files naming and level variables naming (#121) [skip ci]

"Conforntate with the iw6 dump using the h1 1.04 dump. 
I verified with mikz's new dump."
This commit is contained in:
DoktorSAS 2022-06-28 09:26:07 +02:00 committed by GitHub
parent ef4d3fa9c8
commit dea7fea9f5

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@ -3505,6 +3505,7 @@ namespace scripting
{"addSpawnPoints", 0x82f},
{"addStartSpawnPoints", 0x831},
{"addToCharactersArray", 0x848},
{"addToTeam", 0x851},
{"allowUse", 0xab2},
{"applyLoadout", 0xcae}, // has applyLoadout notify like IW6's giveLoadout does at the end + similar logic
{"characters", 0x1c8e},
@ -3515,10 +3516,12 @@ namespace scripting
{"createUseObject", 0x244c},
{"curOrigin", 0x24c8},
{"deleteObjPoint", 0x2859},
{"disableSpawning", 0x2b28},
{"dogtags", 0x2cdf},
{"finalKill", 0x373e},
{"findBoxCenter", 0x3779},
{"forfeitInProgress", 0x39df},
{"gameended", 0x3bda},
{"gamemodeModifyPlayerDamage", 0x3bf6},
{"getNextObjID", 0x4041},
{"getOtherTeam", 0x4067},
@ -3531,18 +3534,27 @@ namespace scripting
{"initSpawns", 0x4e26},
{"initializeMatchRules", 0x4de0},
{"initializeTagPathVariables", 0x4de3},
{"lastWave", 0x560e},
{"mapCenter", 0x5986},
{"waveDelay", 0xa2ab},
{"maps/mp/_compass", 0xa731},
{"maps/mp/_crib", 0xa733}, // sp files, missing on mikey dump
{"maps/mp/_hud_util", 0xa747},
{"maps/mp/_load", 0xa74c},
{"maps/mp/_utility", 0xa764},
{"maps/mp/gametypes/_class", 0xA78B},
{"maps/mp/gametypes/_damage", 0xA78D},
{"maps/mp/gametypes/_gameobjects", 0xA794},
{"maps/mp/gametypes/_globallogic", 0xA797},
{"maps/mp/gametypes/_class", 0xa78B},
{"maps/mp/gametypes/_damage", 0xa78D},
{"maps/mp/gametypes/_gamelogic", 0xa793},
{"maps/mp/gametypes/_gameobjects", 0xa794},
{"maps/mp/gametypes/_globallogic", 0xa797},
{"maps/mp/gametypes/_hostmigration", 0xa7e4},
{"maps/mp/gametypes/_menus", 0xa7a9},
{"maps/mp/gametypes/_objpoints", 0xa7ac},
{"maps/mp/gametypes/_presistence", 0xa7ae},
{"maps/mp/gametypes/_playerlogic", 0xa7b1},
{"maps/mp/gametypes/_spawnlogic", 0xa7b9},
{"maps/mp/gametypes/_spawnscoring", 0xa7ba},
{"maps/mp/gametypes/_perks", 0xa7e4},
{"matchRules_damageMultiplier", 0x59e6},
{"matchRules_vampirism", 0x59eb},
{"modifyPlayerDamage", 0x5d51},