add virtuallobby component
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e93ac3a906
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63
src/client/component/virtuallobby.cpp
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63
src/client/component/virtuallobby.cpp
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@ -0,0 +1,63 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
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namespace virtuallobby
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{
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namespace
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{
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game::dvar_t* virtualLobby_fovscale;
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const auto get_fovscale_stub = utils::hook::assemble([](utils::hook::assembler& a)
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{
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const auto ret = a.newLabel();
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const auto original = a.newLabel();
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a.pushad64();
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a.mov(rax, qword_ptr(0x1425F7210)); // virtualLobbyInFiringRange
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a.cmp(byte_ptr(rax, 0x10), 1);
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a.je(original);
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a.call_aligned(game::VirtualLobby_Loaded);
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a.cmp(al, 0);
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a.je(original);
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// virtuallobby
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a.popad64();
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a.mov(rax, ptr(reinterpret_cast<int64_t>(&virtualLobby_fovscale)));
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a.jmp(ret);
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// original
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a.bind(original);
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a.popad64();
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a.mov(rax, qword_ptr(0x1413A8580));
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a.jmp(ret);
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a.bind(ret);
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a.mov(rcx, 0x142935000);
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a.jmp(0x1400B556A);
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});
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (!game::environment::is_mp())
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{
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return;
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}
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virtualLobby_fovscale = dvars::register_float("virtualLobby_fovScale", 0.7f, 0.0f, 2.0f, game::DVAR_FLAG_SAVED);
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utils::hook::nop(0x1400B555C, 14);
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utils::hook::jump(0x1400B555C, get_fovscale_stub, true);
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}
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};
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}
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REGISTER_COMPONENT(virtuallobby::component)
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@ -23,6 +23,11 @@ namespace game
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return sv_cmd_args->argv[sv_cmd_args->nesting][index];
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return sv_cmd_args->argv[sv_cmd_args->nesting][index];
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}
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}
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bool VirtualLobby_Loaded()
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{
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return !game::environment::is_sp() && *mp::virtualLobby_loaded == 1;
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}
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namespace environment
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namespace environment
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{
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{
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launcher::mode mode = launcher::mode::none;
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launcher::mode mode = launcher::mode::none;
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@ -204,6 +204,8 @@ namespace game
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WEAK symbol<gentity_s> g_entities{0, 0x14621E530};
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WEAK symbol<gentity_s> g_entities{0, 0x14621E530};
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WEAK symbol<client_t> svs_clients{0, 0x14B204A10};
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WEAK symbol<client_t> svs_clients{0, 0x14B204A10};
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WEAK symbol<int> gameTime{0, 0x14621BDBC};
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WEAK symbol<int> gameTime{0, 0x14621BDBC};
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WEAK symbol<bool> virtualLobby_loaded{ 0, 0x142D077FD };
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}
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}
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namespace sp
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namespace sp
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