finish dedi addresses
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@ -6,6 +6,8 @@
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#include "command.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "dvars.hpp"
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#include "console.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@ -178,6 +180,10 @@ namespace dedicated
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return;
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}
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#ifdef DEBUG
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printf("Starting dedicated server\n");
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#endif
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// Register dedicated dvar
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dvars::register_bool("dedicated", true, game::DVAR_FLAG_READ);
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@ -191,8 +197,7 @@ namespace dedicated
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dvars::override::register_bool("r_preloadShaders", false, game::DVAR_FLAG_READ);
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// Don't allow sv_hostname to be changed by the game
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const auto sv_hostname = std::to_string(game::generateHashValue("sv_hostname")).c_str();
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dvars::disable::Dvar_SetString(sv_hostname);
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dvars::disable::set_string("sv_hostname");
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// Stop crashing from sys_errors
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utils::hook::jump(0x140511520, sys_error_stub);
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@ -260,35 +265,30 @@ namespace dedicated
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utils::hook::set<uint8_t>(0x140091610, 0xC3); // ^
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utils::hook::set<uint8_t>(0x14061ACC0, 0xC3); // ^ - mutex
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/*
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everything above has some sort of addresses, they are prob wrong : |
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*/
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utils::hook::set<uint8_t>(0x140516080, 0xC3); // idk
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utils::hook::set<uint8_t>(0x1405AE5F0, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1404DAF30, 0xC3); // idk
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utils::hook::set<uint8_t>(0x1405736B0, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1405E0B30, 0xC3); // R_Shutdown
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utils::hook::set<uint8_t>(0x1405AE400, 0xC3); // shutdown stuff
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utils::hook::set<uint8_t>(0x1405E0C00, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1405DFE50, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1405A6E70, 0xC3); // R_Shutdown
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utils::hook::set<uint8_t>(0x1405732D0, 0xC3); // shutdown stuff
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utils::hook::set<uint8_t>(0x1405A6F40, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1405A61A0, 0xC3); // ^
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utils::hook::set<uint8_t>(0x1404B67E0, 0xC3); // sound crashes (H1 - questionable, function looks way different)
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utils::hook::set<uint8_t>(0x14062C550, 0xC3); // sound crashes
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utils::hook::set<uint8_t>(0x14048B660, 0xC3); // disable host migration
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utils::hook::set<uint8_t>(0x140445070, 0xC3); // disable host migration
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utils::hook::set<uint8_t>(0x14042B2E0, 0xC3); // render synchronization lock
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utils::hook::set<uint8_t>(0x14042B210, 0xC3); // render synchronization unlock
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utils::hook::set<uint8_t>(0x1403E1A50, 0xC3); // render synchronization lock
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utils::hook::set<uint8_t>(0x1403E1990, 0xC3); // render synchronization unlock
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utils::hook::set<uint8_t>(0x1400E517B, 0xEB);
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utils::hook::set<uint8_t>(0x140176D2D, 0xEB);
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// LUI: Unable to start the LUI system due to errors in main.lua
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utils::hook::nop(0x1404CC482, 5); // Disable sound pak file loading
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utils::hook::nop(0x1404CC471, 2); // ^
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utils::hook::set<uint8_t>(0x140279B80, 0xC3); // Disable image pak file loading
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utils::hook::nop(0x140506ECE, 5); // Disable sound pak file loading
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utils::hook::nop(0x140506ED6, 2); // ^
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utils::hook::set<uint8_t>(0x1402C5910, 0xC3); // Disable image pak file loading
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// Reduce min required memory
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utils::hook::set<uint64_t>(0x1404D140D, 0x80000000);
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utils::hook::set<uint64_t>(0x1404D14BF, 0x80000000);
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utils::hook::set<uint64_t>(0x14050C715, 0x80000000);
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// initialize the game after onlinedataflags is 32 (workaround)
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scheduler::schedule([=]()
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@ -310,9 +310,9 @@ namespace dedicated
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{
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initialize();
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printf("==================================\n");
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printf("Server started!\n");
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printf("==================================\n");
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console::info("==================================\n");
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console::info("Server started!\n");
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console::info("==================================\n");
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// remove disconnect command
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game::Cmd_RemoveCommand(reinterpret_cast<const char*>(751));
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@ -327,7 +327,7 @@ namespace dedicated
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}, scheduler::pipeline::main, 1s);
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command::add("killserver", kill_server);
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com_quit_f_hook.create(0x1403D08C0, &kill_server);
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com_quit_f_hook.create(0x1400DA640, &kill_server);
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}
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};
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}
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@ -14,6 +14,7 @@ namespace game
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WEAK symbol<void(const char* message)> Conbuf_AppendText{0x1403E3300, 0x140513FF0};
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x140343980, 0x140403F60};
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WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x1403433E0, 0x140403950};
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WEAK symbol<void(const char*)> Cmd_RemoveCommand{0x140343FF0, 0x1403AFEF0};
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WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x140344110, 0x1404046F0};
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WEAK symbol<void()> Cmd_EndTokenizeString{0x140343630, 0x140403C20};
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