2022-07-01 03:22:54 -04:00
|
|
|
GetCurrencyBalance = function(currency_type)
|
|
|
|
return custom_depot.get_function("get_currency")(currency_type)
|
|
|
|
end
|
|
|
|
|
|
|
|
Inventory_PurchaseItem_orig = Engine.Inventory_PurchaseItem
|
|
|
|
Engine.Inventory_PurchaseItem = function(controller, item_guid, unk2)
|
|
|
|
if not custom_depot.get_function("has_item")(item_guid) then
|
|
|
|
custom_depot.get_function("add_item")(item_guid, true)
|
|
|
|
|
|
|
|
local item_value = Engine.TableLookup(LootTable.File, LootTable.Cols.GUID, item_guid, LootTable.Cols.Value)
|
|
|
|
custom_depot.get_function("remove_currency")(InventoryCurrencyType.Parts, item_value)
|
|
|
|
|
|
|
|
custom_depot.get_function("save_depot_data")()
|
|
|
|
|
|
|
|
if custom_depot.collection_details_menu then
|
|
|
|
custom_depot.collection_details_menu:OnCraftedItem()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
return Inventory_PurchaseItem_orig(controller, item_guid, unk2)
|
|
|
|
end
|
|
|
|
|
|
|
|
GetItemLockState_orig = Engine.GetItemLockState
|
|
|
|
Engine.GetItemLockState = function(controller, item_guid)
|
|
|
|
if custom_depot.get_function("has_item")(item_guid) then
|
|
|
|
return "Unlocked", 0, ""
|
|
|
|
end
|
|
|
|
|
|
|
|
return GetItemLockState_orig(controller, item_guid)
|
|
|
|
end
|
|
|
|
|
|
|
|
GetItemSet_orig = GetItemSet
|
|
|
|
GetItemSet = function(item_set_id)
|
|
|
|
local item_set = GetItemSet_orig(item_set_id)
|
|
|
|
local items_unlocked = 0
|
|
|
|
|
|
|
|
for k, v in pairs(item_set.setItems) do
|
|
|
|
if custom_depot.get_function("has_item")(v.guid) and (not v.isOwned or v.lockState == "Unlocked") then
|
|
|
|
v.isOwned = true
|
|
|
|
v.lockState = "Unlocked"
|
|
|
|
items_unlocked = items_unlocked + 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if items_unlocked == #item_set.setItems then
|
|
|
|
if not item_set.completed then
|
|
|
|
item_set.completed = true
|
|
|
|
end
|
|
|
|
|
|
|
|
if not custom_depot.get_function("has_item")(item_set.setReward.guid) then
|
|
|
|
custom_depot.get_function("add_item")(item_set.setReward.guid, true)
|
|
|
|
custom_depot.get_function("save_depot_data")()
|
|
|
|
|
|
|
|
if custom_depot.collection_details_menu then
|
|
|
|
custom_depot.collection_details_menu:OnCompletedSet()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
item_set.numOwned = items_unlocked
|
|
|
|
return item_set
|
|
|
|
end
|
|
|
|
|
|
|
|
GetItemSets_orig = GetItemSets
|
|
|
|
GetItemSets = function()
|
|
|
|
local item_sets = GetItemSets_orig()
|
|
|
|
local completed_sets = 0
|
|
|
|
|
|
|
|
for i = 1, #item_sets.seasons do
|
|
|
|
local seasons_completed_sets = 0
|
|
|
|
local sets = item_sets.seasons[i].sets
|
|
|
|
local rewardData = item_sets.seasons[i].rewardData
|
|
|
|
|
|
|
|
for i = 1, #sets do
|
|
|
|
if sets[i].completed then
|
|
|
|
completed_sets = completed_sets + 1
|
|
|
|
seasons_completed_sets = seasons_completed_sets + 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if item_sets.seasons[i].completedSets == #sets then
|
|
|
|
rewardData.setReward.isOwned = true
|
|
|
|
rewardData.setReward.lockState = "Unlocked"
|
|
|
|
rewardData.completed = true
|
|
|
|
|
|
|
|
if not custom_depot.get_function("has_item")(rewardData.setReward.guid) then
|
|
|
|
custom_depot.get_function("add_item")(rewardData.setReward.guid, true)
|
|
|
|
custom_depot.get_function("save_depot_data")()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
item_sets.seasons[i].completedSets = seasons_completed_sets
|
|
|
|
end
|
|
|
|
|
|
|
|
for k, v in pairs(item_sets.itemToSetMap) do
|
|
|
|
local items_unlocked = 0
|
|
|
|
|
|
|
|
for i = 1, #v.setItems do
|
|
|
|
if custom_depot.get_function("has_item")(v.setItems[i].guid) and
|
|
|
|
(not v.setItems[i].isOwned or v.setItems[i].lockState == "Unlocked") then
|
|
|
|
v.setItems[i].isOwned = true
|
|
|
|
v.setItems[i].lockState = "Unlocked"
|
|
|
|
items_unlocked = items_unlocked + 1
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
if items_unlocked == #v.setItems then
|
|
|
|
if not v.completed then
|
|
|
|
v.completed = true
|
|
|
|
completed_sets = completed_sets + 1
|
|
|
|
end
|
|
|
|
|
|
|
|
if not custom_depot.get_function("has_item")(v.setReward.guid) then
|
|
|
|
custom_depot.get_function("add_item")(v.setReward.guid, true)
|
|
|
|
custom_depot.get_function("save_depot_data")()
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
v.numOwned = items_unlocked
|
|
|
|
end
|
|
|
|
|
|
|
|
item_sets.completedSets = completed_sets
|
|
|
|
return item_sets
|
|
|
|
end
|
|
|
|
|
|
|
|
IsContentPromoUnlocked_orig = IsContentPromoUnlocked
|
|
|
|
IsContentPromoUnlocked = function()
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
|
|
|
|
TryShowCollectionCompleted_orig = TryShowCollectionCompleted
|
|
|
|
TryShowCollectionCompleted = function(controller, reward_data, unk1)
|
|
|
|
if reward_data.completed then
|
|
|
|
if not custom_depot.get_function("has_reward_splash")(reward_data.setReward.guid) then
|
|
|
|
LUI.FlowManager.RequestAddMenu(nil, "MPDepotCollectionRewardSplash", true, controller, false, {
|
|
|
|
collectionData = reward_data
|
|
|
|
})
|
|
|
|
|
2022-07-02 18:56:21 -04:00
|
|
|
if custom_depot.collection_details_menu then
|
2022-07-01 03:22:54 -04:00
|
|
|
custom_depot.collection_details_menu:OnCompletedSet()
|
|
|
|
end
|
|
|
|
|
|
|
|
custom_depot.get_function("add_reward_splash")(reward_data.setReward.guid, true)
|
|
|
|
custom_depot.get_function("save_depot_data")()
|
|
|
|
end
|
|
|
|
|
|
|
|
return true
|
|
|
|
else
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
TryShowSeasonCompleted_orig = TryShowSeasonCompleted
|
|
|
|
TryShowSeasonCompleted = function(controller, reward_data, unk1)
|
|
|
|
if reward_data.completed then
|
|
|
|
if not custom_depot.get_function("has_reward_splash")(reward_data.setReward.guid) then
|
|
|
|
LUI.FlowManager.RequestAddMenu(nil, "MPDepotCollectionRewardSplash", true, controller, false, {
|
|
|
|
collectionData = reward_data
|
|
|
|
})
|
|
|
|
|
|
|
|
if custom_depot.collection_details_menu then
|
|
|
|
custom_depot.collection_details_menu:OnCompletedSet()
|
|
|
|
end
|
|
|
|
|
|
|
|
custom_depot.get_function("add_reward_splash")(reward_data.setReward.guid, true)
|
|
|
|
custom_depot.get_function("save_depot_data")()
|
|
|
|
end
|
|
|
|
|
|
|
|
return true
|
|
|
|
else
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
MPDepotCollectionDetailsMenu_orig = LUI.MenuBuilder.m_types_build["MPDepotCollectionDetailsMenu"]
|
|
|
|
MPDepotCollectionDetailsMenu = function(unk1, unk2)
|
|
|
|
custom_depot.collection_details_menu = MPDepotCollectionDetailsMenu_orig(unk1, unk2)
|
|
|
|
return custom_depot.collection_details_menu
|
|
|
|
end
|
|
|
|
LUI.MenuBuilder.m_types_build["MPDepotCollectionDetailsMenu"] = MPDepotCollectionDetailsMenu
|
|
|
|
|
|
|
|
MPDepotOpenLootMenu_orig = LUI.MenuBuilder.m_types_build["MPDepotOpenLootMenu"]
|
|
|
|
MPDepotOpenLootMenu = function(unk1, unk2)
|
|
|
|
local open_loot_menu = MPDepotOpenLootMenu_orig(unk1, unk2)
|
|
|
|
|
|
|
|
local supply_drop_orig = open_loot_menu.m_eventHandlers["supply_drop"]
|
|
|
|
open_loot_menu:registerEventHandler("supply_drop", function(f48_arg0, f48_arg1)
|
|
|
|
f48_arg1.success = true
|
|
|
|
f48_arg1.transaction = f48_arg0.supplyDropTransaction
|
|
|
|
f48_arg1.duplicateRefund = false
|
|
|
|
f48_arg1.items = {}
|
|
|
|
f48_arg1.currencies = {}
|
|
|
|
f48_arg1.replacements = {}
|
|
|
|
f48_arg1.cards = {}
|
|
|
|
|
|
|
|
local supply_drop_price = LUI.MPDepot.GetSupplyDropPrice(f48_arg0.supplyDropType)
|
|
|
|
custom_depot.get_function("remove_currency")(supply_drop_price.type, supply_drop_price.amount)
|
|
|
|
custom_depot.get_function("save_depot_data")()
|
|
|
|
|
2022-07-07 03:50:26 -04:00
|
|
|
for i = 1, unk2.crateType:find("_basic") and math.random(1, 2) or math.random(2, 3) do
|
2022-07-01 03:22:54 -04:00
|
|
|
local items_list = LUI.MPLootDropsBase.GetGenericItemList(x, LUI.MPDepot.LootDropsData[LUI.MPDepot
|
|
|
|
.SuppyDropLootStream[unk2.crateType]].lootTableColName)
|
|
|
|
local random_item = items_list[math.random(#items_list)]
|
|
|
|
|
|
|
|
while random_item.inventoryItemType ~= Cac.InventoryItemType.Loot do
|
|
|
|
random_item = items_list[math.random(#items_list)]
|
|
|
|
end
|
|
|
|
|
|
|
|
if random_item then
|
|
|
|
f48_arg1.items[i] = random_item.guid
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
for i = 1, #f48_arg1.items do
|
|
|
|
if not custom_depot.get_function("has_item")(f48_arg1.items[i]) then
|
|
|
|
custom_depot.get_function("add_item")(f48_arg1.items[i], true)
|
|
|
|
else
|
2022-07-07 03:50:54 -04:00
|
|
|
local item_rarity = tonumber(Engine.TableLookup(LootTable.File, LootTable.Cols.GUID, f48_arg1.items[i],
|
|
|
|
LootTable.Cols.Rarity))
|
|
|
|
local dismantled_amount = 0
|
|
|
|
|
|
|
|
if item_rarity == ItemRarity.Common then
|
|
|
|
dismantled_amount = math.random(1, 75)
|
|
|
|
elseif item_rarity == ItemRarity.Rare then
|
|
|
|
dismantled_amount = math.random(75, 155)
|
|
|
|
elseif item_rarity == ItemRarity.Legendary then
|
|
|
|
dismantled_amount = math.random(155, 260)
|
|
|
|
elseif item_rarity == ItemRarity.Epic then
|
|
|
|
dismantled_amount = math.random(260, 550)
|
|
|
|
end
|
2022-07-01 03:22:54 -04:00
|
|
|
|
|
|
|
table.insert(f48_arg1.replacements, {
|
|
|
|
item_index = i,
|
|
|
|
currency = {
|
|
|
|
amount = dismantled_amount
|
|
|
|
}
|
|
|
|
})
|
|
|
|
|
|
|
|
custom_depot.get_function("add_currency")(InventoryCurrencyType.Parts, dismantled_amount)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
custom_depot.get_function("save_depot_data")()
|
|
|
|
supply_drop_orig(f48_arg0, f48_arg1)
|
|
|
|
end)
|
|
|
|
|
|
|
|
local slow_purchase_transfer_orig = open_loot_menu.m_eventHandlers["slow_purchase_transfer"]
|
|
|
|
open_loot_menu:registerEventHandler("slow_purchase_transfer", function(f33_arg0, f33_arg1)
|
|
|
|
local f33_local0 = 0
|
|
|
|
if f33_arg0.slowPurchaseTimer then
|
|
|
|
f33_arg0.slowPurchaseTimer:close()
|
|
|
|
f33_arg0.slowPurchaseTimer = nil
|
|
|
|
end
|
|
|
|
local f33_local1 = CoD.CreateState(-500, 0, 500, 20, CoD.AnchorTypes.Top)
|
|
|
|
f33_local1.font = CoD.TextSettings.BodyFont.Font
|
|
|
|
f33_local1.verticalAlignment = LUI.VerticalAlignment.Top
|
|
|
|
f33_local1.horizontalAlignment = LUI.HorizontalAlignment.Center
|
|
|
|
f33_local1.color = Colors.mw1_green
|
|
|
|
f33_local1.alpha = 1
|
|
|
|
f33_arg0.slowPurchaseText = LUI.UIText.new(f33_local1)
|
|
|
|
f33_arg0:addElement(f33_arg0.slowPurchaseText)
|
|
|
|
f33_arg0.slowPurchaseText:setText(Engine.Localize("@DEPOT_TRANSFER_IN_PROGRESS_DOT"))
|
|
|
|
f33_arg0.slowPurchaseText.textState = 1
|
|
|
|
f33_arg0.slowPurchaseText:registerEventHandler("update_slow_purchase_text", f0_local30)
|
|
|
|
f33_arg0.slowPurchaseText:addElement(LUI.UITimer.new(1000, "update_slow_purchase_text"))
|
|
|
|
local f33_local2 = LUI.MenuBuilder.BuildRegisteredType("progressBar")
|
|
|
|
f33_local2:registerAnimationState("default", {
|
|
|
|
topAnchor = false,
|
|
|
|
bottomAnchor = true,
|
|
|
|
leftAnchor = false,
|
|
|
|
rightAnchor = false,
|
|
|
|
top = 0,
|
|
|
|
height = 40
|
|
|
|
})
|
|
|
|
f33_local2:animateToState("default")
|
|
|
|
f33_arg0.slowPurchaseText:addElement(f33_local2)
|
|
|
|
f33_local2:animateFill(f33_local0)
|
|
|
|
f33_arg0.purchaseTimeoutTimer = LUI.UITimer.new(f33_local0, "abort_purchase_transfer", nil, true)
|
|
|
|
f33_arg0:addElement(f33_arg0.purchaseTimeoutTimer)
|
|
|
|
end)
|
|
|
|
|
|
|
|
return open_loot_menu
|
|
|
|
end
|
|
|
|
LUI.MenuBuilder.m_types_build["MPDepotOpenLootMenu"] = MPDepotOpenLootMenu
|
2022-07-02 18:56:21 -04:00
|
|
|
|
|
|
|
AddLootDropTabSelector_orig = LUI.MPDepotBase.AddLootDropTabSelector
|
|
|
|
LUI.MPDepotBase.AddLootDropTabSelector = function(unk1, unk2)
|
|
|
|
if not custom_depot.get_function("has_accepted_mod_eula")() then
|
|
|
|
local item_sets = GetItemSets()
|
|
|
|
|
|
|
|
unk1:AddButtonWithInfo("depot_collections", "@DEPOT_COLLECTIONS", "MPDepotCollectionsMenu", nil, nil,
|
|
|
|
Engine.Localize("@MPUI_X_SLASH_Y", item_sets.completedSets, item_sets.numSets))
|
|
|
|
|
|
|
|
unk1:AddButtonWithInfo("depot_armory", "@DEPOT_ARMORY", "MPDepotArmoryMenu")
|
|
|
|
return
|
|
|
|
end
|
|
|
|
|
|
|
|
AddLootDropTabSelector_orig(unk1, unk2)
|
|
|
|
end
|
|
|
|
|
|
|
|
MPDepotMenu_orig = LUI.MenuBuilder.m_types_build["MPDepotMenu"]
|
|
|
|
MPDepotMenu = function(unk1, unk2)
|
|
|
|
local depot_menu = MPDepotMenu_orig(unk1, unk2)
|
|
|
|
|
|
|
|
if not custom_depot.get_function("has_seen_mod_eula")() then
|
|
|
|
LUI.FlowManager.RequestAddMenu(nil, "mod_eula", true, 0, false, {
|
|
|
|
acceptCallback = function()
|
|
|
|
custom_depot.get_function("set_has_accepted_mod_eula")(true)
|
|
|
|
custom_depot.get_function("set_has_seen_mod_eula")(true)
|
|
|
|
LUI.FlowManager.RequestLeaveMenu(depot_menu)
|
|
|
|
end,
|
|
|
|
declineCallback = function()
|
|
|
|
custom_depot.get_function("set_has_accepted_mod_eula")(false)
|
|
|
|
custom_depot.get_function("set_has_seen_mod_eula")(true)
|
|
|
|
end
|
|
|
|
})
|
|
|
|
end
|
|
|
|
|
|
|
|
return depot_menu
|
|
|
|
end
|
|
|
|
LUI.MenuBuilder.m_types_build["MPDepotMenu"] = MPDepotMenu
|