Formatting
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1af7a7811d
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@ -1,10 +1,13 @@
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local mphud = luiglobals.require("LUI.mp_hud.MPHud")
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local mphud = luiglobals.require("LUI.mp_hud.MPHud")
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local barheight = 16
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local textheight = 13
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local textoffsety = barheight / 2 - textheight / 2
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function createinfobar()
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function createinfobar()
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local infobar = LUI.UIElement.new({
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local infobar = LUI.UIElement.new({
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left = luiglobals.GameX.IsHardcoreMode() and 160 or 228,
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left = luiglobals.GameX.IsHardcoreMode() and 160 or 228,
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top = luiglobals.GameX.IsHardcoreMode() and 5 or 9,
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top = luiglobals.GameX.IsHardcoreMode() and 5 or 9,
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height = 15,
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height = barheight,
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width = 70,
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width = 70,
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leftAnchor = true,
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leftAnchor = true,
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topAnchor = true
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topAnchor = true
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@ -69,11 +72,10 @@ function infoelement(data)
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})
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})
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local labelfont = CoD.TextSettings.FontBold110
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local labelfont = CoD.TextSettings.FontBold110
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local textheight = 13
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local label = LUI.UIText.new({
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local label = LUI.UIText.new({
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left = 5,
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left = 5,
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top = 1,
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top = textoffsety,
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font = labelfont.Font,
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font = labelfont.Font,
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height = textheight,
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height = textheight,
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leftAnchor = true,
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leftAnchor = true,
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@ -90,7 +92,7 @@ function infoelement(data)
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local _, _, left = luiglobals.GetTextDimensions(data.label, labelfont.Font, textheight)
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local _, _, left = luiglobals.GetTextDimensions(data.label, labelfont.Font, textheight)
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local value = LUI.UIText.new({
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local value = LUI.UIText.new({
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left = left + 5,
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left = left + 5,
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top = 1,
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top = textoffsety,
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height = textheight,
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height = textheight,
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leftAnchor = true,
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leftAnchor = true,
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topAnchor = true,
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topAnchor = true,
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