Discord rpc fixes & changes

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fed 2023-12-18 00:54:06 +01:00
parent 581b60df1c
commit 409bf1c00c
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GPG Key ID: 1D2C630F04722996
15 changed files with 362 additions and 300 deletions

View File

@ -2,7 +2,7 @@ if (game:issingleplayer() or Engine.InFrontend()) then
return
end
local container = LUI.UIVerticalList.new({
local container = LUI.UIElement.new({
topAnchor = true,
rightAnchor = true,
top = 20,
@ -11,18 +11,6 @@ local container = LUI.UIVerticalList.new({
spacing = 5
})
history = {}
function canasktojoin(userid)
if (history[userid] ~= nil) then
return false
end
history[userid] = true
return true
end
function truncatename(name, length)
if (#name <= length - 3) then
return name
@ -31,27 +19,57 @@ function truncatename(name, length)
return name:sub(1, length - 3) .. "..."
end
local requestlist = {}
local requestcount = 0
function addrequest(request)
if (not canasktojoin(request.userid)) then
return
for i = 1, #requestlist do
if (requestlist[i].userid == request.userid or #requestlist > 5) then
return
end
end
if (container.temp) then
container:removeElement(container.temp)
container.temp = nil
end
request.id = requestcount
requestcount = requestcount + 1
local yoffset = #requestlist * (75 + 5)
local invite = LUI.UIElement.new({
leftAnchor = true,
rightAnchor = true,
height = 75
height = 75,
top = yoffset
})
local getcurrentindex = function()
for i = 1, #requestlist do
if (requestlist[i].id == request.id) then
return i
end
end
return 0
end
invite:registerEventHandler("update_position", function()
yoffset = (getcurrentindex() - 1) * (75 + 5)
local state = {
leftAnchor = true,
height = 75,
width = 200,
left = -220,
top = yoffset
}
invite:registerAnimationState("default", state)
invite:animateToState("default", 50)
end)
invite:registerAnimationState("move_in", {
leftAnchor = true,
height = 75,
width = 200,
left = -220
left = -220,
top = yoffset
})
invite:animateToState("move_in", 100)
@ -103,7 +121,7 @@ function addrequest(request)
width = 32,
height = 32,
left = 1,
material = RegisterMaterial(avatarmaterial)
material = avatarmaterial
})
local username = LUI.UIText.new({
@ -117,8 +135,14 @@ function addrequest(request)
font = CoD.TextSettings.BodyFontBold.Font
})
username:setText(string.format("%s^7#%s requested to join your game!", truncatename(request.username, 18),
request.discriminator))
local requesttext = nil
if (request.discriminator == "0") then
requesttext = Engine.Localize("LUA_MENU_DISCORD_REQUEST", truncatename(request.username, 18))
else
requesttext = Engine.Localize("LUA_MENU_DISCORD_REQUEST_DISCRIMINATOR", truncatename(request.username, 18), request.discriminator)
end
username:setText(requesttext)
local buttons = LUI.UIElement.new({
leftAnchor = true,
@ -154,57 +178,59 @@ function addrequest(request)
return button
end
buttons:addElement(createbutton("[F1] Accept", true))
buttons:addElement(createbutton("[F2] Deny"))
local accepttext = Engine.Localize("LUA_MENU_DISCORD_ACCEPT", Engine.GetBinding("discord_accept"))
local denytext = Engine.Localize("LUA_MENU_DISCORD_DENY", Engine.GetBinding("discord_deny"))
buttons:addElement(createbutton(accepttext, true))
buttons:addElement(createbutton(denytext))
local fadeouttime = 50
local timeout = 10 * 1000 - fadeouttime
local function close()
container:processEvent({
name = "update_navigation",
dispatchToChildren = true
table.remove(requestlist, getcurrentindex())
invite:registerAnimationState("fade_out", {
leftAnchor = true,
rightAnchor = true,
height = 75,
alpha = 0,
left = 0,
top = yoffset
})
invite:animateToState("fade_out", fadeouttime)
invite:addElement(LUI.UITimer.new(fadeouttime + 50, "remove"))
invite:registerEventHandler("remove", function()
container:removeElement(invite)
if (container.temp) then
container:removeElement(container.temp)
container.temp = nil
end
local temp = LUI.UIElement.new({})
container.temp = temp
container:addElement(temp)
container:processEvent({
name = "update_position",
dispatchToChildren = true
})
end)
end
buttons:registerEventHandler("keydown_", function(element, event)
if (event.key == "F1") then
close()
discord.respond(request.userid, discord.reply.yes)
local closed = false
request.handleresponse = function(event)
if (closed) then
return
end
if (event.key == "F2") then
close()
if (event.accept) then
discord.respond(request.userid, discord.reply.yes)
else
discord.respond(request.userid, discord.reply.no)
end
end)
invite:registerAnimationState("fade_out", {
leftAnchor = true,
rightAnchor = true,
height = 75,
alpha = 0,
left = 0
})
closed = true
close()
end
invite:addElement(LUI.UITimer.new(timeout, "end_invite"))
invite:registerEventHandler("end_invite", function()
close()
discord.respond(request.userid, discord.reply.ignore)
history[request.userid] = nil
end)
local bar = LUI.UIImage.new({
@ -235,7 +261,7 @@ function addrequest(request)
avatar:registerEventHandler("update", function()
local avatarmaterial = discord.getavatarmaterial(request.userid)
avatar:setImage(RegisterMaterial(avatarmaterial))
avatar:setImage(avatarmaterial)
end)
avatar:addElement(LUI.UITimer.new(100, "update"))
@ -249,19 +275,17 @@ function addrequest(request)
padding:addElement(buttons)
container:addElement(invite)
table.insert(requestlist, request)
end
container:registerEventHandler("keydown", function(element, event)
local first = container:getFirstChild()
if (not first) then
LUI.roots.UIRoot0:registerEventHandler("discord_response", function(element, event)
if (#requestlist <= 0) then
return
end
first:processEvent({
name = "keydown_",
key = event.key
})
local request = requestlist[1]
request.handleresponse(event)
end)
LUI.roots.UIRoot0:registerEventHandler("discord_join_request", function(element, event)

View File

@ -2,5 +2,10 @@
"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Unlock All Missions and Intel",
"LUA_MENU_CANCEL_UNLOCK_CAPS": "Cancel Unlock All Missions",
"LUA_MENU_CHOOSE_LANGUAGE_DESC": "Choose your language.",
"MENU_APPLY_LANGUAGE_SETTINGS": "Apply language settings?"
"MENU_APPLY_LANGUAGE_SETTINGS": "Apply language settings?",
"LUA_MENU_DISCORD_REQUEST": "&&1^7 requested to join your game!",
"LUA_MENU_DISCORD_REQUEST_DISCRIMINATOR": "&&1^7#&&2 requested to join your game!",
"LUA_MENU_DISCORD_ACCEPT": "[&&1] Accept",
"LUA_MENU_DISCORD_DENY": "[&&1] Deny"
}

View File

@ -4,9 +4,7 @@
#include "console.hpp"
#include "command.hpp"
#include "discord.hpp"
#include "fastfiles.hpp"
#include "materials.hpp"
#include "network.hpp"
#include "party.hpp"
#include "scheduler.hpp"
@ -29,15 +27,39 @@ namespace discord
{
namespace
{
DiscordRichPresence discord_presence;
struct discord_presence_state_t
{
int start_timestamp;
int party_size;
int party_max;
};
struct discord_presence_strings_t
{
std::string state;
std::string details;
std::string small_image_key;
std::string small_image_text;
std::string large_image_key;
std::string large_image_text;
std::string party_id;
std::string join_secret;
};
DiscordRichPresence discord_presence{};
discord_presence_strings_t discord_strings;
std::mutex avatar_map_mutex;
std::unordered_map<std::string, game::Material*> avatar_material_map;
game::Material* default_avatar_material{};
void update_discord_frontend()
{
discord_presence.details = SELECT_VALUE("Singleplayer", "Multiplayer");
discord_presence.startTimestamp = 0;
const auto in_firing_range = game::Dvar_FindVar("virtualLobbyInFiringRange");
if (in_firing_range && in_firing_range->current.enabled == 1)
static const auto in_firing_range = game::Dvar_FindVar("virtualLobbyInFiringRange");
if (in_firing_range != nullptr && in_firing_range->current.enabled == 1)
{
discord_presence.state = "Firing Range";
discord_presence.largeImageKey = "mp_vlobby_room";
@ -56,7 +78,7 @@ namespace discord
static const auto mapname_dvar = game::Dvar_FindVar("mapname");
auto mapname = mapname_dvar->current.string;
discord_presence.largeImageKey = mapname;
discord_strings.large_image_key = mapname;
const auto presence_key = utils::string::va("PRESENCE_%s%s", SELECT_VALUE("SP_", ""), mapname);
if (game::DB_XAssetExists(game::ASSET_TYPE_LOCALIZE, presence_key) &&
@ -67,17 +89,15 @@ namespace discord
if (game::environment::is_mp())
{
// setup Discord details (Free-for-all on Shipment)
static char gametype[0x80] = {0};
static const auto gametype_dvar = game::Dvar_FindVar("g_gametype");
static const auto max_clients_dvar = game::Dvar_FindVar("sv_maxclients");
static const auto hostname_dvar = game::Dvar_FindVar("sv_hostname");
const auto gametype_display_name = game::UI_GetGameTypeDisplayName(gametype_dvar->current.string);
utils::string::strip(gametype_display_name, gametype, sizeof(gametype));
const auto gametype = utils::string::strip(gametype_display_name);
static char details[0x80] = {0};
strcpy_s(details, 0x80, utils::string::va("%s on %s", gametype, mapname));
discord_presence.details = details;
discord_strings.details = std::format("{} on {}", gametype, mapname);
// setup Discord party (1 of 18)
const auto client_state = *game::mp::client_state;
if (client_state != nullptr)
{
@ -86,21 +106,16 @@ namespace discord
if (game::SV_Loaded())
{
discord_presence.state = "Private Match";
static const auto maxclients_dvar = game::Dvar_FindVar("sv_maxclients");
discord_presence.partyMax = maxclients_dvar->current.integer;
discord_strings.state = "Private Match";
discord_presence.partyMax = max_clients_dvar->current.integer;
discord_presence.partyPrivacy = DISCORD_PARTY_PRIVATE;
}
else
{
static char hostname[0x80] = {0};
static const auto hostname_dvar = game::Dvar_FindVar("sv_hostname");
utils::string::strip(hostname_dvar->current.string, hostname, sizeof(hostname));
discord_presence.state = hostname;
discord_strings.state = utils::string::strip(hostname_dvar->current.string);
const auto server_connection_state = party::get_server_connection_state();
const auto server_ip_port = utils::string::va("%i.%i.%i.%i:%i",
const auto server_ip_port = std::format("{}.{}.{}.{}:{}",
static_cast<int>(server_connection_state.host.ip[0]),
static_cast<int>(server_connection_state.host.ip[1]),
static_cast<int>(server_connection_state.host.ip[2]),
@ -108,28 +123,22 @@ namespace discord
static_cast<int>(ntohs(server_connection_state.host.port))
);
static char party_id[0x80] = {0};
const auto server_ip_port_hash = utils::cryptography::sha1::compute(server_ip_port, true).substr(0, 8);
strcpy_s(party_id, 0x80, server_ip_port_hash.data());
discord_presence.partyId = party_id;
discord_strings.party_id = utils::cryptography::sha1::compute(server_ip_port, true).substr(0, 8);
discord_presence.partyMax = server_connection_state.max_clients;
discord_presence.partyPrivacy = DISCORD_PARTY_PUBLIC;
static char join_secret[0x80] = { 0 };
strcpy_s(join_secret, 0x80, server_ip_port);
discord_presence.joinSecret = join_secret;
discord_strings.join_secret = server_ip_port;
}
auto server_discord_information = party::get_server_discord_information();
if (!server_discord_information.image.empty())
auto server_discord_info = party::get_server_discord_info();
if (server_discord_info.has_value())
{
discord_presence.smallImageKey = server_discord_information.image.data();
discord_presence.smallImageText = server_discord_information.image_text.data();
discord_strings.small_image_key = server_discord_info->image;
discord_strings.small_image_text = server_discord_info->image_text;
}
}
else if (game::environment::is_sp())
{
discord_presence.details = mapname;
discord_strings.details = mapname;
}
if (discord_presence.startTimestamp == 0)
@ -138,12 +147,20 @@ namespace discord
std::chrono::system_clock::now().time_since_epoch()).count();
}
discord_presence.state = discord_strings.state.data();
discord_presence.details = discord_strings.details.data();
discord_presence.smallImageKey = discord_strings.small_image_key.data();
discord_presence.smallImageText = discord_strings.small_image_text.data();
discord_presence.largeImageKey = discord_strings.large_image_key.data();
discord_presence.largeImageText = discord_strings.large_image_text.data();
discord_presence.partyId = discord_strings.party_id.data();
discord_presence.joinSecret = discord_strings.join_secret.data();
Discord_UpdatePresence(&discord_presence);
}
void update_discord()
{
// reset presence data
const auto saved_time = discord_presence.startTimestamp;
discord_presence = {};
discord_presence.startTimestamp = saved_time;
@ -158,6 +175,33 @@ namespace discord
}
}
game::Material* create_avatar_material(const std::string& name, const std::string& data)
{
const auto material = materials::create_material(name);
try
{
if (!materials::setup_material_image(material, data))
{
materials::free_material(material);
return nullptr;
}
{
std::lock_guard _0(avatar_map_mutex);
avatar_material_map.insert(std::make_pair(name, material));
}
return material;
}
catch (const std::exception& e)
{
materials::free_material(material);
console::error("Failed to load user avatar image: %s\n", e.what());
}
return nullptr;
}
void download_user_avatar(const std::string& id, const std::string& avatar)
{
const auto data = utils::http::get_data(
@ -173,10 +217,10 @@ namespace discord
return;
}
materials::add(utils::string::va(AVATAR, id.data()), value.buffer);
const auto name = utils::string::va(AVATAR, id.data());
create_avatar_material(name, value.buffer);
}
bool has_default_avatar = false;
void download_default_avatar()
{
const auto data = utils::http::get_data(DEFAULT_AVATAR_URL);
@ -191,8 +235,7 @@ namespace discord
return;
}
has_default_avatar = true;
materials::add(DEFAULT_AVATAR, value.buffer);
default_avatar_material = create_avatar_material(DEFAULT_AVATAR, value.buffer);
}
void ready(const DiscordUser* request)
@ -211,6 +254,8 @@ namespace discord
void join_game(const char* join_secret)
{
console::debug("Discord: join_game called with secret '%s'\n", join_secret);
scheduler::once([=]
{
game::netadr_s target{};
@ -232,10 +277,30 @@ namespace discord
return;
}
std::string user_id = request->userId;
std::string avatar = request->avatar;
std::string discriminator = request->discriminator;
std::string username = request->username;
static std::unordered_map<std::string, std::chrono::high_resolution_clock::time_point> last_requests;
const std::string user_id = request->userId;
const std::string avatar = request->avatar;
const std::string discriminator = request->discriminator;
const std::string username = request->username;
const auto now = std::chrono::high_resolution_clock::now();
auto iter = last_requests.find(user_id);
if (iter != last_requests.end())
{
if ((now - iter->second) < 15s)
{
return;
}
else
{
iter->second = now;
}
}
else
{
last_requests.insert(std::make_pair(user_id, now));
}
scheduler::once([=]
{
@ -251,27 +316,47 @@ namespace discord
});
}, scheduler::pipeline::lui);
if (!materials::exists(utils::string::va(AVATAR, user_id.data())))
const auto material_name = utils::string::va(AVATAR, user_id.data());
if (!avatar.empty() && !avatar_material_map.contains(material_name))
{
download_user_avatar(user_id, avatar);
}
}
void set_default_bindings()
{
const auto set_binding = [](const std::string& command, const game::keyNum_t key)
{
const auto binding = game::Key_GetBindingForCmd(command.data());
for (auto i = 0; i < 256; i++)
{
if (game::playerKeys[0].keys[i].binding == binding)
{
return;
}
}
if (game::playerKeys[0].keys[key].binding == 0)
{
game::Key_SetBinding(0, key, binding);
}
};
set_binding("discord_accept", game::K_F1);
set_binding("discord_deny", game::K_F2);
}
}
std::string get_avatar_material(const std::string& id)
game::Material* get_avatar_material(const std::string& id)
{
const auto avatar_name = utils::string::va(AVATAR, id.data());
if (materials::exists(avatar_name))
const auto material_name = utils::string::va(AVATAR, id.data());
const auto iter = avatar_material_map.find(material_name);
if (iter == avatar_material_map.end())
{
return avatar_name;
return default_avatar_material;
}
if (has_default_avatar)
{
return DEFAULT_AVATAR;
}
return "black";
return iter->second;
}
void respond(const std::string& id, int reply)
@ -311,16 +396,29 @@ namespace discord
Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
scheduler::once(download_default_avatar, scheduler::pipeline::async);
scheduler::once([]()
if (game::environment::is_mp())
{
scheduler::once(update_discord, scheduler::pipeline::async);
scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
scheduler::loop(Discord_RunCallbacks, scheduler::pipeline::async, 1s);
}, scheduler::pipeline::main);
scheduler::on_game_initialized([]
{
scheduler::once(download_default_avatar, scheduler::async);
set_default_bindings();
}, scheduler::main);
}
scheduler::loop(Discord_RunCallbacks, scheduler::async, 500ms);
scheduler::loop(update_discord, scheduler::async, 5s);
initialized_ = true;
command::add("discord_accept", []()
{
ui_scripting::notify("discord_response", {{"accept", true}});
});
command::add("discord_deny", []()
{
ui_scripting::notify("discord_response", {{"accept", false}});
});
}
void pre_destroy() override

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@ -1,7 +1,9 @@
#pragma once
#include "game/game.hpp"
namespace discord
{
std::string get_avatar_material(const std::string& id);
game::Material* get_avatar_material(const std::string& id);
void respond(const std::string& id, int reply);
}

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@ -17,15 +17,6 @@ namespace input
void cl_char_event_stub(const int local_client_num, const int key)
{
if (game::environment::is_sp() && ui_scripting::lui_running())
{
ui_scripting::notify("keypress",
{
{"keynum", key},
{"key", game::Key_KeynumToString(key, 0, 1)},
});
}
if (!game_console::console_char_event(local_client_num, key))
{
return;
@ -36,15 +27,6 @@ namespace input
void cl_key_event_stub(const int local_client_num, const int key, const int down)
{
if (ui_scripting::lui_running())
{
ui_scripting::notify(down ? "keydown" : "keyup",
{
{"keynum", key},
{"key", game::Key_KeynumToString(key, 0, 1)},
});
}
if (!game_console::console_key_event(local_client_num, key, down))
{
return;

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@ -21,7 +21,6 @@ namespace materials
namespace
{
utils::hook::detour db_material_streaming_fail_hook;
utils::hook::detour material_register_handle_hook;
utils::hook::detour db_get_material_index_hook;
#ifdef DEBUG
@ -31,120 +30,8 @@ namespace materials
const game::dvar_t* debug_materials = nullptr;
#endif
struct material_data_t
{
std::unordered_map<std::string, game::Material*> materials;
std::unordered_map<std::string, std::string> images;
};
char constant_table[0x20] = {};
utils::concurrency::container<material_data_t> material_data;
game::GfxImage* setup_image(game::GfxImage* image, const utils::image& raw_image)
{
image->imageFormat = 0x1000003;
image->resourceSize = -1;
D3D11_SUBRESOURCE_DATA data{};
data.SysMemPitch = raw_image.get_width() * 4;
data.SysMemSlicePitch = data.SysMemPitch * raw_image.get_height();
data.pSysMem = raw_image.get_buffer();
game::Image_Setup(image, raw_image.get_width(), raw_image.get_height(), image->depth, image->numElements,
image->imageFormat, DXGI_FORMAT_R8G8B8A8_UNORM, image->name, &data);
return image;
}
game::Material* create_material(const std::string& name, const std::string& data)
{
const auto white = material_register_handle_hook.invoke<game::Material*>("white");
const auto material = utils::memory::get_allocator()->allocate<game::Material>();
const auto texture_table = utils::memory::get_allocator()->allocate<game::MaterialTextureDef>();
const auto image = utils::memory::get_allocator()->allocate<game::GfxImage>();
std::memcpy(material, white, sizeof(game::Material));
std::memcpy(texture_table, white->textureTable, sizeof(game::MaterialTextureDef));
std::memcpy(image, white->textureTable->u.image, sizeof(game::GfxImage));
material->constantTable = &constant_table;
material->name = utils::memory::get_allocator()->duplicate_string(name);
image->name = material->name;
material->textureTable = texture_table;
material->textureTable->u.image = setup_image(image, data);
return material;
}
void free_material(game::Material* material)
{
material->textureTable->u.image->textures.___u0.map->Release();
material->textureTable->u.image->textures.shaderView->Release();
utils::memory::get_allocator()->free(material->textureTable->u.image);
utils::memory::get_allocator()->free(material->textureTable);
utils::memory::get_allocator()->free(material->name);
utils::memory::get_allocator()->free(material);
}
game::Material* load_material(const std::string& name)
{
return material_data.access<game::Material*>([&](material_data_t& data_) -> game::Material*
{
if (const auto i = data_.materials.find(name); i != data_.materials.end())
{
return i->second;
}
std::string data{};
if (const auto i = data_.images.find(name); i != data_.images.end())
{
data = i->second;
}
if (data.empty() && !filesystem::read_file(utils::string::va("materials/%s.png", name.data()), &data))
{
data_.materials[name] = nullptr;
return nullptr;
}
const auto material = create_material(name, data);
data_.materials[name] = material;
return material;
});
}
game::Material* try_load_material(const std::string& name)
{
if (name == "white")
{
return nullptr;
}
try
{
return load_material(name);
}
catch (const std::exception& e)
{
console::error("Failed to load material %s: %s\n", name.data(), e.what());
}
return nullptr;
}
game::Material* material_register_handle_stub(const char* name)
{
auto result = try_load_material(name);
if (result == nullptr)
{
result = material_register_handle_hook.invoke<game::Material*>(name);
}
return result;
}
int db_material_streaming_fail_stub(game::Material* material)
{
if (material->constantTable == &constant_table)
@ -238,38 +125,73 @@ namespace materials
#endif
}
void add(const std::string& name, const std::string& data)
bool setup_material_image(game::Material* material, const std::string& data)
{
material_data.access([&](material_data_t& data_)
if (*game::d3d11_device == nullptr)
{
data_.images[name] = data;
});
console::error("Tried to create texture while d3d11 device isn't initialized\n");
return false;
}
const auto image = material->textureTable->u.image;
image->imageFormat = 0x1000003;
image->resourceSize = -1;
auto raw_image = utils::image{data};
D3D11_SUBRESOURCE_DATA resource_data{};
resource_data.SysMemPitch = raw_image.get_width() * 4;
resource_data.SysMemSlicePitch = resource_data.SysMemPitch * raw_image.get_height();
resource_data.pSysMem = raw_image.get_buffer();
game::Image_Setup(image, raw_image.get_width(), raw_image.get_height(), image->depth, image->numElements,
image->imageFormat, DXGI_FORMAT_R8G8B8A8_UNORM, image->name, &resource_data);
return true;
}
bool exists(const std::string& name)
game::Material* create_material(const std::string& name)
{
return material_data.access<bool>([&](material_data_t& data_)
{
return data_.images.find(name) != data_.images.end();
});
const auto white = game::Material_RegisterHandle("$white");
const auto material = utils::memory::allocate<game::Material>();
const auto texture_table = utils::memory::allocate<game::MaterialTextureDef>();
const auto image = utils::memory::allocate<game::GfxImage>();
std::memcpy(material, white, sizeof(game::Material));
std::memcpy(texture_table, white->textureTable, sizeof(game::MaterialTextureDef));
std::memcpy(image, white->textureTable->u.image, sizeof(game::GfxImage));
material->constantTable = &constant_table;
material->name = utils::memory::duplicate_string(name);
image->name = material->name;
image->textures.map = nullptr;
image->textures.shaderView = nullptr;
image->textures.shaderViewAlternate = nullptr;
material->textureTable = texture_table;
return material;
}
void clear()
void free_material(game::Material* material)
{
material_data.access([&](material_data_t& data_)
const auto try_release = []<typename T>(T** resource)
{
for (auto& material : data_.materials)
if (*resource != nullptr)
{
if (material.second == nullptr)
{
continue;
}
free_material(material.second);
(*resource)->Release();
*resource = nullptr;
}
};
data_.materials.clear();
});
try_release(&material->textureTable->u.image->textures.map);
try_release(&material->textureTable->u.image->textures.shaderView);
try_release(&material->textureTable->u.image->textures.shaderViewAlternate);
utils::memory::free(material->textureTable->u.image);
utils::memory::free(material->textureTable);
utils::memory::free(material->name);
utils::memory::free(material);
}
class component final : public component_interface
@ -282,7 +204,6 @@ namespace materials
return;
}
material_register_handle_hook.create(game::Material_RegisterHandle, material_register_handle_stub);
db_material_streaming_fail_hook.create(SELECT_VALUE(0x1FB400_b, 0x3A1600_b), db_material_streaming_fail_stub);
db_get_material_index_hook.create(SELECT_VALUE(0x1F1D80_b, 0x396000_b), db_get_material_index_stub);
@ -296,7 +217,7 @@ namespace materials
scheduler::once([]
{
debug_materials = dvars::register_bool("debug_materials", 0, 0x0, "Print current material and images");
debug_materials = dvars::register_bool("debug_materials", false, game::DVAR_FLAG_NONE, "Print current material and images");
}, scheduler::main);
}
#endif

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@ -1,8 +1,10 @@
#pragma once
#include "game/game.hpp"
namespace materials
{
void add(const std::string& name, const std::string& data);
bool exists(const std::string& name);
void clear();
bool setup_material_image(game::Material* material, const std::string& data);
game::Material* create_material(const std::string& name);
void free_material(game::Material* material);
}

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@ -30,7 +30,6 @@ namespace mods
{
if (release_assets)
{
materials::clear();
fonts::clear();
}

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@ -33,7 +33,7 @@ namespace party
namespace
{
connection_state server_connection_state{};
discord_information server_discord_information{};
std::optional<discord_information> server_discord_info{};
struct usermap_file
{
@ -755,9 +755,9 @@ namespace party
return server_connection_state;
}
discord_information get_server_discord_information()
std::optional<discord_information> get_server_discord_info()
{
return server_discord_information;
return server_discord_info;
}
class component final : public component_interface
@ -1152,8 +1152,14 @@ namespace party
server_connection_state.motd = info.get("sv_motd");
server_connection_state.max_clients = std::stoi(info.get("sv_maxclients"));
server_connection_state.base_url = info.get("sv_wwwBaseUrl");
server_discord_information.image = info.get("sv_discordImageUrl");
server_discord_information.image_text = info.get("sv_discordImageText");
discord_information discord_info{};
discord_info.image = info.get("sv_discordImageUrl");
discord_info.image_text = info.get("sv_discordImageText");
if (!discord_info.image.empty() || !discord_info.image_text.empty())
{
server_discord_info.emplace(discord_info);
}
connect_to_party(target, mapname, gametype);
});

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@ -30,7 +30,7 @@ namespace party
void clear_sv_motd();
connection_state get_server_connection_state();
discord_information get_server_discord_information();
std::optional<discord_information> get_server_discord_info();
int get_client_num_by_name(const std::string& name);

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@ -376,7 +376,19 @@ namespace ui_scripting
lua["discord"] = discord_table;
discord_table["respond"] = discord::respond;
discord_table["getavatarmaterial"] = discord::get_avatar_material;
discord_table["getavatarmaterial"] = [](const std::string& id)
-> script_value
{
const auto material = discord::get_avatar_material(id);
if (material == nullptr)
{
return {};
}
return lightuserdata(material);
};
discord_table["reply"] = table();
discord_table["reply"]["yes"] = DISCORD_REPLY_YES;
discord_table["reply"]["ignore"] = DISCORD_REPLY_IGNORE;

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@ -1542,18 +1542,16 @@ namespace game
char data[1];
};
union $3FA29451CE6F1FA138A5ABAB84BE9676
{
ID3D11Texture1D* linemap;
ID3D11Texture2D* map;
ID3D11Texture3D* volmap;
ID3D11Texture2D* cubemap;
GfxImageLoadDef* loadDef;
};
struct GfxTexture
{
$3FA29451CE6F1FA138A5ABAB84BE9676 ___u0;
union
{
ID3D11Texture1D* linemap;
ID3D11Texture2D* map;
ID3D11Texture3D* volmap;
ID3D11Texture2D* cubemap;
GfxImageLoadDef* loadDef;
};
ID3D11ShaderResourceView* shaderView;
ID3D11ShaderResourceView* shaderViewAlternate;
};

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@ -125,6 +125,8 @@ namespace game
WEAK symbol<char*(char* string)> I_CleanStr{0x4293E0, 0x5AF2E0};
WEAK symbol<const char*(int, int, int)> Key_KeynumToString{0x1AC410, 0x199990};
WEAK symbol<int(const char* cmd)> Key_GetBindingForCmd{0x377280, 0x1572B0};
WEAK symbol<void(int local_client_num, int keynum, int binding)> Key_SetBinding{0x1AC570, 0x199AE0};
WEAK symbol<unsigned int(int)> Live_SyncOnlineDataFlags{0x0, 0x1A5C10};
@ -329,7 +331,7 @@ namespace game
WEAK symbol<XZoneInfoInternal> g_zoneInfo{0x0, 0x5F5A370};
WEAK symbol<unsigned short> g_zoneIndex{0x0, 0x3D1008C};
WEAK symbol< DB_FileSysInterface*> db_fs{0x25C1168, 0x1566C08};
WEAK symbol<DB_FileSysInterface*> db_fs{0x25C1168, 0x1566C08};
WEAK symbol<int> keyCatchers{0x252AF70, 0x2EC82C4};
WEAK symbol<PlayerKeyState> playerKeys{0x2395B0C, 0x2999E1C};
@ -347,6 +349,8 @@ namespace game
WEAK symbol<map_t> maps{0x7CE5A0, 0x926C80};
WEAK symbol<ID3D11Device*> d3d11_device{0x1163B98, 0x12DFBF8};
namespace mp
{
WEAK symbol<gentity_s> g_entities{0x0, 0x71F19E0};

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@ -131,6 +131,14 @@ namespace utils::string
*out = '\0';
}
std::string strip(const std::string& string)
{
std::string new_string;
new_string.resize(string.size(), 0);
strip(string.data(), new_string.data(), static_cast<int>(new_string.size()));
return new_string;
}
std::string convert(const std::wstring& wstr)
{
std::string result;

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@ -92,6 +92,7 @@ namespace utils::string
std::string get_clipboard_data();
void strip(const char* in, char* out, int max);
std::string strip(const std::string& string);
std::string convert(const std::wstring& wstr);
std::wstring convert(const std::string& str);