add virtuallobby component

This commit is contained in:
quaK 2022-02-27 00:31:12 +02:00
parent e93ac3a906
commit 55bc6bc4d9
3 changed files with 70 additions and 0 deletions

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@ -0,0 +1,63 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace virtuallobby
{
namespace
{
game::dvar_t* virtualLobby_fovscale;
const auto get_fovscale_stub = utils::hook::assemble([](utils::hook::assembler& a)
{
const auto ret = a.newLabel();
const auto original = a.newLabel();
a.pushad64();
a.mov(rax, qword_ptr(0x1425F7210)); // virtualLobbyInFiringRange
a.cmp(byte_ptr(rax, 0x10), 1);
a.je(original);
a.call_aligned(game::VirtualLobby_Loaded);
a.cmp(al, 0);
a.je(original);
// virtuallobby
a.popad64();
a.mov(rax, ptr(reinterpret_cast<int64_t>(&virtualLobby_fovscale)));
a.jmp(ret);
// original
a.bind(original);
a.popad64();
a.mov(rax, qword_ptr(0x1413A8580));
a.jmp(ret);
a.bind(ret);
a.mov(rcx, 0x142935000);
a.jmp(0x1400B556A);
});
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
virtualLobby_fovscale = dvars::register_float("virtualLobby_fovScale", 0.7f, 0.0f, 2.0f, game::DVAR_FLAG_SAVED);
utils::hook::nop(0x1400B555C, 14);
utils::hook::jump(0x1400B555C, get_fovscale_stub, true);
}
};
}
REGISTER_COMPONENT(virtuallobby::component)

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@ -23,6 +23,11 @@ namespace game
return sv_cmd_args->argv[sv_cmd_args->nesting][index]; return sv_cmd_args->argv[sv_cmd_args->nesting][index];
} }
bool VirtualLobby_Loaded()
{
return !game::environment::is_sp() && *mp::virtualLobby_loaded == 1;
}
namespace environment namespace environment
{ {
launcher::mode mode = launcher::mode::none; launcher::mode mode = launcher::mode::none;

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@ -204,6 +204,8 @@ namespace game
WEAK symbol<gentity_s> g_entities{0, 0x14621E530}; WEAK symbol<gentity_s> g_entities{0, 0x14621E530};
WEAK symbol<client_t> svs_clients{0, 0x14B204A10}; WEAK symbol<client_t> svs_clients{0, 0x14B204A10};
WEAK symbol<int> gameTime{0, 0x14621BDBC}; WEAK symbol<int> gameTime{0, 0x14621BDBC};
WEAK symbol<bool> virtualLobby_loaded{ 0, 0x142D077FD };
} }
namespace sp namespace sp