fix tokens + add new tokens class related
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5159799e66
@ -3312,10 +3312,10 @@ namespace scripting
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{"tag_sight_off", 0x485},
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{"tag_sight_on", 0x486},
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{"tag_stow_back_mid_attach", 0x487},
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{"tag_stowed_back", 0x488},
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{"_not_tag_stowed_back", 0x488}, // was "tag_stowed_back"
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{"tag_stowed_hip_rear", 0x489},
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{"tag_sync", 0x48A},
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{"tag_tip", 0x48B},
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{"tag_stowed_back", 0x48B}, // was "tag_tip"
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{"tag_turret", 0x48C},
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{"tag_turret_base", 0x48D},
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{"tag_turret_pitch", 0x48E},
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@ -3506,6 +3506,7 @@ namespace scripting
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{"addStartSpawnPoints", 0x831},
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{"addToCharactersArray", 0x848},
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{"allowUse", 0xab2},
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{"applyLoadout", 0xcae}, // has applyLoadout notify like IW6's giveLoadout does at the end + similar logic
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{"characters", 0x1c8e},
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{"checkDynamicSpawns", 0x1cfa},
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{"clearOnVictimDisconnect", 0x1ef9},
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@ -3524,6 +3525,7 @@ namespace scripting
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{"getSpawnPoint", 0x40d2},
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{"getSpawnpoint_FreeForAll", 0x40d5},
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{"getTeamSpawnPoints", 0x411f},
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{"giveLoadout", 0x41e0}, // this may not even be giveLoadout but it's a wrapper for it and it does the same logic so
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{"guid", 0x4450},
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{"inGracePeriod", 0x4c6d},
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{"initSpawns", 0x4e26},
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@ -3560,6 +3562,7 @@ namespace scripting
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{"registerTimeLimitDvar", 0x72f9},
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{"registerWinLimitDvar", 0x72fe},
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{"removeFromCharactersArray", 0x73a7},
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{"setClass", 0x7f3b},
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{"setCommonRulesFromMatchRulesData", 0x7f3f},
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{"setObjectiveHintText", 0x7fc3},
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{"setObjectiveScoreText", 0x7fc4},
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@ -3572,6 +3575,7 @@ namespace scripting
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{"spawnMins", 0x89f6},
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{"spawnPoints", 0x8a01},
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{"splitscreen", 0x8a7c},
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{"tag_stowed_hip", 0x90d3},
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{"tagTeamUpdater", 0x910a},
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{"teamBased", 0x91eb},
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{"teamNameList", 0x91f7},
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