h1-mod/src/client/component/fastfiles.hpp

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#pragma once
#include "game/game.hpp"
namespace fastfiles
{
bool exists(const std::string& zone);
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std::string get_current_fastfile();
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void enum_assets(const game::XAssetType type,
const std::function<void(game::XAssetHeader)>& callback, const bool includeOverride);
void close_fastfile_handles();
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}