Dedi progress
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fb2efeb089
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@ -21,6 +21,12 @@ namespace console
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using message_queue = std::queue<std::string>;
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utils::concurrency::container<message_queue> messages;
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bool native_console()
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{
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static const auto flag = utils::flags::has_flag("nativeconsole");
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return flag;
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}
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void hide_console()
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{
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auto* const con_window = GetConsoleWindow();
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@ -28,11 +34,9 @@ namespace console
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DWORD process;
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GetWindowThreadProcessId(con_window, &process);
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if (process == GetCurrentProcessId() || IsDebuggerPresent())
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if (!native_console() && (process == GetCurrentProcessId() || IsDebuggerPresent()))
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{
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#ifndef NATIVE_CONSOLE
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ShowWindow(con_window, SW_HIDE);
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#endif
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}
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}
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@ -48,6 +52,12 @@ namespace console
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void dispatch_message(const int type, const std::string& message)
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{
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if (native_console())
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{
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printf("%s\n", message.data());
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return;
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}
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game_console::print(type, message);
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messages.access([&message](message_queue& msgs)
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{
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@ -68,14 +78,17 @@ namespace console
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{
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hide_console();
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#ifdef NATIVE_CONSOLE
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setvbuf(stdout, nullptr, _IONBF, 0);
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setvbuf(stderr, nullptr, _IONBF, 0);
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#else
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(void)_pipe(this->handles_, 1024, _O_TEXT);
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(void)_dup2(this->handles_[1], 1);
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(void)_dup2(this->handles_[1], 2);
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#endif
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if (native_console())
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{
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setvbuf(stdout, nullptr, _IONBF, 0);
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setvbuf(stderr, nullptr, _IONBF, 0);
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}
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else
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{
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(void)_pipe(this->handles_, 1024, _O_TEXT);
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(void)_dup2(this->handles_[1], 1);
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(void)_dup2(this->handles_[1], 2);
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}
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}
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void post_start() override
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@ -84,7 +97,14 @@ namespace console
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this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
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{
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this->runner();
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if (native_console())
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{
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this->native_input();
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}
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else
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{
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this->runner();
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}
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});
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}
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@ -135,11 +155,9 @@ namespace console
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{
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this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
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{
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if (game::environment::is_dedi() || !utils::flags::has_flag("noconsole"))
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if (!native_console() && (game::environment::is_dedi() || !utils::flags::has_flag("noconsole")))
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{
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#ifndef NATIVE_CONSOLE
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game::Sys_ShowConsole();
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#endif
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}
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if (!game::environment::is_dedi())
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@ -229,6 +247,19 @@ namespace console
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std::this_thread::yield();
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}
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void native_input()
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{
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std::string cmd;
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while (true)
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{
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std::getline(std::cin, cmd);
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command::execute(cmd);
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}
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std::this_thread::yield();
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}
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};
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HWND get_window()
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@ -226,13 +226,12 @@ namespace dedicated
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utils::hook::set<uint8_t>(0x140620D10, 0xC3); // render thread
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utils::hook::set<uint8_t>(0x14025B850, 0xC3); // called from Com_Frame, seems to do renderer stuff
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utils::hook::set<uint8_t>(0x1402507B0, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly
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utils::hook::set<uint8_t>(0x1405D5176, 0); // r_loadForRenderer default to 0
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utils::hook::set<uint8_t>(0x1405D5178, 0x00); // r_loadForRenderer default to 0
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utils::hook::set<uint8_t>(0x14050C2D0, 0xC3); // recommended settings check - TODO: Check hook
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utils::hook::set<uint8_t>(0x140514C00, 0xC3); // some mixer-related function called on shutdown
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utils::hook::set<uint8_t>(0x140409830, 0xC3); // dont load ui gametype stuff
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// (COULD NOT FIND IN H1)
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// utils::hook::nop(0x14043ABB8, 6); // unknown check in SV_ExecuteClientMessage // ??
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utils::hook::nop(0x140481B06, 6); // unknown check in SV_ExecuteClientMessage
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utils::hook::nop(0x140480FAC, 4); // allow first slot to be occupied
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utils::hook::nop(0x14025619B, 2); // properly shut down dedicated servers
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utils::hook::nop(0x14025615E, 2); // ^
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@ -273,22 +272,24 @@ namespace dedicated
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utils::hook::set<uint8_t>(0x1405E0C00, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1405DFE50, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1404B67E0, 0xC3); // sound crashes (H1 - questionable, function looks way different)
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// utils::hook::set<uint8_t>(0x1404B67E0, 0xC3); // sound crashes (H1 - questionable, function looks way different)
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utils::hook::set<uint8_t>(0x14048B660, 0xC3); // disable host migration
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utils::hook::set<uint8_t>(0x14042B2E0, 0xC3); // render synchronization lock
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utils::hook::set<uint8_t>(0x14042B210, 0xC3); // render synchronization unlock
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utils::hook::set<uint8_t>(0x140176D2D, 0xEB);
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// LUI: Unable to start the LUI system due to errors in main.lua
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utils::hook::set<uint8_t>(0x140176D2D, 0xEB); // LUI: Unable to start the LUI system due to errors in main.lua
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utils::hook::nop(0x140506ECE, 5); // Disable sound pak file loading
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utils::hook::nop(0x140506ED6, 2); // ^
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utils::hook::set<uint8_t>(0x1402C5910, 0xC3); // Disable image pak file loading
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// Reduce min required memory
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utils::hook::set<uint64_t>(0x14050C715, 0x80000000);
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utils::hook::set<uint64_t>(0x14050C717, 0x80000000);
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utils::hook::set(0x1402BF7F0, 0xC3); // some loop
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utils::hook::set(0x14007E150, 0xC3); // related to shader caching / techsets / fastfiles
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// initialize the game after onlinedataflags is 32 (workaround)
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scheduler::schedule([=]()
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@ -315,7 +316,7 @@ namespace dedicated
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console::info("==================================\n");
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// remove disconnect command
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game::Cmd_RemoveCommand(reinterpret_cast<const char*>(751));
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game::Cmd_RemoveCommand("disconnect");
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execute_startup_command_queue();
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execute_console_command_queue();
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@ -14,7 +14,7 @@ namespace game
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WEAK symbol<void(const char* message)> Conbuf_AppendText{0x1403E3300, 0x140513FF0};
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x140343980, 0x140403F60};
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WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1403433E0, 0x140403950};
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WEAK symbol<void(const char*)> Cmd_RemoveCommand{0x140343FF0, 0x1403AFEF0};
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WEAK symbol<void(const char*)> Cmd_RemoveCommand{0x140343FF0, 0x1404045D0};
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WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x140344110, 0x1404046F0};
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WEAK symbol<void()> Cmd_EndTokenizeString{0x140343630, 0x140403C20};
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