Discord_RunCallbacks, scheduler::async, 500ms);
|
||||
scheduler::loop(update_discord, scheduler::async, 5s);
|
||||
|
||||
initialized_ = true;
|
||||
|
||||
command::add("discord_accept", []()
|
||||
{
|
||||
ui_scripting::notify("discord_response", {{"accept", true}});
|
||||
});
|
||||
|
||||
command::add("discord_deny", []()
|
||||
{
|
||||
ui_scripting::notify("discord_response", {{"accept", false}});
|
||||
});
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
@ -263,67 +433,6 @@ namespace discord
|
||||
|
||||
private:
|
||||
bool initialized_ = false;
|
||||
|
||||
static void ready(const DiscordUser* request)
|
||||
{
|
||||
ZeroMemory(&discord_presence, sizeof(discord_presence));
|
||||
discord_presence.instance = 1;
|
||||
console::info("Discord: Ready on %s (%s)\n", request->username, request->userId);
|
||||
Discord_UpdatePresence(&discord_presence);
|
||||
}
|
||||
|
||||
static void errored(const int error_code, const char* message)
|
||||
{
|
||||
console::error("Discord: Error (%i): %s\n", error_code, message);
|
||||
}
|
||||
|
||||
static void join_game(const char* join_secret)
|
||||
{
|
||||
scheduler::once([=]
|
||||
{
|
||||
game::netadr_s target{};
|
||||
if (game::NET_StringToAdr(join_secret, &target))
|
||||
{
|
||||
console::info("Discord: Connecting to server: %s\n", join_secret);
|
||||
party::connect(target);
|
||||
}
|
||||
}, scheduler::pipeline::main);
|
||||
}
|
||||
|
||||
static void join_request(const DiscordUser* request)
|
||||
{
|
||||
console::info("Discord: Join request from %s (%s)\n", request->username, request->userId);
|
||||
|
||||
if (game::Com_InFrontend() || !ui_scripting::lui_running())
|
||||
{
|
||||
Discord_Respond(request->userId, DISCORD_REPLY_IGNORE);
|
||||
return;
|
||||
}
|
||||
|
||||
std::string user_id = request->userId;
|
||||
std::string avatar = request->avatar;
|
||||
std::string discriminator = request->discriminator;
|
||||
std::string username = request->username;
|
||||
|
||||
scheduler::once([=]
|
||||
{
|
||||
const ui_scripting::table request_table{};
|
||||
request_table.set("avatar", avatar);
|
||||
request_table.set("discriminator", discriminator);
|
||||
request_table.set("userid", user_id);
|
||||
request_table.set("username", username);
|
||||
|
||||
ui_scripting::notify("discord_join_request",
|
||||
{
|
||||
{"request", request_table}
|
||||
});
|
||||
}, scheduler::pipeline::lui);
|
||||
|
||||
if (!materials::exists(utils::string::va(AVATAR, user_id.data())))
|
||||
{
|
||||
download_user_avatar(user_id, avatar);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -1,7 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "game/game.hpp"
|
||||
|
||||
namespace discord
|
||||
{
|
||||
std::string get_avatar_material(const std::string& id);
|
||||
game::Material* get_avatar_material(const std::string& id);
|
||||
void respond(const std::string& id, int reply);
|
||||
}
|
||||
|
@ -170,7 +170,7 @@ namespace download
|
||||
auto data = utils::http::get_data(url, {}, {}, &progress_callback);
|
||||
if (!data.has_value())
|
||||
{
|
||||
menu_error("Download failed: An unknown error occurred, please try again.");
|
||||
menu_error(utils::string::va("Download failed: An unknown error occurred when getting data from '%s', please try again.", url));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -182,6 +182,13 @@ namespace download
|
||||
auto& result = data.value();
|
||||
if (result.code != CURLE_OK)
|
||||
{
|
||||
if (result.code == CURLE_COULDNT_CONNECT)
|
||||
{
|
||||
menu_error(utils::string::va("Download failed: Couldn't connect to server '%s' (%i)\n",
|
||||
url, result.code));
|
||||
return;
|
||||
}
|
||||
|
||||
menu_error(utils::string::va("Download failed: %s (%i)\n",
|
||||
curl_easy_strerror(result.code), result.code));
|
||||
return;
|
||||
@ -189,7 +196,7 @@ namespace download
|
||||
|
||||
if (result.response_code >= 400)
|
||||
{
|
||||
menu_error(utils::string::va("Download failed: Server returned bad response code %i\n",
|
||||
menu_error(utils::string::va("Download failed: Server returned bad response code (%i)\n",
|
||||
result.response_code));
|
||||
return;
|
||||
}
|
||||
@ -197,7 +204,7 @@ namespace download
|
||||
const auto hash = utils::hash::get_buffer_hash(result.buffer, file.name);
|
||||
if (hash != file.hash)
|
||||
{
|
||||
menu_error(utils::string::va("Download failed: file hash doesn't match the server's (%s: %s != %s)\n",
|
||||
menu_error(utils::string::va("Download failed: File hash doesn't match the server's (%s: %s != %s)\n",
|
||||
file.name.data(), hash.data(), file.hash.data()));
|
||||
return;
|
||||
}
|
||||
@ -233,7 +240,7 @@ namespace download
|
||||
scheduler::once([]
|
||||
{
|
||||
ui_scripting::notify("mod_download_done", {});
|
||||
party::menu_error("Download for server mod has been cancelled.");
|
||||
party::menu_error("Download failed: Aborted");
|
||||
}, scheduler::pipeline::lui);
|
||||
}
|
||||
|
||||
|
@ -17,15 +17,6 @@ namespace input
|
||||
|
||||
void cl_char_event_stub(const int local_client_num, const int key)
|
||||
{
|
||||
if (game::environment::is_sp() && ui_scripting::lui_running())
|
||||
{
|
||||
ui_scripting::notify("keypress",
|
||||
{
|
||||
{"keynum", key},
|
||||
{"key", game::Key_KeynumToString(key, 0, 1)},
|
||||
});
|
||||
}
|
||||
|
||||
if (!game_console::console_char_event(local_client_num, key))
|
||||
{
|
||||
return;
|
||||
@ -36,15 +27,6 @@ namespace input
|
||||
|
||||
void cl_key_event_stub(const int local_client_num, const int key, const int down)
|
||||
{
|
||||
if (game::environment::is_sp() && ui_scripting::lui_running())
|
||||
{
|
||||
ui_scripting::notify(down ? "keydown" : "keyup",
|
||||
{
|
||||
{"keynum", key},
|
||||
{"key", game::Key_KeynumToString(key, 0, 1)},
|
||||
});
|
||||
}
|
||||
|
||||
if (!game_console::console_key_event(local_client_num, key, down))
|
||||
{
|
||||
return;
|
||||
|
@ -21,7 +21,6 @@ namespace materials
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour db_material_streaming_fail_hook;
|
||||
utils::hook::detour material_register_handle_hook;
|
||||
utils::hook::detour db_get_material_index_hook;
|
||||
|
||||
#ifdef DEBUG
|
||||
@ -31,120 +30,8 @@ namespace materials
|
||||
const game::dvar_t* debug_materials = nullptr;
|
||||
#endif
|
||||
|
||||
struct material_data_t
|
||||
{
|
||||
std::unordered_map<std::string, game::Material*> materials;
|
||||
std::unordered_map<std::string, std::string> images;
|
||||
};
|
||||
|
||||
char constant_table[0x20] = {};
|
||||
|
||||
utils::concurrency::container<material_data_t> material_data;
|
||||
|
||||
game::GfxImage* setup_image(game::GfxImage* image, const utils::image& raw_image)
|
||||
{
|
||||
image->imageFormat = 0x1000003;
|
||||
image->resourceSize = -1;
|
||||
|
||||
D3D11_SUBRESOURCE_DATA data{};
|
||||
data.SysMemPitch = raw_image.get_width() * 4;
|
||||
data.SysMemSlicePitch = data.SysMemPitch * raw_image.get_height();
|
||||
data.pSysMem = raw_image.get_buffer();
|
||||
|
||||
game::Image_Setup(image, raw_image.get_width(), raw_image.get_height(), image->depth, image->numElements,
|
||||
image->imageFormat, DXGI_FORMAT_R8G8B8A8_UNORM, image->name, &data);
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
game::Material* create_material(const std::string& name, const std::string& data)
|
||||
{
|
||||
const auto white = material_register_handle_hook.invoke<game::Material*>("white");
|
||||
const auto material = utils::memory::get_allocator()->allocate<game::Material>();
|
||||
const auto texture_table = utils::memory::get_allocator()->allocate<game::MaterialTextureDef>();
|
||||
const auto image = utils::memory::get_allocator()->allocate<game::GfxImage>();
|
||||
|
||||
std::memcpy(material, white, sizeof(game::Material));
|
||||
std::memcpy(texture_table, white->textureTable, sizeof(game::MaterialTextureDef));
|
||||
std::memcpy(image, white->textureTable->u.image, sizeof(game::GfxImage));
|
||||
|
||||
material->constantTable = &constant_table;
|
||||
material->name = utils::memory::get_allocator()->duplicate_string(name);
|
||||
image->name = material->name;
|
||||
|
||||
material->textureTable = texture_table;
|
||||
material->textureTable->u.image = setup_image(image, data);
|
||||
|
||||
return material;
|
||||
}
|
||||
|
||||
void free_material(game::Material* material)
|
||||
{
|
||||
material->textureTable->u.image->textures.___u0.map->Release();
|
||||
material->textureTable->u.image->textures.shaderView->Release();
|
||||
utils::memory::get_allocator()->free(material->textureTable->u.image);
|
||||
utils::memory::get_allocator()->free(material->textureTable);
|
||||
utils::memory::get_allocator()->free(material->name);
|
||||
utils::memory::get_allocator()->free(material);
|
||||
}
|
||||
|
||||
game::Material* load_material(const std::string& name)
|
||||
{
|
||||
return material_data.access<game::Material*>([&](material_data_t& data_) -> game::Material*
|
||||
{
|
||||
if (const auto i = data_.materials.find(name); i != data_.materials.end())
|
||||
{
|
||||
return i->second;
|
||||
}
|
||||
|
||||
std::string data{};
|
||||
if (const auto i = data_.images.find(name); i != data_.images.end())
|
||||
{
|
||||
data = i->second;
|
||||
}
|
||||
|
||||
if (data.empty() && !filesystem::read_file(utils::string::va("materials/%s.png", name.data()), &data))
|
||||
{
|
||||
data_.materials[name] = nullptr;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const auto material = create_material(name, data);
|
||||
data_.materials[name] = material;
|
||||
|
||||
return material;
|
||||
});
|
||||
}
|
||||
|
||||
game::Material* try_load_material(const std::string& name)
|
||||
{
|
||||
if (name == "white")
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
return load_material(name);
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
console::error("Failed to load material %s: %s\n", name.data(), e.what());
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
game::Material* material_register_handle_stub(const char* name)
|
||||
{
|
||||
auto result = try_load_material(name);
|
||||
if (result == nullptr)
|
||||
{
|
||||
result = material_register_handle_hook.invoke<game::Material*>(name);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
int db_material_streaming_fail_stub(game::Material* material)
|
||||
{
|
||||
if (material->constantTable == &constant_table)
|
||||
@ -238,38 +125,73 @@ namespace materials
|
||||
#endif
|
||||
}
|
||||
|
||||
void add(const std::string& name, const std::string& data)
|
||||
bool setup_material_image(game::Material* material, const std::string& data)
|
||||
{
|
||||
material_data.access([&](material_data_t& data_)
|
||||
if (*game::d3d11_device == nullptr)
|
||||
{
|
||||
data_.images[name] = data;
|
||||
});
|
||||
console::error("Tried to create texture while d3d11 device isn't initialized\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
bool exists(const std::string& name)
|
||||
{
|
||||
return material_data.access<bool>([&](material_data_t& data_)
|
||||
{
|
||||
return data_.images.find(name) != data_.images.end();
|
||||
});
|
||||
const auto image = material->textureTable->u.image;
|
||||
image->imageFormat = 0x1000003;
|
||||
image->resourceSize = -1;
|
||||
|
||||
auto raw_image = utils::image{data};
|
||||
|
||||
D3D11_SUBRESOURCE_DATA resource_data{};
|
||||
resource_data.SysMemPitch = raw_image.get_width() * 4;
|
||||
resource_data.SysMemSlicePitch = resource_data.SysMemPitch * raw_image.get_height();
|
||||
resource_data.pSysMem = raw_image.get_buffer();
|
||||
|
||||
game::Image_Setup(image, raw_image.get_width(), raw_image.get_height(), image->depth, image->numElements,
|
||||
image->imageFormat, DXGI_FORMAT_R8G8B8A8_UNORM, image->name, &resource_data);
|
||||
return true;
|
||||
}
|
||||
|
||||
void clear()
|
||||
game::Material* create_material(const std::string& name)
|
||||
{
|
||||
material_data.access([&](material_data_t& data_)
|
||||
{
|
||||
for (auto& material : data_.materials)
|
||||
{
|
||||
if (material.second == nullptr)
|
||||
{
|
||||
continue;
|
||||
const auto white = game::Material_RegisterHandle("$white");
|
||||
const auto material = utils::memory::allocate<game::Material>();
|
||||
const auto texture_table = utils::memory::allocate<game::MaterialTextureDef>();
|
||||
const auto image = utils::memory::allocate<game::GfxImage>();
|
||||
|
||||
std::memcpy(material, white, sizeof(game::Material));
|
||||
std::memcpy(texture_table, white->textureTable, sizeof(game::MaterialTextureDef));
|
||||
std::memcpy(image, white->textureTable->u.image, sizeof(game::GfxImage));
|
||||
|
||||
material->constantTable = &constant_table;
|
||||
material->name = utils::memory::duplicate_string(name);
|
||||
image->name = material->name;
|
||||
|
||||
image->textures.map = nullptr;
|
||||
image->textures.shaderView = nullptr;
|
||||
image->textures.shaderViewAlternate = nullptr;
|
||||
|
||||
material->textureTable = texture_table;
|
||||
|
||||
return material;
|
||||
}
|
||||
|
||||
free_material(material.second);
|
||||
void free_material(game::Material* material)
|
||||
{
|
||||
const auto try_release = []<typename T>(T** resource)
|
||||
{
|
||||
if (*resource != nullptr)
|
||||
{
|
||||
(*resource)->Release();
|
||||
*resource = nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
data_.materials.clear();
|
||||
});
|
||||
try_release(&material->textureTable->u.image->textures.map);
|
||||
try_release(&material->textureTable->u.image->textures.shaderView);
|
||||
try_release(&material->textureTable->u.image->textures.shaderViewAlternate);
|
||||
|
||||
utils::memory::free(material->textureTable->u.image);
|
||||
utils::memory::free(material->textureTable);
|
||||
utils::memory::free(material->name);
|
||||
utils::memory::free(material);
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
@ -282,7 +204,6 @@ namespace materials
|
||||
return;
|
||||
}
|
||||
|
||||
material_register_handle_hook.create(game::Material_RegisterHandle, material_register_handle_stub);
|
||||
db_material_streaming_fail_hook.create(SELECT_VALUE(0x1FB400_b, 0x3A1600_b), db_material_streaming_fail_stub);
|
||||
db_get_material_index_hook.create(SELECT_VALUE(0x1F1D80_b, 0x396000_b), db_get_material_index_stub);
|
||||
|
||||
@ -296,7 +217,7 @@ namespace materials
|
||||
|
||||
scheduler::once([]
|
||||
{
|
||||
debug_materials = dvars::register_bool("debug_materials", 0, 0x0, "Print current material and images");
|
||||
debug_materials = dvars::register_bool("debug_materials", false, game::DVAR_FLAG_NONE, "Print current material and images");
|
||||
}, scheduler::main);
|
||||
}
|
||||
#endif
|
||||
|
@ -1,8 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
#include "game/game.hpp"
|
||||
|
||||
namespace materials
|
||||
{
|
||||
void add(const std::string& name, const std::string& data);
|
||||
bool exists(const std::string& name);
|
||||
void clear();
|
||||
bool setup_material_image(game::Material* material, const std::string& data);
|
||||
game::Material* create_material(const std::string& name);
|
||||
void free_material(game::Material* material);
|
||||
}
|
||||
|
@ -30,7 +30,6 @@ namespace mods
|
||||
{
|
||||
if (release_assets)
|
||||
{
|
||||
materials::clear();
|
||||
fonts::clear();
|
||||
}
|
||||
|
||||
|
@ -32,15 +32,8 @@ namespace party
|
||||
{
|
||||
namespace
|
||||
{
|
||||
struct
|
||||
{
|
||||
game::netadr_s host{};
|
||||
std::string challenge{};
|
||||
bool hostDefined{false};
|
||||
} connect_state;
|
||||
|
||||
std::string sv_motd;
|
||||
int sv_maxclients;
|
||||
connection_state server_connection_state{};
|
||||
std::optional<discord_information> server_discord_info{};
|
||||
|
||||
struct usermap_file
|
||||
{
|
||||
@ -165,11 +158,11 @@ namespace party
|
||||
|
||||
const char* get_didyouknow_stub(void* table, int row, int column)
|
||||
{
|
||||
if (party::sv_motd.empty())
|
||||
if (server_connection_state.motd.empty())
|
||||
{
|
||||
return utils::hook::invoke<const char*>(0x5A0AC0_b, table, row, column);
|
||||
}
|
||||
return utils::string::va("%s", party::sv_motd.data());
|
||||
return utils::string::va("%s", server_connection_state.motd.data());
|
||||
}
|
||||
|
||||
void disconnect()
|
||||
@ -498,7 +491,7 @@ namespace party
|
||||
command::execute("disconnect");
|
||||
scheduler::once([]
|
||||
{
|
||||
connect(connect_state.host);
|
||||
connect(server_connection_state.host);
|
||||
}, scheduler::pipeline::main);
|
||||
return;
|
||||
}
|
||||
@ -614,7 +607,7 @@ namespace party
|
||||
|
||||
void clear_sv_motd()
|
||||
{
|
||||
party::sv_motd.clear();
|
||||
server_connection_state.motd.clear();
|
||||
}
|
||||
|
||||
int get_client_num_by_name(const std::string& name)
|
||||
@ -636,9 +629,9 @@ namespace party
|
||||
return -1;
|
||||
}
|
||||
|
||||
void reset_connect_state()
|
||||
void reset_server_connection_state()
|
||||
{
|
||||
connect_state = {};
|
||||
server_connection_state = {};
|
||||
}
|
||||
|
||||
int get_client_count()
|
||||
@ -691,16 +684,11 @@ namespace party
|
||||
|
||||
command::execute("lui_open_popup popup_acceptinginvite", false);
|
||||
|
||||
connect_state.host = target;
|
||||
connect_state.challenge = utils::cryptography::random::get_challenge();
|
||||
connect_state.hostDefined = true;
|
||||
server_connection_state.host = target;
|
||||
server_connection_state.challenge = utils::cryptography::random::get_challenge();
|
||||
server_connection_state.hostDefined = true;
|
||||
|
||||
network::send(target, "getInfo", connect_state.challenge);
|
||||
}
|
||||
|
||||
game::netadr_s get_state_host()
|
||||
{
|
||||
return connect_state.host;
|
||||
network::send(target, "getInfo", server_connection_state.challenge);
|
||||
}
|
||||
|
||||
void start_map(const std::string& mapname, bool dev)
|
||||
@ -762,9 +750,14 @@ namespace party
|
||||
}
|
||||
}
|
||||
|
||||
int server_client_count()
|
||||
connection_state get_server_connection_state()
|
||||
{
|
||||
return party::sv_maxclients;
|
||||
return server_connection_state;
|
||||
}
|
||||
|
||||
std::optional<discord_information> get_server_discord_info()
|
||||
{
|
||||
return server_discord_info;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
@ -777,7 +770,7 @@ namespace party
|
||||
return;
|
||||
}
|
||||
|
||||
// detour CL_Disconnect to clear motd
|
||||
// clear motd & usermap
|
||||
cl_disconnect_hook.create(0x12F080_b, cl_disconnect_stub);
|
||||
|
||||
if (game::environment::is_mp())
|
||||
@ -849,7 +842,7 @@ namespace party
|
||||
|
||||
command::add("reconnect", [](const command::params& argument)
|
||||
{
|
||||
if (!connect_state.hostDefined)
|
||||
if (!server_connection_state.hostDefined)
|
||||
{
|
||||
console::info("Cannot connect to server.\n");
|
||||
return;
|
||||
@ -862,7 +855,7 @@ namespace party
|
||||
}
|
||||
else
|
||||
{
|
||||
connect(connect_state.host);
|
||||
connect(server_connection_state.host);
|
||||
}
|
||||
});
|
||||
|
||||
@ -965,7 +958,7 @@ namespace party
|
||||
|
||||
scheduler::once([]()
|
||||
{
|
||||
sv_say_name = dvars::register_string("sv_sayName", "console", game::DvarFlags::DVAR_FLAG_NONE, "");
|
||||
sv_say_name = dvars::register_string("sv_sayName", "console", game::DvarFlags::DVAR_FLAG_NONE, "Custom name for RCON console");
|
||||
}, scheduler::pipeline::main);
|
||||
|
||||
command::add("tell", [](const command::params& params)
|
||||
@ -1060,6 +1053,8 @@ namespace party
|
||||
info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::VirtualLobby_Loaded()));
|
||||
info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated")));
|
||||
info.set("sv_wwwBaseUrl", get_dvar_string("sv_wwwBaseUrl"));
|
||||
info.set("sv_discordImageUrl", get_dvar_string("sv_discordImageUrl"));
|
||||
info.set("sv_discordImageText", get_dvar_string("sv_discordImageText"));
|
||||
|
||||
if (!fastfiles::is_stock_map(mapname))
|
||||
{
|
||||
@ -1092,7 +1087,7 @@ namespace party
|
||||
const utils::info_string info(data);
|
||||
server_list::handle_info_response(target, info);
|
||||
|
||||
if (connect_state.host != target)
|
||||
if (server_connection_state.host != target)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -1108,7 +1103,7 @@ namespace party
|
||||
return;
|
||||
}
|
||||
|
||||
if (info.get("challenge") != connect_state.challenge)
|
||||
if (info.get("challenge") != server_connection_state.challenge)
|
||||
{
|
||||
menu_error("Connection failed: Invalid challenge.");
|
||||
return;
|
||||
@ -1154,8 +1149,17 @@ namespace party
|
||||
return;
|
||||
}
|
||||
|
||||
party::sv_motd = info.get("sv_motd");
|
||||
party::sv_maxclients = std::stoi(info.get("sv_maxclients"));
|
||||
server_connection_state.motd = info.get("sv_motd");
|
||||
server_connection_state.max_clients = std::stoi(info.get("sv_maxclients"));
|
||||
server_connection_state.base_url = info.get("sv_wwwBaseUrl");
|
||||
|
||||
discord_information discord_info{};
|
||||
discord_info.image = info.get("sv_discordImageUrl");
|
||||
discord_info.image_text = info.get("sv_discordImageText");
|
||||
if (!discord_info.image.empty() || !discord_info.image_text.empty())
|
||||
{
|
||||
server_discord_info.emplace(discord_info);
|
||||
}
|
||||
|
||||
connect_to_party(target, mapname, gametype);
|
||||
});
|
||||
|
@ -3,19 +3,34 @@
|
||||
|
||||
namespace party
|
||||
{
|
||||
std::string get_www_url();
|
||||
struct connection_state
|
||||
{
|
||||
game::netadr_s host;
|
||||
std::string challenge;
|
||||
bool hostDefined;
|
||||
std::string motd;
|
||||
int max_clients;
|
||||
std::string base_url;
|
||||
};
|
||||
|
||||
struct discord_information
|
||||
{
|
||||
std::string image;
|
||||
std::string image_text;
|
||||
};
|
||||
|
||||
void user_download_response(bool response);
|
||||
|
||||
void menu_error(const std::string& error);
|
||||
|
||||
void reset_connect_state();
|
||||
void reset_server_connection_state();
|
||||
|
||||
void connect(const game::netadr_s& target);
|
||||
void start_map(const std::string& mapname, bool dev = false);
|
||||
|
||||
void clear_sv_motd();
|
||||
game::netadr_s get_state_host();
|
||||
int server_client_count();
|
||||
connection_state get_server_connection_state();
|
||||
std::optional<discord_information> get_server_discord_info();
|
||||
|
||||
int get_client_num_by_name(const std::string& name);
|
||||
|
||||
|
@ -77,7 +77,7 @@ namespace server_list
|
||||
server_list_page = 0;
|
||||
}
|
||||
|
||||
party::reset_connect_state();
|
||||
party::reset_server_connection_state();
|
||||
|
||||
if (get_master_server(master_state.address))
|
||||
{
|
||||
|
@ -9,6 +9,7 @@
|
||||
|
||||
#include "localized_strings.hpp"
|
||||
#include "console.hpp"
|
||||
#include "discord.hpp"
|
||||
#include "download.hpp"
|
||||
#include "game_module.hpp"
|
||||
#include "fps.hpp"
|
||||
@ -33,6 +34,8 @@
|
||||
|
||||
#include "steam/steam.hpp"
|
||||
|
||||
#include <discord_rpc.h>
|
||||
|
||||
namespace ui_scripting
|
||||
{
|
||||
namespace
|
||||
@ -367,7 +370,29 @@ namespace ui_scripting
|
||||
download_table["abort"] = download::stop_download;
|
||||
|
||||
download_table["userdownloadresponse"] = party::user_download_response;
|
||||
download_table["getwwwurl"] = party::get_www_url;
|
||||
download_table["getwwwurl"] = party::get_server_connection_state().base_url;
|
||||
|
||||
auto discord_table = table();
|
||||
lua["discord"] = discord_table;
|
||||
|
||||
discord_table["respond"] = discord::respond;
|
||||
|
||||
discord_table["getavatarmaterial"] = [](const std::string& id)
|
||||
-> script_value
|
||||
{
|
||||
const auto material = discord::get_avatar_material(id);
|
||||
if (material == nullptr)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
return lightuserdata(material);
|
||||
};
|
||||
|
||||
discord_table["reply"] = table();
|
||||
discord_table["reply"]["yes"] = DISCORD_REPLY_YES;
|
||||
discord_table["reply"]["ignore"] = DISCORD_REPLY_IGNORE;
|
||||
discord_table["reply"]["no"] = DISCORD_REPLY_NO;
|
||||
}
|
||||
|
||||
void start()
|
||||
|
@ -1542,7 +1542,9 @@ namespace game
|
||||
char data[1];
|
||||
};
|
||||
|
||||
union $3FA29451CE6F1FA138A5ABAB84BE9676
|
||||
struct GfxTexture
|
||||
{
|
||||
union
|
||||
{
|
||||
ID3D11Texture1D* linemap;
|
||||
ID3D11Texture2D* map;
|
||||
@ -1550,10 +1552,6 @@ namespace game
|
||||
ID3D11Texture2D* cubemap;
|
||||
GfxImageLoadDef* loadDef;
|
||||
};
|
||||
|
||||
struct GfxTexture
|
||||
{
|
||||
$3FA29451CE6F1FA138A5ABAB84BE9676 ___u0;
|
||||
ID3D11ShaderResourceView* shaderView;
|
||||
ID3D11ShaderResourceView* shaderViewAlternate;
|
||||
};
|
||||
|
@ -125,6 +125,8 @@ namespace game
|
||||
WEAK symbol<char*(char* string)> I_CleanStr{0x4293E0, 0x5AF2E0};
|
||||
|
||||
WEAK symbol<const char*(int, int, int)> Key_KeynumToString{0x1AC410, 0x199990};
|
||||
WEAK symbol<int(const char* cmd)> Key_GetBindingForCmd{0x377280, 0x1572B0};
|
||||
WEAK symbol<void(int local_client_num, int keynum, int binding)> Key_SetBinding{0x1AC570, 0x199AE0};
|
||||
|
||||
WEAK symbol<unsigned int(int)> Live_SyncOnlineDataFlags{0x0, 0x1A5C10};
|
||||
|
||||
@ -329,7 +331,7 @@ namespace game
|
||||
WEAK symbol<XZoneInfoInternal> g_zoneInfo{0x0, 0x5F5A370};
|
||||
WEAK symbol<unsigned short> g_zoneIndex{0x0, 0x3D1008C};
|
||||
|
||||
WEAK symbol< DB_FileSysInterface*> db_fs{0x25C1168, 0x1566C08};
|
||||
WEAK symbol<DB_FileSysInterface*> db_fs{0x25C1168, 0x1566C08};
|
||||
|
||||
WEAK symbol<int> keyCatchers{0x252AF70, 0x2EC82C4};
|
||||
WEAK symbol<PlayerKeyState> playerKeys{0x2395B0C, 0x2999E1C};
|
||||
@ -347,6 +349,8 @@ namespace game
|
||||
|
||||
WEAK symbol<map_t> maps{0x7CE5A0, 0x926C80};
|
||||
|
||||
WEAK symbol<ID3D11Device*> d3d11_device{0x1163B98, 0x12DFBF8};
|
||||
|
||||
namespace mp
|
||||
{
|
||||
WEAK symbol<gentity_s> g_entities{0x0, 0x71F19E0};
|
||||
|
@ -131,6 +131,14 @@ namespace utils::string
|
||||
*out = '\0';
|
||||
}
|
||||
|
||||
std::string strip(const std::string& string)
|
||||
{
|
||||
std::string new_string;
|
||||
new_string.resize(string.size(), 0);
|
||||
strip(string.data(), new_string.data(), static_cast<int>(new_string.size()));
|
||||
return new_string;
|
||||
}
|
||||
|
||||
std::string convert(const std::wstring& wstr)
|
||||
{
|
||||
std::string result;
|
||||
|
@ -92,6 +92,7 @@ namespace utils::string
|
||||
std::string get_clipboard_data();
|
||||
|
||||
void strip(const char* in, char* out, int max);
|
||||
std::string strip(const std::string& string);
|
||||
|
||||
std::string convert(const std::wstring& wstr);
|
||||
std::wstring convert(const std::string& str);
|
||||
|
Loading…
Reference in New Issue
Block a user