Merge pull request #86 from h1-mod/develop

Release v1.0.0
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fed 2022-06-24 15:50:56 +00:00 committed by GitHub
commit 42c2e0f68a
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168 changed files with 29789 additions and 3932 deletions

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*.html linguist-detectable=false

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name: Build
on:
push:
branches:
- "*"
pull_request:
branches:
- "*"
types: [opened, synchronize, reopened]
jobs:
build:
name: Build binaries
runs-on: windows-2022
strategy:
matrix:
configuration:
- Debug
- Release
steps:
- name: Wait for previous workflows
if: github.event_name == 'push' && (github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop')
uses: softprops/turnstyle@v1
with:
poll-interval-seconds: 10
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Set up git config
run: git config --global url."https://".insteadOf git://
- name: Check out files
uses: actions/checkout@v3
with:
submodules: true
fetch-depth: 0
# NOTE - If LFS ever starts getting used during builds, switch this to true!
lfs: false
- name: Add msbuild to PATH
uses: microsoft/setup-msbuild@v1.0.2
- name: Generate project files
#run: tools/premake5 vs2022 --ci-build
run: tools/premake5 vs2022
- name: Set up problem matching
uses: ammaraskar/msvc-problem-matcher@master
- name: Build ${{matrix.configuration}} binaries
run: msbuild /m /v:minimal /p:Configuration=${{matrix.configuration}} /p:Platform=x64 build/h1-mod.sln
- name: Upload ${{matrix.configuration}} binaries
uses: actions/upload-artifact@v2
with:
name: ${{matrix.configuration}} binaries
path: |
build/bin/x64/${{matrix.configuration}}/h1-mod.exe
build/bin/x64/${{matrix.configuration}}/h1-mod.pdb
- name: Upload ${{matrix.configuration}} data artifacts
uses: actions/upload-artifact@v2
with:
name: ${{matrix.configuration}} data artifacts
path: |
data/*
deploy:
name: Deploy artifacts
needs: build
runs-on: ubuntu-latest
if: github.event_name == 'push' && (github.ref == 'refs/heads/main' || github.ref == 'refs/heads/develop')
steps:
- name: Setup main environment
if: github.ref == 'refs/heads/main'
run: echo "H1_MOD_MASTER_PATH=${{ secrets.H1_MOD_MASTER_SSH_PATH }}" >> $GITHUB_ENV
- name: Setup develop environment
if: github.ref == 'refs/heads/develop'
run: echo "H1_MOD_MASTER_PATH=${{ secrets.H1_MOD_MASTER_SSH_PATH_DEV }}" >> $GITHUB_ENV
- name: Download Release binaries
uses: actions/download-artifact@v2
with:
name: Release binaries
- name: Download Release data artifacts
uses: actions/download-artifact@v2
with:
name: Release data artifacts
path: data
- name: Install SSH key
uses: shimataro/ssh-key-action@v2
with:
key: ${{ secrets.H1_MOD_MASTER_SSH_PRIVATE_KEY }}
known_hosts: 'just-a-placeholder-so-we-dont-get-errors'
- name: Add known hosts
run: ssh-keyscan -H ${{ secrets.H1_MOD_MASTER_SSH_ADDRESS }} >> ~/.ssh/known_hosts
- name: Wait for previous workflows
uses: softprops/turnstyle@v1
with:
poll-interval-seconds: 10
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Remove old data files
run: ssh ${{ secrets.H1_MOD_MASTER_SSH_USER }}@${{ secrets.H1_MOD_MASTER_SSH_ADDRESS }} rm -rf ${{ env.H1_MOD_MASTER_PATH }}/h1-mod/data/*
- name: Upload h1-mod binary
run: rsync -avz h1-mod.exe ${{ secrets.H1_MOD_MASTER_SSH_USER }}@${{ secrets.H1_MOD_MASTER_SSH_ADDRESS }}:${{ env.H1_MOD_MASTER_PATH }}/h1-mod/
- name: Upload data files
run: rsync -avz ./data/ ${{ secrets.H1_MOD_MASTER_SSH_USER }}@${{ secrets.H1_MOD_MASTER_SSH_ADDRESS }}:${{ env.H1_MOD_MASTER_PATH }}/h1-mod/data/
- name: Publish changes
run: ssh ${{ secrets.H1_MOD_MASTER_SSH_USER }}@${{ secrets.H1_MOD_MASTER_SSH_ADDRESS }} ${{ secrets.H1_MOD_MASTER_SSH_CHANGE_PUBLISH_COMMAND }}

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[submodule "deps/stb"]
path = deps/stb
url = https://github.com/nothings/stb.git
branch = develop
[submodule "deps/libtomcrypt"]
path = deps/libtomcrypt
url = git://github.com/libtom/libtomcrypt.git
branch = develop
[submodule "deps/zlib"]
path = deps/zlib
url = git://github.com/madler/zlib.git
url = https://github.com/libtom/libtomcrypt.git
branch = develop
[submodule "deps/libtommath"]
path = deps/libtommath
url = git://github.com/libtom/libtommath.git
url = https://github.com/libtom/libtommath.git
branch = develop
[submodule "deps/protobuf"]
path = deps/protobuf
url = git://github.com/protocolbuffers/protobuf.git
url = https://github.com/protocolbuffers/protobuf.git
branch = 3.17.x
[submodule "deps/zlib"]
path = deps/zlib
url = https://github.com/madler/zlib.git
branch = develop

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12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.

View File

@ -1,13 +1,18 @@
# H1-Mod 1.4
![license](https://img.shields.io/github/license/h1-mod/h1-mod.svg)
[![open bugs](https://img.shields.io/github/issues/h1-mod/h1-mod/bug?label=bugs)](https://github.com/h1-mod/h1-mod/issues?q=is%3Aissue+is%3Aopen+label%3Abug)
[![Build](https://github.com/h1-mod/h1-mod/workflows/Build/badge.svg)](https://github.com/h1-mod/h1-mod/actions)
[![Build status](https://ci.appveyor.com/api/projects/status/0sh80kdnsvm53rno?svg=true)](https://ci.appveyor.com/project/h1-mod/h1-mod)
[![Discord](https://img.shields.io/discord/945420505157083208?color=%237289DA&label=members&logo=discord&logoColor=%23FFFFFF)](https://discord.gg/RzzXu5EVnh)
- *Note: Multiplayer support is in progress!*
# H1-Mod
<p align="center">
<img alig src="https://cdn.discordapp.com/attachments/895680402142941194/938488726391242842/splash.png"/>
<img src="assets/github/banner.png?raw=true" />
</p>
Proof of concept for an Modern Warfare Remastered client. <br>
[This project is based on S1x](https://github.com/XLabsProject/s1x-client)
A client for Call of Duty: Modern Warfare Remastered.
[This project is based on S1x.](https://github.com/XLabsProject/s1x-client)
## Compile from source
@ -24,11 +29,12 @@ Proof of concept for an Modern Warfare Remastered client. <br>
## Credits:
- [XLabsProject - S1x](https://github.com/XLabsProject/s1x-client), Project base.
- [quaK](https://github.com/Joelrau), Helping in alot of stuff.
- [fed - h2-mod](https://github.com/fedddddd/h2-mod), [Dvars](https://github.com/skkuull/h1-mod/blob/main/src/client/game/dvars.cpp) and [patches](https://github.com/skkuull/h1-mod/blob/main/src/client/component/patches.cpp).
- [XLabsProject](https://github.com/XLabsProject) - codebase and iw6x/s1x research
- [quaK](https://github.com/Joelrau) - lots of insight and help
- [fed](https://github.com/fedddddd) - fixed DW/networking, work from [h2-mod](https://github.com/fedddddd/h2-mod)
- [Skull](https://github.com/skkuull) + [mjkzy](https://github.com/mjkzy) - porting code from s1x
- [momo5502](https://github.com/momo5502) - Arxan/Steam research, developer of XLabsProject :D
## Disclaimer
This software has been made for learning purposes.
This software has been created purely for the purposes of academic research. It is not intended to be used to attack other systems. Project maintainers are not responsible or liable for misuse of the software. Use responsibly.

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@ -0,0 +1,272 @@
if (game:issingleplayer() or Engine.InFrontend()) then
return
end
local container = LUI.UIVerticalList.new({
topAnchor = true,
rightAnchor = true,
top = 20,
right = 200,
width = 200,
spacing = 5,
})
function canasktojoin(userid)
history = history or {}
if (history[userid] ~= nil) then
return false
end
history[userid] = true
game:ontimeout(function()
history[userid] = nil
end, 15000)
return true
end
function truncatename(name, length)
if (#name <= length - 3) then
return name
end
return name:sub(1, length - 3) .. "..."
end
function addrequest(request)
if (not canasktojoin(request.userid)) then
return
end
if (container.temp) then
container:removeElement(container.temp)
container.temp = nil
end
local invite = LUI.UIElement.new({
leftAnchor = true,
rightAnchor = true,
height = 75,
})
invite:registerAnimationState("move_in", {
leftAnchor = true,
height = 75,
width = 200,
left = -220,
})
invite:animateToState("move_in", 100)
local background = LUI.UIImage.new({
topAnchor = true,
leftAnchor = true,
rightAnchor = true,
bottomAnchor = true,
top = 1,
left = 1,
bottom = -1,
right = -1,
material = RegisterMaterial("white"),
color = {
r = 0,
b = 0,
g = 0,
},
alpha = 0.6,
})
local border = LUI.UIImage.new({
topAnchor = true,
leftAnchor = true,
rightAnchor = true,
bottomAnchor = true,
material = RegisterMaterial("btn_focused_rect_innerglow"),
})
border:setup9SliceImage(10, 5, 0.25, 0.12)
local paddingvalue = 10
local padding = LUI.UIElement.new({
topAnchor = true,
leftAnchor = true,
rightAnchor = true,
bottomAnchor = true,
top = paddingvalue,
left = paddingvalue,
right = -paddingvalue,
bottom = -paddingvalue,
})
local avatarmaterial = discord.getavatarmaterial(request.userid)
local avatar = LUI.UIImage.new({
leftAnchor = true,
topAnchor = true,
width = 32,
height = 32,
left = 1,
material = RegisterMaterial(avatarmaterial)
})
local username = LUI.UIText.new({
leftAnchor = true,
topAnchor = true,
height = 12,
left = 32 + paddingvalue,
color = Colors.white,
alignment = LUI.Alignment.Left,
rightAnchor = true,
font = CoD.TextSettings.BodyFontBold.Font
})
username:setText(string.format("%s^7#%s requested to join your game!",
truncatename(request.username, 18), request.discriminator))
local buttons = LUI.UIElement.new({
leftAnchor = true,
rightAnchor = true,
topAnchor = true,
top = 37,
height = 18,
})
local createbutton = function(text, left)
local button = LUI.UIElement.new({
leftAnchor = left,
rightAnchor = not left,
topAnchor = true,
height = 18,
width = 85,
material = RegisterMaterial("btn_focused_rect_innerglow"),
})
local center = LUI.UIText.new({
rightAnchor = true,
height = 12,
width = 85,
top = -6.5,
alignment = LUI.Alignment.Center,
font = CoD.TextSettings.BodyFontBold.Font
})
button:setup9SliceImage(10, 5, 0.25, 0.12)
center:setText(text)
button:addElement(center)
return button
end
buttons:addElement(createbutton("[F1] Accept", true))
buttons:addElement(createbutton("[F2] Deny"))
local fadeouttime = 50
local timeout = 10 * 1000 - fadeouttime
local function close()
container:processEvent({
name = "update_navigation",
dispatchToChildren = true
})
invite:animateToState("fade_out", fadeouttime)
invite:addElement(LUI.UITimer.new(fadeouttime + 50, "remove"))
invite:registerEventHandler("remove", function()
container:removeElement(invite)
if (container.temp) then
container:removeElement(container.temp)
container.temp = nil
end
local temp = LUI.UIElement.new({})
container.temp = temp
container:addElement(temp)
end)
end
buttons:registerEventHandler("keydown_", function(element, event)
if (event.key == "F1") then
close()
discord.respond(request.userid, discord.reply.yes)
end
if (event.key == "F2") then
close()
discord.respond(request.userid, discord.reply.no)
end
end)
invite:registerAnimationState("fade_out", {
leftAnchor = true,
rightAnchor = true,
height = 75,
alpha = 0,
left = 0
})
invite:addElement(LUI.UITimer.new(timeout, "end_invite"))
invite:registerEventHandler("end_invite", function()
close()
discord.respond(request.userid, discord.reply.ignore)
end)
local bar = LUI.UIImage.new({
bottomAnchor = true,
leftAnchor = true,
bottom = -3,
left = 3,
width = 200 - 6,
material = RegisterMaterial("white"),
height = 2,
color = {
r = 92 / 255,
g = 206 / 255,
b = 113 / 255,
}
})
bar:registerAnimationState("closing", {
bottomAnchor = true,
leftAnchor = true,
bottom = -3,
left = 3,
width = 0,
height = 2,
})
bar:animateToState("closing", timeout)
avatar:registerEventHandler("update", function()
local avatarmaterial = discord.getavatarmaterial(request.userid)
avatar:setImage(RegisterMaterial(avatarmaterial))
end)
avatar:addElement(LUI.UITimer.new(100, "update"))
invite:addElement(background)
invite:addElement(bar)
invite:addElement(border)
invite:addElement(padding)
padding:addElement(username)
padding:addElement(avatar)
padding:addElement(buttons)
container:addElement(invite)
end
container:registerEventHandler("keydown", function(element, event)
local first = container:getFirstChild()
if (not first) then
return
end
first:processEvent({
name = "keydown_",
key = event.key
})
end)
LUI.roots.UIRoot0:registerEventHandler("discord_join_request", function(element, event)
addrequest(event.request)
end)
LUI.roots.UIRoot0:addElement(container)

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@ -0,0 +1,11 @@
Cac.GameModes.Data = {
Standard = {
Label = Engine.Localize("@MPUI_STANDARD_CAPS"),
Image = "h1_ui_icon_playlist_standard",
List =
{
"dm", "war", "sd", "dom", "conf", "sab", "koth", "hp", "gun",
"dd", "ctf" -- missing gamemodes from UI
}
}
}

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@ -0,0 +1,6 @@
if (game:issingleplayer()) then
return
end
require("settings")
require("hud")

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@ -0,0 +1,198 @@
local mphud = luiglobals.require("LUI.mp_hud.MPHud")
local barheight = 16
local textheight = 13
local textoffsety = barheight / 2 - textheight / 2
function createinfobar()
local infobar = LUI.UIElement.new({
left = 213,
top = -6,
height = barheight,
width = 70,
leftAnchor = true,
topAnchor = true
})
infobar:registerAnimationState("minimap_on", {
left = 213,
top = -6,
height = barheight,
width = 70,
leftAnchor = true,
topAnchor = true
})
infobar:registerAnimationState("minimap_off", {
left = 0,
top = 0,
height = barheight,
width = 70,
leftAnchor = true,
topAnchor = true
})
infobar:registerAnimationState("hud_on", {
alpha = 1
})
infobar:registerAnimationState("hud_off", {
alpha = 0
})
return infobar
end
function updateinfobarvisibility()
local root = Engine.GetLuiRoot()
local menus = root:AnyActiveMenusInStack()
local infobar = root.infobar
if (not infobar) then
return
end
if (menus or Game.InKillCam()) then
infobar:animateToState("hud_off")
else
infobar:animateToState("hud_on")
end
local validstates = {
"hud_on",
"active",
"nosignal",
"scrambled"
}
infobar:animateToState("minimap_off")
for i = 1, #validstates do
if (validstates[i] == root.hud.minimap.current_state) then
infobar:animateToState("minimap_on")
break
end
end
end
function populateinfobar(infobar)
elementoffset = 0
if (Engine.GetDvarBool("cg_infobar_fps")) then
infobar:addElement(infoelement({
label = "FPS: ",
getvalue = function()
return game:getfps()
end,
width = 70,
interval = 100
}))
end
if (Engine.GetDvarBool("cg_infobar_ping")) then
infobar:addElement(infoelement({
label = "Latency: ",
getvalue = function()
return game:getping() .. " ms"
end,
width = 115,
interval = 100
}))
end
updateinfobarvisibility()
end
function infoelement(data)
local container = LUI.UIElement.new({
bottomAnchor = true,
leftAnchor = true,
topAnchor = true,
width = data.width,
left = elementoffset
})
elementoffset = elementoffset + data.width + 10
local background = LUI.UIImage.new({
bottomAnchor = true,
leftAnchor = true,
topAnchor = true,
rightAnchor = true,
material = luiglobals.RegisterMaterial("white"),
color = luiglobals.Colors.black,
alpha = 0.5
})
local labelfont = CoD.TextSettings.FontBold110
local label = LUI.UIText.new({
left = 5,
top = textoffsety,
font = labelfont.Font,
height = textheight,
leftAnchor = true,
topAnchor = true,
color = {
r = 0.8,
g = 0.8,
b = 0.8
}
})
label:setText(data.label)
local _, _, left = luiglobals.GetTextDimensions(data.label, labelfont.Font, textheight)
local value = LUI.UIText.new({
left = left + 5,
top = textoffsety,
font = labelfont.Font,
height = textheight,
leftAnchor = true,
topAnchor = true,
color = {
r = 0.6,
g = 0.6,
b = 0.6
}
})
value:addElement(LUI.UITimer.new(data.interval, "update"))
value:setText(data.getvalue())
value:addEventHandler("update", function()
value:setText(data.getvalue())
end)
container:addElement(background)
container:addElement(label)
container:addElement(value)
return container
end
local updatehudvisibility = mphud.updateHudVisibility
mphud.updateHudVisibility = function(a1, a2)
updatehudvisibility(a1, a2)
updateinfobarvisibility()
end
LUI.onmenuopen("mp_hud", function(hud)
if (Engine.InFrontend()) then
return
end
local infobar = createinfobar()
local root = Engine.GetLuiRoot()
root.infobar = infobar
root.hud = hud
populateinfobar(infobar)
root:registerEventHandler("update_hud_infobar_settings", function()
infobar:removeAllChildren()
populateinfobar(infobar)
end)
root:processEvent({
name = "update_hud_infobar_settings"
})
hud.static.scalable:addElement(infobar)
end)

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@ -0,0 +1,142 @@
local pcdisplay = luiglobals.require("LUI.PCDisplay")
game:addlocalizedstring("LUA_MENU_FPS", "FPS Counter")
game:addlocalizedstring("LUA_MENU_FPS_DESC", "Show FPS Counter.")
game:addlocalizedstring("LUA_MENU_LATENCY", "Server Latency")
game:addlocalizedstring("LUA_MENU_LATENCY_DESC", "Show server latency.")
game:addlocalizedstring("LUA_MENU_RED_DOT_BRIGHTNESS", "Red dot Brightness")
game:addlocalizedstring("LUA_MENU_RED_DOT_BRIGHTNESS_DESC", "Adjust the brightness of red dot reticles.")
function createdivider(menu, text)
local element = LUI.UIElement.new({
leftAnchor = true,
rightAnchor = true,
left = 0,
right = 0,
topAnchor = true,
bottomAnchor = false,
top = 0,
bottom = 33.33
})
element.scrollingToNext = true
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
title_bar_text = text
}))
menu.list:addElement(element)
end
pcdisplay.CreateOptions = function(menu)
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_COLORBLIND_FILTER", "@LUA_MENU_COLOR_BLIND_DESC", LUI.Options.GetRenderColorBlindText,
LUI.Options.RenderColorBlindToggle, LUI.Options.RenderColorBlindToggle)
if Engine.IsMultiplayer() and Engine.GetDvarType("cg_paintballFx") == luiglobals.DvarTypeTable.DvarBool then
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_PAINTBALL", "@LUA_MENU_PAINTBALL_DESC",
LUI.Options.GetDvarEnableTextFunc("cg_paintballFx", false), LUI.Options.ToggleDvarFunc("cg_paintballFx"),
LUI.Options.ToggleDvarFunc("cg_paintballFx"))
end
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_BLOOD",
"@LUA_MENU_BLOOD_DESC", LUI.Options.GetDvarEnableTextFunc("cg_blood", false), LUI.Options
.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)), LUI.Options
.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)))
if not Engine.IsMultiplayer() then
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
"@LUA_MENU_CROSSHAIR", "@LUA_MENU_CROSSHAIR_DESC",
LUI.Options.GetDvarEnableTextFunc("cg_drawCrosshairOption", false),
LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"), LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"))
LUI.Options.CreateOptionButton(menu, "cg_drawDamageFeedbackOption", "@LUA_MENU_HIT_MARKER",
"@LUA_MENU_HIT_MARKER_DESC", {{
text = "@LUA_MENU_ENABLED",
value = true
}, {
text = "@LUA_MENU_DISABLED",
value = false
}})
end
if Engine.IsMultiplayer() then
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
"@MENU_DISPLAY_KILLSTREAK_COUNTER", "@MENU_DISPLAY_KILLSTREAK_COUNTER_DESC",
pcdisplay.GetDisplayKillstreakCounterText, pcdisplay.DisplayKillstreakCounterToggle,
pcdisplay.DisplayKillstreakCounterToggle)
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
"@MENU_DISPLAY_MEDAL_SPLASHES", "@MENU_DISPLAY_MEDAL_SPLASHES_DESC", pcdisplay.GetDisplayMedalSplashesText,
pcdisplay.DisplayMedalSplashesToggle, pcdisplay.DisplayMedalSplashesToggle)
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
"@MENU_DISPLAY_WEAPON_EMBLEMS", "@MENU_DISPLAY_WEAPON_EMBLEMS_DESC", pcdisplay.GetDisplayWeaponEmblemsText,
pcdisplay.DisplayWeaponEmblemsToggle, pcdisplay.DisplayWeaponEmblemsToggle)
end
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Common, "@MENU_BRIGHTNESS",
"@MENU_BRIGHTNESS_DESC1", nil, nil, nil, pcdisplay.OpenBrightnessMenu, nil, nil, nil)
local reddotbounds = {
step = 0.2,
max = 4,
min = 0.2
}
LUI.Options.AddButtonOptionVariant(
menu,
GenericButtonSettings.Variants.Slider,
"@LUA_MENU_RED_DOT_BRIGHTNESS",
"@LUA_MENU_RED_DOT_BRIGHTNESS_DESC",
function()
return (Engine.GetDvarFloat( "r_redDotBrightnessScale" ) -
reddotbounds.min) / (reddotbounds.max - reddotbounds.min)
end,
function()
Engine.SetDvarFloat("r_redDotBrightnessScale",
math.min(reddotbounds.max,
math.max(reddotbounds.min, Engine.GetDvarFloat("r_redDotBrightnessScale") - reddotbounds.step))
)
end,
function()
Engine.SetDvarFloat("r_redDotBrightnessScale",
math.min(reddotbounds.max,
math.max(reddotbounds.min, Engine.GetDvarFloat("r_redDotBrightnessScale") + reddotbounds.step))
)
end
)
createdivider(menu, "TELEMETRY")
LUI.Options.CreateOptionButton(menu, "cg_infobar_ping", "@LUA_MENU_LATENCY", "@LUA_MENU_LATENCY_DESC", {{
text = "@LUA_MENU_ENABLED",
value = true
}, {
text = "@LUA_MENU_DISABLED",
value = false
}}, nil, nil, function(value)
Engine.SetDvarBool("cg_infobar_ping", value)
Engine.GetLuiRoot():processEvent({
name = "update_hud_infobar_settings"
})
end)
LUI.Options.CreateOptionButton(menu, "cg_infobar_fps", "@LUA_MENU_FPS", "@LUA_MENU_FPS_DESC", {{
text = "@LUA_MENU_ENABLED",
value = true
}, {
text = "@LUA_MENU_DISABLED",
value = false
}}, nil, nil, function(value)
Engine.SetDvarBool("cg_infobar_fps", value)
Engine.GetLuiRoot():processEvent({
name = "update_hud_infobar_settings"
})
end)
LUI.Options.InitScrollingList(menu.list, nil)
end

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@ -0,0 +1,3 @@
if (game:issingleplayer()) then
require("loading")
end

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@ -0,0 +1,123 @@
game:addlocalizedstring("MENU_MODS", "MODS")
game:addlocalizedstring("MENU_MODS_DESC", "Load installed mods.")
game:addlocalizedstring("LUA_MENU_MOD_DESC_DEFAULT", "Load &&1.")
game:addlocalizedstring("LUA_MENU_MOD_DESC", "&&1\nAuthor: &&2\nVersion: &&3")
game:addlocalizedstring("LUA_MENU_LOADED_MOD", "Loaded mod: ^2&&1")
game:addlocalizedstring("LUA_MENU_AVAILABLE_MODS", "Available mods")
game:addlocalizedstring("LUA_MENU_UNLOAD", "Unload")
game:addlocalizedstring("LUA_MENU_UNLOAD_DESC", "Unload the currently loaded mod.")
function createdivider(menu, text)
local element = LUI.UIElement.new({
leftAnchor = true,
rightAnchor = true,
left = 0,
right = 0,
topAnchor = true,
bottomAnchor = false,
top = 0,
bottom = 33.33
})
element.scrollingToNext = true
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
title_bar_text = Engine.ToUpperCase(text)
}))
element.text = element:getFirstChild():getFirstChild():getNextSibling()
menu.list:addElement(element)
return element
end
function string:truncate(length)
if (#self <= length) then
return self
end
return self:sub(1, length - 3) .. "..."
end
LUI.addmenubutton("main_campaign", {
index = 6,
text = "@MENU_MODS",
description = Engine.Localize("@MENU_MODS_DESC"),
callback = function()
LUI.FlowManager.RequestAddMenu(nil, "mods_menu")
end
})
function getmodname(path)
local name = path
game:addlocalizedstring(name, name)
game:addlocalizedstring("LUA_MENU_MOD_DESC_DEFAULT", "Load &&1.")
local desc = Engine.Localize("LUA_MENU_MOD_DESC_DEFAULT", name)
local infofile = path .. "/info.json"
if (io.fileexists(infofile)) then
pcall(function()
local data = json.decode(io.readfile(infofile))
game:addlocalizedstring(data.description, data.description)
game:addlocalizedstring(data.author, data.author)
game:addlocalizedstring(data.version, data.version)
desc = Engine.Localize("@LUA_MENU_MOD_DESC",
data.description, data.author, data.version)
name = data.name
end)
end
return name, desc
end
LUI.MenuBuilder.registerType("mods_menu", function(a1)
local menu = LUI.MenuTemplate.new(a1, {
menu_title = "@MENU_MODS",
exclusiveController = 0,
menu_width = 400,
menu_top_indent = LUI.MenuTemplate.spMenuOffset,
showTopRightSmallBar = true
})
local modfolder = game:getloadedmod()
if (modfolder ~= "") then
local name = getmodname(modfolder)
createdivider(menu, Engine.Localize("@LUA_MENU_LOADED_MOD", name:truncate(24)))
menu:AddButton("@LUA_MENU_UNLOAD", function()
Engine.Exec("unloadmod")
end, nil, true, nil, {
desc_text = Engine.Localize("@LUA_MENU_UNLOAD_DESC")
})
end
createdivider(menu, Engine.Localize("@LUA_MENU_AVAILABLE_MODS"))
if (io.directoryexists("mods")) then
local mods = io.listfiles("mods/")
for i = 1, #mods do
if (io.directoryexists(mods[i]) and not io.directoryisempty(mods[i])) then
local name, desc = getmodname(mods[i])
if (mods[i] ~= modfolder) then
game:addlocalizedstring(name, name)
menu:AddButton(name, function()
Engine.Exec("loadmod " .. mods[i])
end, nil, true, nil, {
desc_text = desc
})
end
end
end
end
menu:AddBackButton(function(a1)
Engine.PlaySound(CoD.SFX.MenuBack)
LUI.FlowManager.RequestLeaveMenu(a1)
end)
LUI.Options.InitScrollingList(menu.list, nil)
menu:CreateBottomDivider()
menu.optionTextInfo = LUI.Options.AddOptionTextInfo(menu)
return menu
end)

View File

@ -0,0 +1,13 @@
if (game:issingleplayer()) then
return
end
-- defined in mp_hud/hudutils.lua
function GetGameModeName()
return Engine.Localize(Engine.TableLookup(GameTypesTable.File,
GameTypesTable.Cols.Ref, GameX.GetGameMode(), GameTypesTable.Cols.Name))
end
function NeverAllowChangeTeams()
return false
end

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@ -0,0 +1,6 @@
if (not LUI.mp_menus) then
return
end
require("lobby")
require("serverlist")

View File

@ -0,0 +1,69 @@
local Lobby = luiglobals.Lobby
local MPLobbyOnline = LUI.mp_menus.MPLobbyOnline
game:addlocalizedstring("LUA_MENU_SERVERLIST", "SERVER LIST")
function LeaveLobby(f5_arg0)
LeaveXboxLive()
if Lobby.IsInPrivateParty() == false or Lobby.IsPrivatePartyHost() then
LUI.FlowManager.RequestLeaveMenuByName("menu_xboxlive")
Engine.ExecNow("clearcontrollermap")
end
end
function menu_xboxlive(f16_arg0, f16_arg1)
local menu = LUI.MPLobbyBase.new(f16_arg0, {
menu_title = "@PLATFORM_UI_HEADER_PLAY_MP_CAPS",
memberListState = Lobby.MemberListStates.Prelobby
})
menu:setClass(LUI.MPLobbyOnline)
local serverListButton = menu:AddButton("@LUA_MENU_SERVERLIST", function(a1, a2)
LUI.FlowManager.RequestAddMenu(a1, "menu_systemlink_join", true, nil)
end)
serverListButton:setDisabledRefreshRate(500)
if Engine.IsCoreMode() then
menu:AddCACButton()
menu:AddBarracksButton()
menu:AddPersonalizationButton()
menu:AddDepotButton()
end
local privateMatchButton = menu:AddButton("@MENU_PRIVATE_MATCH", MPLobbyOnline.OnPrivateMatch,
MPLobbyOnline.disablePrivateMatchButton)
privateMatchButton:rename("menu_xboxlive_private_match")
privateMatchButton:setDisabledRefreshRate(500)
if not Engine.IsCoreMode() then
local leaderboardButton = menu:AddButton("@LUA_MENU_LEADERBOARD", "OpLeaderboardMain")
leaderboardButton:rename("OperatorMenu_leaderboard")
end
menu:AddOptionsButton()
local natType = Lobby.GetNATType()
if natType then
local natTypeText = Engine.Localize("NETWORK_YOURNATTYPE", natType)
local properties = CoD.CreateState(nil, nil, 2, -62, CoD.AnchorTypes.BottomRight)
properties.width = 250
properties.height = CoD.TextSettings.BodyFontVeryTiny.Height
properties.font = CoD.TextSettings.BodyFontVeryTiny.Font
properties.color = luiglobals.Colors.white
properties.alpha = 0.25
local self = LUI.UIText.new(properties)
self:setText(natTypeText)
menu:addElement(self)
end
menu.isSignInMenu = true
menu:registerEventHandler("gain_focus", LUI.MPLobbyOnline.OnGainFocus)
menu:registerEventHandler("player_joined", luiglobals.Cac.PlayerJoinedEvent)
menu:registerEventHandler("exit_live_lobby", LeaveLobby)
if Engine.IsCoreMode() then
Engine.ExecNow("eliteclan_refresh", Engine.GetFirstActiveController())
end
return menu
end
LUI.MenuBuilder.m_types_build["menu_xboxlive"] = menu_xboxlive

View File

@ -0,0 +1,190 @@
local Lobby = luiglobals.Lobby
local SystemLinkJoinMenu = LUI.mp_menus.SystemLinkJoinMenu
if (not SystemLinkJoinMenu) then
return
end
game:addlocalizedstring("MENU_NUMPLAYERS", "Players")
game:addlocalizedstring("MENU_PING", "Ping")
local columns = {
{
offset = 10,
text = "@MENU_HOST_NAME",
dataindex = 0
},
{
offset = 500,
text = "@MENU_MAP",
dataindex = 1
},
{
offset = 700,
text = "@MENU_TYPE1",
dataindex = 3
},
{
offset = 950,
text = "@MENU_NUMPLAYERS",
dataindex = 2
},
{
offset = 1100,
text = "@MENU_PING",
dataindex = 4
}
}
function textlength(text, font, height)
local _, _, width = luiglobals.GetTextDimensions(text, font, height)
return width
end
function trimtext(text, font, height, maxwidth)
if (maxwidth < 0) then
return text
end
while (textlength(text, font, height) > maxwidth) do
text = text:sub(1, #text - 1)
end
return text
end
SystemLinkJoinMenu.AddHeaderButton = function(menu, f12_arg1, width)
local state = CoD.CreateState(0, f12_arg1, nil, nil, CoD.AnchorTypes.TopLeft)
state.width = width
local element = LUI.UIElement.new(state)
local button = SystemLinkJoinMenu.CreateButton("header", 24)
button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.TopLeftRight), 40,
LUI.Divider.Grey))
button:makeNotFocusable()
button:addElement(LUI.Divider.new(CoD.CreateState(nil, 0, nil, nil, CoD.AnchorTypes.BottomLeftRight), 40,
LUI.Divider.Grey))
button.m_eventHandlers = {}
for i = 1, #columns do
SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, Engine.Localize(columns[i].text), nil)
end
element:addElement(button)
menu:addElement(element)
end
SystemLinkJoinMenu.AddServerButton = function(menu, controller, index)
local button = SystemLinkJoinMenu.CreateButton(index or "header", 24)
button:makeFocusable()
button.index = index
button:addEventHandler("button_action", SystemLinkJoinMenu.OnJoinGame)
local gettext = function(i)
local text = Lobby.GetServerData(controller, index, columns[i].dataindex)
local islast = not columns[i + 1]
local end_ = islast and 1130 or columns[i + 1].offset
local maxlength = end_ - columns[i].offset
if (maxlength < 0) then
maxlength = columns[i].offset - end_
end
if (not islast) then
maxlength = maxlength - 50
end
return trimtext(text, CoD.TextSettings.TitleFontSmall.Font, 14, maxlength)
end
for i = 1, #columns do
SystemLinkJoinMenu.MakeText(button.textHolder, columns[i].offset, gettext(i), luiglobals.Colors.h1.medium_grey)
end
menu.list:addElement(button)
return button
end
SystemLinkJoinMenu.MakeText = function(menu, f5_arg1, text, color)
local state = CoD.CreateState(f5_arg1, nil, f5_arg1 + 200, nil, CoD.AnchorTypes.Left)
state.font = CoD.TextSettings.TitleFontSmall.Font
state.top = -6
state.height = 14
state.alignment = nil
state.glow = LUI.GlowState.None
state.color = color
local el = LUI.UIText.new(state)
el:registerAnimationState("focused", {
color = luiglobals.Colors.white
})
el:registerEventHandler("focused", function(element, event)
element:animateToState("focused", 0)
end)
el:registerEventHandler("unfocused", function(element, event)
element:animateToState("default", 0)
end)
el:setText(text)
menu:addElement(el)
end
function menu_systemlink_join(f19_arg0, f19_arg1)
local width = 1145
local menu = LUI.MenuTemplate.new(f19_arg0, {
menu_title = "@PLATFORM_SYSTEM_LINK_TITLE",
menu_width = width,
menu_top_indent = 20,
disableDeco = true,
spacing = 1
})
SystemLinkJoinMenu.AddHeaderButton(menu, 80, width)
SystemLinkJoinMenu.AddLowerCounter(menu, width)
SystemLinkJoinMenu.UpdateCounterText(menu, nil)
Lobby.BuildServerList(Engine.GetFirstActiveController())
menu.list:registerEventHandler(LUI.UIScrollIndicator.UpdateEvent, function(element, event)
SystemLinkJoinMenu.UpdateCounterText(menu, event)
end)
SystemLinkJoinMenu.UpdateGameList(menu)
menu:registerEventHandler("updateGameList", SystemLinkJoinMenu.UpdateGameList)
LUI.ButtonHelperText.ClearHelperTextObjects(menu.help, {
side = "all"
})
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_alt1",
helper_text = Engine.Localize("@MENU_SB_TOOLTIP_BTN_REFRESH"),
side = "right",
clickable = true,
priority = -1000
}, function(f21_arg0, f21_arg1)
SystemLinkJoinMenu.RefreshServers(f21_arg0, f21_arg1, menu)
end)
menu:AddHelp({
name = "add_button_helper_text",
button_ref = "button_action",
helper_text = Engine.Localize("@MENU_JOIN_GAME1"),
side = "left",
clickable = false,
priority = -1000
}, nil, nil, true)
menu:AddBackButton()
Lobby.RefreshServerList(Engine.GetFirstActiveController())
return menu
end
LUI.MenuBuilder.m_types_build["menu_systemlink_join"] = menu_systemlink_join

View File

@ -0,0 +1,171 @@
if (game:issingleplayer() or not Engine.InFrontend()) then
return
end
game:addlocalizedstring("LUA_MENU_STATS", "Stats")
game:addlocalizedstring("LUA_MENU_STATS_DESC", "Edit player stats settings.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS", "Unlock all items")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC",
"Whether items should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_LOOT", "Unlock all loot")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_LOOT_DESC",
"Whether loot should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES", "Unlock all classes")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC",
"Whether classes should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_PRESTIGE", "Prestige")
game:addlocalizedstring("LUA_MENU_PRESTIGE_DESC", "Edit prestige level.")
game:addlocalizedstring("LUA_MENU_RANK", "Rank")
game:addlocalizedstring("LUA_MENU_RANK_DESC", "Edit rank.")
game:addlocalizedstring("LUA_MENU_UNSAVED_CHANGES", "You have unsaved changes, are you sure you want to exit?")
game:addlocalizedstring("LUA_MENU_SAVE", "Save changes")
game:addlocalizedstring("LUA_MENU_SAVE_DESC", "Save changes.")
game:addlocalizedstring("LUA_MENU_SETTINGS", "Settings")
game:addlocalizedstring("LUA_MENU_EDIT_STATS", "Edit Stats")
function createdivider(menu, text)
local element = LUI.UIElement.new({
leftAnchor = true,
rightAnchor = true,
left = 0,
right = 0,
topAnchor = true,
bottomAnchor = false,
top = 0,
bottom = 33.33
})
element.scrollingToNext = true
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
}))
menu.list:addElement(element)
end
local personalizationbutton = LUI.MPLobbyBase.AddPersonalizationButton
LUI.MPLobbyBase.AddPersonalizationButton = function(menu)
personalizationbutton(menu)
menu:AddButton("@LUA_MENU_STATS", function()
LUI.FlowManager.RequestAddMenu(nil, "stats_menu")
end)
end
LUI.MenuBuilder.registerType("stats_menu", function(a1)
local menu = LUI.MenuTemplate.new(a1, {
menu_title = Engine.ToUpperCase(Engine.Localize("@LUA_MENU_STATS")),
menu_width = luiglobals.GenericMenuDims.OptionMenuWidth
})
createdivider(menu, "@LUA_MENU_SETTINGS")
LUI.Options.CreateOptionButton(menu, "cg_unlockall_items", "@LUA_MENU_UNLOCKALL_ITEMS",
"@LUA_MENU_UNLOCKALL_ITEMS_DESC", {{
text = "@LUA_MENU_ENABLED",
value = true
}, {
text = "@LUA_MENU_DISABLED",
value = false
}}, nil, nil)
LUI.Options.CreateOptionButton(menu, "cg_unlockall_loot", "@LUA_MENU_UNLOCKALL_LOOT",
"@LUA_MENU_UNLOCKALL_LOOT_DESC", {{
text = "@LUA_MENU_ENABLED",
value = true
}, {
text = "@LUA_MENU_DISABLED",
value = false
}}, nil, nil)
LUI.Options.CreateOptionButton(menu, "cg_unlockall_classes", "@LUA_MENU_UNLOCKALL_CLASSES",
"@LUA_MENU_UNLOCKALL_CLASSES_DESC", {{
text = "@LUA_MENU_ENABLED",
value = true
}, {
text = "@LUA_MENU_DISABLED",
value = false
}}, nil, nil)
createdivider(menu, "@LUA_MENU_EDIT_STATS")
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
local rank = Lobby.GetRankForXP(experience, prestige)
prestigeeditbutton(menu, function(value)
Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "prestige", tonumber(value))
end)
rankeditbutton(menu, function(value)
local rank = tonumber(value)
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
local experience = rank == 0 and 0 or Rank.GetRankMaxXP(tonumber(value) - 1, prestige)
Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "experience", experience)
end)
LUI.Options.InitScrollingList(menu.list, nil)
LUI.Options.AddOptionTextInfo(menu)
menu:AddBackButton()
return menu
end)
function prestigeeditbutton(menu, callback)
local options = {}
local max = Lobby.GetMaxPrestigeLevel()
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
for i = 0, max do
game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
table.insert(options, {
text = "@" .. i,
value = i .. ""
})
end
Engine.SetDvarFromString("ui_prestige_level", prestige .. "")
LUI.Options.CreateOptionButton(menu, "ui_prestige_level", "@LUA_MENU_PRESTIGE", "@LUA_MENU_PRESTIGE_DESC", options,
nil, nil, callback)
end
function rankeditbutton(menu, callback)
local options = {}
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
local rank = Lobby.GetRankForXP(experience, prestige)
local max = Rank.GetMaxRank(prestige)
local maxprestige = Lobby.GetMaxPrestigeLevel()
for i = 0, max do
game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
table.insert(options, {
text = "@" .. (i + 1),
value = i .. ""
})
end
Engine.SetDvarFromString("ui_rank_level_", rank .. "")
return LUI.Options.CreateOptionButton(menu, "ui_rank_level_", "@LUA_MENU_RANK", "@LUA_MENU_RANK_DESC", options, nil,
nil, callback)
end
local isclasslocked = Cac.IsCustomClassLocked
Cac.IsCustomClassLocked = function(...)
if (Engine.GetDvarBool("cg_unlockall_classes")) then
return false
end
return isclasslocked(...)
end

2
deps/GSL vendored

@ -1 +1 @@
Subproject commit 4377f6e603c64a86c934f1546aa9db482f2e1a4e
Subproject commit d9fc52e20e32fcc804502480a781120b210afd41

2
deps/asmjit vendored

@ -1 +1 @@
Subproject commit 6efd4d563dee6832224295fa3bbf1647964246c4
Subproject commit 06d0badec53710a4f572cf5642881ce570c5d274

2
deps/libtomcrypt vendored

@ -1 +1 @@
Subproject commit 673f5ce29015a9bba3c96792920a10601b5b0718
Subproject commit 06a81aeb227424182125363f7554fad5146d6d2a

2
deps/libtommath vendored

@ -1 +1 @@
Subproject commit 04e9d1e7a0493910b2eb5e757d623870692ada04
Subproject commit 4b47368501321c795d5b54d87a5bab35a21a7940

2
deps/lua vendored

@ -1 +1 @@
Subproject commit 8426d9b4d4df1da3c5b2d759e509ae1c50a86667
Subproject commit d61b0c60287c38008d312ddd11724a15b1737f7b

2
deps/rapidjson vendored

@ -1 +1 @@
Subproject commit e4bde977440d4a00f820b6586899e48a972d2493
Subproject commit 232389d4f1012dddec4ef84861face2d2ba85709

2
deps/sol2 vendored

@ -1 +1 @@
Subproject commit 50b62c9346750b7c2c406c9e4c546f96b0bf021d
Subproject commit 2198d9374d260f168d53b6248e49068a6307227d

2
deps/zlib vendored

@ -1 +1 @@
Subproject commit 2014a993addbc8f1b9785d97f55fd189792c2f78
Subproject commit ec3df00224d4b396e2ac6586ab5d25f673caa4c2

View File

@ -264,6 +264,7 @@ filter {}
filter "configurations:Debug"
optimize "Debug"
buildoptions {"/bigobj"}
defines {"DEBUG", "_DEBUG"}
filter {}
@ -302,7 +303,7 @@ targetname "h1-mod"
pchheader "std_include.hpp"
pchsource "src/client/std_include.cpp"
linkoptions {"/IGNORE:4254", "/DYNAMICBASE:NO", "/SAFESEH:NO", "/LARGEADDRESSAWARE", "/LAST:.main", "/PDBCompress"}
linkoptions {"/IGNORE:4254", "/DYNAMICBASE:NO", "/SAFESEH:NO", "/LARGEADDRESSAWARE", "/PDBCompress"}
files {"./src/client/**.rc", "./src/client/**.hpp", "./src/client/**.cpp", "./src/client/resources/**.*"}
@ -320,6 +321,10 @@ if _OPTIONS["copy-to"] then
postbuildcommands {"copy /y \"$(TargetPath)\" \"" .. _OPTIONS["copy-to"] .. "\""}
end
if _OPTIONS["debug-dir"] then
debugdir ( _OPTIONS["debug-dir"] )
end
dependencies.imports()
project "tlsdll"

View File

@ -0,0 +1,145 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
namespace arxan
{
namespace
{
utils::hook::detour nt_close_hook;
utils::hook::detour nt_query_information_process_hook;
NTSTATUS WINAPI nt_query_information_process_stub(const HANDLE handle, const PROCESSINFOCLASS info_class,
const PVOID info,
const ULONG info_length, const PULONG ret_length)
{
auto* orig = static_cast<decltype(NtQueryInformationProcess)*>(nt_query_information_process_hook.
get_original());
const auto status = orig(handle, info_class, info, info_length, ret_length);
if (NT_SUCCESS(status))
{
if (info_class == ProcessBasicInformation)
{
static DWORD explorer_pid = 0;
if (!explorer_pid)
{
auto* const shell_window = GetShellWindow();
GetWindowThreadProcessId(shell_window, &explorer_pid);
}
static_cast<PPROCESS_BASIC_INFORMATION>(info)->Reserved3 = PVOID(DWORD64(explorer_pid));
}
else if (info_class == 30) // ProcessDebugObjectHandle
{
*static_cast<HANDLE*>(info) = nullptr;
return 0xC0000353;
}
else if (info_class == 7) // ProcessDebugPort
{
*static_cast<HANDLE*>(info) = nullptr;
}
else if (info_class == 31)
{
*static_cast<ULONG*>(info) = 1;
}
//https://docs.microsoft.com/en-us/windows/win32/api/winternl/nf-winternl-ntqueryinformationprocess
}
return status;
}
NTSTATUS NTAPI nt_close_stub(const HANDLE handle)
{
char info[16];
if (NtQueryObject(handle, OBJECT_INFORMATION_CLASS(4), &info, 2, nullptr) >= 0 && size_t(handle) != 0x12345)
{
auto* orig = static_cast<decltype(NtClose)*>(nt_close_hook.get_original());
return orig(handle);
}
return STATUS_INVALID_HANDLE;
}
LONG WINAPI exception_filter(const LPEXCEPTION_POINTERS info)
{
if (info->ExceptionRecord->ExceptionCode == STATUS_INVALID_HANDLE)
{
return EXCEPTION_CONTINUE_EXECUTION;
}
return EXCEPTION_CONTINUE_SEARCH;
}
void hide_being_debugged()
{
auto* const peb = PPEB(__readgsqword(0x60));
peb->BeingDebugged = false;
*reinterpret_cast<PDWORD>(LPSTR(peb) + 0xBC) &= ~0x70;
}
void remove_hardware_breakpoints()
{
CONTEXT context;
ZeroMemory(&context, sizeof(context));
context.ContextFlags = CONTEXT_DEBUG_REGISTERS;
auto* const thread = GetCurrentThread();
GetThreadContext(thread, &context);
context.Dr0 = 0;
context.Dr1 = 0;
context.Dr2 = 0;
context.Dr3 = 0;
context.Dr6 = 0;
context.Dr7 = 0;
SetThreadContext(thread, &context);
}
BOOL WINAPI set_thread_context_stub(const HANDLE thread, CONTEXT* context)
{
return SetThreadContext(thread, context);
}
}
class component final : public component_interface
{
public:
void* load_import(const std::string& library, const std::string& function) override
{
if (function == "SetThreadContext")
{
//return set_thread_context_stub;
}
return nullptr;
}
void post_load() override
{
hide_being_debugged();
scheduler::loop(hide_being_debugged, scheduler::pipeline::async);
const utils::nt::library ntdll("ntdll.dll");
nt_close_hook.create(ntdll.get_proc<void*>("NtClose"), nt_close_stub);
nt_query_information_process_hook.create(ntdll.get_proc<void*>("NtQueryInformationProcess"),
nt_query_information_process_stub);
// https://www.geoffchappell.com/studies/windows/win32/ntdll/api/index.htm
AddVectoredExceptionHandler(1, exception_filter);
}
void post_unpack() override
{
// cba to implement sp, not sure if it's even needed
if (game::environment::is_sp()) return;
}
};
}
REGISTER_COMPONENT(arxan::component)

View File

@ -89,7 +89,7 @@ namespace auth
return utils::string::va("0x%lX", value);
}
int send_connect_data_stub(game::netsrc_t sock, game::netadr_s* adr, const char* format, const int len)
bool send_connect_data(game::netsrc_t sock, game::netadr_s* adr, const char* format, const int len)
{
std::string connect_string(format, len);
game::SV_Cmd_TokenizeString(connect_string.data());
@ -189,7 +189,29 @@ namespace auth
a.call_aligned(direct_connect);
a.popad64();
a.jmp(0x140488CE2); // H1MP64(1.4)
a.jmp(0x1CAF64_b);
});
}
void* get_send_connect_data_stub()
{
return utils::hook::assemble([](utils::hook::assembler& a)
{
const auto false_ = a.newLabel();
const auto original = a.newLabel();
a.mov(ecx, eax);
a.lea(r8, qword_ptr(rbp, 0x4C0));
a.mov(r9d, ebx);
a.lea(rdx, qword_ptr(rsp, 0x30));
a.pushad64();
a.call_aligned(send_connect_data);
a.test(al, al);
a.popad64();
a.mov(rbx, qword_ptr(rsp, 0x9F0));
a.jmp(0x12D446_b);
});
}
}
@ -212,25 +234,20 @@ namespace auth
// Patch steam id bit check
if (game::environment::is_sp())
{
utils::hook::jump(0x140475C17, 0x140475C6A); // H1(1.4)
utils::hook::jump(0x140476AFF, 0x140476B40); // H1(1.4)
utils::hook::jump(0x140476FA4, 0x140476FF2); // H1(1.4)
utils::hook::jump(0x4FA1B3_b, 0x4FA21A_b, true);
utils::hook::jump(0x4FB272_b, 0x4FB2B7_b, true);
utils::hook::jump(0x4FB781_b, 0x4FB7D3_b, true);
}
else
{
utils::hook::jump(0x140571E07, 0x140571E5A); // H1(1.4)
utils::hook::jump(0x14004B223, 0x14004B4F2); // H1(1.4)
utils::hook::jump(0x14004B4AD, 0x14004B4F2); // H1(1.4)
utils::hook::jump(0x140572F6F, 0x140572FB0); // H1(1.4)
utils::hook::jump(0x140573470, 0x1405734B6); // H1(1.4)
// kill "disconnected from steam" error
utils::hook::nop(0x1D61DF_b, 0x11);
utils::hook::jump(0x140488BC1, get_direct_connect_stub(), true); // H1(1.4)
utils::hook::call(0x140250ED2, send_connect_data_stub); // H1(1.4)
utils::hook::jump(0x1CAE70_b, get_direct_connect_stub(), true);
utils::hook::jump(0x12D426_b, get_send_connect_data_stub(), true);
// Check for sending connect packet
utils::hook::set(0x14059A6E0, 0xC301B0);
// Don't instantly timeout the connecting client ? not sure about this
utils::hook::set(0x14025136B, 0xC3);
utils::hook::set(0x12D93C_b, 0xC3);
}
command::add("guid", []()

View File

@ -15,7 +15,7 @@ namespace binding
int get_num_keys()
{
return SELECT_VALUE(102, 103);
return 110;
}
int key_write_bindings_to_buffer_stub(int /*localClientNum*/, char* buffer, const int buffer_size)
@ -83,7 +83,7 @@ namespace binding
int key_get_binding_for_cmd_stub(const char* command)
{
// original binds
for (auto i = 0; i <= get_num_keys(); i++)
for (auto i = 0; i < get_num_keys(); i++)
{
if (game::command_whitelist[i] && !strcmp(command, game::command_whitelist[i]))
{
@ -95,22 +95,50 @@ namespace binding
return get_num_keys() + get_binding_for_custom_command(command);
}
void cl_execute_key_stub(const int local_client_num, int key, const int down, const int time)
std::optional<std::string> get_custom_binding_for_key(int key)
{
key -= get_num_keys();
if (static_cast<size_t>(key) < custom_binds.size() && !custom_binds[key].empty())
{
return {custom_binds[key]};
}
return {};
}
void cl_execute_key_stub(const int local_client_num, int key, const int down, const unsigned int time)
{
if (key >= get_num_keys())
{
key -= get_num_keys();
if (static_cast<size_t>(key) < custom_binds.size() && !custom_binds[key].empty())
const auto bind = get_custom_binding_for_key(key);
if (!bind.has_value())
{
game::Cbuf_AddText(local_client_num, utils::string::va("%s\n", custom_binds[key].data()));
return;
}
return;
return game::Cbuf_AddText(local_client_num, 0, utils::string::va("%s\n", bind.value().data()));
}
cl_execute_key_hook.invoke<void>(local_client_num, key, down, time);
}
const char* cmd_get_binding_for_key_stub(unsigned int key)
{
if (key >= static_cast<unsigned int>(get_num_keys()))
{
const auto bind = get_custom_binding_for_key(key);
if (!bind.has_value())
{
return "";
}
return utils::string::va("%s", bind.value().data());
}
return game::command_whitelist[key];
}
}
class component final : public component_interface
@ -124,13 +152,19 @@ namespace binding
}
// write all bindings to config file
utils::hook::call(SELECT_VALUE(0x1401881DB, 0x14025032F), key_write_bindings_to_buffer_stub); // H1(1.4)
utils::hook::jump(SELECT_VALUE(0x1AC980_b, 0x199ED0_b), key_write_bindings_to_buffer_stub);
// links a custom command to an index
utils::hook::jump(SELECT_VALUE(0x140343C00, 0x1404041E0), key_get_binding_for_cmd_stub); // H1(1.4)
utils::hook::jump(SELECT_VALUE(0x377280_b, 0x1572B0_b), key_get_binding_for_cmd_stub);
// execute custom binds
cl_execute_key_hook.create(SELECT_VALUE(0x140183C70, 0x14024ACF0), &cl_execute_key_stub); // H1(1.4)
cl_execute_key_hook.create(SELECT_VALUE(0x1A8350_b, 0x130610_b), &cl_execute_key_stub);
if (game::environment::is_sp())
{
// called from getcommandfromkey in gsc
utils::hook::jump(0x3772E0_b, cmd_get_binding_for_key_stub);
}
}
};
}

View File

@ -7,6 +7,7 @@
#include "party.hpp"
#include "game/game.hpp"
#include "game/scripting/execution.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
@ -18,30 +19,22 @@ namespace bots
{
bool can_add()
{
if (party::get_client_count() < *game::mp::svs_numclients)
{
return true;
}
return false;
return party::get_client_count() < *game::mp::svs_numclients
&& game::SV_Loaded() && !game::VirtualLobby_Loaded();
}
// TODO: when scripting comes, fix this to use better notifies
void bot_team_join(const int entity_num)
{
scheduler::once([entity_num]()
const game::scr_entref_t entref{static_cast<uint16_t>(entity_num), 0};
scheduler::once([entref]()
{
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
utils::string::va("lui 68 2 %i", *game::mp::sv_serverId_value),
false);
// scheduler the select class call
scheduler::once([entity_num]()
scripting::notify(entref, "luinotifyserver", {"team_select", 2});
scheduler::once([entref]()
{
game::SV_ExecuteClientCommand(&game::mp::svs_clients[entity_num],
utils::string::va("lui 5 %i %i", (rand() % 5) + 10,
*game::mp::sv_serverId_value), false);
}, scheduler::pipeline::server, 1s);
}, scheduler::pipeline::server, 1s);
auto* _class = utils::string::va("class%d", utils::cryptography::random::get_integer() % 5);
scripting::notify(entref, "luinotifyserver", {"class_select", _class});
}, scheduler::pipeline::server, 2s);
}, scheduler::pipeline::server, 2s);
}
void spawn_bot(const int entity_num)
@ -60,16 +53,21 @@ namespace bots
return;
}
// SV_BotGetRandomName
const auto* const bot_name = game::SV_BotGetRandomName();
auto* bot_ent = game::SV_AddBot(bot_name);
static auto first_bot = true;
const auto bot_name = game::SV_BotGetRandomName();
const auto bot_ent = game::SV_AddBot(bot_name);
if (bot_ent)
{
spawn_bot(bot_ent->s.entityNum);
}
else if (can_add()) // workaround since first bot won't ever spawn
else
{
add_bot();
scheduler::once([]()
{
add_bot();
}, scheduler::pipeline::server, 100ms);
}
}
}
@ -86,7 +84,10 @@ namespace bots
command::add("spawnBot", [](const command::params& params)
{
if (!game::SV_Loaded() || game::VirtualLobby_Loaded()) return;
if (!can_add())
{
return;
}
auto num_bots = 1;
if (params.size() == 2)
@ -94,7 +95,9 @@ namespace bots
num_bots = atoi(params.get(1));
}
for (auto i = 0; i < (num_bots > *game::mp::svs_numclients ? *game::mp::svs_numclients : num_bots); i++)
num_bots = std::min(num_bots, *game::mp::svs_numclients);
for (auto i = 0; i < num_bots; i++)
{
scheduler::once(add_bot, scheduler::pipeline::server, 100ms * i);
}
@ -103,4 +106,4 @@ namespace bots
};
}
REGISTER_COMPONENT(bots::component)
REGISTER_COMPONENT(bots::component)

View File

@ -27,14 +27,33 @@ namespace branding
const auto* const build_num = ui_get_formatted_build_number_hook.invoke<const char*>();
return utils::string::va("%s (%s)", VERSION, build_num);
}
void draw_branding()
{
const auto font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 20);
if (font)
{
#ifdef DEBUG
game::R_AddCmdDrawText("H1-Mod: " VERSION " (" __DATE__ " " __TIME__ ")", 0x7FFFFFFF, font, 10.f,
5.f + static_cast<float>(font->pixelHeight), 1.f, 1.f, 0.0f, color, 0);
#else
game::R_AddCmdDrawText("H1-Mod: " VERSION, 0x7FFFFFFF, font, 10.f,
5.f + static_cast<float>(font->pixelHeight), 1.f, 1.f, 0.0f, color, 0);
#endif
}
}
}
class component final : public component_interface
{
public:
void post_start() override
{
scheduler::loop(draw_branding, scheduler::pipeline::renderer);
}
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
@ -46,20 +65,10 @@ namespace branding
localized_strings::override("MENU_MULTIPLAYER_CAPS", "H1-MOD: MULTIPLAYER");
}
dvars::override::set_string("version", utils::string::va("H1-Mod %s", VERSION));
ui_get_formatted_build_number_hook.create(
SELECT_VALUE(0x1403B1C40, 0x1404E74C0), ui_get_formatted_build_number_stub);
scheduler::loop([]()
{
const auto font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 20);
game::R_AddCmdDrawText("H1-Mod: " VERSION, 0x7FFFFFFF, font, 10.f,
5.f + static_cast<float>(font->pixelHeight), 1.f, 1.f, 0.0f, color, 0);
}, scheduler::pipeline::renderer);
SELECT_VALUE(0x406EC0_b, 0x1DF300_b), ui_get_formatted_build_number_stub);
}
};
}
REGISTER_COMPONENT(branding::component)
REGISTER_COMPONENT(branding::component)

View File

@ -0,0 +1,46 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace bullet
{
namespace
{
game::dvar_t* bg_surface_penetration;
utils::hook::detour bg_get_surface_penetration_depth_hook;
float bg_get_surface_penetration_depth_stub(game::Weapon weapon, bool is_alternate, int surface_type)
{
if (bg_surface_penetration->current.value > 0.0f)
{
return bg_surface_penetration->current.value;
}
return bg_get_surface_penetration_depth_hook.invoke<float>(weapon, is_alternate, surface_type);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
bg_surface_penetration = dvars::register_float("bg_surfacePenetration", 0.0f,
0.0f, std::numeric_limits<float>::max(), 0,
"Set to a value greater than 0 to override the surface penetration depth");
bg_get_surface_penetration_depth_hook.create(0x2E1110_b, &bg_get_surface_penetration_depth_stub);
}
};
}
REGISTER_COMPONENT(bullet::component)

View File

@ -0,0 +1,52 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "localized_strings.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace chat
{
namespace
{
game::Font_s* ui_get_font_handle_stub()
{
return game::R_RegisterFont("fonts/defaultBold.otf", 24);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
// use better font
utils::hook::inject(0x0F6F61_b, reinterpret_cast<void*>(0x2E6F588_b));
utils::hook::inject(0x18A980_b, reinterpret_cast<void*>(0x2E6F588_b));
utils::hook::call(0x33EDEC_b, ui_get_font_handle_stub);
// set text style to 0 (non-blurry)
utils::hook::set<uint8_t>(0x18A9F2_b, 0);
utils::hook::set<uint8_t>(0x0F7151_b, 0);
utils::hook::set<uint8_t>(0x33EE0E_b, 0);
localized_strings::override("EXE_SAY", "^3Match^7");
localized_strings::override("EXE_SAYTEAM", "^5Team^7");
// move chat position on the screen above menu splashes
dvars::override::register_vec2("cg_hudChatPosition", 5, 200, 0, 640, game::DVAR_FLAG_SAVED);
dvars::override::register_int("cg_chatHeight", 5, 0, 8, game::DVAR_FLAG_SAVED);
}
};
}
REGISTER_COMPONENT(chat::component)

View File

@ -96,8 +96,7 @@ namespace colors
const size_t unk, const size_t unk2)
{
// CL_GetClientName (CL_GetClientNameAndClantag?)
const auto result = reinterpret_cast<size_t(*)(int, int, char*, int, size_t, size_t)>(0x14025BAA0)( // H1 (1.4)
local_client_num, index, buf, size, unk, unk2);
const auto result = utils::hook::invoke<size_t>(0x343BA0_b, local_client_num, index, buf, size, unk, unk2);
utils::string::strip(buf, buf, size);
@ -110,11 +109,11 @@ namespace colors
if (index == '8')
{
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14F142FF8, 0x14FE70634)); // H1(1.4)
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0xF79D288_b, 0xEA749B4_b));
}
else if (index == '9')
{
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14F142FFC, 0x14FE70638)); // H1(1.4)
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0xF79D28C_b, 0xEA749B8_b));
}
else if (index == ':')
{
@ -122,7 +121,7 @@ namespace colors
}
else if (index == ';')
{
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14F143004, 0x14FE70640)); // H1(1.4)
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0xF79D294_b, 0xEA749C0_b));
}
else if (index == '<')
{
@ -148,17 +147,17 @@ namespace colors
if (!game::environment::is_sp())
{
// allows colored name in-game
utils::hook::jump(0x140503810, com_clean_name_stub); // H1(1.4)
utils::hook::jump(0x5AEDF0_b, com_clean_name_stub, true);
// don't apply colors to overhead names
utils::hook::call(0x1400AB416, get_client_name_stub); // H1(1.4)
utils::hook::call(0xF7B85_b, get_client_name_stub);
// patch I_CleanStr
utils::hook::jump(0x140503D00, i_clean_str_stub); // H1(1.4)
utils::hook::jump(0x5AF2E0_b, i_clean_str_stub, true);
}
// force new colors
utils::hook::jump(SELECT_VALUE(0x140524BD0, 0x1406206A0), rb_lookup_color_stub); // H1(1.4)
utils::hook::jump(SELECT_VALUE(0x5B17E0_b, 0x6C9460_b), rb_lookup_color_stub, true);
// add colors
add(0, 0, 0); // 0 - Black

View File

@ -1,22 +1,29 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "command.hpp"
#include "console.hpp"
#include "game_console.hpp"
#include "fastfiles.hpp"
#include "scheduler.hpp"
#include "logfile.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "game/scripting/execution.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/memory.hpp>
#include "utils/io.hpp"
#include <game/dvars.hpp>
#include <utils/io.hpp>
namespace command
{
namespace
{
utils::hook::detour client_command_hook;
utils::hook::detour parse_commandline_hook;
std::unordered_map<std::string, std::function<void(params&)>> handlers;
std::unordered_map<std::string, std::function<void(int, params_sv&)>> handlers_sv;
@ -32,8 +39,13 @@ namespace command
}
}
void client_command(const int client_num, void* a2)
void client_command(const int client_num)
{
if (!logfile::client_command_stub(client_num))
{
return;
}
params_sv params = {};
const auto command = utils::string::to_lower(params[0]);
@ -42,7 +54,7 @@ namespace command
handlers_sv[command](client_num, params);
}
client_command_hook.invoke<void>(client_num, a2);
client_command_hook.invoke<void>(client_num);
}
// Shamelessly stolen from Quake3
@ -58,8 +70,8 @@ namespace command
static std::string comand_line_buffer = GetCommandLineA();
auto* command_line = comand_line_buffer.data();
auto& com_num_console_lines = *reinterpret_cast<int*>(0x142623FB4); //H1(1.4)
auto* com_console_lines = reinterpret_cast<char**>(0x142623FC0); //H1(1.4)
auto& com_num_console_lines = *reinterpret_cast<int*>(0x35634B8_b);
auto* com_console_lines = reinterpret_cast<char**>(0x35634C0_b);
auto inq = false;
com_console_lines[0] = command_line;
@ -91,7 +103,7 @@ namespace command
void parse_commandline_stub()
{
parse_command_line();
reinterpret_cast<void(*)()>(0x1400D8210)(); // mwr: test
parse_commandline_hook.invoke<void>();
}
game::dvar_t* dvar_command_stub()
@ -103,23 +115,39 @@ namespace command
return 0;
}
const auto dvar = game::Dvar_FindVar(args[0]);
auto dvar = game::Dvar_FindVar(args[0]);
if (dvar == nullptr)
{
const auto hash = static_cast<int>(std::strtoull(args[0], nullptr, 16));
dvar = game::Dvar_FindMalleableVar(hash);
}
if (dvar)
{
if (args.size() == 1)
{
const auto current = game::Dvar_ValueToString(dvar, dvar->current);
const auto reset = game::Dvar_ValueToString(dvar, dvar->reset);
const auto current = game::Dvar_ValueToString(dvar, true, dvar->current);
const auto reset = game::Dvar_ValueToString(dvar, true, dvar->reset);
console::info("\"%s\" is: \"%s\" default: \"%s\" hash: 0x%08lX",
args[0], current, reset, dvar->hash);
const auto info = dvars::get_dvar_info_from_hash(dvar->hash);
std::string desc{};
std::string name = args[0];
if (info.has_value())
{
name = info.value().name;
desc = info.value().description;
}
console::info("\"%s\" is: \"%s\" default: \"%s\" hash: 0x%08lX type: %i\n",
name.data(), current, reset, dvar->hash, dvar->type);
console::info("%s\n", desc.data());
console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data());
}
else
{
char command[0x1000] = { 0 };
char command[0x1000] = {0};
game::Dvar_GetCombinedString(command, 1);
game::Dvar_SetCommand(dvar->hash, "", command);
}
@ -129,6 +157,202 @@ namespace command
return 0;
}
void client_println(int client_num, const std::string& text)
{
if (game::environment::is_sp())
{
game::CG_GameMessage(0, text.data());
}
else
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
utils::string::va("f \"%s\"", text.data()));
}
}
bool check_cheats(int client_num)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
{
client_println(client_num, "Cheats are not enabled on this server");
return false;
}
return true;
}
void cmd_give_weapon(const int client_num, const std::vector<std::string>& params)
{
if (params.size() < 2)
{
client_println(client_num, "You did not specify a weapon name");
return;
}
try
{
const auto& arg = params[1];
const auto player = scripting::entity({static_cast<uint16_t>(client_num), 0});
auto ps = game::SV_GetPlayerstateForClientNum(client_num);
if (arg == "ammo")
{
const auto weapon = player.call("getcurrentweapon").as<std::string>();
player.call("givemaxammo", {weapon});
}
else if (arg == "allammo")
{
const auto weapons = player.call("getweaponslistall").as<scripting::array>();
for (auto i = 0; i < weapons.size(); i++)
{
player.call("givemaxammo", {weapons[i]});
}
}
else if (arg == "health")
{
if (params.size() > 2)
{
const auto amount = atoi(params[2].data());
const auto health = player.get("health").as<int>();
player.set("health", {health + amount});
}
else
{
const auto amount = SELECT_VALUE(
game::Dvar_FindVar("g_player_maxhealth")->current.integer,
atoi(game::Dvar_FindVar("scr_player_maxhealth")->current.string)
);
player.set("health", {amount});
}
}
else if (arg == "all")
{
const auto type = game::XAssetType::ASSET_TYPE_WEAPON;
fastfiles::enum_assets(type, [&player, type](const game::XAssetHeader header)
{
const auto asset = game::XAsset{type, header};
const auto asset_name = game::DB_GetXAssetName(&asset);
player.call("giveweapon", {asset_name});
}, true);
}
else
{
const auto wp = game::G_GetWeaponForName(arg.data());
if (wp)
{
if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0, 0, 0, 0))
{
game::G_InitializeAmmo(ps, wp, 0);
game::G_SelectWeapon(0, wp);
}
}
else
{
client_println(client_num, "Weapon does not exist");
}
}
}
catch (...)
{
}
}
void cmd_drop_weapon(int client_num)
{
try
{
const auto player = scripting::entity({static_cast<uint16_t>(client_num), 0});
const auto weapon = player.call("getcurrentweapon");
player.call("dropitem", {weapon});
}
catch (...)
{
}
}
void cmd_take_weapon(int client_num, const std::vector<std::string>& params)
{
if (params.size() < 2)
{
client_println(client_num, "You did not specify a weapon name");
return;
}
const auto& weapon = params[1];
try
{
const auto player = scripting::entity({static_cast<uint16_t>(client_num), 0});
if (weapon == "all"s)
{
player.call("takeallweapons");
}
else
{
player.call("takeweapon", {weapon});
}
}
catch (...)
{
}
}
void cmd_kill(int client_num)
{
scheduler::once([client_num]()
{
try
{
const auto player = scripting::entity({static_cast<uint16_t>(client_num), 0});
player.call(SELECT_VALUE("kill", "suicide"));
}
catch (...)
{
}
}, scheduler::pipeline::server);
}
void toggle_entity_flag(int client_num, int value, const std::string& name)
{
game::mp::g_entities[client_num].flags ^= value;
client_println(client_num, utils::string::va("%s %s",
name.data(),
game::mp::g_entities[client_num].flags & value
? "^2on"
: "^1off"));
}
void toggle_entity_flag(int value, const std::string& name)
{
game::sp::g_entities[0].flags ^= value;
client_println(0, utils::string::va("%s %s",
name.data(),
game::sp::g_entities[0].flags & value
? "^2on"
: "^1off"));
}
void toggle_client_flag(int client_num, int value, const std::string& name)
{
game::mp::g_entities[client_num].client->flags ^= value;
client_println(client_num, utils::string::va("%s %s",
name.data(),
game::mp::g_entities[client_num].client->flags & value
? "^2on"
: "^1off"));
}
void toggle_client_flag(int value, const std::string& name)
{
game::sp::g_entities[0].client->flags ^= value;
client_println(0, utils::string::va("%s %s",
name.data(),
game::sp::g_entities[0].client->flags & value
? "^2on"
: "^1off"));
}
}
void read_startup_variable(const std::string& dvar)
@ -136,8 +360,8 @@ namespace command
// parse the commandline if it's not parsed
parse_command_line();
auto& com_num_console_lines = *reinterpret_cast<int*>(0x142623FB4); //H1(1.4)
auto* com_console_lines = reinterpret_cast<char**>(0x142623FC0); //H1(1.4)
auto& com_num_console_lines = *reinterpret_cast<int*>(0x35634B8_b);
auto* com_console_lines = reinterpret_cast<char**>(0x35634C0_b);
for (int i = 0; i < com_num_console_lines; i++)
{
@ -185,6 +409,16 @@ namespace command
return result;
}
std::vector<std::string> params::get_all() const
{
std::vector<std::string> params_;
for (auto i = 0; i < this->size(); i++)
{
params_.push_back(this->get(i));
}
return params_;
}
params_sv::params_sv()
: nesting_(game::sv_cmd_args->nesting)
{
@ -217,6 +451,16 @@ namespace command
return result;
}
std::vector<std::string> params_sv::get_all() const
{
std::vector<std::string> params_;
for (auto i = 0; i < this->size(); i++)
{
params_.push_back(this->get(i));
}
return params_;
}
void add_raw(const char* name, void (*callback)())
{
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
@ -230,8 +474,6 @@ namespace command
void add(const char* name, const std::function<void(const params&)>& callback)
{
static game::cmd_function_s cmd_test;
const auto command = utils::string::to_lower(name);
if (handlers.find(command) == handlers.end())
@ -243,9 +485,9 @@ namespace command
void add(const char* name, const std::function<void()>& callback)
{
add(name, [callback](const params&)
{
callback();
});
{
callback();
});
}
void add_sv(const char* name, std::function<void(int, const params_sv&)> callback)
@ -269,7 +511,7 @@ namespace command
}
else
{
game::Cbuf_AddText(0, command.data());
game::Cbuf_AddText(0, 0, command.data());
}
}
@ -284,12 +526,12 @@ namespace command
}
else
{
utils::hook::call(0x1400D728F, &parse_commandline_stub); // MWR TEST
utils::hook::jump(0x14041D750, dvar_command_stub);
parse_commandline_hook.create(0x157D50_b, parse_commandline_stub);
add_commands_mp();
}
utils::hook::jump(SELECT_VALUE(0x3A7C80_b, 0x4E9F40_b), dvar_command_stub, true);
add_commands_generic();
}
@ -297,35 +539,11 @@ namespace command
static void add_commands_generic()
{
add("quit", game::Quit);
//add("quit_hard", utils::nt::raise_hard_exception); /* this command delivers you to a windows blue screen, its quit hard from windows xD */
add("crash", []()
{
*reinterpret_cast<int*>(1) = 0;
});
/*add("consoleList", [](const params& params)
{
const std::string input = params.get(1);
std::vector<std::string> matches;
game_console::find_matches(input, matches, false);
for (auto& match : matches)
{
auto* dvar = game::Dvar_FindVar(match.c_str());
if (!dvar)
{
console::info("[CMD]\t %s\n", match.c_str());
}
else
{
console::info("[DVAR]\t%s \"%s\"\n", match.c_str(), game::Dvar_ValueToString(dvar, dvar->current, 0));
}
}
console::info("Total %i matches\n", matches.size());
});*/
add("commandDump", [](const params& argument)
{
console::info("================================ COMMAND DUMP =====================================\n");
@ -359,7 +577,7 @@ namespace command
console::info("================================ END COMMAND DUMP =================================\n");
});
/*add("listassetpool", [](const params& params)
add("listassetpool", [](const params& params)
{
if (params.size() < 2)
{
@ -383,14 +601,14 @@ namespace command
console::info("Listing assets in pool %s\n", game::g_assetNames[type]);
const std::string filter = params.get(2);
enum_assets(type, [type, filter](const game::XAssetHeader header)
fastfiles::enum_assets(type, [type, filter](const game::XAssetHeader header)
{
const auto asset = game::XAsset{type, header};
const auto* const asset_name = game::DB_GetXAssetName(&asset);
//const auto entry = game::DB_FindXAssetEntry(type, asset_name);
//TODO: display which zone the asset is from
if (!filter.empty() && !game_console::match_compare(filter, asset_name, false))
if (!filter.empty() && !utils::string::match_compare(filter, asset_name, false))
{
return;
}
@ -408,24 +626,24 @@ namespace command
return;
}
const auto* dvarName = params.get(1);
const auto* dvar = game::Dvar_FindVar(dvarName);
const auto name = params.get(1);
const auto dvar = game::Dvar_FindVar(name);
if (dvar == nullptr)
{
console::info("%s doesn't exist\n", dvarName);
console::info("%s doesn't exist\n", name);
return;
}
if (dvar->type != game::dvar_type::string
&& dvar->type != game::dvar_type::enumeration)
{
console::info("%s is not a string-based dvar\n", dvar->hash);
console::info("%s is not a string-based dvar\n", name);
return;
}
execute(dvar->current.string);
});*/
});
}
static void add_commands_sp()
@ -437,11 +655,7 @@ namespace command
return;
}
game::sp::g_entities[0].flags ^= 1;
game::CG_GameMessage(0, utils::string::va("godmode %s",
game::sp::g_entities[0].flags & 1
? "^2on"
: "^1off"));
toggle_entity_flag(1, "godmode");
});
add("demigod", []()
@ -451,11 +665,7 @@ namespace command
return;
}
game::sp::g_entities[0].flags ^= 2;
game::CG_GameMessage(0, utils::string::va("demigod mode %s",
game::sp::g_entities[0].flags & 2
? "^2on"
: "^1off"));
toggle_entity_flag(2, "demigod mode");
});
add("notarget", []()
@ -465,11 +675,7 @@ namespace command
return;
}
game::sp::g_entities[0].flags ^= 4;
game::CG_GameMessage(0, utils::string::va("notarget %s",
game::sp::g_entities[0].flags & 4
? "^2on"
: "^1off"));
toggle_entity_flag(4, "notarget");
});
add("noclip", []()
@ -479,11 +685,7 @@ namespace command
return;
}
game::sp::g_entities[0].client->flags ^= 1;
game::CG_GameMessage(0, utils::string::va("noclip %s",
game::sp::g_entities[0].client->flags & 1
? "^2on"
: "^1off"));
toggle_client_flag(1, "noclip");
});
add("ufo", []()
@ -493,154 +695,143 @@ namespace command
return;
}
game::sp::g_entities[0].client->flags ^= 2;
game::CG_GameMessage(0, utils::string::va("ufo %s",
game::sp::g_entities[0].client->flags & 2
? "^2on"
: "^1off"));
toggle_client_flag(2, "ufo");
});
add("dropweapon", [](const params& params)
{
if (!game::SV_Loaded())
{
return;
}
cmd_drop_weapon(0);
});
add("take", [](const params& params)
{
if (!game::SV_Loaded())
{
return;
}
cmd_take_weapon(0, params.get_all());
});
add("kill", [](const params& params)
{
if (!game::SV_Loaded())
{
return;
}
cmd_kill(0);
});
add("give", [](const params& params)
{
if (!game::SV_Loaded())
{
return;
}
cmd_give_weapon(0, params.get_all());
});
}
static void add_commands_mp()
{
//client_command_hook.create(0x1402E98F0, &client_command);
client_command_hook.create(0x4132E0_b, &client_command);
/*add_sv("god", [](const int client_num, const params_sv&)
add_sv("god", [](const int client_num, const params_sv&)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
if (!check_cheats(client_num))
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
game::mp::g_entities[client_num].flags ^= 1;
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
utils::string::va("f \"godmode %s\"",
game::mp::g_entities[client_num].flags & 1
? "^2on"
: "^1off"));
toggle_entity_flag(client_num, 1, "godmode");
});
add_sv("demigod", [](const int client_num, const params_sv&)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
if (!check_cheats(client_num))
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
game::mp::g_entities[client_num].flags ^= 2;
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
utils::string::va("f \"demigod mode %s\"",
game::mp::g_entities[client_num].flags & 2
? "^2on"
: "^1off"));
toggle_entity_flag(client_num, 2, "demigod mode");
});
add_sv("notarget", [](const int client_num, const params_sv&)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
if (!check_cheats(client_num))
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
game::mp::g_entities[client_num].flags ^= 4;
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
utils::string::va("f \"notarget %s\"",
game::mp::g_entities[client_num].flags & 4
? "^2on"
: "^1off"));
toggle_entity_flag(client_num, 4, "notarget");
});
add_sv("noclip", [](const int client_num, const params_sv&)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
if (!check_cheats(client_num))
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
game::mp::g_entities[client_num].client->flags ^= 1;
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
utils::string::va("f \"noclip %s\"",
game::mp::g_entities[client_num].client->flags & 1
? "^2on"
: "^1off"));
toggle_client_flag(client_num, 1, "noclip");
});
add_sv("ufo", [](const int client_num, const params_sv&)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
if (!check_cheats(client_num))
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
game::mp::g_entities[client_num].client->flags ^= 2;
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
utils::string::va("f \"ufo %s\"",
game::mp::g_entities[client_num].client->flags & 2
? "^2on"
: "^1off"));
toggle_client_flag(client_num, 2, "ufo");
});
add_sv("give", [](const int client_num, const params_sv& params)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
if (!check_cheats(client_num))
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
if (params.size() < 2)
cmd_give_weapon(client_num, params.get_all());
});
add_sv("dropweapon", [](const int client_num, const params_sv& params)
{
if (!check_cheats(client_num))
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"You did not specify a weapon name\"");
return;
}
auto ps = game::SV_GetPlayerstateForClientNum(client_num);
const auto wp = game::G_GetWeaponForName(params.get(1));
if (wp)
{
if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0, 0, 0, 0))
{
game::G_InitializeAmmo(ps, wp, 0);
game::G_SelectWeapon(client_num, wp);
}
}
cmd_drop_weapon(client_num);
});
add_sv("take", [](const int client_num, const params_sv& params)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
if (!check_cheats(client_num))
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
if (params.size() < 2)
cmd_take_weapon(client_num, params.get_all());
});
add_sv("kill", [](const int client_num, const params_sv& params)
{
if (!check_cheats(client_num))
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"You did not specify a weapon name\"");
return;
}
auto ps = game::SV_GetPlayerstateForClientNum(client_num);
const auto wp = game::G_GetWeaponForName(params.get(1));
if (wp)
{
game::G_TakePlayerWeapon(ps, wp);
}
});*/
cmd_kill(client_num);
});
}
};
}

View File

@ -10,6 +10,7 @@ namespace command
int size() const;
const char* get(int index) const;
std::string join(int index) const;
std::vector<std::string> get_all() const;
const char* operator[](const int index) const
{
@ -28,6 +29,7 @@ namespace command
int size() const;
const char* get(int index) const;
std::string join(int index) const;
std::vector<std::string> get_all() const;
const char* operator[](const int index) const
{

View File

@ -1,14 +1,18 @@
#include <std_include.hpp>
#include "console.hpp"
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "rcon.hpp"
#include "version.hpp"
#include <utils/thread.hpp>
#include <utils/flags.hpp>
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
#define OUTPUT_HANDLE GetStdHandle(STD_OUTPUT_HANDLE)
namespace game_console
{
void print(int type, const std::string& data);
@ -18,26 +22,40 @@ namespace console
{
namespace
{
using message_queue = std::queue<std::string>;
utils::concurrency::container<message_queue> messages;
utils::hook::detour printf_hook;
std::recursive_mutex print_mutex;
bool native_console()
struct
{
static const auto flag = utils::flags::has_flag("nativeconsole");
return flag;
bool kill;
std::thread thread;
HANDLE kill_event;
char buffer[512]{};
int cursor;
std::int32_t history_index = -1;
std::deque<std::string> history{};
} con{};
void set_cursor_pos(int x)
{
CONSOLE_SCREEN_BUFFER_INFO info{};
GetConsoleScreenBufferInfo(OUTPUT_HANDLE, &info);
info.dwCursorPosition.X = static_cast<short>(x);
SetConsoleCursorPosition(OUTPUT_HANDLE, info.dwCursorPosition);
}
void hide_console()
void show_cursor(const bool show)
{
auto* const con_window = GetConsoleWindow();
CONSOLE_CURSOR_INFO info{};
GetConsoleCursorInfo(OUTPUT_HANDLE, &info);
info.bVisible = show;
SetConsoleCursorInfo(OUTPUT_HANDLE, &info);
}
DWORD process;
GetWindowThreadProcessId(con_window, &process);
if (!native_console() && (process == GetCurrentProcessId() || IsDebuggerPresent()))
{
ShowWindow(con_window, SW_HIDE);
}
template <typename... Args>
int invoke_printf(const char* fmt, Args&&... args)
{
return printf_hook.invoke<int>(fmt, std::forward<Args>(args)...);
}
std::string format(va_list* ap, const char* message)
@ -45,244 +63,268 @@ namespace console
static thread_local char buffer[0x1000];
const auto count = _vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, *ap);
if (count < 0)
{
return {};
}
if (count < 0) return {};
return {buffer, static_cast<size_t>(count)};
}
void dispatch_message(const int type, const std::string& message)
uint8_t get_attribute(const int type)
{
if (native_console())
switch (type)
{
printf("%s\n", message.data());
case con_type_info:
return 7; // white
case con_type_warning:
return 6; // yellow
case con_type_error:
return 4; // red
case con_type_debug:
return 3; // cyan
}
return 7;
}
void update()
{
std::lock_guard _0(print_mutex);
show_cursor(false);
set_cursor_pos(0);
invoke_printf("%s", con.buffer);
set_cursor_pos(con.cursor);
show_cursor(true);
}
void clear_output()
{
std::lock_guard _0(print_mutex);
show_cursor(false);
set_cursor_pos(0);
for (auto i = 0; i < std::strlen(con.buffer); i++)
{
invoke_printf(" ");
}
set_cursor_pos(con.cursor);
show_cursor(true);
}
int dispatch_message(const int type, const std::string& message)
{
if (rcon::message_redirect(message))
{
return 0;
}
std::lock_guard _0(print_mutex);
clear_output();
set_cursor_pos(0);
SetConsoleTextAttribute(OUTPUT_HANDLE, get_attribute(type));
const auto res = invoke_printf("%s", message.data());
SetConsoleTextAttribute(OUTPUT_HANDLE, get_attribute(con_type_info));
game_console::print(type, message);
if (message.size() <= 0 || message[message.size() - 1] != '\n')
{
invoke_printf("\n");
}
update();
return res;
}
void clear()
{
std::lock_guard _0(print_mutex);
clear_output();
strncpy_s(con.buffer, "", sizeof(con.buffer));
con.cursor = 0;
set_cursor_pos(0);
}
size_t get_max_input_length()
{
CONSOLE_SCREEN_BUFFER_INFO info{};
GetConsoleScreenBufferInfo(OUTPUT_HANDLE, &info);
const auto columns = static_cast<size_t>(info.srWindow.Right - info.srWindow.Left - 1);
return std::max(size_t(0), std::min(columns, sizeof(con.buffer)));
}
void handle_resize()
{
clear();
update();
}
void handle_input(const INPUT_RECORD record)
{
if (record.EventType == WINDOW_BUFFER_SIZE_EVENT)
{
handle_resize();
return;
}
game_console::print(type, message);
messages.access([&message](message_queue& msgs)
if (record.EventType != KEY_EVENT || !record.Event.KeyEvent.bKeyDown)
{
msgs.emplace(message);
});
}
void append_text(const char* text)
{
dispatch_message(con_type_info, text);
}
}
class component final : public component_interface
{
public:
component()
{
hide_console();
if (native_console())
{
setvbuf(stdout, nullptr, _IONBF, 0);
setvbuf(stderr, nullptr, _IONBF, 0);
}
else
{
(void)_pipe(this->handles_, 1024, _O_TEXT);
(void)_dup2(this->handles_[1], 1);
(void)_dup2(this->handles_[1], 2);
}
}
void post_start() override
{
this->terminate_runner_ = false;
this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
{
if (native_console())
{
this->native_input();
}
else
{
this->runner();
}
});
}
void pre_destroy() override
{
this->terminate_runner_ = true;
printf("\r\n");
_flushall();
if (this->console_runner_.joinable())
{
this->console_runner_.join();
return;
}
if (this->console_thread_.joinable())
std::lock_guard _0(print_mutex);
const auto key = record.Event.KeyEvent.wVirtualKeyCode;
switch (key)
{
this->console_thread_.join();
case VK_UP:
{
if (++con.history_index >= con.history.size())
{
con.history_index = static_cast<int>(con.history.size()) - 1;
}
clear();
if (con.history_index != -1)
{
strncpy_s(con.buffer, con.history.at(con.history_index).data(), sizeof(con.buffer));
con.cursor = static_cast<int>(strlen(con.buffer));
}
update();
break;
}
#ifndef NATIVE_CONSOLE
_close(this->handles_[0]);
_close(this->handles_[1]);
#endif
messages.access([&](message_queue& msgs)
case VK_DOWN:
{
msgs = {};
});
}
void post_unpack() override
{
// Redirect input (]command)
utils::hook::jump(SELECT_VALUE(0x1403E34C0, 0x1405141E0), append_text); // H1(1.4)
this->initialize();
}
private:
volatile bool console_initialized_ = false;
volatile bool terminate_runner_ = false;
std::thread console_runner_;
std::thread console_thread_;
int handles_[2]{};
void initialize()
{
this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
{
if (!native_console() && (game::environment::is_dedi() || !utils::flags::has_flag("noconsole")))
if (--con.history_index < -1)
{
game::Sys_ShowConsole();
con.history_index = -1;
}
if (!game::environment::is_dedi())
clear();
if (con.history_index != -1)
{
// Hide that shit
ShowWindow(console::get_window(), SW_MINIMIZE);
strncpy_s(con.buffer, con.history.at(con.history_index).data(), sizeof(con.buffer));
con.cursor = static_cast<int>(strlen(con.buffer));
}
update();
break;
}
case VK_LEFT:
{
if (con.cursor > 0)
{
messages.access([&](message_queue&)
con.cursor--;
set_cursor_pos(con.cursor);
}
break;
}
case VK_RIGHT:
{
if (con.cursor < std::strlen(con.buffer))
{
con.cursor++;
set_cursor_pos(con.cursor);
}
break;
}
case VK_RETURN:
{
if (con.history_index != -1)
{
const auto itr = con.history.begin() + con.history_index;
if (*itr == con.buffer)
{
this->console_initialized_ = true;
});
}
MSG msg;
while (!this->terminate_runner_)
{
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
command::execute("quit", false);
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
this->log_messages();
std::this_thread::sleep_for(1ms);
con.history.erase(con.history.begin() + con.history_index);
}
}
});
}
void log_messages()
{
/*while*/
if (this->console_initialized_ && !messages.get_raw().empty())
{
std::queue<std::string> message_queue_copy;
if (con.buffer[0])
{
messages.access([&](message_queue& msgs)
{
message_queue_copy = std::move(msgs);
msgs = {};
});
con.history.push_front(con.buffer);
}
while (!message_queue_copy.empty())
if (con.history.size() > 10)
{
log_message(message_queue_copy.front());
message_queue_copy.pop();
con.history.erase(con.history.begin() + 10);
}
con.history_index = -1;
game::Cbuf_AddText(0, 0, con.buffer);
con.cursor = 0;
clear_output();
SetConsoleTextAttribute(OUTPUT_HANDLE, get_attribute(7)); // green
invoke_printf("]%s\r\n", con.buffer);
SetConsoleTextAttribute(OUTPUT_HANDLE, get_attribute(con_type_info));
strncpy_s(con.buffer, "", sizeof(con.buffer));
break;
}
fflush(stdout);
fflush(stderr);
}
static void log_message(const std::string& message)
{
OutputDebugStringA(message.data());
game::Conbuf_AppendText(message.data());
}
void runner()
{
char buffer[1024];
while (!this->terminate_runner_ && this->handles_[0])
case VK_BACK:
{
const auto len = _read(this->handles_[0], buffer, sizeof(buffer));
if (len > 0)
if (con.cursor <= 0)
{
dispatch_message(con_type_info, std::string(buffer, len));
}
else
{
std::this_thread::sleep_for(1ms);
break;
}
clear_output();
std::memmove(con.buffer + con.cursor - 1, con.buffer + con.cursor,
strlen(con.buffer) + 1 - con.cursor);
con.cursor--;
update();
break;
}
std::this_thread::yield();
}
void native_input()
{
std::string cmd;
while (!this->terminate_runner_)
default:
{
std::getline(std::cin, cmd);
command::execute(cmd);
const auto c = record.Event.KeyEvent.uChar.AsciiChar;
if (!c)
{
break;
}
if (std::strlen(con.buffer) + 1 >= get_max_input_length())
{
break;
}
std::memmove(con.buffer + con.cursor + 1,
con.buffer + con.cursor, std::strlen(con.buffer) + 1 - con.cursor);
con.buffer[con.cursor] = c;
con.cursor++;
update();
break;
}
}
std::this_thread::yield();
}
};
HWND get_window()
{
return *reinterpret_cast<HWND*>((SELECT_VALUE(0x14CF56C00, 0x14DDFC2D0))); // H1(1.4)
}
int __cdecl printf_stub(const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
const auto result = format(&ap, fmt);
va_end(ap);
void set_title(std::string title)
{
SetWindowText(get_window(), title.data());
}
void set_size(const int width, const int height)
{
RECT rect;
GetWindowRect(get_window(), &rect);
SetWindowPos(get_window(), nullptr, rect.left, rect.top, width, height, 0);
auto* const logo_window = *reinterpret_cast<HWND*>(SELECT_VALUE(0x14CF56C10, 0x14DDFC2E0)); // H1(1.4)
SetWindowPos(logo_window, nullptr, 5, 5, width - 25, 60, 0);
return dispatch_message(con_type_info, result);
}
}
void print(const int type, const char* fmt, ...)
@ -294,6 +336,86 @@ namespace console
dispatch_message(type, result);
}
class component final : public component_interface
{
public:
component()
{
ShowWindow(GetConsoleWindow(), SW_HIDE);
}
void post_unpack() override
{
printf_hook.create(printf, printf_stub);
ShowWindow(GetConsoleWindow(), SW_SHOW);
SetConsoleTitle("H1-Mod: " VERSION);
con.kill_event = CreateEvent(NULL, TRUE, FALSE, NULL);
con.thread = utils::thread::create_named_thread("Console", []()
{
const auto handle = GetStdHandle(STD_INPUT_HANDLE);
HANDLE handles[2] = {handle, con.kill_event};
MSG msg{};
INPUT_RECORD record{};
DWORD num_events{};
while (!con.kill)
{
const auto result = MsgWaitForMultipleObjects(2, handles, FALSE, INFINITE, QS_ALLINPUT);
if (con.kill)
{
return;
}
switch (result)
{
case WAIT_OBJECT_0:
{
if (!ReadConsoleInput(handle, &record, 1, &num_events) || num_events == 0)
{
break;
}
handle_input(record);
break;
}
case WAIT_OBJECT_0 + 1:
{
if (!PeekMessageA(&msg, GetConsoleWindow(), NULL, NULL, PM_REMOVE))
{
break;
}
if (msg.message == WM_QUIT)
{
command::execute("quit", false);
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
break;
}
}
}
});
}
void pre_destroy() override
{
con.kill = true;
SetEvent(con.kill_event);
if (con.thread.joinable())
{
con.thread.join();
}
}
};
}
REGISTER_COMPONENT(console::component)

View File

@ -9,6 +9,7 @@ namespace console
enum console_type
{
con_type_error = 1,
con_type_debug = 2,
con_type_warning = 3,
con_type_info = 7
};
@ -21,6 +22,14 @@ namespace console
print(con_type_error, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void debug(const char* fmt, Args&&... args)
{
#ifdef DEBUG
print(con_type_debug, fmt, std::forward<Args>(args)...);
#endif
}
template <typename... Args>
void warn(const char* fmt, Args&&... args)
{

View File

@ -26,7 +26,7 @@ namespace dedicated
initialized = true;
// R_LoadGraphicsAssets
reinterpret_cast<void(*)()>(0x1405DF4B0)();
utils::hook::invoke<void>(0x686310_b);
}
void send_heartbeat()
@ -83,8 +83,8 @@ namespace dedicated
{
if (game::Live_SyncOnlineDataFlags(0) == 0)
{
game::Cbuf_AddText(client, command);
game::Cbuf_AddText(client, "\n");
game::Cbuf_AddText(client, 0, command);
game::Cbuf_AddText(client, 0, "\n");
}
else
{
@ -99,8 +99,8 @@ namespace dedicated
for (const auto& command : queue)
{
game::Cbuf_AddText(0, command.data());
game::Cbuf_AddText(0, "\n");
game::Cbuf_AddText(0, 0, command.data());
game::Cbuf_AddText(0, 0, "\n");
}
}
@ -126,12 +126,16 @@ namespace dedicated
void kill_server()
{
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
const auto* svs_clients = *game::mp::svs_clients;
if (svs_clients != nullptr)
{
if (game::mp::svs_clients[i].header.state >= 3)
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
game::SV_GameSendServerCommand(i, game::SV_CMD_CAN_IGNORE,
utils::string::va("r \"%s\"", "EXE_ENDOFGAME"));
if (svs_clients[i].header.state >= 3)
{
game::SV_GameSendServerCommand(i, game::SV_CMD_CAN_IGNORE,
utils::string::va("r \"%s\"", "EXE_ENDOFGAME"));
}
}
}
@ -156,6 +160,23 @@ namespace dedicated
game::Com_Error(game::ERR_DROP, "%s", buffer);
}
utils::hook::detour ui_set_active_menu_hook;
void ui_set_active_menu_stub(void* localClientNum, int menu)
{
static auto done = false;
if (done && (menu == 6 || menu == 7))
{
return;
}
if (menu == 6 || menu == 7)
{
done = true;
}
ui_set_active_menu_hook.invoke<void>(localClientNum, menu);
}
}
void initialize()
@ -185,10 +206,10 @@ namespace dedicated
#endif
// Register dedicated dvar
dvars::register_bool("dedicated", true, game::DVAR_FLAG_READ);
dvars::register_bool("dedicated", true, game::DVAR_FLAG_READ, "Dedicated server");
// Add lanonly mode
dvars::register_bool("sv_lanOnly", false, game::DVAR_FLAG_NONE);
dvars::register_bool("sv_lanOnly", false, game::DVAR_FLAG_NONE, "Don't send heartbeat");
// Disable VirtualLobby
dvars::override::register_bool("virtualLobbyEnabled", false, game::DVAR_FLAG_READ);
@ -197,96 +218,113 @@ namespace dedicated
dvars::override::register_bool("r_preloadShaders", false, game::DVAR_FLAG_READ);
// Stop crashing from sys_errors
utils::hook::jump(0x140511520, sys_error_stub);
utils::hook::jump(0x1D8710_b, sys_error_stub, true);
// Hook R_SyncGpu
utils::hook::jump(0x1405E12F0, sync_gpu_stub);
utils::hook::jump(0x688620_b, sync_gpu_stub, true);
utils::hook::jump(0x140254800, init_dedicated_server);
utils::hook::jump(0x135600_b, init_dedicated_server, true);
// delay startup commands until the initialization is done
utils::hook::call(0x1400D72D6, execute_startup_command);
utils::hook::jump(0x157DD3_b, utils::hook::assemble([](utils::hook::assembler& a)
{
a.lea(r8, qword_ptr(rsp, 0x20));
a.xor_(ecx, ecx);
// delay console commands until the initialization is done
utils::hook::call(0x1400D808C, execute_console_command);
utils::hook::nop(0x1400D80A4, 5);
a.pushad64();
a.call_aligned(execute_startup_command);
a.popad64();
a.jmp(0x157DDF_b);
}), true);//
// delay console commands until the initialization is done // COULDN'T FOUND
// utils::hook::call(0x1400D808C, execute_console_command);
// utils::hook::nop(0x1400D80A4, 5);
// patch GScr_SetDynamicDvar to behave better
gscr_set_dynamic_dvar_hook.create(0x14036B600, &gscr_set_dynamic_dvar);
gscr_set_dynamic_dvar_hook.create(0x43CF60_b, &gscr_set_dynamic_dvar);
utils::hook::nop(0x1404ED90E, 5); // don't load config file
utils::hook::nop(0x140403D92, 5); // ^
utils::hook::set<uint8_t>(0x1400DC1D0, 0xC3); // don't save config file
utils::hook::set<uint8_t>(0x140274710, 0xC3); // disable self-registration
utils::hook::set<uint8_t>(0x140515890, 0xC3); // init sound system (1)
utils::hook::set<uint8_t>(0x1406574F0, 0xC3); // init sound system (2)
utils::hook::set<uint8_t>(0x140620D10, 0xC3); // render thread
utils::hook::set<uint8_t>(0x14025B850, 0xC3); // called from Com_Frame, seems to do renderer stuff
utils::hook::set<uint8_t>(0x1402507B0, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly
utils::hook::set<uint8_t>(0x1405D5178, 0x00); // r_loadForRenderer default to 0
utils::hook::set<uint8_t>(0x14050C2D0, 0xC3); // recommended settings check - TODO: Check hook
utils::hook::set<uint8_t>(0x140514C00, 0xC3); // some mixer-related function called on shutdown
utils::hook::set<uint8_t>(0x140409830, 0xC3); // dont load ui gametype stuff
utils::hook::nop(0x189514_b, 248); // don't load config file
utils::hook::nop(0x156C46_b, 5); // ^
utils::hook::set<uint8_t>(0x17F470_b, 0xC3); // don't save config file
utils::hook::set<uint8_t>(0x351AA0_b, 0xC3); // disable self-registration
utils::hook::set<uint8_t>(0x5BF4E0_b, 0xC3); // init sound system (1)
utils::hook::set<uint8_t>(0x701820_b, 0xC3); // init sound system (2)
utils::hook::set<uint8_t>(0x701850_b, 0xC3); // init sound system (3)
utils::hook::set<uint8_t>(0x6C9B10_b, 0xC3); // render thread
utils::hook::set<uint8_t>(0x343950_b, 0xC3); // called from Com_Frame, seems to do renderer stuff
utils::hook::set<uint8_t>(0x12CCA0_b, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly
utils::hook::set<uint8_t>(0x67ADCE_b, 0x00); // r_loadForRenderer default to 0
utils::hook::set<uint8_t>(0x5B7AF0_b, 0xC3); // recommended settings check
utils::hook::set<uint8_t>(0x5BE850_b, 0xC3); // some mixer-related function called on shutdown
utils::hook::set<uint8_t>(0x4DEA50_b, 0xC3); // dont load ui gametype stuff
utils::hook::nop(0x140481B06, 6); // unknown check in SV_ExecuteClientMessage
utils::hook::nop(0x140480FAC, 4); // allow first slot to be occupied
utils::hook::nop(0x14025619B, 2); // properly shut down dedicated servers
utils::hook::nop(0x14025615E, 2); // ^
utils::hook::nop(0x1402561C0, 5); // don't shutdown renderer
utils::hook::nop(0x54ED81_b, 6); // unknown check in SV_ExecuteClientMessage
utils::hook::nop(0x54E337_b, 4); // allow first slot to be occupied
utils::hook::nop(0x13ABCB_b, 2); // properly shut down dedicated servers
utils::hook::nop(0x13AB8E_b, 2); // ^
utils::hook::nop(0x13ABF0_b, 5); // don't shutdown renderer
utils::hook::set<uint8_t>(0x140091840, 0xC3); // something to do with blendShapeVertsView
utils::hook::nop(0x140659A0D, 8); // sound thing
utils::hook::set<uint8_t>(0xAA290_b, 0xC3); // something to do with blendShapeVertsView
utils::hook::nop(0x70465D_b, 8); // sound thing
// (COULD NOT FIND IN H1)
// utils::hook::set<uint8_t>(0x1404D6960, 0xC3); // cpu detection stuff?
utils::hook::set<uint8_t>(0x1405E97F0, 0xC3); // gfx stuff during fastfile loading
utils::hook::set<uint8_t>(0x1405E9700, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E9790, 0xC3); // ^
utils::hook::set<uint8_t>(0x1402C1180, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E9750, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405AD5B0, 0xC3); // directx stuff
utils::hook::set<uint8_t>(0x1405DB150, 0xC3); // ^
utils::hook::set<uint8_t>(0x140625220, 0xC3); // ^ - mutex
utils::hook::set<uint8_t>(0x1405DB650, 0xC3); // ^
utils::hook::set<uint8_t>(0x1D8A20_b, 0xC3); // cpu detection stuff?
utils::hook::set<uint8_t>(0x690F30_b, 0xC3); // gfx stuff during fastfile loading
utils::hook::set<uint8_t>(0x690E00_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x690ED0_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x39B980_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x690E50_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x651BA0_b, 0xC3); // directx stuff
utils::hook::set<uint8_t>(0x681950_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x6CE390_b, 0xC3); // ^ - mutex
utils::hook::set<uint8_t>(0x681ED0_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x14008B5F0, 0xC3); // rendering stuff
utils::hook::set<uint8_t>(0x1405DB8B0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DB9C0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DC050, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DCBA0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DD240, 0xC3); // ^
utils::hook::set<uint8_t>(0x0A3CD0_b, 0xC3); // rendering stuff
utils::hook::set<uint8_t>(0x682150_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x682260_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x6829C0_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x6834A0_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x683B40_b, 0xC3); // ^
// shaders
utils::hook::set<uint8_t>(0x1400916A0, 0xC3); // ^
utils::hook::set<uint8_t>(0x140091610, 0xC3); // ^
utils::hook::set<uint8_t>(0x14061ACC0, 0xC3); // ^ - mutex
utils::hook::set<uint8_t>(0x0AA090_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x0A9FE0_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x6C38D0_b, 0xC3); // ^ - mutex
utils::hook::set<uint8_t>(0x140516080, 0xC3); // idk
utils::hook::set<uint8_t>(0x1405AE5F0, 0xC3); // ^
utils::hook::set<uint8_t>(0x5BFD10_b, 0xC3); // idk
utils::hook::set<uint8_t>(0x652E10_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E0B30, 0xC3); // R_Shutdown
utils::hook::set<uint8_t>(0x1405AE400, 0xC3); // shutdown stuff
utils::hook::set<uint8_t>(0x1405E0C00, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DFE50, 0xC3); // ^
utils::hook::set<uint8_t>(0x687D20_b, 0xC3); // R_Shutdown
utils::hook::set<uint8_t>(0x652BA0_b, 0xC3); // shutdown stuff
utils::hook::set<uint8_t>(0x687DF0_b, 0xC3); // ^
utils::hook::set<uint8_t>(0x686DE0_b, 0xC3); // ^
// utils::hook::set<uint8_t>(0x1404B67E0, 0xC3); // sound crashes (H1 - questionable, function looks way different)
utils::hook::set<uint8_t>(0x14048B660, 0xC3); // disable host migration
utils::hook::set<uint8_t>(0x556250_b, 0xC3); // disable host migration
utils::hook::set<uint8_t>(0x14042B2E0, 0xC3); // render synchronization lock
utils::hook::set<uint8_t>(0x14042B210, 0xC3); // render synchronization unlock
utils::hook::set<uint8_t>(0x4F7C10_b, 0xC3); // render synchronization lock
utils::hook::set<uint8_t>(0x4F7B40_b, 0xC3); // render synchronization unlock
utils::hook::set<uint8_t>(0x140176D2D, 0xEB); // LUI: Unable to start the LUI system due to errors in main.lua
utils::hook::set<uint8_t>(0x27AA9D_b, 0xEB); // LUI: Unable to start the LUI system due to errors in main.lua
utils::hook::set<uint8_t>(0x27AAC5_b, 0xEB); // LUI: Unable to start the LUI system due to errors in depot.lua
utils::hook::set<uint8_t>(0x27AADC_b, 0xEB); // ^
utils::hook::nop(0x140506ECE, 5); // Disable sound pak file loading
utils::hook::nop(0x140506ED6, 2); // ^
utils::hook::set<uint8_t>(0x1402C5910, 0xC3); // Disable image pak file loading
utils::hook::nop(0x5B25BE_b, 5); // Disable sound pak file loading
utils::hook::nop(0x5B25C6_b, 2); // ^
utils::hook::set<uint8_t>(0x3A0BA0_b, 0xC3); // Disable image pak file loading
// Reduce min required memory
utils::hook::set<uint64_t>(0x14050C717, 0x80000000);
utils::hook::set<uint64_t>(0x5B7F37_b, 0x80000000);
utils::hook::set(0x1402BF7F0, 0xC3); // some loop
utils::hook::set(0x14007E150, 0xC3); // related to shader caching / techsets / fastfiles
utils::hook::set<uint8_t>(0x399E10_b, 0xC3); // some loop
utils::hook::set<uint8_t>(0x1D48B0_b, 0xC3); // related to shader caching / techsets / fastfilesc
utils::hook::set<uint8_t>(0x3A1940_b, 0xC3); // DB_ReadPackedLoadedSounds
// Workaround for server spamming 'exec default_xboxlive.cfg' when not running
ui_set_active_menu_hook.create(0x1E4D80_b, ui_set_active_menu_stub);
// initialize the game after onlinedataflags is 32 (workaround)
scheduler::schedule([=]()
@ -318,14 +356,14 @@ namespace dedicated
execute_startup_command_queue();
execute_console_command_queue();
// Send heartbeat to dpmaster
// Send heartbeat to master
scheduler::once(send_heartbeat, scheduler::pipeline::server);
scheduler::loop(send_heartbeat, scheduler::pipeline::server, 10min);
command::add("heartbeat", send_heartbeat);
}, scheduler::pipeline::main, 1s);
command::add("killserver", kill_server);
com_quit_f_hook.create(0x1400DA640, &kill_server);
com_quit_f_hook.create(0x17CD00_b, &kill_server);
}
};
}

View File

@ -1,5 +1,4 @@
#include <std_include.hpp>
#include "console.hpp"
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "scheduler.hpp"
@ -20,9 +19,9 @@ namespace dedicated_info
scheduler::loop([]()
{
auto* sv_running = game::Dvar_FindVar("sv_running");
if (!sv_running || !sv_running->current.enabled)
if (!sv_running || !sv_running->current.enabled || (*game::mp::svs_clients) == nullptr)
{
console::set_title("H1-Mod Dedicated Server");
SetConsoleTitle("H1-Mod Dedicated Server");
return;
}
@ -33,12 +32,14 @@ namespace dedicated_info
auto bot_count = 0;
auto client_count = 0;
for (auto i = 0; i < sv_maxclients->current.integer; i++)
const auto svs_clients = *game::mp::svs_clients;
for (auto i = 0; i < *game::mp::svs_numclients; i++)
{
auto* client = &game::mp::svs_clients[i];
const auto client = svs_clients[i];
auto* self = &game::mp::g_entities[i];
if (client->header.state >= 1 && self && self->client)
if (client.header.state >= 1 && self && self->client)
{
client_count++;
if (game::SV_BotIsBot(i))
@ -54,9 +55,10 @@ namespace dedicated_info
utils::string::strip(sv_hostname->current.string, cleaned_hostname.data(),
static_cast<int>(strlen(sv_hostname->current.string)) + 1);
console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(),
mapname->current.string, client_count,
sv_maxclients->current.integer, bot_count));
SetConsoleTitle(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(),
mapname->current.string, client_count,
sv_maxclients->current.integer, bot_count)
);
}, scheduler::pipeline::main, 1s);
}
};

View File

@ -297,7 +297,7 @@ namespace demonware
if (server)
{
server->handle_input(buf, len, {s, to, tolen});
server->handle_input(buf, len, { s, to, tolen });
return len;
}
@ -425,9 +425,9 @@ namespace demonware
}
}
void bd_logger_stub(char* a1, void* a2, void* a3, void* a4, const char* function, ...)
void bd_logger_stub()
{
//printf("logged\n");
}
#ifdef DEBUG
@ -481,6 +481,39 @@ namespace demonware
printf("bdAuth: Unknown error\n");
}
#endif
utils::hook::detour handle_auth_reply_hook;
bool handle_auth_reply_stub(void* a1, void* a2, void* a3)
{
// Skip bdAuth::validateResponseSignature
utils::hook::set(0x7D4AB0_b, 0xC301B0);
// Skip bdAuth::processPlatformData
utils::hook::set(0x7D55C0_b, 0xC301B0);
return handle_auth_reply_hook.invoke<bool>(a1, a2, a3);
}
void* allocate_somewhere_near(uint8_t* base_address)
{
const size_t PAGE_SIZE = 0x1000;
size_t offset = 0;
while (true)
{
offset += PAGE_SIZE;
auto res = VirtualAlloc(base_address - offset, PAGE_SIZE, MEM_RESERVE | MEM_COMMIT, PAGE_READWRITE);
if (res)
{
std::memset(res, 0, PAGE_SIZE);
return res;
}
}
}
void request_start_match_stub()
{
const auto* args = "StartServer";
game::UI_RunMenuScript(0, &args);
}
}
class component final : public component_interface
@ -505,6 +538,11 @@ namespace demonware
void post_load() override
{
if (game::environment::is_sp())
{
return;
}
server_thread = utils::thread::create_named_thread("Demonware", server_main);
}
@ -537,57 +575,45 @@ namespace demonware
void post_unpack() override
{
/*
mwr has upgraded some networking methods and the gethostbyname import from winsock library is no longer used
gethostbyname has been replaced with getaddrinfo
btw, still you can't get online..
*/
utils::hook::jump(SELECT_VALUE(0x140610320, 0x1407400B0), bd_logger_stub); // H1MP64(1.4)
if (game::environment::is_sp())
{
utils::hook::set<uint8_t>(0x1405FCA00, 0xC3); // bdAuthSteam H1(1.4)
utils::hook::set<uint8_t>(0x140333A00, 0xC3); // dwNet H1(1.4)
utils::hook::set<uint8_t>(0x68DDA0_b, 0xC3); // bdAuthSteam
utils::hook::set<uint8_t>(0x366600_b, 0xC3); // dwNet
return;
}
utils::hook::set<uint8_t>(0x140715039, 0x0); // CURLOPT_SSL_VERIFYPEER H1MP64(1.4)
utils::hook::set<uint8_t>(0x140715025, 0xAF); // CURLOPT_SSL_VERIFYHOST H1MP64(1.4)
utils::hook::set<uint8_t>(0x14095433C, 0x0); // HTTPS -> HTTP [MWR OK][S1X: 0x14088D0E8]
utils::hook::set<uint8_t>(0x7C0AD9_b, 0x0); // CURLOPT_SSL_VERIFYPEER
utils::hook::set<uint8_t>(0x7C0AC5_b, 0xAF); // CURLOPT_SSL_VERIFYHOST
utils::hook::set<uint8_t>(0xA1327C_b, 0x0); // HTTPS -> HTTP
//HTTPS -> HTTP
utils::hook::inject(0x14006DDA9, "http://prod.umbrella.demonware.net/v1.0/"); // ---> [H1MP1.4 - S1X: 0x14003852E]
utils::hook::inject(0x14006E11C, "http://prod.umbrella.demonware.net/v1.0/"); // ---> [H1MP1.4 - S1X: 0x14003884F]
utils::hook::inject(0x14006E2FB, "http://prod.umbrella.demonware.net/v1.0/"); // ---> [H1MP1.4 - S1X: 0x140038A07]
utils::hook::inject(0x14006E9A9, "http://prod.uno.demonware.net/v1.0/");
utils::hook::inject(0x14006ED49, "http://prod.uno.demonware.net/v1.0/");
utils::hook::inject(0x140728170, "http://%s:%d/auth/");
std::memcpy(reinterpret_cast<void*>(0x8D0298_b),
"http://prod.umbrella.demonware.net/v1.0/", sizeof("http://prod.umbrella.demonware.net/v1.0/"));
std::memcpy(reinterpret_cast<void*>(0x8D05A8_b),
"http://prod.uno.demonware.net/v1.0/", sizeof("http://prod.uno.demonware.net/v1.0/"));
std::memcpy(reinterpret_cast<void*>(0x9EDB08_b), "http://%s:%d/auth/", sizeof("http://%s:%d/auth/"));
utils::hook::set<uint8_t>(0x14047F290, 0xC3); // SV_SendMatchData H1MP64(1.4)
utils::hook::set<uint8_t>(0x140598990, 0xC3); // Live_CheckForFullDisconnect H1MP64(1.4)
// utils::hook::set<uint8_t>(0x19F8C0_b, 0xC3); // SV_SendMatchData, not sure
utils::hook::nop(0x19BB67_b, 5); // LiveStorage_SendMatchDataComplete (crashes at the end of match)
utils::hook::nop(0x19BC3F_b, 5); // LiveStorage_GettingStoreConfigComplete probably (crashes randomly)
utils::hook::nop(0x19BC48_b, 5); // similar to above (crashes in killcam)
utils::hook::set<uint8_t>(0x1A3340_b, 0xC3); // Live_CheckForFullDisconnect
#ifdef DEBUG
// yes
utils::hook::call(0x140727BEB, l);
utils::hook::call(0x140727AFC, i);
utils::hook::call(0x140727E49, h);
utils::hook::call(0x140727E30, g);
utils::hook::call(0x140727E37, f);
utils::hook::call(0x140727DF2, e);
utils::hook::call(0x140727DF9, d);
utils::hook::call(0x140727CFC, c);
utils::hook::call(0x140727C82, b);
utils::hook::call(0x140727E6A, a);
#endif
// Checks X-Signature header or something
utils::hook::set(0x140728380, 0xC301B0);
// Checks extended_data and extra_data in json object
utils::hook::set(0x140728E90, 0xC301B0);
// Update check
utils::hook::set(0x1403A5390, 0xC301B0);
// Remove some while loop in demonware that freezes the rendering for a few secs at launch
utils::hook::nop(0x14057DBC5, 5);
// Remove some while loop that freezes the rendering for a few secs while connecting
utils::hook::nop(0x625555_b, 5);
handle_auth_reply_hook.create(0x7AC600_b, handle_auth_reply_stub);
// Skip update check in Live_SyncOnlineDataFlags
utils::hook::set(0x47A6D0_b, 0xC301B0);
// Remove update failed popup
utils::hook::set(0x47B2B0_b, 0xC301B0);
// xpartygo -> just start the match
utils::hook::jump(0x355B80_b, request_start_match_stub);
utils::hook::set(0x396AD0_b, 0xC301B0); // DB_IsZoneLoaded("ffotd")
utils::hook::set(0x4DD600_b, 0xC300B0); // dont use ffotd
utils::hook::set(0x4DD5B0_b, 0xC300B0); // dont dl ffotd
}
void pre_destroy() override

View File

@ -7,11 +7,23 @@
#include "command.hpp"
#include "network.hpp"
#include "party.hpp"
#include "materials.hpp"
#include "discord.hpp"
#include "game/ui_scripting/execution.hpp"
#include <utils/string.hpp>
#include <utils/cryptography.hpp>
#include <utils/http.hpp>
#include <discord_rpc.h>
#define DEFAULT_AVATAR "discord_default_avatar"
#define AVATAR "discord_avatar_%s"
#define DEFAULT_AVATAR_URL "https://cdn.discordapp.com/embed/avatars/0.png"
#define AVATAR_URL "https://cdn.discordapp.com/avatars/%s/%s.png?size=128"
namespace discord
{
namespace
@ -20,15 +32,13 @@ namespace discord
void update_discord()
{
Discord_RunCallbacks();
if (!game::CL_IsCgameInitialized() || game::VirtualLobby_Loaded())
{
discord_presence.details = game::environment::is_sp() ? "Singleplayer" : "Multiplayer";
discord_presence.details = SELECT_VALUE("Singleplayer", "Multiplayer");
discord_presence.state = "Main Menu";
auto firingRangeDvar = game::Dvar_FindVar("virtualLobbyInFiringRange");
if (firingRangeDvar && firingRangeDvar->current.enabled == 1)
const auto in_firing_range = game::Dvar_FindVar("virtualLobbyInFiringRange");
if (in_firing_range && in_firing_range->current.enabled == 1)
{
discord_presence.state = "Firing Range";
}
@ -36,20 +46,27 @@ namespace discord
discord_presence.partySize = 0;
discord_presence.partyMax = 0;
discord_presence.startTimestamp = 0;
discord_presence.largeImageKey = game::environment::is_sp() ? "menu_singleplayer" : "menu_multiplayer";
discord_presence.largeImageKey = SELECT_VALUE("menu_singleplayer", "menu_multiplayer");
// set to blank when in lobby
discord_presence.matchSecret = "";
discord_presence.joinSecret = "";
discord_presence.partyId = "";
}
else
{
static char details[0x80] = {0};
const auto map = game::Dvar_FindVar("mapname")->current.string;
const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_%s%s", (game::environment::is_sp() ? "SP_" : ""), map));
const auto mapname = game::UI_SafeTranslateString(
utils::string::va("PRESENCE_%s%s", SELECT_VALUE("SP_", ""), map));
if (game::environment::is_mp())
{
const auto gametype = game::UI_GetGameTypeDisplayName(game::Dvar_FindVar("g_gametype")->current.string);
const auto gametype = game::UI_GetGameTypeDisplayName(
game::Dvar_FindVar("g_gametype")->current.string);
strcpy_s(details, 0x80, utils::string::va("%s on %s", gametype, mapname));
discord_presence.details = utils::string::va("%s on %s", gametype, mapname);
char clean_hostname[0x100] = {0};
static char clean_hostname[0x80] = {0};
utils::string::strip(game::Dvar_FindVar("sv_hostname")->current.string,
clean_hostname, sizeof(clean_hostname));
auto max_clients = party::server_client_count();
@ -59,9 +76,41 @@ namespace discord
{
strcpy_s(clean_hostname, "Private Match");
max_clients = game::Dvar_FindVar("sv_maxclients")->current.integer;
discord_presence.partyPrivacy = DISCORD_PARTY_PRIVATE;
}
else
{
const auto server_net_info = party::get_state_host();
const auto server_ip_port = utils::string::va("%i.%i.%i.%i:%i",
static_cast<int>(server_net_info.ip[0]),
static_cast<int>(server_net_info.ip[1]),
static_cast<int>(server_net_info.ip[2]),
static_cast<int>(server_net_info.ip[3]),
static_cast<int>(ntohs(server_net_info.port))
);
static char join_secret[0x80] = {0};
strcpy_s(join_secret, 0x80, server_ip_port);
static char party_id[0x80] = {0};
const auto server_ip_port_hash = utils::cryptography::sha1::compute(server_ip_port, true).substr(0, 8);
strcpy_s(party_id, 0x80, server_ip_port_hash.data());
discord_presence.partyId = party_id;
discord_presence.joinSecret = join_secret;
discord_presence.partyPrivacy = DISCORD_PARTY_PUBLIC;
}
const auto client_state = *game::mp::client_state;
if (client_state != nullptr)
{
discord_presence.partySize = client_state->num_players;
}
else
{
discord_presence.partySize = 0;
}
discord_presence.partySize = *reinterpret_cast<int*>(0x1429864C4);
discord_presence.partyMax = max_clients;
discord_presence.state = clean_hostname;
discord_presence.largeImageKey = map;
@ -70,9 +119,11 @@ namespace discord
{
discord_presence.state = "";
discord_presence.largeImageKey = map;
discord_presence.details = mapname;
strcpy_s(details, 0x80, mapname);
}
discord_presence.details = details;
if (!discord_presence.startTimestamp)
{
discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
@ -82,6 +133,51 @@ namespace discord
Discord_UpdatePresence(&discord_presence);
}
void download_user_avatar(const std::string& id, const std::string& avatar)
{
const auto data = utils::http::get_data(
utils::string::va(AVATAR_URL, id.data(), avatar.data()));
if (data.has_value())
{
materials::add(utils::string::va(AVATAR, id.data()), data.value());
}
}
bool has_default_avatar = false;
void download_default_avatar()
{
const auto data = utils::http::get_data(DEFAULT_AVATAR_URL);
if (data.has_value())
{
has_default_avatar = true;
materials::add(DEFAULT_AVATAR, data.value());
}
}
}
std::string get_avatar_material(const std::string& id)
{
const auto avatar_name = utils::string::va(AVATAR, id.data());
if (materials::exists(avatar_name))
{
return avatar_name;
}
if (has_default_avatar)
{
return DEFAULT_AVATAR;
}
return "black";
}
void respond(const std::string& id, int reply)
{
scheduler::once([=]()
{
Discord_Respond(id.data(), reply);
}, scheduler::pipeline::async);
}
class component final : public component_interface
@ -99,16 +195,23 @@ namespace discord
handlers.ready = ready;
handlers.errored = errored;
handlers.disconnected = errored;
handlers.joinGame = nullptr;
handlers.spectateGame = nullptr;
handlers.joinRequest = nullptr;
if (game::environment::is_mp())
{
handlers.joinGame = join_game;
handlers.joinRequest = join_request;
}
Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
scheduler::once(download_default_avatar, scheduler::pipeline::async);
scheduler::once([]()
{
scheduler::once(update_discord, scheduler::pipeline::async);
scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
scheduler::loop(Discord_RunCallbacks, scheduler::pipeline::async, 1s);
}, scheduler::pipeline::main);
initialized_ = true;
@ -127,14 +230,11 @@ namespace discord
private:
bool initialized_ = false;
static void ready(const DiscordUser* /*request*/)
static void ready(const DiscordUser* request)
{
ZeroMemory(&discord_presence, sizeof(discord_presence));
discord_presence.instance = 1;
console::info("Discord: Ready\n");
console::info("Discord: Ready on %s (%s)\n", request->username, request->userId);
Discord_UpdatePresence(&discord_presence);
}
@ -142,7 +242,58 @@ namespace discord
{
console::error("Discord: Error (%i): %s\n", error_code, message);
}
static void join_game(const char* join_secret)
{
console::info("Discord: Join game called with join secret: %s\n", join_secret);
std::string secret = join_secret;
scheduler::once([=]()
{
game::netadr_s target{};
if (game::NET_StringToAdr(secret.data(), &target))
{
console::info("Discord: Connecting to server: %s\n", secret.data());
party::connect(target);
}
}, scheduler::pipeline::main);
}
static void join_request(const DiscordUser* request)
{
console::info("Discord: join_request from %s (%s)\n", request->username, request->userId);
if (game::Com_InFrontend() || !ui_scripting::lui_running())
{
Discord_Respond(request->userId, DISCORD_REPLY_IGNORE);
return;
}
std::string user_id = request->userId;
std::string avatar = request->avatar;
std::string discriminator = request->discriminator;
std::string username = request->username;
scheduler::once([=]()
{
const ui_scripting::table request_table{};
request_table.set("avatar", avatar);
request_table.set("discriminator", discriminator);
request_table.set("userid", user_id);
request_table.set("username", username);
ui_scripting::notify("discord_join_request",
{
{"request", request_table}
});
}, scheduler::pipeline::lui);
if (!materials::exists(utils::string::va(AVATAR, user_id.data())))
{
download_user_avatar(user_id, avatar);
}
}
};
}
REGISTER_COMPONENT(discord::component)
REGISTER_COMPONENT(discord::component)

View File

@ -0,0 +1,7 @@
#pragma once
namespace discord
{
std::string get_avatar_material(const std::string& id);
void respond(const std::string& id, int reply);
}

View File

@ -0,0 +1,147 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace dvar_cheats
{
void apply_sv_cheats(const game::dvar_t* dvar, const game::DvarSetSource source, game::dvar_value* value)
{
static const auto sv_cheats_hash = game::generateHashValue("sv_cheats");
if (dvar && dvar->hash == sv_cheats_hash)
{
// if dedi, do not allow internal to change value so servers can allow cheats if they want to
if (game::environment::is_dedi() && source == game::DvarSetSource::DVAR_SOURCE_INTERNAL)
{
value->enabled = dvar->current.enabled;
}
// if sv_cheats was enabled and it changes to disabled, we need to reset all cheat dvars
else if (dvar->current.enabled && !value->enabled)
{
for (auto i = 0; i < *game::dvarCount; ++i)
{
const auto var = &game::dvarPool[i];
if (var && (var->flags & game::DvarFlags::DVAR_FLAG_CHEAT))
{
game::Dvar_Reset(var, game::DvarSetSource::DVAR_SOURCE_INTERNAL);
}
}
}
}
}
bool dvar_flag_checks(const game::dvar_t* dvar, const game::DvarSetSource source)
{
const auto info = dvars::get_dvar_info_from_hash(dvar->hash);
const auto name = info.has_value()
? info.value().name.data()
: utils::string::va("0x%lX", dvar->hash);
if ((dvar->flags & game::DvarFlags::DVAR_FLAG_WRITE))
{
console::error("%s is write protected\n", name);
return false;
}
if ((dvar->flags & game::DvarFlags::DVAR_FLAG_READ))
{
console::error("%s is read only\n", name);
return false;
}
// only check cheat/replicated values when the source is external
if (source == game::DvarSetSource::DVAR_SOURCE_EXTERNAL)
{
const auto cl_ingame = game::Dvar_FindVar("cl_ingame");
const auto sv_running = game::Dvar_FindVar("sv_running");
if ((dvar->flags & game::DvarFlags::DVAR_FLAG_REPLICATED) && (cl_ingame && cl_ingame->current.enabled) && (
sv_running && !sv_running->current.enabled))
{
console::error("%s can only be changed by the server\n", name);
return false;
}
const auto sv_cheats = game::Dvar_FindVar("sv_cheats");
if ((dvar->flags & game::DvarFlags::DVAR_FLAG_CHEAT) && (sv_cheats && !sv_cheats->current.enabled))
{
console::error("%s is cheat protected\n", name);
return false;
}
}
// pass all the flag checks, allow dvar to be changed
return true;
}
void* get_dvar_flag_checks_stub()
{
return utils::hook::assemble([](utils::hook::assembler& a)
{
const auto can_set_value = a.newLabel();
const auto zero_source = a.newLabel();
a.pushad64();
a.mov(r8, rdi);
a.mov(edx, esi);
a.mov(rcx, rbx);
a.call_aligned(apply_sv_cheats); // check if we are setting sv_cheats
a.popad64();
a.cmp(esi, 0);
a.jz(zero_source); // if the SetSource is 0 (INTERNAL) ignore flag checks
a.pushad64();
a.mov(edx, esi); // source
a.mov(rcx, rbx); // dvar
a.call_aligned(dvar_flag_checks); // protect read/write/cheat/replicated dvars
a.cmp(al, 1);
a.jz(can_set_value);
// if we get here, we are non-zero source and CANNOT set values
a.popad64(); // if I do this before the jz it won't work. for some reason the popad64 is affecting the ZR flag
a.jmp(0x18655C_b);
// if we get here, we are non-zero source and CAN set values
a.bind(can_set_value);
a.popad64(); // if I do this before the jz it won't work. for some reason the popad64 is affecting the ZR flag
a.cmp(esi, 1);
a.jmp(0x1861EE_b);
// if we get here, we are zero source and ignore flags
a.bind(zero_source);
a.jmp(0x18628F_b);
});
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
utils::hook::nop(0x1861D4_b, 8); // let our stub handle zero-source sets
utils::hook::jump(0x1861DF_b, get_dvar_flag_checks_stub(), true); // check extra dvar flags when setting values
scheduler::once([]()
{
dvars::register_bool("sv_cheats", false, game::DvarFlags::DVAR_FLAG_REPLICATED,
"Allow cheat commands and dvars on this server");
}, scheduler::pipeline::main);
}
};
}
REGISTER_COMPONENT(dvar_cheats::component)

View File

@ -35,7 +35,6 @@ namespace dvars
struct dvar_vector3 : dvar_base
{
float x{};
float y{};
float z{};
@ -43,6 +42,12 @@ namespace dvars
float max{};
};
struct dvar_enum : dvar_base
{
const char* const* value_list{};
int default_index{};
};
struct dvar_int : dvar_base
{
int value{};
@ -139,6 +144,7 @@ namespace dvars
static std::unordered_map<std::string, dvar_string> register_string_overrides;
static std::unordered_map<std::string, dvar_vector2> register_vector2_overrides;
static std::unordered_map<std::string, dvar_vector3> register_vector3_overrides;
static std::unordered_map<std::string, dvar_enum> register_enum_overrides;
static std::unordered_map<std::string, bool> set_bool_overrides;
static std::unordered_map<std::string, float> set_float_overrides;
@ -210,6 +216,16 @@ namespace dvars
register_vector3_overrides[name] = std::move(values);
}
void register_enum(const std::string& name, /*const char* const* value_list, int default_index,*/
const unsigned int flags)
{
dvar_enum values;
//values.value_list = value_list;
//values.default_index = default_index;
values.flags = flags;
register_enum_overrides[name] = std::move(values);
}
void set_bool(const std::string& name, const bool value)
{
set_bool_overrides[name] = value;
@ -237,11 +253,15 @@ namespace dvars
}
utils::hook::detour dvar_register_bool_hook;
utils::hook::detour dvar_register_bool_hashed_hook;
utils::hook::detour dvar_register_float_hook;
utils::hook::detour dvar_register_float_hashed_hook;
utils::hook::detour dvar_register_int_hook;
utils::hook::detour dvar_register_int_hashed_hook;
utils::hook::detour dvar_register_string_hook;
utils::hook::detour dvar_register_vector2_hook;
utils::hook::detour dvar_register_vector3_hook;
utils::hook::detour dvar_register_enum_hook;
utils::hook::detour dvar_set_bool_hook;
utils::hook::detour dvar_set_float_hook;
@ -261,6 +281,18 @@ namespace dvars
return dvar_register_bool_hook.invoke<game::dvar_t*>(hash, name, value, flags);
}
game::dvar_t* dvar_register_bool_hashed(const int hash, const char* name, bool value, unsigned int flags)
{
auto* var = find_dvar(override::register_bool_overrides, hash);
if (var)
{
value = var->value;
flags = var->flags;
}
return dvar_register_bool_hashed_hook.invoke<game::dvar_t*>(hash, name, value, flags);
}
game::dvar_t* dvar_register_float(const int hash, const char* name, float value, float min, float max, unsigned int flags)
{
auto* var = find_dvar(override::register_float_overrides, hash);
@ -275,6 +307,20 @@ namespace dvars
return dvar_register_float_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
}
game::dvar_t* dvar_register_float_hashed(const int hash, const char* name, float value, float min, float max, unsigned int flags)
{
auto* var = find_dvar(override::register_float_overrides, hash);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_float_hashed_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
}
game::dvar_t* dvar_register_int(const int hash, const char* name, int value, int min, int max, unsigned int flags)
{
auto* var = find_dvar(override::register_int_overrides, hash);
@ -289,6 +335,20 @@ namespace dvars
return dvar_register_int_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
}
game::dvar_t* dvar_register_int_hashed(const int hash, const char* name, int value, int min, int max, unsigned int flags)
{
auto* var = find_dvar(override::register_int_overrides, hash);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_int_hashed_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
}
game::dvar_t* dvar_register_string(const int hash, const char* name, const char* value, unsigned int flags)
{
auto* var = find_dvar(override::register_string_overrides, hash);
@ -334,6 +394,19 @@ namespace dvars
return dvar_register_vector3_hook.invoke<game::dvar_t*>(hash, name, x, y, z, min, max, flags);
}
game::dvar_t* dvar_register_enum(const int hash, const char* name, const char* const value_list, int default_index, unsigned int flags)
{
auto* var = find_dvar(override::register_enum_overrides, hash);
if (var)
{
//value_list = var->value_list;
//default_index = var->default_index;
flags = var->flags;
}
return dvar_register_enum_hook.invoke<game::dvar_t*>(hash, name, value_list, default_index, flags);
}
void dvar_set_bool(game::dvar_t* dvar, bool boolean)
{
const auto disabled = find_dvar(disable::set_bool_disables, dvar->hash);
@ -424,18 +497,26 @@ namespace dvars
public:
void post_unpack() override
{
dvar_register_bool_hook.create(SELECT_VALUE(0x1403C47E0, 0x1404FA540), &dvar_register_bool);
dvar_register_float_hook.create(SELECT_VALUE(0x1403C4BB0, 0x1404FA910), &dvar_register_float);
dvar_register_int_hook.create(SELECT_VALUE(0x1403C4CC0, 0x1404FAA20), &dvar_register_int);
dvar_register_string_hook.create(SELECT_VALUE(0x1403C4DA0, 0x1404FAB00), &dvar_register_string);
dvar_register_vector2_hook.create(SELECT_VALUE(0x1403C4E80, 0x1404FABE0), &dvar_register_vector2);
dvar_register_vector3_hook.create(SELECT_VALUE(0x1403C4FC0, 0x1404FACE0), &dvar_register_vector3);
dvar_register_bool_hook.create(SELECT_VALUE(0x419220_b, 0x182340_b), &dvar_register_bool);
dvar_register_float_hook.create(SELECT_VALUE(0x4195F0_b, 0x1827F0_b), &dvar_register_float);
dvar_register_int_hook.create(SELECT_VALUE(0x419700_b, 0x182A10_b), &dvar_register_int);
dvar_register_string_hook.create(SELECT_VALUE(0x4197E0_b, 0x182BD0_b), &dvar_register_string);
dvar_register_vector2_hook.create(SELECT_VALUE(0x4198C0_b, 0x182CB0_b), &dvar_register_vector2);
dvar_register_vector3_hook.create(SELECT_VALUE(0x419A00_b, 0x182DB0_b), &dvar_register_vector3);
dvar_register_enum_hook.create(SELECT_VALUE(0x419500_b, 0x182700_b), &dvar_register_enum);
dvar_set_bool_hook.create(SELECT_VALUE(0x1403C7020, 0x1404FCDF0), &dvar_set_bool);
dvar_set_float_hook.create(SELECT_VALUE(0x1403C7420, 0x1404FD360), &dvar_set_float);
dvar_set_int_hook.create(SELECT_VALUE(0x1403C76C0, 0x1404FD5E0), &dvar_set_int);
dvar_set_string_hook.create(SELECT_VALUE(0x1403C7900, 0x1404FD8D0), &dvar_set_string);
dvar_set_from_string_hook.create(SELECT_VALUE(0x1403C7620, 0x1404FD520), &dvar_set_from_string);
if (!game::environment::is_sp())
{
dvar_register_bool_hashed_hook.create(SELECT_VALUE(0x0, 0x182420_b), &dvar_register_bool_hashed);
dvar_register_float_hashed_hook.create(SELECT_VALUE(0x0, 0x182900_b), &dvar_register_float_hashed);
dvar_register_int_hashed_hook.create(SELECT_VALUE(0x0, 0x182AF0_b), &dvar_register_int_hashed);
}
dvar_set_bool_hook.create(SELECT_VALUE(0x41B820_b, 0x185520_b), &dvar_set_bool);
dvar_set_float_hook.create(SELECT_VALUE(0x41BC60_b, 0x185AA0_b), &dvar_set_float);
dvar_set_int_hook.create(SELECT_VALUE(0x41BEE0_b, 0x185D10_b), &dvar_set_int);
dvar_set_string_hook.create(SELECT_VALUE(0x41C0F0_b, 0x186080_b), &dvar_set_string);
dvar_set_from_string_hook.create(SELECT_VALUE(0x41BE20_b, 0x185C60_b), &dvar_set_from_string);
}
};
}

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@ -18,6 +18,7 @@ namespace dvars
void register_string(const std::string& name, const std::string& value, const unsigned int flags);
void register_vec2(const std::string& name, float x, float y, float min, float max, const unsigned int flags);
void register_vec3(const std::string& name, float x, float y, float z, float min, float max, const unsigned int flags);
void register_enum(const std::string& name, /*const char* const* value_list, int default_index,*/ const unsigned int flags);
void set_bool(const std::string& name, bool boolean);
void set_float(const std::string& name, float fl);

View File

@ -84,9 +84,10 @@ namespace exception
void display_error_dialog()
{
std::string error_str = utils::string::va("Fatal error (0x%08X) at 0x%p.\n"
std::string error_str = utils::string::va("Fatal error (0x%08X) at 0x%p (0x%p).\n"
"A minidump has been written.\n\n",
exception_data.code, exception_data.address);
exception_data.code, exception_data.address,
reinterpret_cast<uint64_t>(exception_data.address) - game::base_address);
if (!system_check::is_valid())
{
@ -176,6 +177,7 @@ namespace exception
line("Clean game: "s + (system_check::is_valid() ? "Yes" : "No"));
line(utils::string::va("Exception: 0x%08X", exceptioninfo->ExceptionRecord->ExceptionCode));
line(utils::string::va("Address: 0x%llX", exceptioninfo->ExceptionRecord->ExceptionAddress));
line(utils::string::va("Base: 0x%llX", game::base_address));
#pragma warning(push)
#pragma warning(disable: 4996)
@ -253,7 +255,7 @@ namespace exception
void post_unpack() override
{
dvars::cg_legacyCrashHandling = dvars::register_bool("cg_legacyCrashHandling",
false, game::DVAR_FLAG_SAVED, true);
false, game::DVAR_FLAG_SAVED, "Disable new crash handling");
}
};
}

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@ -1,12 +1,16 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "fastfiles.hpp"
#include "game/dvars.hpp"
#include "fastfiles.hpp"
#include "command.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
namespace fastfiles
{
@ -15,16 +19,69 @@ namespace fastfiles
namespace
{
utils::hook::detour db_try_load_x_file_internal_hook;
utils::hook::detour db_find_xasset_header_hook;
game::dvar_t* g_dump_scripts;
void db_try_load_x_file_internal(const char* zone_name, const int flags)
{
printf("Loading fastfile %s\n", zone_name);
console::info("Loading fastfile %s\n", zone_name);
current_fastfile.access([&](std::string& fastfile)
{
fastfile = zone_name;
});
db_try_load_x_file_internal_hook.invoke<void>(zone_name, flags);
}
void dump_gsc_script(const std::string& name, game::XAssetHeader header)
{
if (!g_dump_scripts->current.enabled)
{
return;
}
std::string buffer;
buffer.append(header.scriptfile->name, strlen(header.scriptfile->name) + 1);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->compressedLen), 4);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->len), 4);
buffer.append(reinterpret_cast<char*>(&header.scriptfile->bytecodeLen), 4);
buffer.append(header.scriptfile->buffer, header.scriptfile->compressedLen);
buffer.append(header.scriptfile->bytecode, header.scriptfile->bytecodeLen);
const auto out_name = utils::string::va("gsc_dump/%s.gscbin", name.data());
utils::io::write_file(out_name, buffer);
console::info("Dumped %s\n", out_name);
}
game::XAssetHeader db_find_xasset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
{
const auto start = game::Sys_Milliseconds();
const auto result = db_find_xasset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
const auto diff = game::Sys_Milliseconds() - start;
if (type == game::XAssetType::ASSET_TYPE_SCRIPTFILE)
{
dump_gsc_script(name, result);
}
if (diff > 100)
{
console::print(
result.data == nullptr
? console::con_type_error
: console::con_type_warning,
"Waited %i msec for %sasset \"%s\", of type \"%s\"\n",
diff,
result.data == nullptr
? "missing "
: "",
name,
game::g_assetNames[type]
);
}
return result;
}
}
std::string get_current_fastfile()
@ -35,13 +92,27 @@ namespace fastfiles
});
}
void enum_assets(const game::XAssetType type,
const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride)
{
game::DB_EnumXAssets_Internal(type, static_cast<void(*)(game::XAssetHeader, void*)>([](game::XAssetHeader header, void* data)
{
const auto& cb = *static_cast<const std::function<void(game::XAssetHeader)>*>(data);
cb(header);
}), &callback, includeOverride);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
db_try_load_x_file_internal_hook.create(
SELECT_VALUE(0x1401CDDD0, 0x1402BFFE0), &db_try_load_x_file_internal);
SELECT_VALUE(0x1F5700_b, 0x39A620_b), &db_try_load_x_file_internal);
db_find_xasset_header_hook.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub);
g_dump_scripts = dvars::register_bool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts");
}
};
}

View File

@ -5,4 +5,7 @@
namespace fastfiles
{
std::string get_current_fastfile();
void enum_assets(const game::XAssetType type,
const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride);
}

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@ -0,0 +1,90 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "filesystem.hpp"
#include "game_module.hpp"
#include "game/game.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/io.hpp>
namespace filesystem
{
file::file(std::string name)
: name_(std::move(name))
{
char* buffer{};
const auto size = game::FS_ReadFile(this->name_.data(), &buffer);
if (size >= 0 && buffer)
{
this->valid_ = true;
this->buffer_.append(buffer, size);
game::FS_FreeFile(buffer);
}
}
bool file::exists() const
{
return this->valid_;
}
const std::string& file::get_buffer() const
{
return this->buffer_;
}
const std::string& file::get_name() const
{
return this->name_;
}
std::unordered_set<std::string>& get_search_paths()
{
static std::unordered_set<std::string> search_paths{};
return search_paths;
}
std::string read_file(const std::string& path)
{
for (const auto& search_path : get_search_paths())
{
const auto path_ = search_path + "/" + path;
if (utils::io::file_exists(path_))
{
return utils::io::read_file(path_);
}
}
return {};
}
bool read_file(const std::string& path, std::string* data)
{
for (const auto& search_path : get_search_paths())
{
const auto path_ = search_path + "/" + path;
if (utils::io::read_file(path_, data))
{
return true;
}
}
return false;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
get_search_paths().insert(".");
get_search_paths().insert("h1-mod");
get_search_paths().insert("data");
}
};
}
REGISTER_COMPONENT(filesystem::component)

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@ -0,0 +1,23 @@
#pragma once
namespace filesystem
{
class file
{
public:
file(std::string name);
bool exists() const;
const std::string& get_buffer() const;
const std::string& get_name() const;
private:
bool valid_ = false;
std::string name_;
std::string buffer_;
};
std::unordered_set<std::string>& get_search_paths();
std::string read_file(const std::string& path);
bool read_file(const std::string& path, std::string* data);
}

View File

@ -0,0 +1,136 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "fonts.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/memory.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#include <utils/image.hpp>
#include <utils/concurrency.hpp>
namespace fonts
{
namespace
{
struct font_data_t
{
std::unordered_map<std::string, game::TTF*> fonts;
std::unordered_map<std::string, std::string> raw_fonts;
};
utils::concurrency::container<font_data_t> font_data;
game::TTF* create_font(const std::string& name, const std::string& data)
{
const auto font = utils::memory::get_allocator()->allocate<game::TTF>();
font->name = utils::memory::get_allocator()->duplicate_string(name);
font->buffer = utils::memory::get_allocator()->duplicate_string(data);
font->len = static_cast<int>(data.size());
font->fontFace = 0;
return font;
}
void free_font(game::TTF* font)
{
utils::memory::get_allocator()->free(font->buffer);
utils::memory::get_allocator()->free(font->name);
utils::memory::get_allocator()->free(font);
}
game::TTF* load_font(const std::string& name)
{
return font_data.access<game::TTF*>([&](font_data_t& data_) -> game::TTF*
{
if (const auto i = data_.fonts.find(name); i != data_.fonts.end())
{
return i->second;
}
std::string data{};
if (const auto i = data_.raw_fonts.find(name); i != data_.raw_fonts.end())
{
data = i->second;
}
if (data.empty() && !filesystem::read_file(name, &data))
{
return nullptr;
}
const auto material = create_font(name, data);
data_.fonts[name] = material;
return material;
});
}
game::TTF* try_load_font(const std::string& name)
{
try
{
return load_font(name);
}
catch (const std::exception& e)
{
console::error("Failed to load font %s: %s\n", name.data(), e.what());
}
return nullptr;
}
game::TTF* db_find_xasset_header_stub(game::XAssetType type, const char* name, int create_default)
{
auto result = try_load_font(name);
if (result == nullptr)
{
result = game::DB_FindXAssetHeader(type, name, create_default).ttf;
}
return result;
}
}
void add(const std::string& name, const std::string& data)
{
font_data.access([&](font_data_t& data_)
{
data_.raw_fonts[name] = data;
});
}
void clear()
{
font_data.access([&](font_data_t& data_)
{
for (auto& font : data_.fonts)
{
free_font(font.second);
}
data_.fonts.clear();
utils::hook::set<int>(SELECT_VALUE(0xF793E38_b, 0xE962188_b), 0); // reset registered font count
});
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
utils::hook::call(SELECT_VALUE(0x55C596_b, 0x67F6E6_b), db_find_xasset_header_stub);
}
};
}
REGISTER_COMPONENT(fonts::component)

View File

@ -0,0 +1,7 @@
#pragma once
namespace fonts
{
void add(const std::string& name, const std::string& data);
void clear();
}

View File

@ -1,8 +1,11 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "fps.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
@ -12,6 +15,8 @@ namespace fps
{
namespace
{
utils::hook::detour sub_5D6810_hook;
game::dvar_t* cg_drawfps;
game::dvar_t* cg_drawping;
@ -85,38 +90,35 @@ namespace fps
cg_perf.previous_ms = cg_perf.current_ms;
perf_calc_fps(&cg_perf, cg_perf.frame_ms);
utils::hook::invoke<void>(SELECT_VALUE(0x1405487A0, 0x1406575A0)); // H1(1.4)
}
void cg_draw_fps()
{
if (cg_drawfps->current.integer > 0)
{
const auto fps = static_cast<std::int32_t>(static_cast<float>(1000.0f / static_cast<float>(cg_perf.
average))
+ 9.313225746154785e-10);
const auto fps = fps::get_fps();
const auto font = game::R_RegisterFont("fonts/fira_mono_regular.ttf", 25);
const auto fps_string = utils::string::va("%i", fps);
if (font)
{
const auto fps_string = utils::string::va("%i", fps);
const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 15.0f) - game::R_TextWidth(
fps_string, 0x7FFFFFFF, font);
const auto y = font->pixelHeight + 10.f;
const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 15.0f) -
game::R_TextWidth(fps_string, 0x7FFFFFFF, font);
const auto y = font->pixelHeight + 10.f;
const auto fps_color = fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad);
game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, font, x, y, 1.f, 1.f, 0.0f, fps_color, 6);
const auto fps_color = fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad);
game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, font, x, y, 1.f, 1.f, 0.0f, fps_color, 6);
}
}
}
void cg_draw_ping()
{
if (cg_drawping->current.integer > 0 && game::CL_IsCgameInitialized())
if (cg_drawping->current.integer > 0 && game::CL_IsCgameInitialized() && !game::VirtualLobby_Loaded() && *game::mp::client_state)
{
const auto ping = *reinterpret_cast<int*>(0x142D106F0);
const auto font = game::R_RegisterFont("fonts/consolefont", 20);
const auto ping_string = utils::string::va("Ping: %i", ping);
const auto ping_string = utils::string::va("Ping: %i", (*game::mp::client_state)->ping);
const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 375.0f) - game::R_TextWidth(
ping_string, 0x7FFFFFFF, font);
@ -126,12 +128,24 @@ namespace fps
}
}
game::dvar_t* cg_draw_fps_register_stub(const char* name, const char** _enum, const int value, unsigned int /*flags*/,
const char* desc)
game::dvar_t* cg_draw_fps_register_stub()
{
cg_drawfps = dvars::register_int("cg_drawFps", 0, 0, 2, game::DVAR_FLAG_SAVED, false);
cg_drawfps = dvars::register_int("cg_drawFps", 0, 0, 2, game::DVAR_FLAG_SAVED, "Draw frames per second");
return cg_drawfps;
}
void sub_5D6810_stub()
{
perf_update();
sub_5D6810_hook.invoke<void>();
}
}
int get_fps()
{
return static_cast<std::int32_t>(static_cast<float>(1000.0f / static_cast<float>(cg_perf.
average))
+ 9.313225746154785e-10);
}
class component final : public component_interface
@ -146,27 +160,50 @@ namespace fps
// fps setup
cg_perf.perf_start = std::chrono::high_resolution_clock::now();
utils::hook::call(SELECT_VALUE(0x14018D261, 0x14025B747), &perf_update);
// change cg_drawfps flags to saved
utils::hook::call(SELECT_VALUE(0x140139F48, 0x140222A46), &cg_draw_fps_register_stub);
if (game::environment::is_mp())
{
utils::hook::jump(SELECT_VALUE(0, 0x343847_b), utils::hook::assemble([](utils::hook::assembler& a)
{
a.pushad64();
a.call_aligned(perf_update);
a.popad64();
a.call(0x702250_b);
a.mov(edx, 3);
a.xor_(ecx, ecx);
a.jmp(0x343853_b);
}), true);
// Don't register cg_drawfps
utils::hook::nop(0x31D74F_b, 0x1C);
utils::hook::nop(0x31D76F_b, 0x7);
}
else
{
sub_5D6810_hook.create(0x5D6810_b, sub_5D6810_stub);
// Don't register cg_drawfps
utils::hook::nop(0x15C97D_b, 0x20);
utils::hook::nop(0x15C9A1_b, 0x7);
}
scheduler::loop(cg_draw_fps, scheduler::pipeline::renderer);
if (game::environment::is_sp())
{
cg_drawfps = dvars::register_int("cg_drawFps", 0, 0, 2, game::DVAR_FLAG_SAVED, false);
}
cg_drawfps = dvars::register_int("cg_drawFps", 0, 0, 2, game::DVAR_FLAG_SAVED, "Draw frames per second");
if (game::environment::is_mp())
{
// fix ping value
utils::hook::nop(0x14025AC41, 2);
utils::hook::nop(0x342C6C_b, 2);
cg_drawping = dvars::register_int("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, true);
cg_drawping = dvars::register_int("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, "Choose to draw ping");
scheduler::loop(cg_draw_ping, scheduler::pipeline::renderer);
}
dvars::register_bool("cg_infobar_fps", false, game::DVAR_FLAG_SAVED, "Show server latency");
dvars::register_bool("cg_infobar_ping", false, game::DVAR_FLAG_SAVED, "Show FPS counter");
}
};
}

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@ -0,0 +1,6 @@
#pragma once
namespace fps
{
int get_fps();
}

View File

@ -56,10 +56,10 @@ namespace game_console
std::deque<std::string> history{};
std::string fixed_input{};
std::vector<std::string> matches{};
std::vector<dvars::dvar_info> matches{};
float color_white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float color_title[4] = {0.9f, 0.9f, 0.5f, 1.0f};
float color_title[4] = {0.3f, 0.7f, 0.3f, 1.0f};
void clear()
{
@ -159,38 +159,32 @@ namespace game_console
con.globals.x = game::R_TextWidth(str, 0, console_font) + con.globals.x + 6.0f;
}
void draw_hint_box(const int lines, float* color, [[maybe_unused]] float offset_x = 0.0f,
float draw_hint_box(const int lines, float* color, [[maybe_unused]] float offset_x = 0.0f,
[[maybe_unused]] float offset_y = 0.0f)
{
const auto _h = lines * con.globals.font_height + 12.0f;
const auto _y = con.globals.y - 3.0f + con.globals.font_height + 12.0f;
const auto _y = con.globals.y - 3.0f + con.globals.font_height + 12.0f + offset_y;
const auto _w = (con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]);
draw_box(con.globals.x - 6.0f, _y, _w, _h, color);
return _h;
}
void draw_hint_text(const int line, const char* text, float* color, const float offset = 0.0f)
void draw_hint_text(const int line, const char* text, float* color, const float offset_x = 0.0f, const float offset_y = 0.0f)
{
const auto _y = con.globals.font_height + con.globals.y + (con.globals.font_height * (line + 1)) + 15.0f;
const auto _y = con.globals.font_height + con.globals.y + (con.globals.font_height * (line + 1)) + 15.0f + offset_y;
game::R_AddCmdDrawText(text, 0x7FFFFFFF, console_font, con.globals.x + offset, _y, 1.0f, 1.0f, 0.0f, color, 0);
game::R_AddCmdDrawText(text, 0x7FFFFFFF, console_font, con.globals.x + offset_x, _y, 1.0f, 1.0f, 0.0f, color, 0);
}
bool match_compare(const std::string& input, const std::string& text, const bool exact)
{
if (exact && text == input) return true;
if (!exact && text.find(input) != std::string::npos) return true;
return false;
}
void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact)
void find_matches(std::string input, std::vector<dvars::dvar_info>& suggestions, const bool exact)
{
input = utils::string::to_lower(input);
for (const auto& dvar : dvars::dvar_list)
{
auto name = utils::string::to_lower(dvar);
if (game::Dvar_FindVar(name.data()) && match_compare(input, name, exact))
auto name = utils::string::to_lower(dvar.name);
if (game::Dvar_FindVar(name.data()) && utils::string::match_compare(input, name, exact))
{
suggestions.push_back(dvar);
}
@ -203,7 +197,7 @@ namespace game_console
if (suggestions.size() == 0 && game::Dvar_FindVar(input.data()))
{
suggestions.push_back(input.data());
suggestions.push_back({input, ""});
}
game::cmd_function_s* cmd = (*game::cmd_functions);
@ -213,9 +207,9 @@ namespace game_console
{
std::string name = utils::string::to_lower(cmd->name);
if (match_compare(input, name, exact))
if (utils::string::match_compare(input, name, exact))
{
suggestions.push_back(cmd->name);
suggestions.push_back({cmd->name, ""});
}
if (exact && suggestions.size() > 1)
@ -275,56 +269,79 @@ namespace game_console
if (matches.size() > 24)
{
draw_hint_box(1, dvars::con_inputHintBoxColor->current.vector);
draw_hint_text(0, utils::string::va("%i matches (too many to show here)", matches.size()),
draw_hint_text(0, utils::string::va("%i matches (too many to show here). Press SHIFT + TAB to show them", matches.size()),
dvars::con_inputDvarMatchColor->current.vector);
if (game::playerKeys[0].keys[game::keyNum_t::K_SHIFT].down && game::playerKeys[0].keys[game::keyNum_t::K_TAB].down)
{
console::info("]%s\n", con.buffer);
for (int i = 0; i < matches.size(); i++)
{
console::info("\t%s\n", matches[i].name.data());
}
}
}
else if (matches.size() == 1)
{
auto* const dvar = game::Dvar_FindVar(matches[0].data());
const auto line_count = dvar ? 2 : 1;
auto* const dvar = game::Dvar_FindVar(matches[0].name.data());
const auto line_count = dvar ? 3 : 1;
draw_hint_box(line_count, dvars::con_inputHintBoxColor->current.vector);
draw_hint_text(0, matches[0].data(), dvar
const auto height = draw_hint_box(line_count, dvars::con_inputHintBoxColor->current.vector);
draw_hint_text(0, matches[0].name.data(), dvar
? dvars::con_inputDvarMatchColor->current.vector
: dvars::con_inputCmdMatchColor->current.vector);
if (dvar)
{
const auto offset = (con.screen_max[0] - con.globals.x) / 2.5f;
const auto offset = (con.screen_max[0] - con.globals.x) / 4.f;
draw_hint_text(0, game::Dvar_ValueToString(dvar, dvar->current),
draw_hint_text(0, game::Dvar_ValueToString(dvar, true, dvar->current),
dvars::con_inputDvarValueColor->current.vector, offset);
draw_hint_text(1, " default", dvars::con_inputDvarInactiveValueColor->current.vector);
draw_hint_text(1, game::Dvar_ValueToString(dvar, dvar->reset),
draw_hint_text(1, game::Dvar_ValueToString(dvar, true, dvar->reset),
dvars::con_inputDvarInactiveValueColor->current.vector, offset);
draw_hint_text(2, matches[0].description.data(),
color_white, 0);
const auto offset_y = height + 3.f;
const auto line_count_ = dvar->type == game::dvar_type::enumeration
? dvar->domain.enumeration.stringCount + 1
: 1;
draw_hint_box(line_count_, dvars::con_inputHintBoxColor->current.vector, 0, offset_y);
draw_hint_text(0, dvars::dvar_get_domain(dvar->type, dvar->domain).data(),
dvars::con_inputCmdMatchColor->current.vector, 0, offset_y);
}
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
strncpy_s(con.globals.auto_complete_choice, matches[0].name.data(), 64);
con.globals.may_auto_complete = true;
}
else if (matches.size() > 1)
{
draw_hint_box(static_cast<int>(matches.size()), dvars::con_inputHintBoxColor->current.vector);
const auto offset = (con.screen_max[0] - con.globals.x) / 2.5f;
const auto offset = (con.screen_max[0] - con.globals.x) / 4.f;
for (size_t i = 0; i < matches.size(); i++)
{
auto* const dvar = game::Dvar_FindVar(matches[i].data());
auto* const dvar = game::Dvar_FindVar(matches[i].name.data());
draw_hint_text(static_cast<int>(i), matches[i].data(),
draw_hint_text(static_cast<int>(i), matches[i].name.data(),
dvar
? dvars::con_inputDvarMatchColor->current.vector
: dvars::con_inputCmdMatchColor->current.vector);
if (dvar)
{
draw_hint_text(static_cast<int>(i), game::Dvar_ValueToString(dvar, dvar->current),
draw_hint_text(static_cast<int>(i), game::Dvar_ValueToString(dvar, true, dvar->current),
dvars::con_inputDvarValueColor->current.vector, offset);
draw_hint_text(static_cast<int>(i), matches[i].description.data(),
dvars::con_inputDvarValueColor->current.vector, offset * 1.5f);
}
}
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
strncpy_s(con.globals.auto_complete_choice, matches[0].name.data(), 64);
con.globals.may_auto_complete = true;
}
}
@ -383,7 +400,7 @@ namespace game_console
const auto width = (con.screen_max[0] - con.screen_min[0]) - 12.0f;
const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f;
game::R_AddCmdDrawText("H1-Mod 1.4", 0x7FFFFFFF, console_font, x,
game::R_AddCmdDrawText("H1-Mod 1.15", 0x7FFFFFFF, console_font, x,
((height - 16.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_title, 0);
draw_output_scrollbar(x, y, width, height, output);
@ -453,11 +470,19 @@ namespace game_console
bool console_char_event(const int local_client_num, const int key)
{
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
if (key == game::keyNum_t::K_GRAVE ||
key == game::keyNum_t::K_TILDE ||
key == '|' ||
key == '\\')
{
return false;
}
if (key > 127)
{
return true;
}
if (*game::keyCatchers & 1)
{
if (key == game::keyNum_t::K_TAB) // tab (auto complete)
@ -555,7 +580,7 @@ namespace game_console
{
if (key == game::keyNum_t::K_F10)
{
if (!game::Com_InFrontEnd())
if (!game::Com_InFrontend())
{
return false;
}
@ -570,10 +595,13 @@ namespace game_console
return false;
}
if (game::playerKeys[local_client_num].keys[game::keyNum_t::K_SHIFT].down)
const auto shift_down = game::playerKeys[local_client_num].keys[game::keyNum_t::K_SHIFT].down;
if (shift_down)
{
if (!(*game::keyCatchers & 1))
{
toggle_console();
}
toggle_console_output();
return false;
@ -664,7 +692,7 @@ namespace game_console
if (key == game::keyNum_t::K_ENTER)
{
game::Cbuf_AddText(0, utils::string::va("%s \n", fixed_input.data()));
game::Cbuf_AddText(0, 0, utils::string::va("%s \n", fixed_input.data()));
if (history_index != -1)
{
@ -695,7 +723,6 @@ namespace game_console
return true;
}
class component final : public component_interface
{
public:
@ -705,20 +732,17 @@ namespace game_console
{
return;
}
//scheduler::loop(draw_console, scheduler::pipeline::renderer);
}
void post_unpack() override
{
scheduler::loop(draw_console, scheduler::pipeline::renderer);
if (game::environment::is_dedi())
{
return;
}
scheduler::loop(draw_console, scheduler::pipeline::renderer);
// initialize our structs
con.cursor = 0;
con.visible_line_count = 0;
@ -759,7 +783,7 @@ namespace game_console
dvars::con_outputBarColor = dvars::register_vec4("con_outputBarColor", 0.5f, 0.5f, 0.5f, 0.6f, 0.0f,
1.0f, game::DVAR_FLAG_SAVED,
"color of console output bar");
dvars::con_outputSliderColor = dvars::register_vec4("con_outputSliderColor", 1.0f, 0.8f, 0.0f, 1.0f,
dvars::con_outputSliderColor = dvars::register_vec4("con_outputSliderColor", 0.3f, 0.7f, 0.3f, 1.0f,
0.0f, 1.0f,
game::DVAR_FLAG_SAVED, "color of console output slider");
dvars::con_outputWindowColor = dvars::register_vec4("con_outputWindowColor", 0.25f, 0.25f, 0.25f, 0.85f,

View File

@ -3,6 +3,7 @@
#include "game_module.hpp"
#include <utils/hook.hpp>
#include <game/game.hpp>
namespace game_module
{
@ -59,9 +60,9 @@ namespace game_module
DWORD __stdcall get_module_file_name_a(HMODULE hmodule, const LPSTR filename, const DWORD size)
{
if (!hmodule)
if (!hmodule || utils::nt::library(hmodule) == get_game_module())
{
hmodule = get_game_module();
hmodule = get_host_module();
}
return file_name_a_hook.invoke<DWORD>(hmodule, filename, size);
@ -69,9 +70,9 @@ namespace game_module
DWORD __stdcall get_module_file_name_w(HMODULE hmodule, const LPWSTR filename, const DWORD size)
{
if (!hmodule)
if (!hmodule || utils::nt::library(hmodule) == get_game_module())
{
hmodule = get_game_module();
hmodule = get_host_module();
}
return file_name_w_hook.invoke<DWORD>(hmodule, filename, size);
@ -90,7 +91,7 @@ namespace game_module
utils::nt::library get_game_module()
{
static utils::nt::library game{HMODULE(0x140000000)};
static utils::nt::library game{HMODULE(game::base_address)};
return game;
}
@ -110,7 +111,11 @@ namespace game_module
void post_load() override
{
#ifdef INJECT_HOST_AS_LIB
hook_module_resolving();
#else
assert(get_host_module() == get_game_module());
#endif
}
};
}

View File

@ -0,0 +1,350 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/hook.hpp>
#include <utils/flags.hpp>
namespace gameplay
{
namespace
{
utils::hook::detour pm_weapon_use_ammo_hook;
utils::hook::detour pm_player_trace_hook;
utils::hook::detour pm_crashland_hook;
utils::hook::detour jump_apply_slowdown_hook;
utils::hook::detour stuck_in_client_hook;
utils::hook::detour cm_transformed_capsule_trace_hook;
utils::hook::detour client_end_frame_hook;
utils::hook::detour g_damage_client_hook;
utils::hook::detour g_damage_hook;
game::dvar_t* jump_slowDownEnable;
game::dvar_t* jump_enableFallDamage;
void jump_apply_slowdown_stub(game::mp::playerState_s* ps)
{
if (jump_slowDownEnable->current.enabled)
{
jump_apply_slowdown_hook.invoke<void>(ps);
}
}
void stuck_in_client_stub(void* entity)
{
if (dvars::g_playerEjection->current.enabled)
{
stuck_in_client_hook.invoke<void>(entity);
}
}
void cm_transformed_capsule_trace_stub(game::trace_t* results, const float* start, const float* end,
game::Bounds* bounds, game::Bounds* capsule, int contents, const float* origin, const float* angles)
{
if (dvars::g_playerCollision->current.enabled)
{
cm_transformed_capsule_trace_hook.invoke<void>(results, start, end,
bounds, capsule, contents, origin, angles);
}
}
void pm_crashland_stub(game::mp::playerState_s* ps, void* pml)
{
if (jump_enableFallDamage->current.enabled)
{
pm_crashland_hook.invoke<void>(ps, pml);
}
}
void pm_weapon_use_ammo_stub(game::playerState_s* ps, game::Weapon weapon,
bool is_alternate, int amount, game::PlayerHandIndex hand)
{
if (!dvars::player_sustainAmmo->current.enabled)
{
pm_weapon_use_ammo_hook.invoke<void>(ps, weapon, is_alternate, amount, hand);
}
}
void* pm_bouncing_stub_mp()
{
return utils::hook::assemble([](utils::hook::assembler& a)
{
const auto no_bounce = a.newLabel();
const auto loc_2D395D = a.newLabel();
a.push(rax);
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::pm_bouncing)));
a.mov(al, byte_ptr(rax, 0x10));
a.cmp(byte_ptr(rbp, -0x7D), al);
a.pop(rax);
a.jz(no_bounce);
a.jmp(0x2D39C0_b);
a.bind(no_bounce);
a.cmp(dword_ptr(rsp, 0x44), 0);
a.jnz(loc_2D395D);
a.jmp(0x2D39B1_b);
a.bind(loc_2D395D);
a.jmp(0x2D395D_b);
});
}
void* g_speed_stub()
{
return utils::hook::assemble([](utils::hook::assembler& a)
{
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::g_speed)));
a.mov(eax, dword_ptr(rax, 0x10));
// original code
a.mov(dword_ptr(r14, 0x36), ax);
a.movzx(eax, word_ptr(r14, 0x3A));
a.jmp(0x4006BC_b);
});
}
void* client_end_frame_stub()
{
return utils::hook::assemble([](utils::hook::assembler& a)
{
a.push(rax);
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::g_gravity)));
a.mov(eax, dword_ptr(rax, 0x10));
a.mov(word_ptr(rbx, 0x34), ax);
a.pop(rax);
// Game code hook skipped
a.mov(eax, dword_ptr(rbx, 0x495C));
a.mov(rdi, rcx);
a.jmp(0x3FF822_b);
});
}
void pm_player_trace_stub(game::mp::pmove_t* pm, game::trace_t* trace, const float* f3,
const float* f4, const game::Bounds* bounds, int a6, int a7)
{
pm_player_trace_hook.invoke<void>(pm, trace, f3, f4, bounds, a6, a7);
// By setting startsolid to false we allow the player to clip through solid objects above their head
if (dvars::g_enableElevators->current.enabled)
{
trace->startsolid = false;
}
}
void pm_trace_stub(utils::hook::assembler& a)
{
const auto stand = a.newLabel();
const auto allsolid = a.newLabel();
a.call(rsi); // Game code
a.push(rax);
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::g_enableElevators)));
a.mov(al, byte_ptr(rax, 0x10));
a.cmp(al, 1);
a.pop(rax);
a.jz(stand); // Always stand up
a.cmp(byte_ptr(rsp, 0x89), 0); // Game code trace[0].allsolid == false
a.jnz(allsolid);
a.bind(stand);
a.and_(dword_ptr(r15, 0x54), 0xFFFFFFFD);
a.jmp(0x2C9F9D_b);
a.bind(allsolid);
a.jmp(0x2C9F9F_b);
};
void client_end_frame_stub2(game::mp::gentity_s* entity)
{
client_end_frame_hook.invoke<void>(entity);
if ((entity->client->flags & 1)) // noclip
{
entity->client->pm_type = 2;
}
else if ((entity->client->flags & 2)) // ufo
{
entity->client->pm_type = 3;
}
}
void g_damage_client_stub(game::mp::gentity_s* targ, const game::mp::gentity_s* inflictor, game::mp::gentity_s* attacker,
const float* dir, const float* point, int damage, int dflags, int mod,
const unsigned int weapon, bool is_alternate, unsigned int hit_loc, int time_offset)
{
if ((targ->client->flags & 1) || (targ->client->flags & 2)) // noclip, ufo
{
return;
}
g_damage_client_hook.invoke<void>(targ, inflictor, attacker, dir, point, damage, dflags, mod,
weapon, is_alternate, hit_loc, time_offset);
}
void g_damage_stub(game::mp::gentity_s* targ, const game::mp::gentity_s* inflictor, game::mp::gentity_s* attacker,
const float* dir, const float* point, int damage, int dflags, int mod,
const unsigned int weapon, bool is_alternate, unsigned int hit_loc,
unsigned int model_index, unsigned int part_name, int time_offset, int a15)
{
if (targ->flags & 1) // godmode
{
return;
}
if (targ->flags & 2) // demigod
{
damage = 1;
}
g_damage_hook.invoke<void>(targ, inflictor, attacker, dir, point, damage, dflags, mod, weapon,
is_alternate, hit_loc, model_index, part_name, time_offset, a15);
}
void* jump_push_off_ladder()
{
return utils::hook::assemble([](utils::hook::assembler& a)
{
a.push(rax);
a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::jump_ladderPushVel)));
a.mulss(xmm7, dword_ptr(rax, 0x10));
a.mulss(xmm6, dword_ptr(rax, 0x10));
a.pop(rax);
a.jmp(0x2BD71C_b);
});
}
void jump_start_stub(game::pmove_t* pm, game::pml_t* pml, float /*height*/)
{
utils::hook::invoke<void>(0x2BD800_b, pm, pml, dvars::jump_height->current.value);
}
void pm_project_velocity_stub(const float* vel_in, const float* normal, float* vel_out)
{
const auto length_squared_2d = vel_in[0] * vel_in[0] + vel_in[1] * vel_in[1];
if (std::fabsf(normal[2]) < 0.001f || length_squared_2d == 0.0)
{
vel_out[0] = vel_in[0];
vel_out[1] = vel_in[1];
vel_out[2] = vel_in[2];
return;
}
auto new_z = vel_in[0] * normal[0] + vel_in[1] * normal[1];
new_z = -new_z / normal[2];
const auto length_scale = std::sqrtf((vel_in[2] * vel_in[2] + length_squared_2d)
/ (new_z * new_z + length_squared_2d));
if (dvars::pm_bouncingAllAngles->current.enabled
|| (length_scale < 1.f || new_z < 0.f || vel_in[2] > 0.f))
{
vel_out[0] = vel_in[0] * length_scale;
vel_out[1] = vel_in[1] * length_scale;
vel_out[2] = new_z * length_scale;
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
dvars::player_sustainAmmo = dvars::register_bool("player_sustainAmmo", false,
game::DVAR_FLAG_REPLICATED, "Firing weapon will not decrease clip ammo");
pm_weapon_use_ammo_hook.create(0x2DF830_b, &pm_weapon_use_ammo_stub);
utils::hook::nop(0x4006AD_b, 15);
utils::hook::jump(0x4006AD_b, g_speed_stub(), true);
dvars::g_speed = dvars::register_int("g_speed", 190, 0, 1000,
game::DVAR_FLAG_REPLICATED, "changes the speed of the player");
dvars::pm_bouncing = dvars::register_bool("pm_bouncing", false,
game::DVAR_FLAG_REPLICATED, "Enable bouncing");
utils::hook::jump(0x2D39A4_b, pm_bouncing_stub_mp(), true);
dvars::pm_bouncingAllAngles = dvars::register_bool("pm_bouncingAllAngles", false,
game::DvarFlags::DVAR_FLAG_REPLICATED, "Enable bouncing from all angles");
utils::hook::call(0x2D3A74_b, pm_project_velocity_stub);
dvars::g_gravity = dvars::register_int("g_gravity", 800, 0, 1000, game::DVAR_FLAG_REPLICATED,
"Game gravity in inches per second squared");
utils::hook::jump(0x3FF812_b, client_end_frame_stub(), true);
utils::hook::nop(0x3FF808_b, 1);
// Influence PM_JitterPoint code flow so the trace->startsolid checks are 'ignored'
pm_player_trace_hook.create(0x2D14C0_b, &pm_player_trace_stub);
// If g_enableElevators is 1 the 'ducked' flag will always be removed from the player state
utils::hook::jump(0x2C9F90_b, utils::hook::assemble(pm_trace_stub), true);
dvars::g_enableElevators = dvars::register_bool("g_enableElevators", false, game::DVAR_FLAG_REPLICATED, "Enables Elevators");
auto* timescale = dvars::register_float("timescale", 1.0f, 0.1f, 50.0f, game::DVAR_FLAG_REPLICATED, "Changes Timescale of the game");
utils::hook::inject(0x15B204_b, &timescale->current.value); // Com_GetTimeScale
utils::hook::inject(0x17D243_b, &timescale->current.value); // Com_Restart
utils::hook::inject(0x17E609_b, &timescale->current.value); // Com_SetSlowMotion
utils::hook::inject(0x17E626_b, &timescale->current.value); // Com_SetSlowMotion
utils::hook::inject(0x17E69C_b, &timescale->current.value);// Com_SetSlowMotion
utils::hook::inject(0x17EAD0_b, &timescale->current.value); // Com_TimeScaleMsec
utils::hook::inject(0x17EFE2_b, &timescale->current.value); // Com_UpdateSlowMotion
utils::hook::inject(0x17F00C_b, &timescale->current.value); //Com_UpdateSlowMotion
dvars::jump_ladderPushVel = dvars::register_float("jump_ladderPushVel", 128.0f,
0.0f, 1024.0f, game::DVAR_FLAG_REPLICATED, "The velocity of a jump off of a ladder");
utils::hook::jump(0x2BD70C_b, jump_push_off_ladder(), true);
utils::hook::nop(0x2BD718_b, 4); // Nop skipped opcodes
dvars::jump_height = dvars::register_float("jump_height", 39.0f,
0.0f, 1000.0f, game::DVAR_FLAG_REPLICATED, "The maximum height of a player\'s jump");
utils::hook::call(0x2BD22D_b, jump_start_stub);
jump_apply_slowdown_hook.create(0x2BD0B0_b, jump_apply_slowdown_stub);
jump_slowDownEnable = dvars::register_bool("jump_slowDownEnable", true, game::DVAR_FLAG_REPLICATED, "Slow player movement after jumping");
pm_crashland_hook.create(0x2CB070_b, pm_crashland_stub);
jump_enableFallDamage = dvars::register_bool("jump_enableFallDamage", true, game::DVAR_FLAG_REPLICATED, "Enable fall damage");
dvars::g_playerEjection = dvars::register_bool("g_playerEjection", true, game::DVAR_FLAG_REPLICATED,
"Flag whether player ejection is on or off");
stuck_in_client_hook.create(0x4035F0_b, stuck_in_client_stub);
dvars::g_playerCollision = dvars::register_bool("g_playerCollision", true, game::DVAR_FLAG_REPLICATED,
"Flag whether player collision is on or off");
cm_transformed_capsule_trace_hook.create(0x4D63C0_b, cm_transformed_capsule_trace_stub);
// Make noclip work
client_end_frame_hook.create(0x3FF7D0_b, client_end_frame_stub2);
g_damage_client_hook.create(0x414F10_b, g_damage_client_stub);
g_damage_hook.create(0x414A10_b, g_damage_stub);
}
};
}
REGISTER_COMPONENT(gameplay::component)

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@ -0,0 +1,128 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "images.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/image.hpp>
#include <utils/io.hpp>
#include <utils/concurrency.hpp>
namespace images
{
namespace
{
utils::hook::detour load_texture_hook;
utils::hook::detour setup_texture_hook;
utils::concurrency::container<std::unordered_map<std::string, std::string>> overriden_textures;
std::optional<std::string> load_image(game::GfxImage* image)
{
std::string data{};
overriden_textures.access([&](const std::unordered_map<std::string, std::string>& textures)
{
if (const auto i = textures.find(image->name); i != textures.end())
{
data = i->second;
}
});
if (data.empty() && !filesystem::read_file(utils::string::va("images/%s.png", image->name), &data))
{
return {};
}
return {std::move(data)};
}
std::optional<utils::image> load_raw_image_from_file(game::GfxImage* image)
{
const auto image_file = load_image(image);
if (!image_file)
{
return {};
}
return utils::image(*image_file);
}
bool load_custom_texture(game::GfxImage* image)
{
auto raw_image = load_raw_image_from_file(image);
if (!raw_image)
{
return false;
}
image->imageFormat = 0x1000003;
image->resourceSize = -1;
D3D11_SUBRESOURCE_DATA data{};
data.SysMemPitch = raw_image->get_width() * 4;
data.SysMemSlicePitch = data.SysMemPitch * raw_image->get_height();
data.pSysMem = raw_image->get_buffer();
game::Image_Setup(image, raw_image->get_width(), raw_image->get_height(), image->depth, image->numElements,
image->imageFormat, DXGI_FORMAT_R8G8B8A8_UNORM, image->name, &data);
return true;
}
void load_texture_stub(game::GfxImage* image, void* a2, int* a3)
{
try
{
if (load_custom_texture(image))
{
return;
}
}
catch (std::exception& e)
{
console::error("Failed to load image %s: %s\n", image->name, e.what());
}
load_texture_hook.invoke<void>(image, a2, a3);
}
int setup_texture_stub(game::GfxImage* image, void* a2, void* a3)
{
if (image->resourceSize == -1)
{
return 0;
}
return setup_texture_hook.invoke<bool>(image, a2, a3);
}
}
void override_texture(std::string name, std::string data)
{
overriden_textures.access([&](std::unordered_map<std::string, std::string>& textures)
{
textures[std::move(name)] = std::move(data);
});
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
setup_texture_hook.create(SELECT_VALUE(0x55F870_b, 0x6829C0_b), setup_texture_stub);
load_texture_hook.create(SELECT_VALUE(0x83300_b, 0xA4AA0_b), load_texture_stub);
}
};
}
REGISTER_COMPONENT(images::component)

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@ -0,0 +1,6 @@
#pragma once
namespace images
{
void override_texture(std::string name, std::string data);
}

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@ -4,6 +4,7 @@
#include "game/game.hpp"
#include "game_console.hpp"
#include "game/ui_scripting/execution.hpp"
#include <utils/hook.hpp>
@ -16,6 +17,15 @@ namespace input
void cl_char_event_stub(const int local_client_num, const int key)
{
if (game::environment::is_sp() && ui_scripting::lui_running())
{
ui_scripting::notify("keypress",
{
{"keynum", key},
{"key", game::Key_KeynumToString(key, 0, 1)},
});
}
if (!game_console::console_char_event(local_client_num, key))
{
return;
@ -26,6 +36,15 @@ namespace input
void cl_key_event_stub(const int local_client_num, const int key, const int down)
{
if (game::environment::is_sp() && ui_scripting::lui_running())
{
ui_scripting::notify(down ? "keydown" : "keyup",
{
{"keynum", key},
{"key", game::Key_KeynumToString(key, 0, 1)},
});
}
if (!game_console::console_key_event(local_client_num, key, down))
{
return;
@ -45,8 +64,8 @@ namespace input
return;
}
cl_char_event_hook.create(SELECT_VALUE(0x1401871A0, 0x14024E810), cl_char_event_stub); // H1(1.4)
cl_key_event_hook.create(SELECT_VALUE(0x1401874D0, 0x14024EA60), cl_key_event_stub); // H1(1.4)
cl_char_event_hook.create(SELECT_VALUE(0x1AB8F0_b, 0x12C8F0_b), cl_char_event_stub);
cl_key_event_hook.create(SELECT_VALUE(0x1ABC20_b, 0x135A70_b), cl_key_event_stub);
}
};
}

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@ -44,9 +44,9 @@ namespace localized_strings
void post_unpack() override
{
// Change some localized strings
seh_string_ed_get_string_hook.create(SELECT_VALUE(0x1403924A0, 0x1404BB2A0), &seh_string_ed_get_string);
seh_string_ed_get_string_hook.create(SELECT_VALUE(0x3E6CE0_b, 0x585DA0_b), &seh_string_ed_get_string);
}
};
}
REGISTER_COMPONENT(localized_strings::component)
REGISTER_COMPONENT(localized_strings::component)

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@ -0,0 +1,298 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "logfile.hpp"
#include <utils/hook.hpp>
namespace logfile
{
std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
namespace
{
utils::hook::detour scr_player_killed_hook;
utils::hook::detour scr_player_damage_hook;
utils::hook::detour client_command_hook;
utils::hook::detour g_shutdown_game_hook;
std::vector<sol::protected_function> player_killed_callbacks;
std::vector<sol::protected_function> player_damage_callbacks;
utils::hook::detour vm_execute_hook;
char empty_function[2] = {0x32, 0x34}; // CHECK_CLEAR_PARAMS, END
bool hook_enabled = true;
sol::lua_value convert_entity(lua_State* state, const game::mp::gentity_s* ent)
{
if (!ent)
{
return {};
}
const scripting::entity player{game::Scr_GetEntityId(ent->s.entityNum, 0)};
return scripting::lua::convert(state, player);
}
std::string get_weapon_name(unsigned int weapon, bool isAlternate)
{
char output[1024] = {0};
game::BG_GetWeaponNameComplete(weapon, isAlternate, output, 1024);
return output;
}
sol::lua_value convert_vector(lua_State* state, const float* vec)
{
if (!vec)
{
return {};
}
const auto vec_ = scripting::vector(vec);
return scripting::lua::convert(state, vec_);
}
std::string convert_mod(const int meansOfDeath)
{
const auto value = reinterpret_cast<game::scr_string_t**>(0x10B5290_b)[meansOfDeath];
const auto string = game::SL_ConvertToString(*value);
return string;
}
void scr_player_killed_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor,
game::mp::gentity_s* attacker, int damage, const int meansOfDeath, const unsigned int weapon,
const bool isAlternate, const float* vDir, const unsigned int hitLoc, int psTimeOffset, int deathAnimDuration)
{
{
const std::string hitloc = reinterpret_cast<const char**>(0x10B5370_b)[hitLoc];
const auto mod_ = convert_mod(meansOfDeath);
const auto weapon_ = get_weapon_name(weapon, isAlternate);
for (const auto& callback : player_killed_callbacks)
{
const auto state = callback.lua_state();
const auto self_ = convert_entity(state, self);
const auto inflictor_ = convert_entity(state, inflictor);
const auto attacker_ = convert_entity(state, attacker);
const auto dir = convert_vector(state, vDir);
const auto result = callback(self_, inflictor_, attacker_, damage,
mod_, weapon_, dir, hitloc, psTimeOffset, deathAnimDuration);
scripting::lua::handle_error(result);
if (result.valid() && result.get_type() == sol::type::number)
{
damage = result.get<int>();
}
}
if (damage == 0)
{
return;
}
}
scr_player_killed_hook.invoke<void>(self, inflictor, attacker, damage, meansOfDeath,
weapon, isAlternate, vDir, hitLoc, psTimeOffset, deathAnimDuration);
}
void scr_player_damage_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor,
game::mp::gentity_s* attacker, int damage, int dflags, const int meansOfDeath,
const unsigned int weapon, const bool isAlternate, const float* vPoint,
const float* vDir, const unsigned int hitLoc, const int timeOffset)
{
{
const std::string hitloc = reinterpret_cast<const char**>(0x10B5370_b)[hitLoc];
const auto mod_ = convert_mod(meansOfDeath);
const auto weapon_ = get_weapon_name(weapon, isAlternate);
for (const auto& callback : player_damage_callbacks)
{
const auto state = callback.lua_state();
const auto self_ = convert_entity(state, self);
const auto inflictor_ = convert_entity(state, inflictor);
const auto attacker_ = convert_entity(state, attacker);
const auto point = convert_vector(state, vPoint);
const auto dir = convert_vector(state, vDir);
const auto result = callback(self_, inflictor_, attacker_,
damage, dflags, mod_, weapon_, point, dir, hitloc);
scripting::lua::handle_error(result);
if (result.valid() && result.get_type() == sol::type::number)
{
damage = result.get<int>();
}
}
if (damage == 0)
{
return;
}
}
scr_player_damage_hook.invoke<void>(self, inflictor, attacker, damage, dflags,
meansOfDeath, weapon, isAlternate, vPoint, vDir, hitLoc, timeOffset);
}
unsigned int local_id_to_entity(unsigned int local_id)
{
const auto variable = game::scr_VarGlob->objectVariableValue[local_id];
return variable.u.f.next;
}
bool execute_vm_hook(const char* pos)
{
if (vm_execute_hooks.find(pos) == vm_execute_hooks.end())
{
hook_enabled = true;
return false;
}
if (!hook_enabled && pos > reinterpret_cast<char*>(vm_execute_hooks.size()))
{
hook_enabled = true;
return false;
}
const auto& hook = vm_execute_hooks[pos];
const auto state = hook.lua_state();
const scripting::entity self = local_id_to_entity(game::scr_VmPub->function_frame->fs.localId);
std::vector<sol::lua_value> args;
const auto top = game::scr_function_stack->top;
for (auto* value = top; value->type != game::SCRIPT_END; --value)
{
args.push_back(scripting::lua::convert(state, *value));
}
const auto result = hook(self, sol::as_args(args));
scripting::lua::handle_error(result);
return true;
}
void vm_execute_stub(utils::hook::assembler& a)
{
const auto replace = a.newLabel();
const auto end = a.newLabel();
a.pushad64();
a.mov(rcx, r14);
a.call_aligned(execute_vm_hook);
a.cmp(al, 0);
a.jne(replace);
a.popad64();
a.jmp(end);
a.bind(end);
a.movzx(r15d, byte_ptr(r14));
a.inc(r14);
a.mov(dword_ptr(rbp, 0xA4), r15d);
a.jmp(SELECT_VALUE(0x3CA153_b, 0x5111B3_b));
a.bind(replace);
a.popad64();
a.mov(r14, reinterpret_cast<char*>(empty_function));
a.jmp(end);
}
}
void add_player_damage_callback(const sol::protected_function& callback)
{
player_damage_callbacks.push_back(callback);
}
void add_player_killed_callback(const sol::protected_function& callback)
{
player_killed_callbacks.push_back(callback);
}
void clear_callbacks()
{
player_damage_callbacks.clear();
player_killed_callbacks.clear();
vm_execute_hooks.clear();
}
void enable_vm_execute_hook()
{
hook_enabled = true;
}
void disable_vm_execute_hook()
{
hook_enabled = false;
}
bool client_command_stub(const int client_num)
{
auto self = &game::mp::g_entities[client_num];
char cmd[1024] = {0};
game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
if (cmd == "say"s || cmd == "say_team"s)
{
auto hidden = false;
std::string message(game::ConcatArgs(1));
hidden = message[1] == '/';
message.erase(0, hidden ? 2 : 1);
scheduler::once([cmd, message, self, hidden]()
{
const scripting::entity level{*game::levelEntityId};
const scripting::entity player{game::Scr_GetEntityId(self->s.entityNum, 0)};
scripting::notify(level, cmd, {player, message, hidden});
scripting::notify(player, cmd, {message, hidden});
}, scheduler::pipeline::server);
if (hidden)
{
return false;
}
}
return true;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
utils::hook::jump(SELECT_VALUE(0x3CA145_b, 0x5111A5_b), utils::hook::assemble(vm_execute_stub), true);
if (game::environment::is_sp())
{
return;
}
scr_player_damage_hook.create(0x1CE780_b, scr_player_damage_stub);
scr_player_killed_hook.create(0x1CEA60_b, scr_player_killed_stub);
}
};
}
REGISTER_COMPONENT(logfile::component)

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@ -0,0 +1,20 @@
#pragma once
#include "game/scripting/entity.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/lua/value_conversion.hpp"
#include "game/scripting/lua/error.hpp"
namespace logfile
{
extern std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
void add_player_damage_callback(const sol::protected_function& callback);
void add_player_killed_callback(const sol::protected_function& callback);
void clear_callbacks();
void enable_vm_execute_hook();
void disable_vm_execute_hook();
bool client_command_stub(const int client_num);
}

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@ -0,0 +1,133 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "party.hpp"
#include "console.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace logger
{
namespace
{
utils::hook::detour com_error_hook;
void print_error(const char* msg, ...)
{
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::error(buffer);
}
void print_com_error(int, const char* msg, ...)
{
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::error(buffer);
}
void com_error_stub(const int error, const char* msg, ...)
{
char buffer[2048];
{
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::error("Error: %s\n", buffer);
}
party::clear_sv_motd(); // clear sv_motd on error if it exists
com_error_hook.invoke<void>(error, "%s", buffer);
}
void print_warning(const char* msg, ...)
{
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::warn(buffer);
}
void print(const char* msg, ...)
{
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::info(buffer);
}
void print_dev(const char* msg, ...)
{
static auto* enabled = dvars::register_bool("logger_dev", false, game::DVAR_FLAG_SAVED, "Print dev stuff");
if (!enabled->current.enabled)
{
return;
}
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
console::info(buffer);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_dedi())
{
// lua stuff
utils::hook::jump(SELECT_VALUE(0x106010_b, 0x27CBB0_b), print_dev); // debug
utils::hook::jump(SELECT_VALUE(0x107680_b, 0x27E210_b), print_error); // error
utils::hook::jump(SELECT_VALUE(0x0E6E30_b, 0x1F6140_b), printf); // print
}
com_error_hook.create(game::Com_Error, com_error_stub);
}
};
}
REGISTER_COMPONENT(logger::component)

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@ -15,19 +15,6 @@ namespace lui
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
// Don't show create cod account popup
//utils::hook::set<uint32_t>(0x14017C957, 0); // H1(1.4)
//#ifdef _DEBUG
// Enable development menus (causes issues in sp)
//utils::hook::set<uint32_t>(SELECT_VALUE(0x1400B4ABC, 0x1401AB779), 1);
//#endif
command::add("lui_open", [](const command::params& params)
{
if (params.size() <= 1)

View File

@ -9,9 +9,10 @@
namespace map_rotation
{
DWORD previousPriority;
namespace
{
DWORD previous_priority{};
void set_dvar(const std::string& dvar, const std::string& value)
{
command::execute(utils::string::va("%s \"%s\"", dvar.data(), value.data()), true);
@ -84,10 +85,10 @@ namespace map_rotation
scheduler::on_game_initialized([]()
{
//printf("=======================setting OLD priority=======================\n");
SetPriorityClass(GetCurrentProcess(), previousPriority);
SetPriorityClass(GetCurrentProcess(), previous_priority);
}, scheduler::pipeline::main, 1s);
previousPriority = GetPriorityClass(GetCurrentProcess());
previous_priority = GetPriorityClass(GetCurrentProcess());
//printf("=======================setting NEW priority=======================\n");
SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
}
@ -147,7 +148,6 @@ namespace map_rotation
return scheduler::cond_end;
}, scheduler::pipeline::main, 1s);
}
}
class component final : public component_interface
@ -162,17 +162,17 @@ namespace map_rotation
scheduler::once([]()
{
dvars::register_string("sv_mapRotation", "", game::DVAR_FLAG_NONE, true);
dvars::register_string("sv_mapRotationCurrent", "", game::DVAR_FLAG_NONE, true);
dvars::register_string("sv_autoPriority", "", game::DVAR_FLAG_NONE, true);
dvars::register_string("sv_mapRotation", "", game::DVAR_FLAG_NONE, "");
dvars::register_string("sv_mapRotationCurrent", "", game::DVAR_FLAG_NONE, "");
dvars::register_string("sv_autoPriority", "", game::DVAR_FLAG_NONE, "Lowers the process priority during map changes to not cause lags on other servers.");
}, scheduler::pipeline::main);
command::add("map_rotate", &perform_map_rotation);
// Hook GScr_ExitLevel
utils::hook::jump(0x140376630, &trigger_map_rotation); // not sure if working
utils::hook::jump(0xE2670_b, &trigger_map_rotation, true); // not sure if working
previousPriority = GetPriorityClass(GetCurrentProcess());
previous_priority = GetPriorityClass(GetCurrentProcess());
}
};
}

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@ -0,0 +1,212 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "materials.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/memory.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#include <utils/image.hpp>
#include <utils/concurrency.hpp>
namespace materials
{
namespace
{
utils::hook::detour db_material_streaming_fail_hook;
utils::hook::detour material_register_handle_hook;
utils::hook::detour db_get_material_index_hook;
struct material_data_t
{
std::unordered_map<std::string, game::Material*> materials;
std::unordered_map<std::string, std::string> images;
};
char constant_table[0x20] = {};
utils::concurrency::container<material_data_t> material_data;
game::GfxImage* setup_image(game::GfxImage* image, const utils::image& raw_image)
{
image->imageFormat = 0x1000003;
image->resourceSize = -1;
D3D11_SUBRESOURCE_DATA data{};
data.SysMemPitch = raw_image.get_width() * 4;
data.SysMemSlicePitch = data.SysMemPitch * raw_image.get_height();
data.pSysMem = raw_image.get_buffer();
game::Image_Setup(image, raw_image.get_width(), raw_image.get_height(), image->depth, image->numElements,
image->imageFormat, DXGI_FORMAT_R8G8B8A8_UNORM, image->name, &data);
return image;
}
game::Material* create_material(const std::string& name, const std::string& data)
{
const auto white = material_register_handle_hook.invoke<game::Material*>("white");
const auto material = utils::memory::get_allocator()->allocate<game::Material>();
const auto texture_table = utils::memory::get_allocator()->allocate<game::MaterialTextureDef>();
const auto image = utils::memory::get_allocator()->allocate<game::GfxImage>();
std::memcpy(material, white, sizeof(game::Material));
std::memcpy(texture_table, white->textureTable, sizeof(game::MaterialTextureDef));
std::memcpy(image, white->textureTable->u.image, sizeof(game::GfxImage));
material->constantTable = &constant_table;
material->name = utils::memory::get_allocator()->duplicate_string(name);
image->name = material->name;
material->textureTable = texture_table;
material->textureTable->u.image = setup_image(image, data);
return material;
}
void free_material(game::Material* material)
{
material->textureTable->u.image->textures.___u0.map->Release();
material->textureTable->u.image->textures.shaderView->Release();
utils::memory::get_allocator()->free(material->textureTable->u.image);
utils::memory::get_allocator()->free(material->textureTable);
utils::memory::get_allocator()->free(material->name);
utils::memory::get_allocator()->free(material);
}
game::Material* load_material(const std::string& name)
{
return material_data.access<game::Material*>([&](material_data_t& data_) -> game::Material*
{
if (const auto i = data_.materials.find(name); i != data_.materials.end())
{
return i->second;
}
std::string data{};
if (const auto i = data_.images.find(name); i != data_.images.end())
{
data = i->second;
}
if (data.empty() && !filesystem::read_file(utils::string::va("materials/%s.png", name.data()), &data))
{
data_.materials[name] = nullptr;
return nullptr;
}
const auto material = create_material(name, data);
data_.materials[name] = material;
return material;
});
}
game::Material* try_load_material(const std::string& name)
{
if (name == "white")
{
return nullptr;
}
try
{
return load_material(name);
}
catch (const std::exception& e)
{
console::error("Failed to load material %s: %s\n", name.data(), e.what());
}
return nullptr;
}
game::Material* material_register_handle_stub(const char* name)
{
auto result = try_load_material(name);
if (result == nullptr)
{
result = material_register_handle_hook.invoke<game::Material*>(name);
}
return result;
}
int db_material_streaming_fail_stub(game::Material* material)
{
if (material->constantTable == &constant_table)
{
return 0;
}
return db_material_streaming_fail_hook.invoke<int>(material);
}
unsigned int db_get_material_index_stub(game::Material* material)
{
if (material->constantTable == &constant_table)
{
return 0;
}
return db_get_material_index_hook.invoke<unsigned int>(material);
}
}
void add(const std::string& name, const std::string& data)
{
material_data.access([&](material_data_t& data_)
{
data_.images[name] = data;
});
}
bool exists(const std::string& name)
{
return material_data.access<bool>([&](material_data_t& data_)
{
return data_.images.find(name) != data_.images.end();
});
}
void clear()
{
material_data.access([&](material_data_t& data_)
{
for (auto& material : data_.materials)
{
if (material.second == nullptr)
{
continue;
}
free_material(material.second);
}
data_.materials.clear();
});
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
material_register_handle_hook.create(game::Material_RegisterHandle, material_register_handle_stub);
db_material_streaming_fail_hook.create(SELECT_VALUE(0x1FB400_b, 0x3A1600_b), db_material_streaming_fail_stub);
db_get_material_index_hook.create(SELECT_VALUE(0x1F1D80_b, 0x396000_b), db_get_material_index_stub);
}
};
}
REGISTER_COMPONENT(materials::component)

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@ -0,0 +1,8 @@
#pragma once
namespace materials
{
void add(const std::string& name, const std::string& data);
bool exists(const std::string& name);
void clear();
}

View File

@ -0,0 +1,119 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "filesystem.hpp"
#include "materials.hpp"
#include "fonts.hpp"
#include "mods.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
namespace mods
{
std::string mod_path{};
namespace
{
utils::hook::detour db_release_xassets_hook;
bool release_assets = false;
void db_release_xassets_stub()
{
if (release_assets)
{
materials::clear();
fonts::clear();
}
db_release_xassets_hook.invoke<void>();
}
void restart()
{
scheduler::once([]()
{
release_assets = true;
game::Com_Shutdown("");
release_assets = false;
}, scheduler::pipeline::main);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_sp())
{
return;
}
if (!utils::io::directory_exists("mods"))
{
utils::io::create_directory("mods");
}
db_release_xassets_hook.create(SELECT_VALUE(0x1F4DB0_b, 0x399740_b), db_release_xassets_stub);
command::add("loadmod", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("Usage: loadmod mods/<modname>");
return;
}
if (!game::Com_InFrontend())
{
console::info("Cannot load mod while in-game!\n");
game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
return;
}
const auto path = params.get(1);
if (!utils::io::directory_exists(path))
{
console::info("Mod %s not found!\n", path);
return;
}
console::info("Loading mod %s\n", path);
filesystem::get_search_paths().erase(mod_path);
filesystem::get_search_paths().insert(path);
mod_path = path;
restart();
});
command::add("unloadmod", [](const command::params& params)
{
if (mod_path.empty())
{
console::info("No mod loaded\n");
return;
}
if (!game::Com_InFrontend())
{
console::info("Cannot unload mod while in-game!\n");
game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
return;
}
console::info("Unloading mod %s\n", mod_path.data());
filesystem::get_search_paths().erase(mod_path);
mod_path.clear();
restart();
});
}
};
}
REGISTER_COMPONENT(mods::component)

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@ -0,0 +1,6 @@
#pragma once
namespace mods
{
extern std::string mod_path;
}

View File

@ -0,0 +1,180 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/vector.hpp>
// https://github.com/xoxor4d/iw3xo-dev/blob/develop/src/components/modules/movement.cpp :)
namespace movement
{
namespace
{
utils::hook::detour pm_airmove_hook;
game::dvar_t* pm_cs_airAccelerate;
game::dvar_t* pm_cs_airSpeedCap;
game::dvar_t* pm_cs_strafing;
void pm_air_accelerate(game::vec3_t wishdir, float wishspeed, game::mp::playerState_s* ps, game::mp::pml_t* pml)
{
float wishspd = wishspeed, accelspeed, currentspeed, addspeed;
auto accel = pm_cs_airAccelerate->current.value;
auto airspeedcap = pm_cs_airSpeedCap->current.value;
if (wishspd > airspeedcap)
{
wishspd = airspeedcap;
}
currentspeed = utils::vector::product(ps->velocity, wishdir);
addspeed = wishspd - currentspeed;
if (addspeed > 0)
{
accelspeed = pml->frametime * accel * wishspeed * 1.0f;
if (accelspeed > addspeed)
{
accelspeed = addspeed;
}
for (auto i = 0; i < 3; i++)
{
ps->velocity[i] += wishdir[i] * accelspeed;
}
}
}
void pm_clip_velocity(game::vec3_t in, game::vec3_t normal, game::vec3_t out, float overbounce)
{
float backoff, change, angle, adjust;
angle = normal[2];
backoff = utils::vector::product(in, normal) * overbounce;
for (auto i = 0; i < 3; i++)
{
change = normal[i] * backoff;
out[i] = in[i] - change;
}
adjust = utils::vector::product(out, normal);
if (adjust < 0)
{
game::vec3_t reduce{};
utils::vector::scale(normal, adjust, reduce);
utils::vector::subtract(out, reduce, out);
}
}
void pm_try_playermove(game::mp::pmove_t* pm, game::mp::pml_t* pml)
{
const auto surf_slope = 0.7f;
const auto ps = pm->ps;
game::vec3_t end{};
game::trace_t trace{};
if (utils::vector::length(ps->velocity) == 0)
{
return;
}
utils::vector::ma(ps->origin, pml->frametime, ps->velocity, end);
utils::hook::invoke<void>(0x2D14C0_b, pm, &trace, ps->origin, end,
&pm->bounds, ps->clientNum, pm->tracemask); // PM_playerTrace
if (trace.fraction == 1)
{
return;
}
if (trace.normal[2] > surf_slope)
{
return;
}
pm_clip_velocity(ps->velocity, trace.normal, ps->velocity, 1.0f);
}
void pm_airmove_stub(game::mp::pmove_t* pm, game::mp::pml_t* pml)
{
if (!pm_cs_strafing->current.enabled)
{
return pm_airmove_hook.invoke<void>(pm, pml);
}
const auto ps = pm->ps;
ps->sprintButtonUpRequired = 1;
float fmove{}, smove{}, wishspeed{};
game::vec3_t wishvel{}, wishdir{};
fmove = pm->cmd.forwardmove;
smove = pm->cmd.rightmove;
pml->forward[2] = 0.0f;
pml->right[2] = 0.0f;
utils::vector::normalize(pml->forward);
utils::vector::normalize(pml->right);
for (auto i = 0; i < 2; i++)
{
wishvel[i] = pml->forward[i] * fmove + pml->right[i] * smove;
}
wishvel[2] = 0;
utils::vector::copy(wishvel, wishdir);
wishspeed = utils::vector::normalize(wishdir);
if (wishspeed != 0 && (wishspeed > 320.0f))
{
utils::vector::scale(wishvel, 320.0f / wishspeed, wishvel);
wishspeed = 320.0f;
}
pm_air_accelerate(wishdir, wishspeed, ps, pml);
utils::hook::invoke<void>(0x2D3380_b, pm, pml, 1, 1); // PM_StepSlideMove
pm_try_playermove(pm, pml);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
pm_airmove_hook.create(0x2C93B0_b, pm_airmove_stub);
pm_cs_airAccelerate = dvars::register_float("pm_cs_airAccelerate", 100.0f, 1.0f, 500.0f,
game::DvarFlags::DVAR_FLAG_REPLICATED,
"Defines player acceleration mid-air");
pm_cs_airSpeedCap = dvars::register_float("pm_cs_airSpeedCap", 30.0f, 1.0f, 500.0f,
game::DvarFlags::DVAR_FLAG_REPLICATED,
"Maximum speed mid-air");
pm_cs_strafing = dvars::register_bool("pm_cs_strafing", false,
game::DvarFlags::DVAR_FLAG_REPLICATED,
"Enable CS like strafing");
}
};
}
REGISTER_COMPONENT(movement::component)

View File

@ -27,15 +27,8 @@ namespace network
const auto cmd_string = utils::string::to_lower(command);
auto& callbacks = get_callbacks();
const auto handler = callbacks.find(cmd_string);
if (handler == callbacks.end())
{
return false;
}
const auto offset = cmd_string.size() + 5;
if (message->cursize <= offset)
if (message->cursize < offset || handler == callbacks.end())
{
return false;
}
@ -67,25 +60,25 @@ namespace network
// Command handled
a.popad64();
a.mov(al, 1);
a.jmp(0x140252AF8); // H1MP64(1.4)
a.jmp(0x12FCAA_b);
a.bind(return_unhandled);
a.popad64();
a.jmp(0x14025234C); // H1MP64(1.4)
a.jmp(0x12F3AC_b);
}
int net_compare_base_address(const game::netadr_s* a1, const game::netadr_s* a2)
int net_compare_base_address(const game::netadr_s* a, const game::netadr_s* b)
{
if (a1->type == a2->type)
if (a->type == b->type)
{
switch (a1->type)
switch (a->type)
{
case game::netadrtype_t::NA_BOT:
case game::netadrtype_t::NA_LOOPBACK:
return a1->port == a2->port;
return a->port == b->port;
case game::netadrtype_t::NA_IP:
return !memcmp(a1->ip, a2->ip, 4);
return !memcmp(a->ip, b->ip, 4);
case game::netadrtype_t::NA_BROADCAST:
return true;
default:
@ -96,9 +89,9 @@ namespace network
return false;
}
int net_compare_address(const game::netadr_s* a1, const game::netadr_s* a2)
int net_compare_address(const game::netadr_s* a, const game::netadr_s* b)
{
return net_compare_base_address(a1, a2) && a1->port == a2->port;
return net_compare_base_address(a, b) && a->port == b->port;
}
void reconnect_migratated_client(void*, game::netadr_s* from, const int, const int, const char*,
@ -117,17 +110,17 @@ namespace network
if (net_interface && net_interface != "localhost"s)
{
// Sys_StringToSockaddr
utils::hook::invoke<void>(0x1404F6580, net_interface, &address);
utils::hook::invoke<void>(0x59E810_b, net_interface, &address);
}
address.sin_family = AF_INET;
address.sin_port = ntohs(static_cast<short>(port));
const auto sock = ::socket(AF_INET, SOCK_DGRAM, protocol);
const auto sock = socket(AF_INET, SOCK_DGRAM, protocol);
u_long arg = 1;
ioctlsocket(sock, FIONBIO, &arg);
char optval[4] = { 1 };
char optval[4] = {1};
setsockopt(sock, 0xFFFF, 32, optval, 4);
if (bind(sock, reinterpret_cast<sockaddr*>(&address), sizeof(address)) != -1)
@ -145,10 +138,10 @@ namespace network
get_callbacks()[utils::string::to_lower(command)] = callback;
}
int dw_send_to_stub(const int size, const char* src, game::netadr_s* a3)
int dw_send_to_stub(const int size, const char* src, game::netadr_s* to)
{
sockaddr s = {};
game::NetadrToSockadr(a3, &s);
game::NetadrToSockadr(to, &s);
return sendto(*game::query_socket, src, size, 0, &s, 16) >= 0;
}
@ -216,7 +209,7 @@ namespace network
const char* description)
{
game::dvar_t* dvar;
dvar = dvars::register_int("net_port", 27016, 0, 0xFFFFu, game::DVAR_FLAG_LATCHED);
dvar = dvars::register_int("net_port", 27016, 0, 0xFFFFu, game::DVAR_FLAG_LATCHED, "Network port");
// read net_port from command line
command::read_startup_variable("net_port");
@ -236,53 +229,47 @@ namespace network
}
// redirect dw_sendto to raw socket
//utils::hook::jump(0x1404D850A, reinterpret_cast<void*>(0x1404D849A));
utils::hook::call(0x140513467, dw_send_to_stub); // H1MP64(1.4)
utils::hook::jump(game::Sys_SendPacket, dw_send_to_stub); // H1MP64(1.4)
utils::hook::jump(0x5EEC90_b, dw_send_to_stub);
utils::hook::jump(game::Sys_SendPacket, dw_send_to_stub);
// intercept command handling
utils::hook::jump(0x140252327, utils::hook::assemble(handle_command_stub), true); // H1MP64(1.4)
utils::hook::jump(0x12F387_b, utils::hook::assemble(handle_command_stub), true);
// handle xuid without secure connection
utils::hook::nop(0x140486AAF, 6); // H1MP64(1.4)
utils::hook::nop(0x554222_b, 6);
utils::hook::jump(0x140424F20, net_compare_address); // H1MP64(1.4)
utils::hook::jump(0x140424F70, net_compare_base_address); // H1MP64(1.4)
utils::hook::jump(0x4F1800_b, net_compare_address);
utils::hook::jump(0x4F1850_b, net_compare_base_address);
// don't establish secure conenction
utils::hook::set<uint8_t>(0x14027EA4D, 0xEB); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x14027EB1E, 0xEB); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x14027EF8D, 0xEB); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x14025081F, 0xEB); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x358C8D_b, 0xEB);
utils::hook::set<uint8_t>(0x358D5E_b, 0xEB);
utils::hook::set<uint8_t>(0x3591CD_b, 0xEB);
utils::hook::set<uint8_t>(0x12CD0F_b, 0xEB);
// ignore unregistered connection
utils::hook::jump(0x140480F46, 0x140480EE5); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x140480F3B, 0xEB); // H1MP64(1.4)
utils::hook::jump(0x54E2D1_b, 0x54E270_b, true);
utils::hook::set<uint8_t>(0x54E2C6_b, 0xEB);
// disable xuid verification
utils::hook::set<uint8_t>(0x14005B62D, 0xEB); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x14005B649, 0xEB); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x728BF_b, 0xEB);
// disable xuid verification
utils::hook::nop(0x14048382C, 2);
utils::hook::set<uint8_t>(0x140483889, 0xEB); // H1MP64(1.4)
utils::hook::nop(0x5509D9_b, 2);
utils::hook::set<uint8_t>(0x550A36_b, 0xEB);
// ignore configstring mismatch
utils::hook::set<uint8_t>(0x1402591C9, 0xEB); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x341261_b, 0xEB);
// ignore dw handle in SV_PacketEvent
utils::hook::set<uint8_t>(0x1404898E2, 0xEB);
utils::hook::call(0x1404898D6, &net_compare_address); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x1CBC22_b, 0xEB);
// ignore dw handle in SV_FindClientByAddress
utils::hook::set<uint8_t>(0x140488EFD, 0xEB);
utils::hook::call(0x140488EF1, &net_compare_address); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x1CB24D_b, 0xEB);
// ignore dw handle in SV_DirectConnect
utils::hook::set<uint8_t>(0x140480C58, 0xEB);
utils::hook::set<uint8_t>(0x140480E6F, 0xEB);
utils::hook::call(0x140480C4B, &net_compare_address);
utils::hook::call(0x140480E62, &net_compare_address);
utils::hook::set<uint8_t>(0x54DFE8_b, 0xEB);
utils::hook::set<uint8_t>(0x54E1FD_b, 0xEB);
// increase cl_maxpackets
dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED);
@ -291,32 +278,31 @@ namespace network
dvars::override::register_int("sv_remote_client_snapshot_msec", 33, 33, 100, game::DVAR_FLAG_NONE);
// ignore impure client
utils::hook::jump(0x140481B58, reinterpret_cast<void*>(0x140481BEE)); // H1MP64(1.4)
utils::hook::jump(0x54EDD3_b, 0x54EE69_b);
// don't send checksum
utils::hook::set<uint8_t>(0x140513433, 0); // H1MP64(1.4) mov: r8d, edi ; LEN
utils::hook::set<uint8_t>(0x14051345A, 0); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x59E628_b, 0);
// don't read checksum
utils::hook::set(0x1404F6620, 0xC301B0); // H1MP64(1.4)
utils::hook::set(0x59E8B0_b, 0xC301B0);
// don't try to reconnect client
utils::hook::call(0x140480DFF, reconnect_migratated_client); // H1MP64(1.4)
utils::hook::nop(0x140480DDB, 4); // H1MP64(1.4) this crashes when reconnecting for some reason
utils::hook::jump(0x54D220_b, reconnect_migratated_client);
utils::hook::nop(0x54E168_b, 4); // this crashes when reconnecting for some reason
// allow server owner to modify net_port before the socket bind
utils::hook::call(0x140512BE5, register_netport_stub); // H1MP64(1.4)
utils::hook::call(0x140512D20, register_netport_stub); // H1MP64(1.4)
utils::hook::call(0x5BD032_b, register_netport_stub);
utils::hook::call(0x5BD3F0_b, register_netport_stub);
// increase allowed packet size
const auto max_packet_size = 0x20000;
utils::hook::set<int>(0x1404255F1, max_packet_size); // H1MP64(1.4)
utils::hook::set<int>(0x140425630, max_packet_size); // H1MP64(1.4)
utils::hook::set<int>(0x140425522, max_packet_size); // H1MP64(1.4)
utils::hook::set<int>(0x140425545, max_packet_size); // H1MP64(1.4)
utils::hook::set<int>(0x4F1ED1_b, max_packet_size);
utils::hook::set<int>(0x4F1F10_b, max_packet_size);
utils::hook::set<int>(0x4F1E02_b, max_packet_size);
utils::hook::set<int>(0x4F1E25_b, max_packet_size);
// ignore built in "print" oob command and add in our own
utils::hook::set<uint8_t>(0x14025280E, 0xEB); // H1MP64(1.4)
utils::hook::set<uint8_t>(0x12F817_b, 0xEB);
on("print", [](const game::netadr_s&, const std::string_view& data)
{
const std::string message{data};
@ -325,7 +311,7 @@ namespace network
// Use our own socket since the game's socket doesn't work with non localhost addresses
// why? no idea
utils::hook::jump(0x140512B40, create_socket);
utils::hook::jump(0x5BD210_b, create_socket);
}
}
};

View File

@ -71,11 +71,11 @@ namespace party
perform_game_initialization();
// exit from virtuallobby
utils::hook::invoke<void>(0x140256D40, 1);
utils::hook::invoke<void>(0x13C9C0_b, 1);
// CL_ConnectFromParty
char session_info[0x100] = {};
utils::hook::invoke<void>(0x140251560, 0, session_info, &target, mapname.data(), gametype.data());
utils::hook::invoke<void>(0x12DFF0_b, 0, session_info, &target, mapname.data(), gametype.data());
}
std::string get_dvar_string(const std::string& dvar)
@ -111,55 +111,51 @@ namespace party
return false;
}
void didyouknow_stub(const char* dvar_name, const char* string)
const char* get_didyouknow_stub(void* table, int row, int column)
{
if (!party::sv_motd.empty())
if (party::sv_motd.empty())
{
string = party::sv_motd.data();
return utils::hook::invoke<const char*>(0x5A0AC0_b, table, row, column);
}
// This function either does Dvar_SetString or Dvar_RegisterString for the given dvar
reinterpret_cast<void(*)(const char*, const char*)>(0x1404FB210)(dvar_name, string);
return utils::string::va("%s", party::sv_motd.data());
}
void disconnect_stub()
void disconnect()
{
if (!game::VirtualLobby_Loaded())
{
if (game::CL_IsCgameInitialized())
{
// CL_ForwardCommandToServer
reinterpret_cast<void (*)(int, const char*)>(0x140253480)(0, "disconnect");
// CL_AddReliableCommand
utils::hook::invoke<void>(0x12B810_b, 0, "disconnect");
// CL_WritePacket
reinterpret_cast<void (*)(int)>(0x14024DB10)(0);
utils::hook::invoke<void>(0x13D490_b, 0);
}
// CL_Disconnect
reinterpret_cast<void (*)(int)>(0x140252060)(0);
utils::hook::invoke<void>(0x12F080_b, 0);
}
}
utils::hook::detour cldisconnect_hook;
utils::hook::detour cl_disconnect_hook;
void cl_disconnect_stub(int a1)
void cl_disconnect_stub(int showMainMenu) // possibly bool
{
party::sv_motd.clear();
cldisconnect_hook.invoke<void>(a1);
party::clear_sv_motd();
cl_disconnect_hook.invoke<void>(showMainMenu);
}
const auto drop_reason_stub = utils::hook::assemble([](utils::hook::assembler& a)
{
a.mov(rdx, rdi);
a.mov(ecx, 2);
a.jmp(0x140251F78);
});
void menu_error(const std::string& error)
{
utils::hook::invoke<void>(0x1400DACC0, error.data(), "MENU_NOTICE");
utils::hook::set(0x142C1DA98, 1);
utils::hook::invoke<void>(0x17D770_b, error.data(), "MENU_NOTICE");
utils::hook::set(0x2ED2F78_b, 1);
}
}
void clear_sv_motd()
{
party::sv_motd.clear();
}
int get_client_num_by_name(const std::string& name)
{
for (auto i = 0; !name.empty() && i < *game::mp::svs_numclients; ++i)
@ -187,9 +183,15 @@ namespace party
int get_client_count()
{
auto count = 0;
const auto* svs_clients = *game::mp::svs_clients;
if (svs_clients == nullptr)
{
return count;
}
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
if (game::mp::svs_clients[i].header.state >= 1)
if (svs_clients[i].header.state >= 1)
{
++count;
}
@ -201,9 +203,15 @@ namespace party
int get_bot_count()
{
auto count = 0;
const auto* svs_clients = *game::mp::svs_clients;
if (svs_clients == nullptr)
{
return count;
}
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
if (game::mp::svs_clients[i].header.state >= 1 &&
if (svs_clients[i].header.state >= 1 &&
game::SV_BotIsBot(i))
{
++count;
@ -229,6 +237,16 @@ namespace party
network::send(target, "getInfo", connect_state.challenge);
}
game::netadr_s get_state_host()
{
return connect_state.host;
}
std::string get_state_challenge()
{
return connect_state.challenge;
}
void start_map(const std::string& mapname)
{
if (game::Live_SyncOnlineDataFlags(0) > 32)
@ -267,7 +285,6 @@ namespace party
}
console::info("Starting map: %s\n", mapname.data());
auto* gametype = game::Dvar_FindVar("g_gametype");
if (gametype && gametype->current.string)
{
@ -302,21 +319,28 @@ namespace party
return;
}
// hook disconnect command function
utils::hook::jump(0x1402521C7, disconnect_stub);
// detour CL_Disconnect to clear motd
cldisconnect_hook.create(0x140252060, cl_disconnect_stub);
cl_disconnect_hook.create(0x12F080_b, cl_disconnect_stub);
if (game::environment::is_mp())
{
// show custom drop reason
utils::hook::nop(0x140251EFB, 13);
utils::hook::jump(0x140251EFB, drop_reason_stub, true);
utils::hook::nop(0x12EF4E_b, 13);
utils::hook::jump(0x12EF4E_b, utils::hook::assemble([](utils::hook::assembler& a)
{
a.mov(rdx, rsi);
a.mov(ecx, 2);
a.jmp(0x12EF27_b);
}), true);
command::add("disconnect", disconnect);
}
// enable custom kick reason in GScr_KickPlayer
utils::hook::set<uint8_t>(0x140376A1D, 0xEB);
utils::hook::set<uint8_t>(0xE423D_b, 0xEB);
// allow custom didyouknow based on sv_motd
utils::hook::call(0x1A8A3A_b, get_didyouknow_stub);
command::add("map", [](const command::params& argument)
{
@ -334,10 +358,12 @@ namespace party
{
return;
}
*reinterpret_cast<int*>(0x14A3A91D0) = 1; // sv_map_restart
*reinterpret_cast<int*>(0x14A3A91D4) = 1; // sv_loadScripts
*reinterpret_cast<int*>(0x14A3A91D8) = 0; // sv_migrate
reinterpret_cast<void(*)()>(0x14047E7F0)(); // SV_CheckLoadGame
*reinterpret_cast<int*>(0xB7B8E60_b) = 1; // sv_map_restart
*reinterpret_cast<int*>(0xB7B8E64_b) = 1; // sv_loadScripts
*reinterpret_cast<int*>(0xB7B8E68_b) = 0; // sv_migrate
utils::hook::invoke<void>(0x54BD50_b); // SV_CheckLoadGame
});
command::add("fast_restart", []()
@ -530,8 +556,6 @@ namespace party
printf("%s\n", message.data());
});
utils::hook::call(0x1404C6E8D, didyouknow_stub); // allow custom didyouknow based on sv_motd
network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data)
{
utils::info_string info{};

View File

@ -8,6 +8,9 @@ namespace party
void connect(const game::netadr_s& target);
void start_map(const std::string& mapname);
void clear_sv_motd();
game::netadr_s get_state_host();
std::string get_state_challenge();
int server_client_count();
int get_client_num_by_name(const std::string& name);

View File

@ -7,6 +7,7 @@
#include "console.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "filesystem.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
@ -45,7 +46,7 @@ namespace patches
return "Unknown Soldier";
}
return std::string{ username, username_len - 1 };
return std::string{username, username_len - 1};
}
utils::hook::detour com_register_dvars_hook;
@ -55,38 +56,42 @@ namespace patches
if (game::environment::is_mp())
{
// Make name save
dvars::register_string("name", get_login_username().data(), game::DVAR_FLAG_SAVED, true);
// Disable data validation error popup
dvars::register_int("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE, true);
dvars::register_string("name", get_login_username().data(), game::DVAR_FLAG_SAVED, "Player name.");
}
return com_register_dvars_hook.invoke<void>();
}
int is_item_unlocked()
{
return 0; // 0 == yes
}
utils::hook::detour set_client_dvar_from_server_hook;
void set_client_dvar_from_server_stub(void* a1, void* a2, const char* dvar, const char* value)
void set_client_dvar_from_server_stub(void* clientNum, void* cgameGlob, const char* dvar, const char* value)
{
if (dvar == "cg_fov"s)
if (dvar == "cg_fov"s || dvar == "cg_fovMin"s)
{
return;
}
// CG_SetClientDvarFromServer
reinterpret_cast<void(*)(void*, void*, const char*, const char*)>(0x140236120)(a1, a2, dvar, value);
set_client_dvar_from_server_hook.invoke<void>(0x11AA90_b, clientNum, cgameGlob, dvar, value);
}
/*void aim_assist_add_to_target_list(void* a1, void* a2)
const char* db_read_raw_file_stub(const char* filename, char* buf, const int size)
{
if (!dvars::aimassist_enabled->current.enabled)
return;
std::string file_name = filename;
if (file_name.find(".cfg") == std::string::npos)
{
file_name.append(".cfg");
}
game::AimAssist_AddToTargetList(a1, a2);
}*/
const auto file = filesystem::file(file_name);
if (file.exists())
{
snprintf(buf, size, "%s\n", file.get_buffer().data());
return buf;
}
// DB_ReadRawFile
return utils::hook::invoke<const char*>(SELECT_VALUE(0x1F4D00_b, 0x3994B0_b), filename, buf, size);
}
void bsp_sys_error_stub(const char* error, const char* arg1)
{
@ -107,9 +112,15 @@ namespace patches
utils::hook::detour cmd_lui_notify_server_hook;
void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
{
const auto svs_clients = *game::mp::svs_clients;
if (svs_clients == nullptr)
{
return;
}
command::params_sv params{};
const auto menu_id = atoi(params.get(1));
const auto client = &game::mp::svs_clients[ent->s.entityNum];
const auto client = &svs_clients[ent->s.entityNum];
// 22 => "end_game"
if (menu_id == 22 && client->header.remoteAddress.type != game::NA_LOOPBACK)
@ -131,15 +142,32 @@ namespace patches
return;
}
reinterpret_cast<void(*)(game::mp::client_t*, game::msg_t*)>(0x140481A00)(client, msg);
utils::hook::invoke<void>(0x54EC50_b, client, msg);
}
void aim_assist_add_to_target_list(void* a1, void* a2)
void aim_assist_add_to_target_list(void* aaGlob, void* screenTarget)
{
if (!dvars::aimassist_enabled->current.enabled)
{
return;
}
game::AimAssist_AddToTargetList(a1, a2);
game::AimAssist_AddToTargetList(aaGlob, screenTarget);
}
utils::hook::detour init_network_dvars_hook;
void init_network_dvars_stub(game::dvar_t* dvar)
{
static const auto hash = game::generateHashValue("r_tonemapHighlightRange");
if (dvar->hash == hash)
{
init_network_dvars_hook.invoke<void>(dvar);
}
}
int ui_draw_crosshair()
{
return 1;
}
}
@ -149,15 +177,15 @@ namespace patches
void post_unpack() override
{
// Register dvars
com_register_dvars_hook.create(SELECT_VALUE(0x140351B80, 0x1400D9320), &com_register_dvars_stub); // H1(1.4)
com_register_dvars_hook.create(SELECT_VALUE(0x385BE0_b, 0x15BB60_b), &com_register_dvars_stub);
// Unlock fps in main menu
utils::hook::set<BYTE>(SELECT_VALUE(0x14018D47B, 0x14025B86B), 0xEB); // H1(1.4)
utils::hook::set<BYTE>(SELECT_VALUE(0x1B1EAB_b, 0x34396B_b), 0xEB);
if (!game::environment::is_dedi())
{
// Fix mouse lag
utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6);
utils::hook::nop(SELECT_VALUE(0x4631F9_b, 0x5BFF89_b), 6);
scheduler::loop([]()
{
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
@ -167,10 +195,14 @@ namespace patches
// Make cg_fov and cg_fovscale saved dvars
dvars::override::register_float("cg_fov", 65.f, 40.f, 200.f, game::DvarFlags::DVAR_FLAG_SAVED);
dvars::override::register_float("cg_fovScale", 1.f, 0.1f, 2.f, game::DvarFlags::DVAR_FLAG_SAVED);
dvars::override::register_float("cg_fovMin", 1.f, 1.0f, 90.f, game::DvarFlags::DVAR_FLAG_SAVED);
// Allow kbam input when gamepad is enabled
utils::hook::nop(SELECT_VALUE(0x14018797E, 0x14024EF60), 2);
utils::hook::nop(SELECT_VALUE(0x1401856DC, 0x14024C6B0), 6);
utils::hook::nop(SELECT_VALUE(0x1AC0CE_b, 0x135EFB_b), 2);
utils::hook::nop(SELECT_VALUE(0x1A9DDC_b, 0x13388F_b), 6);
// Allow executing custom cfg files with the "exec" command
utils::hook::call(SELECT_VALUE(0x376EB5_b, 0x156D41_b), db_read_raw_file_stub);
if (!game::environment::is_sp())
{
@ -180,65 +212,58 @@ namespace patches
static void patch_mp()
{
// Use name dvar
utils::hook::jump(0x14050FF90, &live_get_local_client_name); // H1(1.4)
utils::hook::jump(0x5BB9C0_b, &live_get_local_client_name);
// Disable data validation error popup
dvars::override::register_int("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE);
// Patch SV_KickClientNum
sv_kick_client_num_hook.create(0x14047ED00, &sv_kick_client_num); // H1(1.4)
sv_kick_client_num_hook.create(game::SV_KickClientNum, &sv_kick_client_num);
// block changing name in-game
utils::hook::set<uint8_t>(0x14047FC90, 0xC3); // H1(1.4)
// patch "Couldn't find the bsp for this map." error to not be fatal in mp
utils::hook::call(0x1402BA26B, bsp_sys_error_stub); // H1(1.4)
utils::hook::set<uint8_t>(0x54CFF0_b, 0xC3);
// client side aim assist dvar
dvars::aimassist_enabled = dvars::register_bool("aimassist_enabled", true,
game::DvarFlags::DVAR_FLAG_SAVED,
true);
utils::hook::call(0x14009EE9E, aim_assist_add_to_target_list);
"Enables aim assist for controllers");
utils::hook::call(0xE857F_b, aim_assist_add_to_target_list);
// unlock all items
utils::hook::jump(0x140413E60, is_item_unlocked); // LiveStorage_IsItemUnlockedFromTable_LocalClient H1(1.4)
utils::hook::jump(0x140413860, is_item_unlocked); // LiveStorage_IsItemUnlockedFromTable H1(1.4)
utils::hook::jump(0x140412B70, is_item_unlocked); // idk ( unlocks loot etc ) H1(1.4)
// patch "Couldn't find the bsp for this map." error to not be fatal in mp
utils::hook::call(0x39465B_b, bsp_sys_error_stub);
// isProfanity
utils::hook::set(0x1402877D0, 0xC3C033); // MAY BE WRONG H1(1.4)
// disable emblems
dvars::override::register_int("emblems_active", 0, 0, 0, game::DVAR_FLAG_NONE);
utils::hook::set<uint8_t>(0x140479590, 0xC3); // don't register commands
utils::hook::set(0x361AA0_b, 0xC3C033);
// disable elite_clan
dvars::override::register_int("elite_clan_active", 0, 0, 0, game::DVAR_FLAG_NONE);
utils::hook::set<uint8_t>(0x140585680, 0xC3); // don't register commands H1(1.4)
utils::hook::set<uint8_t>(0x62D2F0_b, 0xC3); // don't register commands
// disable codPointStore
dvars::override::register_int("codPointStore_enabled", 0, 0, 0, game::DVAR_FLAG_NONE);
// don't register every replicated dvar as a network dvar
utils::hook::nop(0x14039E58E, 5); // dvar_foreach H1(1.4)
// don't register every replicated dvar as a network dvar (only r_tonemapHighlightRange, fixes red dots)
init_network_dvars_hook.create(0x4740C0_b, init_network_dvars_stub);
// patch "Server is different version" to show the server client version
utils::hook::inject(0x140480952, VERSION); // H1(1.4)
utils::hook::inject(0x54DCE5_b, VERSION);
// prevent servers overriding our fov
utils::hook::call(0x14023279E, set_client_dvar_from_server_stub);
utils::hook::nop(0x1400DAF69, 5);
utils::hook::nop(0x140190C16, 5);
utils::hook::set<uint8_t>(0x14021D22A, 0xEB);
set_client_dvar_from_server_hook.create(0x11AA90_b, set_client_dvar_from_server_stub);
utils::hook::nop(0x17DA96_b, 0x16);
utils::hook::nop(0xE00BE_b, 0x17);
utils::hook::set<uint8_t>(0x307F39_b, 0xEB);
// some [data validation] anti tamper thing that kills performance
dvars::override::register_int("dvl", 0, 0, 0, game::DVAR_FLAG_READ);
// unlock safeArea_*
utils::hook::jump(0x1402624F5, 0x140262503); // H1(1.4)
utils::hook::jump(0x14026251C, 0x140262547); // H1(1.4)
dvars::override::register_int("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_int("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_int("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_int("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
// move chat position on the screen above menu splashes
dvars::override::register_vec2("cg_hudChatPosition", 5, 170, 0, 640, game::DVAR_FLAG_SAVED);
utils::hook::jump(0x347BC5_b, 0x347BD3_b);
utils::hook::jump(0x347BEC_b, 0x347C17_b);
dvars::override::register_float("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_float("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_float("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_float("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
// allow servers to check for new packages more often
dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED);
@ -249,28 +274,34 @@ namespace patches
dvars::override::register_int("cl_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // Seems unused
dvars::override::register_int("sv_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // 60 - 0 - 1800
dvars::register_int("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED);
dvars::register_int("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED, "");
dvars::override::register_int("com_maxfps", 0, 10, 1000, game::DVAR_FLAG_SAVED);
dvars::override::register_bool("ui_drawCrosshair", true, game::DVAR_FLAG_WRITE);
utils::hook::jump(0x1E6010_b, ui_draw_crosshair);
dvars::override::register_int("com_maxfps", 0, 0, 1000, game::DVAR_FLAG_SAVED);
// Prevent clients from ending the game as non host by sending 'end_game' lui notification
// cmd_lui_notify_server_hook.create(0x140335A70, cmd_lui_notify_server_stub); // H1(1.4)
cmd_lui_notify_server_hook.create(0x412D50_b, cmd_lui_notify_server_stub);
// Prevent clients from sending invalid reliableAcknowledge
// utils::hook::call(0x1404899C6, sv_execute_client_message_stub); // H1(1.4)
utils::hook::call(0x1CBD06_b, sv_execute_client_message_stub);
// "fix" for rare 'Out of memory error' error
if (utils::flags::has_flag("memoryfix"))
{
utils::hook::jump(0x140578BE0, malloc);
utils::hook::jump(0x140578B00, _aligned_malloc);
utils::hook::jump(0x140578C40, free);
utils::hook::jump(0x140578D30, realloc);
utils::hook::jump(0x140578B60, _aligned_realloc);
utils::hook::jump(0x6200C0_b, malloc);
utils::hook::jump(0x61FFE0_b, _aligned_malloc);
utils::hook::jump(0x620120_b, free);
utils::hook::jump(0x620210_b, realloc);
utils::hook::jump(0x620040_b, _aligned_realloc);
}
// Change default hostname and make it replicated
dvars::override::register_string("sv_hostname", "^2H1-Mod^7 Default Server", game::DVAR_FLAG_REPLICATED);
// Dont free server/client memory on asset loading (fixes crashing on map rotation)
utils::hook::nop(0x132474_b, 5);
}
};
}

View File

@ -0,0 +1,45 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/flags.hpp>
namespace ranked
{
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
if (game::environment::is_mp())
{
dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_REPLICATED);
}
if (game::environment::is_dedi())
{
dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_REPLICATED | game::DVAR_FLAG_WRITE);
dvars::register_bool("force_ranking", true, game::DVAR_FLAG_WRITE, ""); // Skip some check in _menus.gsc
}
// Always run bots, even if xblive_privatematch is 0
utils::hook::set(0x2C10B0_b, 0xC301B0); // BG_BotSystemEnabled
utils::hook::set(0x2C0E60_b, 0xC301B0); // BG_AISystemEnabled
utils::hook::set(0x2C1040_b, 0xC301B0); // BG_BotFastFileEnabled
utils::hook::set(0x2C11B0_b, 0xC301B0); // BG_BotsUsingTeamDifficulty
}
};
}
REGISTER_COMPONENT(ranked::component)

View File

@ -0,0 +1,232 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "rcon.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace rcon
{
namespace
{
bool is_redirecting_ = false;
bool has_redirected_ = false;
game::netadr_s redirect_target_ = {};
std::recursive_mutex redirect_lock;
void setup_redirect(const game::netadr_s& target)
{
std::lock_guard<std::recursive_mutex> $(redirect_lock);
has_redirected_ = false;
is_redirecting_ = true;
redirect_target_ = target;
}
void clear_redirect()
{
std::lock_guard<std::recursive_mutex> $(redirect_lock);
has_redirected_ = false;
is_redirecting_ = false;
redirect_target_ = {};
}
void send_rcon_command(const std::string& password, const std::string& data)
{
// If you are the server, don't bother with rcon and just execute the command
if (game::Dvar_FindVar("sv_running")->current.enabled)
{
game::Cbuf_AddText(0, 0, data.data());
return;
}
if (password.empty())
{
console::info("You must login first to use RCON\n");
return;
}
if (*game::mp::connect_state != nullptr && *game::connectionState >= game::CA_CONNECTED)
{
const auto target = (*game::mp::connect_state)->address;
const auto buffer = password + " " + data;
network::send(target, "rcon", buffer);
}
else
{
console::warn("You need to be connected to a server!\n");
}
}
std::string build_status_buffer()
{
const auto sv_maxclients = game::Dvar_FindVar("sv_maxclients");
const auto mapname = game::Dvar_FindVar("mapname");
std::string buffer{};
buffer.append(utils::string::va("map: %s\n", mapname->current.string));
buffer.append(
"num score bot ping guid name address qport\n");
buffer.append(
"--- ----- --- ---- -------------------------------- ---------------- --------------------- -----\n");
const auto svs_clients = *game::mp::svs_clients;
if (svs_clients == nullptr)
{
return buffer;
}
for (int i = 0; i < sv_maxclients->current.integer; i++)
{
const auto client = &svs_clients[i];
char clean_name[32] = {0};
strncpy_s(clean_name, client->name, sizeof(clean_name));
game::I_CleanStr(clean_name);
if (client->header.state >= 1)
{
buffer.append(utils::string::va("%3i %5i %3s %s %32s %16s %21s %5i\n",
i,
game::G_GetClientScore(i),
game::SV_BotIsBot(i) ? "Yes" : "No",
(client->header.state == 2)
? "CNCT"
: (client->header.state == 1)
? "ZMBI"
: utils::string::va("%4i", game::SV_GetClientPing(i)),
game::SV_GetGuid(i),
clean_name,
network::net_adr_to_string(client->header.remoteAddress),
client->header.remoteAddress.port)
);
}
}
return buffer;
}
}
bool message_redirect(const std::string& message)
{
std::lock_guard<std::recursive_mutex> $(redirect_lock);
if (is_redirecting_)
{
has_redirected_ = true;
network::send(redirect_target_, "print", message, '\n');
return true;
}
return false;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
scheduler::once([]()
{
dvars::register_string("rcon_password", "", game::DvarFlags::DVAR_FLAG_NONE,
"The password for remote console");
}, scheduler::pipeline::main);
command::add("status", []()
{
const auto sv_running = game::Dvar_FindVar("sv_running");
if (game::VirtualLobby_Loaded() || !sv_running || !sv_running->current.enabled)
{
console::error("Server is not running\n");
return;
}
auto status_buffer = build_status_buffer();
console::info(status_buffer.data());
});
if (!game::environment::is_dedi())
{
command::add("rcon", [&](const command::params& params)
{
static std::string rcon_password{};
if (params.size() < 2) return;
const auto operation = params.get(1);
if (operation == "login"s)
{
if (params.size() < 3) return;
rcon_password = params.get(2);
}
else if (operation == "logout"s)
{
rcon_password.clear();
}
else
{
send_rcon_command(rcon_password, params.join(1));
}
});
}
else
{
network::on("rcon", [](const game::netadr_s& addr, const std::string_view& data)
{
const auto message = std::string{data};
const auto pos = message.find_first_of(" ");
if (pos == std::string::npos)
{
network::send(addr, "print", "Invalid RCon request", '\n');
console::info("Invalid RCon request from %s\n", network::net_adr_to_string(addr));
return;
}
const auto password = message.substr(0, pos);
const auto command = message.substr(pos + 1);
const auto rcon_password = game::Dvar_FindVar("rcon_password");
if (command.empty() || !rcon_password || !rcon_password->current.string || !strlen(
rcon_password->current.string))
{
return;
}
setup_redirect(addr);
if (password != rcon_password->current.string)
{
network::send(redirect_target_, "print", "Invalid rcon password", '\n');
console::error("Invalid rcon password\n");
}
else
{
command::execute(command, true);
}
if (!has_redirected_)
{
network::send(redirect_target_, "print", "", '\n');
}
clear_redirect();
});
}
}
};
}
REGISTER_COMPONENT(rcon::component)

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@ -0,0 +1,6 @@
#pragma once
namespace rcon
{
bool message_redirect(const std::string& message);
}

View File

@ -1,8 +1,10 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game_module.hpp"
#include <utils/nt.hpp>
#include <utils/string.hpp>
#include "game_module.hpp"
namespace redirect
{

View File

@ -1,5 +1,8 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
@ -12,15 +15,54 @@ namespace renderer
utils::hook::detour r_init_draw_method_hook;
utils::hook::detour r_update_front_end_dvar_options_hook;
utils::hook::detour db_load_xassets_hook;
game::dvar_t* r_red_dot_brightness_scale;
game::dvar_t* r_use_custom_red_dot_brightness;
float tonemap_highlight_range = 16.f;
std::unordered_map<std::string, float> tonemap_highlight_range_overrides =
{
// all these are 16 by default (except mp_bog & mp_cargoship which have it at 0) which makes red dots hard to see
{"mp_convoy", 22.f},
{"mp_backlot", 20.f},
{"mp_bog", 12.f},
{"mp_bloc", 30.f},
{"mp_countdown", 20.f},
{"mp_crash", 20.f},
{"mp_creek", 20.f},
{"mp_crossfire", 26.f},
{"mp_citystreets", 30.f},
{"mp_farm", 20.f},
{"mp_overgrown", 22.f},
{"mp_pipeline", 26.f},
{"mp_shipment", 20.f},
{"mp_showdown", 24.f},
{"mp_strike", 24.f},
{"mp_vacant", 20.f},
{"mp_cargoship", 14.f},
{"mp_crash_snow", 24.f},
{"mp_bog_summer", 24.f},
};
int get_fullbright_technique()
{
return game::TECHNIQUE_UNLIT;
switch (dvars::r_fullbright->current.integer)
{
case 4:
return 3;
case 3:
return 13;
case 2:
return 25;
default:
return game::TECHNIQUE_UNLIT;
}
}
void gfxdrawmethod()
{
game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_LIT;
game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_EMISSIVE;
game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : 242;
@ -43,6 +85,57 @@ namespace renderer
return r_update_front_end_dvar_options_hook.invoke<bool>();
}
void set_tonemap_highlight_range()
{
auto* mapname = game::Dvar_FindVar("mapname");
if (mapname != nullptr && tonemap_highlight_range_overrides.find(mapname->current.string)
!= tonemap_highlight_range_overrides.end())
{
tonemap_highlight_range = tonemap_highlight_range_overrides[mapname->current.string];
}
else
{
tonemap_highlight_range = 16.f;
}
}
void db_load_xassets_stub(void* a1, void* a2, void* a3)
{
set_tonemap_highlight_range();
db_load_xassets_hook.invoke<void>(a1, a2, a3);
}
int get_red_dot_brightness()
{
static auto* r_tonemap_highlight_range = game::Dvar_FindVar("r_tonemapHighlightRange");
auto value = r_tonemap_highlight_range->current.value;
if (r_use_custom_red_dot_brightness->current.enabled)
{
value = tonemap_highlight_range * r_red_dot_brightness_scale->current.value;
}
return *reinterpret_cast<int*>(&value);
}
void* get_tonemap_highlight_range_stub()
{
return utils::hook::assemble([](utils::hook::assembler& a)
{
a.push(r9);
a.push(rax);
a.pushad64();
a.call_aligned(get_red_dot_brightness);
a.mov(qword_ptr(rsp, 0x80), rax);
a.popad64();
a.pop(rax);
a.pop(r9);
a.mov(dword_ptr(r9, 0x1E84), eax);
a.jmp(0x1C4136_b);
});
}
}
class component final : public component_interface
@ -50,28 +143,35 @@ namespace renderer
public:
void post_unpack() override
{
if (game::environment::is_dedi() || !game::environment::is_mp())
if (game::environment::is_dedi())
{
return;
}
dvars::r_fullbright = dvars::register_int("r_fullbright", 0, 0, 3, game::DVAR_FLAG_SAVED);
dvars::r_fullbright = dvars::register_int("r_fullbright", 0, 0, 4, game::DVAR_FLAG_SAVED, "Toggles rendering without lighting");
r_init_draw_method_hook.create(SELECT_VALUE(0x1404BD140, 0x1405C46E0), &r_init_draw_method_stub);
r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x1404F8870, 0x1405FF9E0), &r_update_front_end_dvar_options_stub);
r_init_draw_method_hook.create(SELECT_VALUE(0x5467E0_b, 0x669580_b), &r_init_draw_method_stub);
r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x583560_b, 0x6A78C0_b), &r_update_front_end_dvar_options_stub);
// use "saved" flags for "r_normalMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF5CA, 0x1405D460E), game::DVAR_FLAG_SAVED);
// use "saved" flags
dvars::override::register_enum("r_normalMap", game::DVAR_FLAG_SAVED);
dvars::override::register_enum("r_specularMap", game::DVAR_FLAG_SAVED);
dvars::override::register_enum("r_specOccMap", game::DVAR_FLAG_SAVED);
// use "saved" flags for "r_specularMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF5F5, 0x1405D4639), game::DVAR_FLAG_SAVED);
if (game::environment::is_mp())
{
// Adjust red dot brightness
utils::hook::jump(0x1C4125_b, get_tonemap_highlight_range_stub(), true);
db_load_xassets_hook.create(0x397500_b, db_load_xassets_stub);
// use "saved" flags for "r_specOccMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF620, 0x1405D4664), game::DVAR_FLAG_SAVED);
r_red_dot_brightness_scale = dvars::register_float("r_redDotBrightnessScale",
1.f, 0.1f, 5.f, game::DVAR_FLAG_SAVED, "Adjust red-dot reticle brightness");
r_use_custom_red_dot_brightness = dvars::register_bool("r_useCustomRedDotBrightness",
true, game::DVAR_FLAG_SAVED, "Use custom red-dot brightness values");
}
}
};
}
#ifdef DEBUG
REGISTER_COMPONENT(renderer::component)
#endif

View File

@ -75,7 +75,8 @@ namespace scheduler
{
new_callbacks_.access([&](task_list& new_tasks)
{
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()), std::move_iterator<task_list::iterator>(new_tasks.end()));
tasks.insert(tasks.end(), std::move_iterator<task_list::iterator>(new_tasks.begin()),
std::move_iterator<task_list::iterator>(new_tasks.end()));
new_tasks = {};
});
});
@ -88,6 +89,7 @@ namespace scheduler
utils::hook::detour r_end_frame_hook;
utils::hook::detour g_run_frame_hook;
utils::hook::detour main_frame_hook;
utils::hook::detour hks_frame_hook;
void execute(const pipeline type)
{
@ -98,7 +100,6 @@ namespace scheduler
void r_end_frame_stub()
{
execute(pipeline::renderer);
r_end_frame_hook.invoke<void>();
}
void server_frame_stub()
@ -107,15 +108,29 @@ namespace scheduler
execute(pipeline::server);
}
void main_frame_stub()
void* main_frame_stub()
{
main_frame_hook.invoke<void>();
execute(pipeline::main);
const auto _0 = gsl::finally([]()
{
execute(pipeline::main);
});
return main_frame_hook.invoke<void*>();
}
void hks_frame_stub()
{
const auto state = *game::hks::lua_state;
if (state)
{
execute(pipeline::lui);
}
hks_frame_hook.invoke<bool>();
}
}
void schedule(const std::function<bool()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
const std::chrono::milliseconds delay)
{
assert(type >= 0 && type < pipeline::count);
@ -128,7 +143,7 @@ namespace scheduler
}
void loop(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
@ -138,7 +153,7 @@ namespace scheduler
}
void once(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
const std::chrono::milliseconds delay)
{
schedule([callback]()
{
@ -148,7 +163,7 @@ namespace scheduler
}
void on_game_initialized(const std::function<void()>& callback, const pipeline type,
const std::chrono::milliseconds delay)
const std::chrono::milliseconds delay)
{
schedule([=]()
{
@ -180,9 +195,22 @@ namespace scheduler
void post_unpack() override
{
r_end_frame_hook.create(SELECT_VALUE(0x1404F7310, 0x1405FE470), scheduler::r_end_frame_stub);
g_run_frame_hook.create(SELECT_VALUE(0x1402772D0, 0x14033A640), scheduler::server_frame_stub);
main_frame_hook.create(SELECT_VALUE(0x1401CE8D0, 0x1400D8310), scheduler::main_frame_stub);
utils::hook::jump(SELECT_VALUE(0x581FB0_b, 0x6A6300_b), utils::hook::assemble([](utils::hook::assembler& a)
{
a.pushad64();
a.call_aligned(r_end_frame_stub);
a.popad64();
a.sub(rsp, 0x28);
a.call(SELECT_VALUE(0x581840_b, 0x6A5C20_b));
a.mov(rax, SELECT_VALUE(0x1182A680_b, 0xEAB4308_b));
a.mov(rax, qword_ptr(rax));
a.jmp(SELECT_VALUE(0x581FC0_b, 0x6A6310_b));
}), true);
g_run_frame_hook.create(SELECT_VALUE(0x2992E0_b, 0x417940_b), scheduler::server_frame_stub);
main_frame_hook.create(SELECT_VALUE(0x1B1DF0_b, 0x3438B0_b), scheduler::main_frame_stub);
hks_frame_hook.create(SELECT_VALUE(0x1028D0_b, 0x2792E0_b), scheduler::hks_frame_stub);
}
void pre_destroy() override
@ -196,4 +224,4 @@ namespace scheduler
};
}
REGISTER_COMPONENT(scheduler::component)
REGISTER_COMPONENT(scheduler::component)

View File

@ -16,6 +16,9 @@ namespace scheduler
// The game's main thread
main,
// LUI context
lui,
count,
};

View File

@ -0,0 +1,197 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "game/scripting/entity.hpp"
#include "game/scripting/functions.hpp"
#include "game/scripting/event.hpp"
#include "game/scripting/lua/engine.hpp"
#include "game/scripting/execution.hpp"
#include "scheduler.hpp"
#include "scripting.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
namespace scripting
{
std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
utils::concurrency::container<shared_table_t> shared_table;
namespace
{
utils::hook::detour vm_notify_hook;
utils::hook::detour vm_execute_hook;
utils::hook::detour scr_load_level_hook;
utils::hook::detour g_shutdown_game_hook;
utils::hook::detour scr_add_class_field_hook;
utils::hook::detour scr_set_thread_position_hook;
utils::hook::detour process_script_hook;
utils::hook::detour sl_get_canonical_string_hook;
utils::hook::detour db_find_xasset_header_hook;
std::string current_file;
unsigned int current_file_id{};
game::dvar_t* g_dump_scripts;
void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
game::VariableValue* top)
{
if (!game::VirtualLobby_Loaded())
{
const auto* string = game::SL_ConvertToString(string_value);
if (string)
{
event e;
e.name = string;
e.entity = notify_list_owner_id;
for (auto* value = top; value->type != game::SCRIPT_END; --value)
{
e.arguments.emplace_back(*value);
}
lua::engine::notify(e);
}
}
vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
}
unsigned int vm_execute_stub()
{
if (!lua::engine::is_running())
{
lua::engine::start();
}
return vm_execute_hook.invoke<unsigned int>();
}
void scr_load_level_stub()
{
scr_load_level_hook.invoke<void>();
if (!game::VirtualLobby_Loaded())
{
lua::engine::start();
}
}
void g_shutdown_game_stub(const int free_scripts)
{
if (free_scripts)
{
script_function_table.clear();
}
scripting::notify(*game::levelEntityId, "shutdownGame_called", {1});
lua::engine::stop();
return g_shutdown_game_hook.invoke<void>(free_scripts);
}
void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t name, unsigned int canonical_string, unsigned int offset)
{
const auto name_str = game::SL_ConvertToString(name);
if (fields_table[classnum].find(name_str) == fields_table[classnum].end())
{
fields_table[classnum][name_str] = offset;
}
scr_add_class_field_hook.invoke<void>(classnum, name, canonical_string, offset);
}
void process_script_stub(const char* filename)
{
const auto file_id = atoi(filename);
if (file_id)
{
current_file_id = file_id;
}
else
{
current_file_id = 0;
current_file = filename;
}
process_script_hook.invoke<void>(filename);
}
void add_function(const std::string& file, unsigned int id, const char* pos)
{
const auto function_names = scripting::find_token(id);
for (const auto& name : function_names)
{
script_function_table[file][name] = pos;
}
}
void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos)
{
if (current_file_id)
{
const auto names = scripting::find_token(current_file_id);
for (const auto& name : names)
{
add_function(name, thread_name, code_pos);
}
}
else
{
add_function(current_file, thread_name, code_pos);
}
scr_set_thread_position_hook.invoke<void>(thread_name, code_pos);
}
unsigned int sl_get_canonical_string_stub(const char* str)
{
const auto result = sl_get_canonical_string_hook.invoke<unsigned int>(str);
scripting::token_map[str] = result;
return result;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
vm_notify_hook.create(SELECT_VALUE(0x3CD500_b, 0x514560_b), vm_notify_stub);
scr_add_class_field_hook.create(SELECT_VALUE(0x3C3CE0_b, 0x50AE20_b), scr_add_class_field_stub);
scr_set_thread_position_hook.create(SELECT_VALUE(0x3BD890_b, 0x504870_b), scr_set_thread_position_stub);
process_script_hook.create(SELECT_VALUE(0x3C7200_b, 0x50E340_b), process_script_stub);
sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub);
if (!game::environment::is_sp())
{
scr_load_level_hook.create(0x450FC0_b, scr_load_level_stub);
}
else
{
vm_execute_hook.create(0x3CA080_b, vm_execute_stub);
}
g_shutdown_game_hook.create(SELECT_VALUE(0x2A5130_b, 0x422F30_b), g_shutdown_game_stub);
scheduler::loop([]()
{
lua::engine::run_frame();
}, scheduler::pipeline::server);
}
};
}
REGISTER_COMPONENT(scripting::component)

View File

@ -0,0 +1,11 @@
#pragma once
#include <utils/concurrency.hpp>
namespace scripting
{
using shared_table_t = std::unordered_map<std::string, std::string>;
extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
extern utils::concurrency::container<shared_table_t> shared_table;
}

View File

@ -0,0 +1,37 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
namespace security
{
namespace
{
void set_cached_playerdata_stub(const int localclient, const int index1, const int index2)
{
if (index1 >= 0 && index1 < 18 && index2 >= 0 && index2 < 42)
{
utils::hook::invoke<void>(0x61A9D0_b, localclient, index1, index2);
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
// Patch vulnerability in PlayerCards_SetCachedPlayerData
utils::hook::call(0xF4632_b, set_cached_playerdata_stub);
}
};
}
REGISTER_COMPONENT(security::component)

View File

@ -1,23 +1,26 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "server_list.hpp"
#include "localized_strings.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "party.hpp"
#include "console.hpp"
#include "command.hpp"
#include "game/game.hpp"
#include "game/ui_scripting/execution.hpp"
#include <utils/cryptography.hpp>
#include <utils/string.hpp>
#include <utils/hook.hpp>
#include "console.hpp"
namespace server_list
{
namespace
{
const int server_limit = 18;
const int server_limit = 100;
struct server_info
{
@ -106,19 +109,13 @@ namespace server_list
int ui_feeder_count()
{
std::lock_guard<std::mutex> _(mutex);
if (update_server_list)
{
update_server_list = false;
return 0;
}
const auto count = static_cast<int>(servers.size());
const auto index = get_page_base_index();
const auto diff = count - index;
return diff > server_limit ? server_limit : static_cast<int>(diff);
}
const char* ui_feeder_item_text(int /*localClientNum*/, void* /*a2*/, void* /*a3*/, const int index,
const int column)
const char* ui_feeder_item_text(const int index, const int column)
{
std::lock_guard<std::mutex> _(mutex);
@ -150,6 +147,11 @@ namespace server_list
return servers[i].game_type.empty() ? "" : utils::string::va("%s", servers[i].game_type.data());
}
if (column == 4)
{
return servers[i].game_type.empty() ? "" : utils::string::va("%i", servers[i].ping);
}
return "";
}
@ -252,34 +254,29 @@ namespace server_list
return true;
}
void resize_host_name(std::string& name)
{
name = utils::string::split(name, '\n').front();
game::Font_s* font = game::R_RegisterFont("fonts/default.otf", 18);
auto text_size = game::UI_TextWidth(name.data(), 32, font, 1.0f);
while (text_size > 450)
{
text_size = game::UI_TextWidth(name.data(), 32, font, 1.0f);
name.pop_back();
}
}
utils::hook::detour lui_open_menu_hook;
void lui_open_menu_stub(int controllerIndex, const char* menu, int a3, int a4, unsigned int a5)
void lui_open_menu_stub(int controllerIndex, const char* menuName, int isPopup, int isModal, unsigned int isExclusive)
{
#ifdef DEBUG
console::info("[LUI] %s\n", menu);
console::info("[LUI] %s\n", menuName);
#endif
if (!strcmp(menu, "menu_systemlink_join"))
if (!strcmp(menuName, "menu_systemlink_join"))
{
refresh_server_list();
}
lui_open_menu_hook.invoke<void>(controllerIndex, menu, a3, a4, a5);
lui_open_menu_hook.invoke<void>(controllerIndex, menuName, isPopup, isModal, isExclusive);
}
void check_refresh()
{
if (update_server_list)
{
update_server_list = false;
ui_scripting::notify("updateGameList", {});
}
}
}
@ -303,8 +300,7 @@ namespace server_list
bool get_master_server(game::netadr_s& address)
{
return game::NET_StringToAdr("135.148.53.121:20810", &address);
// return game::NET_StringToAdr("master.xlabs.dev:20810", &address);
return game::NET_StringToAdr("master.h1.gg:20810", &address);
}
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
@ -330,6 +326,11 @@ namespace server_list
return;
}
if (info.get("gamename") != "H1")
{
return;
}
int start_time{};
const auto now = game::Sys_Milliseconds();
@ -359,8 +360,6 @@ namespace server_list
server.in_game = 1;
resize_host_name(server.host_name);
insert_server(std::move(server));
}
@ -372,20 +371,72 @@ namespace server_list
if (!game::environment::is_mp()) return;
localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST");
// hook LUI_OpenMenu to refresh server list for system link menu
lui_open_menu_hook.create(game::LUI_OpenMenu, lui_open_menu_stub);
// replace UI_RunMenuScript call in LUI_CoD_LuaCall_RefreshServerList to our refresh_servers
utils::hook::call(0x14018A0C9, &refresh_server_list);
utils::hook::call(0x14018A5DE, &join_server);
utils::hook::nop(0x14018A5FD, 5);
utils::hook::jump(0x28E049_b, utils::hook::assemble([](utils::hook::assembler& a)
{
a.pushad64();
a.call_aligned(refresh_server_list);
a.popad64();
a.xor_(eax, eax);
a.mov(rbx, qword_ptr(rsp, 0x38));
a.add(rsp, 0x20);
a.pop(rdi);
a.ret();
}), true);
utils::hook::jump(0x28E557_b, utils::hook::assemble([](utils::hook::assembler& a)
{
a.mov(r8d, edi);
a.mov(ecx, eax);
a.mov(ebx, eax);
a.pushad64();
a.call_aligned(join_server);
a.popad64();
a.jmp(0x28E563_b);
}), true);
utils::hook::nop(0x28E57D_b, 5);
// do feeder stuff
utils::hook::call(0x14018A199, &ui_feeder_count);
utils::hook::call(0x14018A3B1, &ui_feeder_item_text);
utils::hook::jump(0x28E117_b, utils::hook::assemble([](utils::hook::assembler& a)
{
a.mov(ecx, eax);
a.pushad64();
a.call_aligned(ui_feeder_count);
a.movd(xmm0, eax);
a.popad64();
a.mov(rax, qword_ptr(rbx, 0x48));
a.cvtdq2ps(xmm0, xmm0);
a.jmp(0x28E12B_b);
}), true);
utils::hook::jump(0x28E331_b, utils::hook::assemble([](utils::hook::assembler& a)
{
a.push(rax);
a.pushad64();
a.mov(rcx, r9); // index
a.mov(rdx, qword_ptr(rsp, 0x88 + 0x20)); // column
a.call_aligned(ui_feeder_item_text);
a.mov(qword_ptr(rsp, 0x80), rax);
a.popad64();
a.pop(rax);
a.mov(rsi, qword_ptr(rsp, 0x90));
a.mov(rdi, rax);
a.jmp(0x28E341_b);
}), true);
scheduler::loop(do_frame_work, scheduler::pipeline::main);
scheduler::loop(check_refresh, scheduler::pipeline::lui, 10ms);
network::on("getServersResponse", [](const game::netadr_s& target, const std::string_view& data)
{
@ -434,4 +485,4 @@ namespace server_list
};
}
REGISTER_COMPONENT(server_list::component)
REGISTER_COMPONENT(server_list::component)

View File

@ -1,50 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/hook.hpp>
#include <utils/flags.hpp>
namespace shaders
{
namespace
{
game::dvar_t* disable_shader_caching = nullptr;
bool shader_should_show_dialog_stub()
{
return !disable_shader_caching->current.enabled;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
const auto has_flag = utils::flags::has_flag("noshadercaching");
disable_shader_caching = dvars::register_bool("disable_shader_caching", has_flag, game::DVAR_FLAG_SAVED, true);
if (has_flag)
{
dvars::override::set_bool("disable_shader_caching", 1);
dvars::override::set_from_string("disable_shader_caching", "1");
}
utils::hook::jump(0x14007E710, shader_should_show_dialog_stub);
}
};
}
REGISTER_COMPONENT(shaders::component)

View File

@ -45,7 +45,7 @@ namespace slowmotion
return;
}
utils::hook::jump(0x140365480, scr_cmd_set_slow_motion); // H1(1.4)
utils::hook::jump(0x43D2E0_b, scr_cmd_set_slow_motion);
}
};
}

View File

@ -30,9 +30,9 @@ namespace splash
void post_unpack() override
{
// Disable native splash screen
utils::hook::nop(SELECT_VALUE(0x1403E192E, 0x1405123E2), 5); // H1(1.4)
utils::hook::jump(SELECT_VALUE(0x1403E2E70, 0x140513AF0), destroy_stub); // H1(1.4)
utils::hook::jump(SELECT_VALUE(0x1403E2EB0, 0x140513B30), destroy_stub); // H1(1.4)
utils::hook::set<uint8_t>(SELECT_VALUE(0x462B90_b, 0x5BDF20_b), 0xC3);
utils::hook::jump(SELECT_VALUE(0x462E40_b, 0x5BE1D0_b), destroy_stub, true);
utils::hook::jump(SELECT_VALUE(0x462E80_b, 0x5BE210_b), destroy_stub, true);
}
void pre_destroy() override

View File

@ -0,0 +1,84 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/hook.hpp>
#include <utils/flags.hpp>
namespace stats
{
namespace
{
game::dvar_t* cg_unlock_all_items;
game::dvar_t* cg_unlock_all_loot;
utils::hook::detour is_item_unlocked_hook;
utils::hook::detour is_item_unlocked_hook2;
int is_item_unlocked_stub(int a1, void* a2, void* a3, void* a4, int a5, void* a6)
{
if (cg_unlock_all_items->current.enabled)
{
return 0;
}
return is_item_unlocked_hook.invoke<int>(a1, a2, a3, a4, a5, a6);
}
int is_item_unlocked()
{
return 0;
}
int is_item_unlocked_stub2(void* a1, void* a2)
{
const auto state = is_item_unlocked_hook2.invoke<int>(a1, a2);
if (state == 15 /*Not In Inventory*/ && cg_unlock_all_loot->current.enabled)
{
return 0;
}
return state;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
utils::hook::jump(0x19E6E0_b, is_item_unlocked, true);
if (game::environment::is_dedi())
{
utils::hook::jump(0x19E070_b, is_item_unlocked, true);
utils::hook::jump(0x19D390_b, is_item_unlocked, true);
utils::hook::jump(0x19D140_b, is_item_unlocked, true);
}
else
{
is_item_unlocked_hook.create(0x19E070_b, is_item_unlocked_stub);
is_item_unlocked_hook2.create(0x19D140_b, is_item_unlocked_stub2);
cg_unlock_all_items = dvars::register_bool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED,
"Whether items should be locked based on the player's stats or always unlocked.");
dvars::register_bool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED,
"Whether classes should be locked based on the player's stats or always unlocked.");
cg_unlock_all_loot = dvars::register_bool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED,
"Whether loot should be locked based on the player's stats or always unlocked.");
}
}
};
}
REGISTER_COMPONENT(stats::component)

View File

@ -42,7 +42,7 @@ namespace steam_proxy
#ifndef DEV_BUILD
try
{
this->start_mod("\xF0\x9F\x90\xA4" " H1-Mod: "s + (game::environment::is_sp() ? "Singleplayer" : "Multiplayer"), game::environment::is_sp() ? 393080 : 393100);
this->start_mod("\xF0\x9F\x8E\xAE" " H1-Mod: "s + (game::environment::is_sp() ? "Singleplayer" : "Multiplayer"), game::environment::is_sp() ? 393080 : 393100);
}
catch (std::exception& e)
{

View File

@ -51,25 +51,26 @@ namespace system_check
{
static std::unordered_map<std::string, std::string> mp_zone_hashes =
{
{"patch_common_mp.ff", "3F44B0CFB0B8E0FBD9687C2942204AB7F11E66E6E15C73B8B4A5EB5920115A31"},
{"patch_common_mp.ff", "E45EF5F29D12A5A47F405F89FBBEE479C0A90D02141ABF852D481689514134A1"},
};
static std::unordered_map<std::string, std::string> sp_zone_hashes =
{
// Steam doesn't necessarily deliver this file :(
{"patch_common.ff", "BB0617DD94AF2F511571E7184BBEDE76E64D97E5D0DAFDB457F00717F035EBF0"},
{"patch_common.ff", "1D32A9770F90ED022AA76F4859B4AB178E194A703383E61AC2CE83B1E828B18F"},
};
return verify_hashes(mp_zone_hashes) && (game::environment::is_dedi() || verify_hashes(sp_zone_hashes));
}
// need to update these values
void verify_binary_version()
{
const auto value = *reinterpret_cast<DWORD*>(0x140001337);
if (value != 0xFFB8006D && value != 0xFFB80080)
const auto value = *reinterpret_cast<DWORD*>(0x1337_b);
if (value != 0x60202B6A && value != 0xBC0E9FE)
{
throw std::runtime_error("Unsupported Call of Duty: Modern Warfare Remastered version(1.4)");
throw std::runtime_error("Unsupported Call of Duty: Modern Warfare Remastered version (1.15)");
}
}
}
@ -90,7 +91,7 @@ namespace system_check
if (!is_valid())
{
MessageBoxA(nullptr, "Your game files are outdated or unsupported.\n"
"Please get the latest officially supported Call of Duty: Modern Warfare Remastered 1.4 files, or you will get random crashes and issues.",
"Please get the latest officially supported Call of Duty: Modern Warfare Remastered files, or you will get random crashes and issues.",
"Invalid game files!", MB_ICONINFORMATION);
}
}

View File

@ -0,0 +1,549 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "scheduler.hpp"
#include "command.hpp"
#include "localized_strings.hpp"
#include "console.hpp"
#include "game_module.hpp"
#include "fps.hpp"
#include "server_list.hpp"
#include "filesystem.hpp"
#include "mods.hpp"
#include "fastfiles.hpp"
#include "scripting.hpp"
#include "updater.hpp"
#include "game/ui_scripting/execution.hpp"
#include "game/scripting/execution.hpp"
#include "ui_scripting.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/binary_resource.hpp>
namespace ui_scripting
{
namespace
{
std::unordered_map<game::hks::cclosure*, std::function<arguments(const function_arguments& args)>> converted_functions;
utils::hook::detour hks_start_hook;
utils::hook::detour hks_shutdown_hook;
utils::hook::detour hks_package_require_hook;
utils::hook::detour hks_load_hook;
const auto lui_common = utils::nt::load_resource(LUI_COMMON);
const auto lui_updater = utils::nt::load_resource(LUI_UPDATER);
const auto lua_json = utils::nt::load_resource(LUA_JSON);
struct script
{
std::string name;
std::string root;
};
struct globals_t
{
std::string in_require_script;
std::vector<script> loaded_scripts;
bool load_raw_script{};
std::string raw_script_name{};
};
globals_t globals{};
bool is_loaded_script(const std::string& name)
{
for (auto i = globals.loaded_scripts.begin(); i != globals.loaded_scripts.end(); ++i)
{
if (i->name == name)
{
return true;
}
}
return false;
}
std::string get_root_script(const std::string& name)
{
for (auto i = globals.loaded_scripts.begin(); i != globals.loaded_scripts.end(); ++i)
{
if (i->name == name)
{
return i->root;
}
}
return {};
}
table get_globals()
{
const auto state = *game::hks::lua_state;
return state->globals.v.table;
}
void print_error(const std::string& error)
{
console::error("************** LUI script execution error **************\n");
console::error("%s\n", error.data());
console::error("********************************************************\n");
}
void print_loading_script(const std::string& name)
{
console::info("Loading LUI script '%s'\n", name.data());
}
std::string get_current_script()
{
const auto state = *game::hks::lua_state;
game::hks::lua_Debug info{};
game::hks::hksi_lua_getstack(state, 1, &info);
game::hks::hksi_lua_getinfo(state, "nSl", &info);
return info.short_src;
}
int load_buffer(const std::string& name, const std::string& data)
{
const auto state = *game::hks::lua_state;
const auto sharing_mode = state->m_global->m_bytecodeSharingMode;
state->m_global->m_bytecodeSharingMode = game::hks::HKS_BYTECODE_SHARING_ON;
const auto _0 = gsl::finally([&]()
{
state->m_global->m_bytecodeSharingMode = sharing_mode;
});
game::hks::HksCompilerSettings compiler_settings{};
return game::hks::hksi_hksL_loadbuffer(state, &compiler_settings, data.data(), data.size(), name.data());
}
void load_script(const std::string& name, const std::string& data)
{
globals.loaded_scripts.push_back({name, name});
const auto lua = get_globals();
const auto load_results = lua["loadstring"](data, name);
if (load_results[0].is<function>())
{
const auto results = lua["pcall"](load_results);
if (!results[0].as<bool>())
{
print_error(results[1].as<std::string>());
}
}
else if (load_results[1].is<std::string>())
{
print_error(load_results[1].as<std::string>());
}
}
void load_scripts(const std::string& script_dir)
{
if (!utils::io::directory_exists(script_dir))
{
return;
}
const auto scripts = utils::io::list_files(script_dir);
for (const auto& script : scripts)
{
std::string data{};
if (std::filesystem::is_directory(script) && utils::io::read_file(script + "/__init__.lua", &data))
{
print_loading_script(script);
load_script(script + "/__init__.lua", data);
}
}
}
void setup_functions()
{
const auto lua = get_globals();
lua["io"]["fileexists"] = utils::io::file_exists;
lua["io"]["writefile"] = utils::io::write_file;
lua["io"]["movefile"] = utils::io::move_file;
lua["io"]["filesize"] = utils::io::file_size;
lua["io"]["createdirectory"] = utils::io::create_directory;
lua["io"]["directoryexists"] = utils::io::directory_exists;
lua["io"]["directoryisempty"] = utils::io::directory_is_empty;
lua["io"]["listfiles"] = utils::io::list_files;
lua["io"]["removefile"] = utils::io::remove_file;
lua["io"]["readfile"] = static_cast<std::string(*)(const std::string&)>(utils::io::read_file);
using game = table;
auto game_type = game();
lua["game"] = game_type;
game_type["getfps"] = [](const game&)
{
return fps::get_fps();
};
if (::game::environment::is_mp())
{
game_type["getping"] = [](const game&)
{
if ((*::game::mp::client_state) == nullptr)
{
return 0;
}
return (*::game::mp::client_state)->ping;
};
}
game_type["issingleplayer"] = [](const game&)
{
return ::game::environment::is_sp();
};
game_type["ismultiplayer"] = [](const game&)
{
return ::game::environment::is_mp();
};
game_type["addlocalizedstring"] = [](const game&, const std::string& string,
const std::string& value)
{
localized_strings::override(string, value);
};
game_type["sharedset"] = [](const game&, const std::string& key, const std::string& value)
{
scripting::shared_table.access([key, value](scripting::shared_table_t& table)
{
table[key] = value;
});
};
game_type["sharedget"] = [](const game&, const std::string& key)
{
std::string result;
scripting::shared_table.access([key, &result](scripting::shared_table_t& table)
{
result = table[key];
});
return result;
};
game_type["sharedclear"] = [](const game&)
{
scripting::shared_table.access([](scripting::shared_table_t& table)
{
table.clear();
});
};
game_type["assetlist"] = [](const game&, const std::string& type_string)
{
auto table_ = table();
auto index = 1;
auto type_index = -1;
for (auto i = 0; i < ::game::XAssetType::ASSET_TYPE_COUNT; i++)
{
if (type_string == ::game::g_assetNames[i])
{
type_index = i;
}
}
if (type_index == -1)
{
throw std::runtime_error("Asset type does not exist");
}
const auto type = static_cast<::game::XAssetType>(type_index);
fastfiles::enum_assets(type, [type, &table_, &index](const ::game::XAssetHeader header)
{
const auto asset = ::game::XAsset{type, header};
const std::string asset_name = ::game::DB_GetXAssetName(&asset);
table_[index++] = asset_name;
}, true);
return table_;
};
game_type["getweapondisplayname"] = [](const game&, const std::string& name)
{
const auto alternate = name.starts_with("alt_");
const auto weapon = ::game::G_GetWeaponForName(name.data());
char buffer[0x400] = {0};
::game::CG_GetWeaponDisplayName(weapon, alternate, buffer, 0x400);
return std::string(buffer);
};
game_type["getloadedmod"] = [](const game&)
{
return mods::mod_path;
};
if (::game::environment::is_sp())
{
using player = table;
auto player_type = player();
lua["player"] = player_type;
player_type["notify"] = [](const player&, const std::string& name, const variadic_args& va)
{
if (!::game::CL_IsCgameInitialized() || !::game::SV_Loaded())
{
throw std::runtime_error("Not in game");
}
const auto to_string = get_globals()["tostring"];
const auto arguments = get_return_values();
std::vector<std::string> args{};
for (const auto& value : va)
{
const auto value_str = to_string(value);
args.push_back(value_str[0].as<std::string>());
}
::scheduler::once([name, args]()
{
try
{
std::vector<scripting::script_value> arguments{};
for (const auto& arg : args)
{
arguments.push_back(arg);
}
const auto player = scripting::call("getentbynum", {0}).as<scripting::entity>();
scripting::notify(player, name, arguments);
}
catch (...)
{
}
}, ::scheduler::pipeline::server);
};
}
auto updater_table = table();
lua["updater"] = updater_table;
updater_table["relaunch"] = updater::relaunch;
updater_table["sethastriedupdate"] = updater::set_has_tried_update;
updater_table["gethastriedupdate"] = updater::get_has_tried_update;
updater_table["autoupdatesenabled"] = updater::auto_updates_enabled;
updater_table["startupdatecheck"] = updater::start_update_check;
updater_table["isupdatecheckdone"] = updater::is_update_check_done;
updater_table["getupdatecheckstatus"] = updater::get_update_check_status;
updater_table["isupdateavailable"] = updater::is_update_available;
updater_table["startupdatedownload"] = updater::start_update_download;
updater_table["isupdatedownloaddone"] = updater::is_update_download_done;
updater_table["getupdatedownloadstatus"] = updater::get_update_download_status;
updater_table["cancelupdate"] = updater::cancel_update;
updater_table["isrestartrequired"] = updater::is_restart_required;
updater_table["getlasterror"] = updater::get_last_error;
updater_table["getcurrentfile"] = updater::get_current_file;
}
void start()
{
globals = {};
const auto lua = get_globals();
lua["EnableGlobals"]();
setup_functions();
lua["print"] = function(reinterpret_cast<game::hks::lua_function>(SELECT_VALUE(0x93490_b, 0x209EB0_b)));
lua["table"]["unpack"] = lua["unpack"];
lua["luiglobals"] = lua;
load_script("lui_common", lui_common);
load_script("lui_updater", lui_updater);
load_script("lua_json", lua_json);
for (const auto& path : filesystem::get_search_paths())
{
load_scripts(path + "/ui_scripts/");
if (game::environment::is_sp())
{
load_scripts(path + "/ui_scripts/sp/");
}
else
{
load_scripts(path + "/ui_scripts/mp/");
}
}
}
void try_start()
{
try
{
start();
}
catch (const std::exception& e)
{
console::error("Failed to load LUI scripts: %s\n", e.what());
}
}
void* hks_start_stub(char a1)
{
const auto _0 = gsl::finally(&try_start);
return hks_start_hook.invoke<void*>(a1);
}
void hks_shutdown_stub()
{
converted_functions.clear();
globals = {};
return hks_shutdown_hook.invoke<void>();
}
void* hks_package_require_stub(game::hks::lua_State* state)
{
const auto script = get_current_script();
const auto root = get_root_script(script);
globals.in_require_script = root;
return hks_package_require_hook.invoke<void*>(state);
}
game::XAssetHeader db_find_xasset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
{
if (!is_loaded_script(globals.in_require_script))
{
return game::DB_FindXAssetHeader(type, name, allow_create_default);
}
const auto folder = globals.in_require_script.substr(0, globals.in_require_script.find_last_of("/\\"));
const std::string name_ = name;
const std::string target_script = folder + "/" + name_ + ".lua";
if (utils::io::file_exists(target_script))
{
globals.load_raw_script = true;
globals.raw_script_name = target_script;
return static_cast<game::XAssetHeader>(reinterpret_cast<game::LuaFile*>(1));
}
else if (name_.starts_with("ui/LUI/"))
{
return game::DB_FindXAssetHeader(type, name, allow_create_default);
}
return static_cast<game::XAssetHeader>(nullptr);
}
int hks_load_stub(game::hks::lua_State* state, void* compiler_options,
void* reader, void* reader_data, const char* chunk_name)
{
if (globals.load_raw_script)
{
globals.load_raw_script = false;
globals.loaded_scripts.push_back({globals.raw_script_name, globals.in_require_script});
return load_buffer(globals.raw_script_name, utils::io::read_file(globals.raw_script_name));
}
else
{
return hks_load_hook.invoke<int>(state, compiler_options, reader,
reader_data, chunk_name);
}
}
int main_handler(game::hks::lua_State* state)
{
const auto value = state->m_apistack.base[-1];
if (value.t != game::hks::TCFUNCTION)
{
return 0;
}
const auto closure = value.v.cClosure;
if (converted_functions.find(closure) == converted_functions.end())
{
return 0;
}
const auto& function = converted_functions[closure];
try
{
const auto args = get_return_values();
const auto results = function(args);
for (const auto& result : results)
{
push_value(result);
}
return static_cast<int>(results.size());
}
catch (const std::exception& e)
{
game::hks::hksi_luaL_error(state, e.what());
}
return 0;
}
}
template <typename F>
game::hks::cclosure* convert_function(F f)
{
const auto state = *game::hks::lua_state;
const auto closure = game::hks::cclosure_Create(state, main_handler, 0, 0, 0);
converted_functions[closure] = wrap_function(f);
return closure;
}
bool lui_running()
{
return *game::hks::lua_state != nullptr;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
utils::hook::call(SELECT_VALUE(0xE7419_b, 0x25E809_b), db_find_xasset_header_stub);
utils::hook::call(SELECT_VALUE(0xE72CB_b, 0x25E6BB_b), db_find_xasset_header_stub);
hks_load_hook.create(SELECT_VALUE(0xB46F0_b, 0x22C180_b), hks_load_stub);
hks_package_require_hook.create(SELECT_VALUE(0x90070_b, 0x214040_b), hks_package_require_stub);
hks_start_hook.create(SELECT_VALUE(0x103C50_b, 0x27A790_b), hks_start_stub);
hks_shutdown_hook.create(SELECT_VALUE(0xFB370_b, 0x2707C0_b), hks_shutdown_stub);
command::add("lui_restart", []()
{
utils::hook::invoke<void>(SELECT_VALUE(0x1052C0_b, 0x27BEC0_b));
});
}
};
}
REGISTER_COMPONENT(ui_scripting::component)

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@ -0,0 +1,49 @@
#pragma once
namespace ui_scripting
{
template <class... Args, std::size_t... I>
auto wrap_function(const std::function<void(Args...)>& f, std::index_sequence<I...>)
{
return [f](const function_arguments& args)
{
f(args[I]...);
return arguments{{}};
};
}
template <class... Args, std::size_t... I>
auto wrap_function(const std::function<arguments(Args...)>& f, std::index_sequence<I...>)
{
return [f](const function_arguments& args)
{
return f(args[I]...);
};
}
template <typename R, class... Args, std::size_t... I>
auto wrap_function(const std::function<R(Args...)>& f, std::index_sequence<I...>)
{
return [f](const function_arguments& args)
{
return arguments{f(args[I]...)};
};
}
template <typename R, class... Args>
auto wrap_function(const std::function<R(Args...)>& f)
{
return wrap_function(f, std::index_sequence_for<Args...>{});
}
template <class F>
auto wrap_function(F f)
{
return wrap_function(std::function(f));
}
template <typename F>
game::hks::cclosure* convert_function(F f);
bool lui_running();
}

View File

@ -0,0 +1,467 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"
#include "updater.hpp"
#include "game/ui_scripting/execution.hpp"
#include "version.h"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/concurrency.hpp>
#include <utils/http.hpp>
#include <utils/cryptography.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#define MASTER "https://master.fed0001.xyz/h1-mod/"
#define FILES_PATH "files.json"
#define FILES_PATH_DEV "files-dev.json"
#define DATA_PATH "data/"
#define DATA_PATH_DEV "data-dev/"
#define ERR_UPDATE_CHECK_FAIL "Failed to check for updates"
#define ERR_DOWNLOAD_FAIL "Failed to download file "
#define ERR_WRITE_FAIL "Failed to write file "
#define BINARY_NAME "h1-mod.exe"
namespace updater
{
namespace
{
game::dvar_t* cl_auto_update;
bool has_tried_update = false;
struct status
{
bool done;
bool success;
};
struct file_data
{
std::string name;
std::string data;
};
struct update_data_t
{
bool restart_required{};
bool cancelled{};
status check{};
status download{};
std::string error{};
std::string current_file{};
std::vector<std::string> required_files{};
};
utils::concurrency::container<update_data_t> update_data;
std::string select(const std::string& main, const std::string& develop)
{
if (GIT_BRANCH == "develop"s)
{
return develop;
}
return main;
}
void notify(const std::string& name)
{
scheduler::once([=]()
{
ui_scripting::notify(name, {});
}, scheduler::pipeline::lui);
}
void set_update_check_status(bool done, bool success, const std::string& error = {})
{
update_data.access([done, success, error](update_data_t& data_)
{
data_.check.done = done;
data_.check.success = success;
data_.error = error;
notify("update_check_done");
});
}
void set_update_download_status(bool done, bool success, const std::string& error = {})
{
update_data.access([done, success, error](update_data_t& data_)
{
data_.download.done = done;
data_.download.success = success;
data_.error = error;
notify("update_done");
});
}
bool check_file(const std::string& name, const std::string& sha)
{
std::string data;
if (!utils::io::read_file(name, &data))
{
return false;
}
if (utils::cryptography::sha1::compute(data, true) != sha)
{
return false;
}
return true;
}
std::string load_binary_name()
{
utils::nt::library self;
return self.get_name();
}
std::string get_binary_name()
{
static const auto name = load_binary_name();
return name;
}
std::string get_time_str()
{
return utils::string::va("%i", uint32_t(time(nullptr)));
}
std::optional<std::string> download_file(const std::string& name)
{
return utils::http::get_data(MASTER + select(DATA_PATH, DATA_PATH_DEV) + name + "?" + get_time_str());
}
bool is_update_cancelled()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.cancelled;
});
}
bool write_file(const std::string& name, const std::string& data)
{
if (get_binary_name() == name &&
utils::io::file_exists(name) &&
!utils::io::move_file(name, name + ".old"))
{
return false;
}
return utils::io::write_file(name, data);
}
void delete_old_file()
{
utils::io::remove_file(get_binary_name() + ".old");
}
void reset_data()
{
update_data.access([](update_data_t& data_)
{
data_ = {};
});
}
std::string get_mode_flag()
{
if (game::environment::is_mp())
{
return "-multiplayer";
}
if (game::environment::is_sp())
{
return "-singleplayer";
}
return {};
}
}
// workaround
void relaunch()
{
if (!utils::io::file_exists(BINARY_NAME))
{
utils::nt::terminate(0);
return;
}
STARTUPINFOA startup_info;
PROCESS_INFORMATION process_info;
ZeroMemory(&startup_info, sizeof(startup_info));
ZeroMemory(&process_info, sizeof(process_info));
startup_info.cb = sizeof(startup_info);
char current_dir[MAX_PATH];
GetCurrentDirectoryA(sizeof(current_dir), current_dir);
char buf[1024] = {0};
const auto command_line = utils::string::va("%s %s", GetCommandLineA(), get_mode_flag().data());
strcpy_s(buf, 1024, command_line);
CreateProcess(BINARY_NAME, buf, nullptr, nullptr, false, NULL, nullptr, current_dir,
&startup_info, &process_info);
if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE) CloseHandle(process_info.hThread);
if (process_info.hProcess && process_info.hProcess != INVALID_HANDLE_VALUE) CloseHandle(process_info.hProcess);
utils::nt::terminate(0);
}
void set_has_tried_update(bool tried)
{
has_tried_update = tried;
}
bool get_has_tried_update()
{
return has_tried_update;
}
bool auto_updates_enabled()
{
return cl_auto_update->current.enabled;
}
bool is_update_check_done()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.check.done;
});
}
bool is_update_download_done()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.download.done;
});
}
bool get_update_check_status()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.check.success;
});
}
bool get_update_download_status()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.download.success;
});
}
bool is_update_available()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.required_files.size() > 0;
});
}
bool is_restart_required()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.restart_required;
});
}
std::string get_last_error()
{
return update_data.access<std::string>([](update_data_t& data_)
{
return data_.error;
});
}
std::string get_current_file()
{
return update_data.access<std::string>([](update_data_t& data_)
{
return data_.current_file;
});
}
void cancel_update()
{
#ifdef DEBUG
printf("[Updater] Cancelling update\n");
#endif
return update_data.access([](update_data_t& data_)
{
data_.cancelled = true;
});
}
void start_update_check()
{
cancel_update();
reset_data();
#ifdef DEBUG
printf("[Updater] starting update check\n");
#endif
scheduler::once([]()
{
const auto files_data = utils::http::get_data(MASTER + select(FILES_PATH, FILES_PATH_DEV) + "?" + get_time_str());
if (is_update_cancelled())
{
reset_data();
return;
}
if (!files_data.has_value())
{
set_update_check_status(true, false, ERR_UPDATE_CHECK_FAIL);
return;
}
rapidjson::Document j;
j.Parse(files_data.value().data());
if (!j.IsArray())
{
set_update_check_status(true, false, ERR_UPDATE_CHECK_FAIL);
return;
}
std::vector<std::string> required_files;
const auto files = j.GetArray();
for (const auto& file : files)
{
if (!file.IsArray() || file.Size() != 3 || !file[0].IsString() || !file[2].IsString())
{
continue;
}
const auto name = file[0].GetString();
const auto sha = file[2].GetString();
if (!check_file(name, sha))
{
if (get_binary_name() == name)
{
update_data.access([](update_data_t& data_)
{
data_.restart_required = true;
});
}
#ifdef DEBUG
printf("[Updater] need file %s\n", name);
#endif
required_files.push_back(name);
}
}
update_data.access([&required_files](update_data_t& data_)
{
data_.check.done = true;
data_.check.success = true;
data_.required_files = required_files;
});
notify("update_check_done");
}, scheduler::pipeline::async);
}
void start_update_download()
{
#ifdef DEBUG
printf("[Updater] starting update download\n");
#endif
if (!is_update_check_done() || !get_update_check_status() || is_update_cancelled())
{
return;
}
scheduler::once([]()
{
const auto required_files = update_data.access<std::vector<std::string>>([](update_data_t& data_)
{
return data_.required_files;
});
std::vector<file_data> downloads;
for (const auto& file : required_files)
{
update_data.access([file](update_data_t& data_)
{
data_.current_file = file;
});
#ifdef DEBUG
printf("[Updater] downloading file %s\n", file.data());
#endif
const auto data = download_file(file);
if (is_update_cancelled())
{
reset_data();
return;
}
if (!data.has_value())
{
set_update_download_status(true, false, ERR_DOWNLOAD_FAIL + file);
return;
}
downloads.push_back({file, data.value()});
}
for (const auto& download : downloads)
{
if (!write_file(download.name, download.data))
{
set_update_download_status(true, false, ERR_WRITE_FAIL + download.name);
return;
}
}
set_update_download_status(true, true);
}, scheduler::pipeline::async);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
delete_old_file();
cl_auto_update = dvars::register_bool("cg_auto_update", true, game::DVAR_FLAG_SAVED,
"Automatically check for updates");
}
};
}
REGISTER_COMPONENT(updater::component)

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@ -0,0 +1,26 @@
#pragma once
namespace updater
{
void relaunch();
void set_has_tried_update(bool tried);
bool get_has_tried_update();
bool auto_updates_enabled();
bool is_update_available();
bool is_update_check_done();
bool get_update_check_status();
bool is_update_download_done();
bool get_update_download_status();
bool is_restart_required();
std::string get_last_error();
std::string get_current_file();
void start_update_check();
void start_update_download();
void cancel_update();
}

View File

@ -35,7 +35,7 @@ namespace videos
public:
void post_unpack() override
{
playvid_hook.create(SELECT_VALUE(0x1404A9D00, 0x1405B0AF0), &playvid); // H1(1.4)
playvid_hook.create(SELECT_VALUE(0x1404A9D00, 0x1405B0AF0), &playvid);
if (game::environment::is_mp())
{
@ -52,4 +52,4 @@ namespace videos
};
}
REGISTER_COMPONENT(videos::component)
//REGISTER_COMPONENT(videos::component)

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