Small stats fix
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c88f624fe7
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61d6cce72a
@ -18,27 +18,15 @@ namespace stats
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game::dvar_t* cg_unlock_all_items;
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utils::hook::detour is_item_unlocked_hook;
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utils::hook::detour is_item_unlocked_hook2;
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utils::hook::detour is_item_unlocked_hook3;
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int is_item_unlocked_stub(int a1, void* a2, int a3)
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int is_item_unlocked_stub(int a1, void* a2, void* a3, void* a4, int a5, void* a6)
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{
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if (cg_unlock_all_items->current.enabled)
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{
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return 0;
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}
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return is_item_unlocked_hook.invoke<int>(a1, a2, a3);
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}
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int is_item_unlocked_stub2(int a1, void* a2, void* a3, void* a4, int a5, void* a6)
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{
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if (cg_unlock_all_items->current.enabled)
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{
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return 0;
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}
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return is_item_unlocked_hook2.invoke<int>(a1, a2, a3, a4, a5, a6);
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return is_item_unlocked_hook.invoke<int>(a1, a2, a3, a4, a5, a6);
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}
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int is_item_unlocked()
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@ -57,16 +45,16 @@ namespace stats
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return;
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}
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utils::hook::jump(0x19E6E0_b, is_item_unlocked, true);
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if (game::environment::is_dedi())
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{
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utils::hook::jump(0x19E6E0_b, is_item_unlocked, true);
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utils::hook::jump(0x19E070_b, is_item_unlocked, true);
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utils::hook::jump(0x19D390_b, is_item_unlocked, true);
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}
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else
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{
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is_item_unlocked_hook.create(0x19E6E0_b, is_item_unlocked_stub);
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is_item_unlocked_hook2.create(0x19E070_b, is_item_unlocked_stub2);
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is_item_unlocked_hook.create(0x19E070_b, is_item_unlocked_stub);
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cg_unlock_all_items = dvars::register_bool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED,
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"Whether items should be locked based on the player's stats or always unlocked.");
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