Some fixes
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271eca1569
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@ -1,4 +1,4 @@
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if (game:issingleplyer()) then
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if (game:issingleplayer()) then
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return
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end
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@ -122,6 +122,10 @@ mphud.updateHudVisibility = function(a1, a2)
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local menus = root:AnyActiveMenusInStack()
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local infobar = root.infobar
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if (not infobar) then
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return
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end
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if (menus) then
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infobar:animateToState("hud_off")
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else
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@ -1,5 +1,11 @@
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local pcdisplay = luiglobals.require("LUI.PCDisplay")
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game:addlocalizedstring("LUA_MENU_FPS", "FPS Counter")
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game:addlocalizedstring("LUA_MENU_FPS_DESC", "Show FPS Counter")
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game:addlocalizedstring("LUA_MENU_LATENCY", "Server Latency")
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game:addlocalizedstring("LUA_MENU_LATENCY_DESC", "Show server latency")
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function createdivider(menu, text)
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local element = LUI.UIElement.new( {
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leftAnchor = true,
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@ -128,8 +134,8 @@ pcdisplay.CreateOptions = function( menu )
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LUI.Options.CreateOptionButton(
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menu,
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"cg_infobar_ping",
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"Server Latency",
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"Show server latency",
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"@LUA_MENU_LATENCY",
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"@LUA_MENU_LATENCY_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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@ -150,8 +156,8 @@ pcdisplay.CreateOptions = function( menu )
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LUI.Options.CreateOptionButton(
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menu,
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"cg_infobar_fps",
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"FPS counter",
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"Show FPS counter",
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"@LUA_MENU_FPS",
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"@LUA_MENU_FPS_DESC",
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{
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{
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text = "@LUA_MENU_ENABLED",
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@ -9,6 +9,7 @@
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#include "../../../component/command.hpp"
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#include "../../../component/updater.hpp"
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#include "../../../component/fps.hpp"
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#include "../../../component/localized_strings.hpp"
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#include "component/game_console.hpp"
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#include "component/scheduler.hpp"
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@ -61,6 +62,12 @@ namespace ui_scripting::lua
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return ::game::environment::is_mp();
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};
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game_type["addlocalizedstring"] = [](const game&, const std::string& string,
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const std::string& value)
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{
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localized_strings::override(string, value);
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};
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auto userdata_type = state.new_usertype<userdata>("userdata_");
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userdata_type["new"] = sol::property(
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@ -73,7 +80,6 @@ namespace ui_scripting::lua
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userdata.set("new", convert({s, value}));
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}
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);
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userdata_type["get"] = [](const userdata& userdata, const sol::this_state s,
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const sol::lua_value& key)
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