Adjust red-dot brightness on some maps

This commit is contained in:
Federico Cecchetto 2022-06-02 22:49:09 +02:00
parent a8a63efbee
commit a1769e5b56

View File

@ -15,6 +15,36 @@ namespace renderer
utils::hook::detour r_init_draw_method_hook;
utils::hook::detour r_update_front_end_dvar_options_hook;
utils::hook::detour db_load_xassets_hook;
game::dvar_t* r_red_dot_brightness_scale;
game::dvar_t* r_use_custom_red_dot_brightness;
float tonemap_highlight_range = 16.f;
std::unordered_map<std::string, float> tonemap_highlight_range_overrides =
{
// all these are 16 by default (except mp_bog & mp_cargoship which have it at 0) which makes red dots hard to see
{"mp_convoy", 22.f},
{"mp_backlot", 20.f},
{"mp_bog", 12.f},
{"mp_bloc", 30.f},
{"mp_countdown", 20.f},
{"mp_crash", 20.f},
{"mp_creek", 20.f},
{"mp_crossfire", 26.f},
{"mp_citystreets", 30.f},
{"mp_farm", 20.f},
{"mp_overgrown", 22.f},
{"mp_pipeline", 26.f},
{"mp_shipment", 20.f},
{"mp_showdown", 24.f},
{"mp_strike", 24.f},
{"mp_vacant", 20.f},
{"mp_cargoship", 14.f},
{"mp_crash_snow", 24.f},
{"mp_bog_summer", 24.f},
};
int get_fullbright_technique()
{
switch (dvars::r_fullbright->current.integer)
@ -55,6 +85,55 @@ namespace renderer
return r_update_front_end_dvar_options_hook.invoke<bool>();
}
void set_tonemap_highlight_range()
{
auto* mapname = game::Dvar_FindVar("mapname");
if (mapname != nullptr && tonemap_highlight_range_overrides.find(mapname->current.string)
!= tonemap_highlight_range_overrides.end())
{
tonemap_highlight_range = tonemap_highlight_range_overrides[mapname->current.string];
}
else
{
tonemap_highlight_range = 16.f;
}
}
void db_load_xassets_stub(void* a1, void* a2, void* a3)
{
set_tonemap_highlight_range();
db_load_xassets_hook.invoke<void>(a1, a2, a3);
}
int get_red_dot_brightness()
{
static auto* r_tonemap_highlight_range = game::Dvar_FindVar("r_tonemapHighlightRange");
auto value = r_tonemap_highlight_range->current.value;
if (r_use_custom_red_dot_brightness->current.enabled)
{
value = tonemap_highlight_range * r_red_dot_brightness_scale->current.value;
}
return *reinterpret_cast<int*>(&value);
}
void* get_tonemap_highlight_range_stub()
{
return utils::hook::assemble([](utils::hook::assembler& a)
{
a.push(rax);
a.pushad64();
a.call_aligned(get_red_dot_brightness);
a.mov(qword_ptr(rsp, 0x80), rax);
a.popad64();
a.pop(rax);
a.mov(dword_ptr(r8, 0x1E84), eax);
a.jmp(0x1C4136_b);
});
}
}
class component final : public component_interface
@ -76,6 +155,19 @@ namespace renderer
dvars::override::register_enum("r_normalMap", game::DVAR_FLAG_SAVED);
dvars::override::register_enum("r_specularMap", game::DVAR_FLAG_SAVED);
dvars::override::register_enum("r_specOccMap", game::DVAR_FLAG_SAVED);
if (game::environment::is_mp())
{
// Adjust red dot brightness
utils::hook::jump(0x1C4125_b, get_tonemap_highlight_range_stub(), true);
db_load_xassets_hook.create(0x397500_b, db_load_xassets_stub);
r_red_dot_brightness_scale = dvars::register_float("r_redDotBrightnessScale",
1.f, 0.1f, 5.f, game::DVAR_FLAG_SAVED, "Adjust red-dot reticle brightness");
r_use_custom_red_dot_brightness = dvars::register_bool("r_useCustomRedDotBrightness",
true, game::DVAR_FLAG_SAVED, "Use custom red-dot brightness values");
}
}
};
}