fix tokens + add a few tokens
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dea7fea9f5
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@ -2718,10 +2718,10 @@ namespace scripting
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{"killanimscript", 0x233},
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{"killanimscript", 0x233},
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{"killcamentity", 0x234},
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{"killcamentity", 0x234},
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{"killcamentitylookat", 0x235},
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{"killcamentitylookat", 0x235},
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{"kills", 0x236},
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{"_not_kills", 0x236}, // was "kills"
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{"killstreak", 0x237},
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{"killstreak", 0x237},
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{"killstreakcount", 0x238},
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{"killstreakcount", 0x238},
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{"killstreakrestricted", 0x239},
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{"kills", 0x239}, // was "killstreakrestricted"
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{"killstreakunlocked", 0x23A},
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{"killstreakunlocked", 0x23A},
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{"knife_off", 0x23B},
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{"knife_off", 0x23B},
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{"knife_on", 0x23C},
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{"knife_on", 0x23C},
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@ -3501,13 +3501,17 @@ namespace scripting
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{"QuickMessageToAll", 0x70a2},
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{"QuickMessageToAll", 0x70a2},
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{"SetupCallbacks", 0x8301},
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{"SetupCallbacks", 0x8301},
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{"_effect", 0x58f},
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{"_effect", 0x58f},
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{"_hasPerk", 0x5cb},
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{"_objective_delete", 0x603},
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{"_objective_delete", 0x603},
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{"_unsetPerk", 0x67b},
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{"addSpawnPoints", 0x82f},
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{"addSpawnPoints", 0x82f},
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{"addStartSpawnPoints", 0x831},
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{"addStartSpawnPoints", 0x831},
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{"addToCharactersArray", 0x848},
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{"addToCharactersArray", 0x848},
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{"addToTeam", 0x851},
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{"addToTeam", 0x851},
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{"allowUse", 0xab2},
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{"allowUse", 0xab2},
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{"applyLoadout", 0xcae}, // has applyLoadout notify like IW6's giveLoadout does at the end + similar logic
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{"applyLoadout", 0xcae}, // has applyLoadout notify like IW6's giveLoadout does at the end + similar logic
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{"Callback_PlayerDamage", 0x19f5},
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{"callbackPlayerDamage", 0x19fe}
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{"characters", 0x1c8e},
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{"characters", 0x1c8e},
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{"checkDynamicSpawns", 0x1cfa},
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{"checkDynamicSpawns", 0x1cfa},
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{"clearOnVictimDisconnect", 0x1ef9},
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{"clearOnVictimDisconnect", 0x1ef9},
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@ -3528,12 +3532,14 @@ namespace scripting
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{"getSpawnPoint", 0x40d2},
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{"getSpawnPoint", 0x40d2},
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{"getSpawnpoint_FreeForAll", 0x40d5},
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{"getSpawnpoint_FreeForAll", 0x40d5},
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{"getTeamSpawnPoints", 0x411f},
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{"getTeamSpawnPoints", 0x411f},
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{"getWeaponClass", 0x4167},
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{"giveLoadout", 0x41e0}, // this may not even be giveLoadout but it's a wrapper for it and it does the same logic so
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{"giveLoadout", 0x41e0}, // this may not even be giveLoadout but it's a wrapper for it and it does the same logic so
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{"guid", 0x4450},
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{"guid", 0x4450},
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{"inGracePeriod", 0x4c6d},
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{"inGracePeriod", 0x4c6d},
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{"initSpawns", 0x4e26},
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{"initSpawns", 0x4e26},
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{"initializeMatchRules", 0x4de0},
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{"initializeMatchRules", 0x4de0},
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{"initializeTagPathVariables", 0x4de3},
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{"initializeTagPathVariables", 0x4de3},
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{"isKillstreakWeapon", 0x513d},
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{"lastWave", 0x560e},
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{"lastWave", 0x560e},
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{"mapCenter", 0x5986},
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{"mapCenter", 0x5986},
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{"waveDelay", 0xa2ab},
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{"waveDelay", 0xa2ab},
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