Update hud.lua
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@ -4,157 +4,195 @@ local textheight = 13
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local textoffsety = barheight / 2 - textheight / 2
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function createinfobar()
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local infobar = LUI.UIElement.new({
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left = GameX.IsHardcoreMode() and 0 or 213,
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top = GameX.IsHardcoreMode() and 0 or -6,
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height = barheight,
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width = 70,
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leftAnchor = true,
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topAnchor = true
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})
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local infobar = LUI.UIElement.new({
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left = 213,
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top = -6,
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height = barheight,
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width = 70,
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leftAnchor = true,
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topAnchor = true
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})
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infobar:registerAnimationState("hud_on", {
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alpha = 1
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})
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infobar:registerAnimationState("minimap_on", {
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left = 213,
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top = -6,
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height = barheight,
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width = 70,
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leftAnchor = true,
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topAnchor = true
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})
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infobar:registerAnimationState("hud_off", {
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alpha = 0
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})
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infobar:registerAnimationState("minimap_off", {
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left = 0,
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top = 0,
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height = barheight,
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width = 70,
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leftAnchor = true,
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topAnchor = true
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})
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return infobar
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infobar:registerAnimationState("hud_on", {
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alpha = 1
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})
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infobar:registerAnimationState("hud_off", {
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alpha = 0
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})
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return infobar
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end
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function updateinfobarvisibility()
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local root = Engine.GetLuiRoot()
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local menus = root:AnyActiveMenusInStack()
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local infobar = root.infobar
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if (not infobar) then
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return
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end
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if (menus or Game.InKillCam()) then
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infobar:animateToState("hud_off")
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else
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infobar:animateToState("hud_on")
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end
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local validstates = {
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"hud_on",
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"active",
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"nosignal",
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"scrambled"
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}
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infobar:animateToState("minimap_off")
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for i = 1, #validstates do
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if (validstates[i] == root.hud.minimap.current_state) then
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infobar:animateToState("minimap_on")
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break
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end
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end
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end
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function populateinfobar(infobar)
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elementoffset = 0
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elementoffset = 0
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if (Engine.GetDvarBool("cg_infobar_fps")) then
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infobar:addElement(infoelement({
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label = "FPS: ",
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getvalue = function()
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return game:getfps()
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end,
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width = 70,
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interval = 100
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}))
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end
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if (Engine.GetDvarBool("cg_infobar_fps")) then
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infobar:addElement(infoelement({
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label = "FPS: ",
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getvalue = function()
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return game:getfps()
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end,
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width = 70,
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interval = 100
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}))
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end
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if (Engine.GetDvarBool("cg_infobar_ping")) then
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infobar:addElement(infoelement({
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label = "Latency: ",
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getvalue = function()
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return game:getping() .. " ms"
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end,
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width = 115,
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interval = 100
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}))
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end
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if (Engine.GetDvarBool("cg_infobar_ping")) then
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infobar:addElement(infoelement({
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label = "Latency: ",
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getvalue = function()
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return game:getping() .. " ms"
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end,
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width = 115,
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interval = 100
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}))
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end
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updateinfobarvisibility()
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end
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function infoelement(data)
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local container = LUI.UIElement.new({
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bottomAnchor = true,
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leftAnchor = true,
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topAnchor = true,
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width = data.width,
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left = elementoffset
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})
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local container = LUI.UIElement.new({
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bottomAnchor = true,
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leftAnchor = true,
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topAnchor = true,
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width = data.width,
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left = elementoffset
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})
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elementoffset = elementoffset + data.width + 10
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elementoffset = elementoffset + data.width + 10
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local background = LUI.UIImage.new({
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bottomAnchor = true,
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leftAnchor = true,
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topAnchor = true,
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rightAnchor = true,
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material = luiglobals.RegisterMaterial("white"),
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color = luiglobals.Colors.black,
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alpha = 0.5
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})
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local background = LUI.UIImage.new({
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bottomAnchor = true,
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leftAnchor = true,
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topAnchor = true,
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rightAnchor = true,
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material = luiglobals.RegisterMaterial("white"),
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color = luiglobals.Colors.black,
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alpha = 0.5
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})
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local labelfont = CoD.TextSettings.FontBold110
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local labelfont = CoD.TextSettings.FontBold110
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local label = LUI.UIText.new({
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left = 5,
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top = textoffsety,
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font = labelfont.Font,
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height = textheight,
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leftAnchor = true,
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topAnchor = true,
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color = {
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r = 0.8,
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g = 0.8,
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b = 0.8
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}
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})
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local label = LUI.UIText.new({
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left = 5,
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top = textoffsety,
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font = labelfont.Font,
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height = textheight,
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leftAnchor = true,
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topAnchor = true,
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color = {
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r = 0.8,
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g = 0.8,
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b = 0.8
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}
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})
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label:setText(data.label)
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label:setText(data.label)
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local _, _, left = luiglobals.GetTextDimensions(data.label, labelfont.Font, textheight)
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local value = LUI.UIText.new({
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left = left + 5,
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top = textoffsety,
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font = labelfont.Font,
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height = textheight,
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leftAnchor = true,
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topAnchor = true,
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color = {
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r = 0.6,
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g = 0.6,
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b = 0.6
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}
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})
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local _, _, left = luiglobals.GetTextDimensions(data.label, labelfont.Font, textheight)
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local value = LUI.UIText.new({
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left = left + 5,
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top = textoffsety,
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font = labelfont.Font,
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height = textheight,
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leftAnchor = true,
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topAnchor = true,
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color = {
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r = 0.6,
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g = 0.6,
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b = 0.6
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}
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})
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value:addElement(LUI.UITimer.new(data.interval, "update"))
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value:setText(data.getvalue())
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value:addEventHandler("update", function()
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value:setText(data.getvalue())
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end)
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value:addElement(LUI.UITimer.new(data.interval, "update"))
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value:setText(data.getvalue())
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value:addEventHandler("update", function()
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value:setText(data.getvalue())
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end)
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container:addElement(background)
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container:addElement(label)
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container:addElement(value)
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container:addElement(background)
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container:addElement(label)
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container:addElement(value)
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return container
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return container
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end
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local updatehudvisibility = mphud.updateHudVisibility
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mphud.updateHudVisibility = function(a1, a2)
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updatehudvisibility(a1, a2)
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local root = Engine.GetLuiRoot()
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local menus = root:AnyActiveMenusInStack()
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local infobar = root.infobar
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if (not infobar) then
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return
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end
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if (menus) then
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infobar:animateToState("hud_off")
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else
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infobar:animateToState("hud_on")
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end
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updatehudvisibility(a1, a2)
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updateinfobarvisibility()
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end
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LUI.onmenuopen("mp_hud", function(hud)
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if (Engine.InFrontend()) then
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return
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end
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if (Engine.InFrontend()) then
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return
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end
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local infobar = createinfobar()
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local root = Engine.GetLuiRoot()
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root.infobar = infobar
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populateinfobar(infobar)
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local infobar = createinfobar()
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local root = Engine.GetLuiRoot()
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root.infobar = infobar
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root.hud = hud
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populateinfobar(infobar)
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root:registerEventHandler("update_hud_infobar_settings", function()
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infobar:removeAllChildren()
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populateinfobar(infobar)
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end)
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root:registerEventHandler("update_hud_infobar_settings", function()
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infobar:removeAllChildren()
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populateinfobar(infobar)
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end)
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root:processEvent({
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name = "update_hud_infobar_settings"
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})
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root:processEvent({
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name = "update_hud_infobar_settings"
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})
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hud.static.scalable:addElement(infobar)
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hud.static.scalable:addElement(infobar)
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end)
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