commit
9d5c246575
@ -2,6 +2,10 @@ if (game:issingleplayer()) then
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return
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end
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if (Engine.InFrontend()) then
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require("shaderdialog")
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end
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-- defined in mp_hud/hudutils.lua
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function GetGameModeName()
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return Engine.Localize(Engine.TableLookup(GameTypesTable.File,
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28
data/ui_scripts/patches/shaderdialog.lua
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28
data/ui_scripts/patches/shaderdialog.lua
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@ -0,0 +1,28 @@
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LUI.MenuBuilder.registerPopupType("ShaderCacheDialog_original", LUI.ShaderCacheDialog.new)
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game:addlocalizedstring("PLATFORM_SHADER_PRECACHE_ASK", "Would you like to populate the shader cache? It may cause crashes with certain GPUs (e.g. RTX cards) but will improve performance if successful.")
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game:addlocalizedstring("MENU_NO_DONT_ASK", "No, don't ask me again")
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local function dialog(...)
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if (game:sharedget("has_accepted_shader_caching") == "1") then
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return LUI.ShaderCacheDialog.new(...)
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end
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return LUI.MenuBuilder.BuildRegisteredType("generic_yesno_popup", {
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popup_title = Engine.Localize("@MENU_WARNING"),
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message_text = Engine.Localize("@PLATFORM_SHADER_PRECACHE_ASK"),
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yes_action = function()
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game:sharedset("has_accepted_shader_caching", "1")
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LUI.FlowManager.RequestAddMenu(nil, "ShaderCacheDialog_original")
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end,
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yes_text = Engine.Localize("@MENU_YES"),
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no_text = Engine.Localize("@MENU_NO_DONT_ASK"),
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no_action = function()
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Engine.SetDvarInt("r_preloadShadersFrontendAllow", 0)
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end,
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default_focus_index = 2,
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cancel_will_close = false
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})
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end
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LUI.MenuBuilder.m_types_build["ShaderCacheDialog"] = dialog
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@ -2,6 +2,7 @@
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#include "loader/component_loader.hpp"
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#include "dvars.hpp"
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#include "fastfiles.hpp"
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#include "version.h"
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#include "command.hpp"
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#include "console.hpp"
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@ -155,6 +156,12 @@ namespace patches
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game::AimAssist_AddToTargetList(aaGlob, screenTarget);
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}
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void missing_content_error_stub(int, const char*)
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{
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game::Com_Error(game::ERR_DROP, utils::string::va("MISSING FILE\n%s.ff",
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fastfiles::get_current_fastfile().data()));
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}
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utils::hook::detour init_network_dvars_hook;
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void init_network_dvars_stub(game::dvar_t* dvar)
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{
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@ -169,6 +176,33 @@ namespace patches
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{
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return 1;
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}
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utils::hook::detour cl_gamepad_scrolling_buttons_hook;
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void cl_gamepad_scrolling_buttons_stub(int local_client_num, int a2)
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{
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if (local_client_num <= 3)
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{
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cl_gamepad_scrolling_buttons_hook.invoke<void>(local_client_num, a2);
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}
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}
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int out_of_memory_text_stub(char* dest, int size, const char* fmt, ...)
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{
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fmt = "%s (%d)\n\n"
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"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.\n\n"
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"If this still occurs, try using the '-memoryfix' parameter to generate the 'players2' folder.";
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char buffer[2048];
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va_list ap;
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va_start(ap, fmt);
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vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
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va_end(ap);
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return utils::hook::invoke<int>(SELECT_VALUE(0x429200_b, 0x5AF0F0_b), dest, size, "%s", buffer);
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}
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}
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class component final : public component_interface
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@ -201,9 +235,21 @@ namespace patches
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utils::hook::nop(SELECT_VALUE(0x1AC0CE_b, 0x135EFB_b), 2);
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utils::hook::nop(SELECT_VALUE(0x1A9DDC_b, 0x13388F_b), 6);
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// Show missing fastfiles
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utils::hook::call(SELECT_VALUE(0x0_b, 0x39A78E_b), missing_content_error_stub);
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// Allow executing custom cfg files with the "exec" command
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utils::hook::call(SELECT_VALUE(0x376EB5_b, 0x156D41_b), db_read_raw_file_stub);
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// Remove useless information from errors + add additional help to common errors
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utils::hook::set<const char*>(SELECT_VALUE(0x7E3DF0_b, 0x937B80_b),
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"Create2DTexture( %s, %i, %i, %i, %i ) failed\n\n"
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"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.");
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utils::hook::set<const char*>(SELECT_VALUE(0x800EA8_b, 0x954FF0_b),
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"IDXGISwapChain::Present failed: %s\n\n"
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"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.");
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utils::hook::call(SELECT_VALUE(0x457BC9_b, 0x1D8E09_b), out_of_memory_text_stub); // "Out of memory. You are probably low on disk space."
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if (!game::environment::is_sp())
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{
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patch_mp();
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@ -302,6 +348,9 @@ namespace patches
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// Dont free server/client memory on asset loading (fixes crashing on map rotation)
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utils::hook::nop(0x132474_b, 5);
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// Fix gamepad related crash
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cl_gamepad_scrolling_buttons_hook.create(0x133210_b, cl_gamepad_scrolling_buttons_stub);
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}
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};
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}
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@ -16,6 +16,29 @@ namespace security
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utils::hook::invoke<void>(0x61A9D0_b, localclient, index1, index2);
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}
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}
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void remap_cached_entities(game::mp::cachedSnapshot_t& snapshot)
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{
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static bool printed = false;
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if (snapshot.num_clients > 1200 && !printed)
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{
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printed = true;
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printf("Too many entities (%d)... remapping!\n", snapshot.num_clients);
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}
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snapshot.num_clients = std::min(snapshot.num_clients, 1200);
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}
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void remap_cached_entities_stub(utils::hook::assembler& a)
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{
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a.pushad64();
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a.mov(rcx, rbx);
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a.call_aligned(remap_cached_entities);
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a.popad64();
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a.jmp(0x55E4D8_b);
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}
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}
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class component final : public component_interface
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@ -30,6 +53,9 @@ namespace security
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// Patch vulnerability in PlayerCards_SetCachedPlayerData
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utils::hook::call(0xF4632_b, set_cached_playerdata_stub);
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// Patch entity overflow
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utils::hook::jump(0x55E4C7_b, assemble(remap_cached_entities_stub), true);
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}
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};
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}
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@ -7,6 +7,19 @@ namespace game
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/***************************************************************
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* Functions
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**************************************************************/
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namespace mp
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{
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cbuf_AddText{0x0, 0x1CF480};
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WEAK symbol<void(const char* text_in, int limit)> Cmd_TokenizeStringWithLimit{0x0, 0x157A40};
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}
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namespace sp
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{
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x3764A0, 0x0};
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WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x377790, 0x0};
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WEAK symbol<void()> Cmd_EndTokenizeString{0x376C90, 0x0};
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}
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WEAK symbol<void(int type, VariableUnion u)> AddRefToValue{0x3C1F50, 0x5090E0};
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WEAK symbol<void(int type, VariableUnion u)> RemoveRefToValue{0x3C3A60, 0x50ABF0};
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@ -15,16 +28,6 @@ namespace game
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WEAK symbol<unsigned int(unsigned int id)> AllocThread{0x3C22B0, 0x509440};
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WEAK symbol<ObjectVariableValue*(unsigned int* id)> AllocVariable{0x3C2310, 0x5094A0};
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namespace sp
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{
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x3764A0, 0x0};
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}
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namespace mp
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{
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cbuf_AddText{0x0, 0x1CF480};
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}
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer,
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void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x3765B0, 0x155BC0};
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WEAK symbol<void(const char* message)> Conbuf_AppendText{0x0, 0x0};
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@ -33,17 +36,6 @@ namespace game
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WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x376A40, 0x156880};
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WEAK symbol<void(const char*)> Cmd_RemoveCommand{0x377670, 0x157690};
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namespace sp
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{
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WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x377790, 0x0};
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WEAK symbol<void()> Cmd_EndTokenizeString{0x376C90, 0x0};
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}
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namespace mp
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{
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WEAK symbol<void(const char* text_in, int limit)> Cmd_TokenizeStringWithLimit{0x0, 0x157A40};
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}
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WEAK symbol<void(void*, void*)> AimAssist_AddToTargetList{0x0, 0xE66C0};
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WEAK symbol<void(unsigned int weapon, bool isAlternate,
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@ -40,12 +40,12 @@ launcher::mode detect_mode_from_arguments()
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return launcher::mode::none;
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}
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bool apply_aslr_patch(std::string* data)
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void apply_aslr_patch(std::string* data)
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{
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// mp binary, sp binary
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if (data->size() != 0x1B97788 && data->size() != 0x1346D88)
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{
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return false;
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throw std::runtime_error("File size mismatch, bad game files");
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}
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auto* dos_header = reinterpret_cast<PIMAGE_DOS_HEADER>(&data->at(0));
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@ -56,22 +56,26 @@ bool apply_aslr_patch(std::string* data)
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{
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optional_header->DllCharacteristics &= ~(IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE);
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}
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return true;
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}
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void get_aslr_patched_binary(std::string* binary, std::string* data)
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{
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std::string patched_binary = "h1-mod\\" + *binary;
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const auto patched_binary = "h1-mod\\"s + *binary;
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if (!apply_aslr_patch(data) ||
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(!utils::io::file_exists(patched_binary) &&
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!utils::io::write_file(patched_binary, *data, false)))
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try
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{
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throw std::runtime_error(utils::string::va(
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"Could not create aslr patched binary!\n(%s)",
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binary->data()
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));
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apply_aslr_patch(data);
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if (!utils::io::file_exists(patched_binary) && !utils::io::write_file(patched_binary, *data, false))
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{
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throw std::runtime_error("Could not write file");
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}
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}
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catch (const std::exception& e)
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{
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throw std::runtime_error(
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utils::string::va("Could not create aslr patched binary for %s! %s",
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binary->data(), e.what())
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);
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}
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*binary = patched_binary;
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Loading…
Reference in New Issue
Block a user