fix tokens + add a few tokens

This commit is contained in:
mjkzy 2022-06-28 02:35:41 -05:00
parent dea7fea9f5
commit 51acc389b9

View File

@ -2718,10 +2718,10 @@ namespace scripting
{"killanimscript", 0x233}, {"killanimscript", 0x233},
{"killcamentity", 0x234}, {"killcamentity", 0x234},
{"killcamentitylookat", 0x235}, {"killcamentitylookat", 0x235},
{"kills", 0x236}, {"_not_kills", 0x236}, // was "kills"
{"killstreak", 0x237}, {"killstreak", 0x237},
{"killstreakcount", 0x238}, {"killstreakcount", 0x238},
{"killstreakrestricted", 0x239}, {"kills", 0x239}, // was "killstreakrestricted"
{"killstreakunlocked", 0x23A}, {"killstreakunlocked", 0x23A},
{"knife_off", 0x23B}, {"knife_off", 0x23B},
{"knife_on", 0x23C}, {"knife_on", 0x23C},
@ -3501,13 +3501,17 @@ namespace scripting
{"QuickMessageToAll", 0x70a2}, {"QuickMessageToAll", 0x70a2},
{"SetupCallbacks", 0x8301}, {"SetupCallbacks", 0x8301},
{"_effect", 0x58f}, {"_effect", 0x58f},
{"_hasPerk", 0x5cb},
{"_objective_delete", 0x603}, {"_objective_delete", 0x603},
{"_unsetPerk", 0x67b},
{"addSpawnPoints", 0x82f}, {"addSpawnPoints", 0x82f},
{"addStartSpawnPoints", 0x831}, {"addStartSpawnPoints", 0x831},
{"addToCharactersArray", 0x848}, {"addToCharactersArray", 0x848},
{"addToTeam", 0x851}, {"addToTeam", 0x851},
{"allowUse", 0xab2}, {"allowUse", 0xab2},
{"applyLoadout", 0xcae}, // has applyLoadout notify like IW6's giveLoadout does at the end + similar logic {"applyLoadout", 0xcae}, // has applyLoadout notify like IW6's giveLoadout does at the end + similar logic
{"Callback_PlayerDamage", 0x19f5},
{"callbackPlayerDamage", 0x19fe}
{"characters", 0x1c8e}, {"characters", 0x1c8e},
{"checkDynamicSpawns", 0x1cfa}, {"checkDynamicSpawns", 0x1cfa},
{"clearOnVictimDisconnect", 0x1ef9}, {"clearOnVictimDisconnect", 0x1ef9},
@ -3528,12 +3532,14 @@ namespace scripting
{"getSpawnPoint", 0x40d2}, {"getSpawnPoint", 0x40d2},
{"getSpawnpoint_FreeForAll", 0x40d5}, {"getSpawnpoint_FreeForAll", 0x40d5},
{"getTeamSpawnPoints", 0x411f}, {"getTeamSpawnPoints", 0x411f},
{"getWeaponClass", 0x4167},
{"giveLoadout", 0x41e0}, // this may not even be giveLoadout but it's a wrapper for it and it does the same logic so {"giveLoadout", 0x41e0}, // this may not even be giveLoadout but it's a wrapper for it and it does the same logic so
{"guid", 0x4450}, {"guid", 0x4450},
{"inGracePeriod", 0x4c6d}, {"inGracePeriod", 0x4c6d},
{"initSpawns", 0x4e26}, {"initSpawns", 0x4e26},
{"initializeMatchRules", 0x4de0}, {"initializeMatchRules", 0x4de0},
{"initializeTagPathVariables", 0x4de3}, {"initializeTagPathVariables", 0x4de3},
{"isKillstreakWeapon", 0x513d},
{"lastWave", 0x560e}, {"lastWave", 0x560e},
{"mapCenter", 0x5986}, {"mapCenter", 0x5986},
{"waveDelay", 0xa2ab}, {"waveDelay", 0xa2ab},