files naming and level variables naming (#121) [skip ci]
"Conforntate with the iw6 dump using the h1 1.04 dump. I verified with mikz's new dump."
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@ -3505,6 +3505,7 @@ namespace scripting
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{"addSpawnPoints", 0x82f},
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{"addStartSpawnPoints", 0x831},
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{"addToCharactersArray", 0x848},
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{"addToTeam", 0x851},
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{"allowUse", 0xab2},
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{"applyLoadout", 0xcae}, // has applyLoadout notify like IW6's giveLoadout does at the end + similar logic
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{"characters", 0x1c8e},
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@ -3515,10 +3516,12 @@ namespace scripting
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{"createUseObject", 0x244c},
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{"curOrigin", 0x24c8},
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{"deleteObjPoint", 0x2859},
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{"disableSpawning", 0x2b28},
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{"dogtags", 0x2cdf},
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{"finalKill", 0x373e},
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{"findBoxCenter", 0x3779},
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{"forfeitInProgress", 0x39df},
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{"gameended", 0x3bda},
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{"gamemodeModifyPlayerDamage", 0x3bf6},
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{"getNextObjID", 0x4041},
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{"getOtherTeam", 0x4067},
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@ -3531,18 +3534,27 @@ namespace scripting
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{"initSpawns", 0x4e26},
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{"initializeMatchRules", 0x4de0},
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{"initializeTagPathVariables", 0x4de3},
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{"lastWave", 0x560e},
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{"mapCenter", 0x5986},
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{"waveDelay", 0xa2ab},
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{"maps/mp/_compass", 0xa731},
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{"maps/mp/_crib", 0xa733}, // sp files, missing on mikey dump
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{"maps/mp/_hud_util", 0xa747},
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{"maps/mp/_load", 0xa74c},
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{"maps/mp/_utility", 0xa764},
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{"maps/mp/gametypes/_class", 0xA78B},
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{"maps/mp/gametypes/_damage", 0xA78D},
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{"maps/mp/gametypes/_gameobjects", 0xA794},
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{"maps/mp/gametypes/_globallogic", 0xA797},
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{"maps/mp/gametypes/_class", 0xa78B},
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{"maps/mp/gametypes/_damage", 0xa78D},
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{"maps/mp/gametypes/_gamelogic", 0xa793},
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{"maps/mp/gametypes/_gameobjects", 0xa794},
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{"maps/mp/gametypes/_globallogic", 0xa797},
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{"maps/mp/gametypes/_hostmigration", 0xa7e4},
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{"maps/mp/gametypes/_menus", 0xa7a9},
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{"maps/mp/gametypes/_objpoints", 0xa7ac},
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{"maps/mp/gametypes/_presistence", 0xa7ae},
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{"maps/mp/gametypes/_playerlogic", 0xa7b1},
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{"maps/mp/gametypes/_spawnlogic", 0xa7b9},
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{"maps/mp/gametypes/_spawnscoring", 0xa7ba},
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{"maps/mp/gametypes/_perks", 0xa7e4},
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{"matchRules_damageMultiplier", 0x59e6},
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{"matchRules_vampirism", 0x59eb},
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{"modifyPlayerDamage", 0x5d51},
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