Adjust red-dot brightness on some maps
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@ -15,6 +15,36 @@ namespace renderer
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utils::hook::detour r_init_draw_method_hook;
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utils::hook::detour r_init_draw_method_hook;
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utils::hook::detour r_update_front_end_dvar_options_hook;
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utils::hook::detour r_update_front_end_dvar_options_hook;
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utils::hook::detour db_load_xassets_hook;
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game::dvar_t* r_red_dot_brightness_scale;
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game::dvar_t* r_use_custom_red_dot_brightness;
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float tonemap_highlight_range = 16.f;
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std::unordered_map<std::string, float> tonemap_highlight_range_overrides =
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{
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// all these are 16 by default (except mp_bog & mp_cargoship which have it at 0) which makes red dots hard to see
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{"mp_convoy", 22.f},
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{"mp_backlot", 20.f},
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{"mp_bog", 12.f},
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{"mp_bloc", 30.f},
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{"mp_countdown", 20.f},
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{"mp_crash", 20.f},
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{"mp_creek", 20.f},
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{"mp_crossfire", 26.f},
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{"mp_citystreets", 30.f},
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{"mp_farm", 20.f},
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{"mp_overgrown", 22.f},
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{"mp_pipeline", 26.f},
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{"mp_shipment", 20.f},
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{"mp_showdown", 24.f},
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{"mp_strike", 24.f},
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{"mp_vacant", 20.f},
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{"mp_cargoship", 14.f},
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{"mp_crash_snow", 24.f},
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{"mp_bog_summer", 24.f},
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};
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int get_fullbright_technique()
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int get_fullbright_technique()
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{
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{
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switch (dvars::r_fullbright->current.integer)
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switch (dvars::r_fullbright->current.integer)
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@ -55,6 +85,55 @@ namespace renderer
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return r_update_front_end_dvar_options_hook.invoke<bool>();
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return r_update_front_end_dvar_options_hook.invoke<bool>();
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}
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}
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void set_tonemap_highlight_range()
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{
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auto* mapname = game::Dvar_FindVar("mapname");
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if (mapname != nullptr && tonemap_highlight_range_overrides.find(mapname->current.string)
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!= tonemap_highlight_range_overrides.end())
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{
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tonemap_highlight_range = tonemap_highlight_range_overrides[mapname->current.string];
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}
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else
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{
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tonemap_highlight_range = 16.f;
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}
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}
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void db_load_xassets_stub(void* a1, void* a2, void* a3)
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{
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set_tonemap_highlight_range();
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db_load_xassets_hook.invoke<void>(a1, a2, a3);
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}
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int get_red_dot_brightness()
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{
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static auto* r_tonemap_highlight_range = game::Dvar_FindVar("r_tonemapHighlightRange");
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auto value = r_tonemap_highlight_range->current.value;
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if (r_use_custom_red_dot_brightness->current.enabled)
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{
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value = tonemap_highlight_range * r_red_dot_brightness_scale->current.value;
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}
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return *reinterpret_cast<int*>(&value);
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}
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void* get_tonemap_highlight_range_stub()
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{
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return utils::hook::assemble([](utils::hook::assembler& a)
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{
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a.push(rax);
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a.pushad64();
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a.call_aligned(get_red_dot_brightness);
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a.mov(qword_ptr(rsp, 0x80), rax);
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a.popad64();
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a.pop(rax);
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a.mov(dword_ptr(r8, 0x1E84), eax);
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a.jmp(0x1C4136_b);
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});
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}
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}
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}
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class component final : public component_interface
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class component final : public component_interface
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@ -76,6 +155,19 @@ namespace renderer
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dvars::override::register_enum("r_normalMap", game::DVAR_FLAG_SAVED);
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dvars::override::register_enum("r_normalMap", game::DVAR_FLAG_SAVED);
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dvars::override::register_enum("r_specularMap", game::DVAR_FLAG_SAVED);
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dvars::override::register_enum("r_specularMap", game::DVAR_FLAG_SAVED);
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dvars::override::register_enum("r_specOccMap", game::DVAR_FLAG_SAVED);
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dvars::override::register_enum("r_specOccMap", game::DVAR_FLAG_SAVED);
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if (game::environment::is_mp())
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{
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// Adjust red dot brightness
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utils::hook::jump(0x1C4125_b, get_tonemap_highlight_range_stub(), true);
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db_load_xassets_hook.create(0x397500_b, db_load_xassets_stub);
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r_red_dot_brightness_scale = dvars::register_float("r_redDotBrightnessScale",
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1.f, 0.1f, 5.f, game::DVAR_FLAG_SAVED, "Adjust red-dot reticle brightness");
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r_use_custom_red_dot_brightness = dvars::register_bool("r_useCustomRedDotBrightness",
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true, game::DVAR_FLAG_SAVED, "Use custom red-dot brightness values");
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}
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}
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}
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};
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};
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}
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}
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