h1-mod/src/client/component/filesystem.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "command.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "localized_strings.hpp"
#include "updater.hpp"
#include "game/game.hpp"
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#include <utils/io.hpp>
#include <utils/flags.hpp>
#include <utils/hook.hpp>
#include <utils/properties.hpp>
#define LANGUAGE_FILE "players2/default/language"
namespace filesystem
{
namespace
{
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utils::hook::detour fs_startup_hook;
bool initialized = false;
std::deque<std::filesystem::path>& get_search_paths_internal()
{
static std::deque<std::filesystem::path> search_paths{};
return search_paths;
}
bool is_fallback_lang()
{
static const auto* loc_language = game::Dvar_FindVar("loc_language");
const auto id = loc_language->current.integer;
return id == 5 || id == 6 || id == 8 || id == 9 || id == 10 || id == 11 || id == 13 || id == 15;
}
void fs_startup_stub(const char* name)
{
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console::debug("[FS] Startup\n");
initialized = true;
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// hardcoded paths
filesystem::register_path(utils::properties::get_appdata_path() / CLIENT_DATA_FOLDER);
filesystem::register_path(L".");
filesystem::register_path(L"h1-mod");
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fs_startup_hook.invoke<void>(name);
command::register_fs_game_path();
}
std::vector<std::filesystem::path> get_paths(const std::filesystem::path& path)
{
std::vector<std::filesystem::path> paths{};
const auto code = game::SEH_GetCurrentLanguageName();
if (!::utils::io::file_exists(LANGUAGE_FILE) or ::utils::io::file_size(LANGUAGE_FILE) == 0)
{
::utils::io::write_file(LANGUAGE_FILE, code);
}
paths.push_back(path);
if (is_fallback_lang())
{
paths.push_back(path / "fallback");
}
paths.push_back(path / code);
return paths;
}
bool can_insert_path(const std::filesystem::path& path)
{
for (const auto& path_ : get_search_paths_internal())
{
if (path_ == path)
{
return false;
}
}
return true;
}
const char* sys_default_install_path_stub()
{
static auto current_path = std::filesystem::current_path().string();
return current_path.data();
}
}
std::string read_file(const std::string& path)
{
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
{
return utils::io::read_file(path_.generic_string());
}
}
return {};
}
bool read_file(const std::string& path, std::string* data, std::string* real_path)
{
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::read_file(path_.generic_string(), data))
{
if (real_path != nullptr)
{
*real_path = path_.generic_string();
}
return true;
}
}
return false;
}
bool find_file(const std::string& path, std::string* real_path)
{
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
{
*real_path = path_.generic_string();
return true;
}
}
return false;
}
bool exists(const std::string& path)
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{
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
{
return true;
}
}
return false;
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}
void register_path(const std::filesystem::path& path)
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{
if (!initialized)
{
return;
}
const auto paths = get_paths(path);
for (const auto& path_ : paths)
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{
if (can_insert_path(path_))
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{
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console::debug("[FS] Registering path '%s'\n", path_.generic_string().data());
get_search_paths_internal().push_front(path_);
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}
}
}
void unregister_path(const std::filesystem::path& path)
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{
if (!initialized)
{
return;
}
const auto paths = get_paths(path);
for (const auto& path_ : paths)
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{
auto& search_paths = get_search_paths_internal();
for (auto i = search_paths.begin(); i != search_paths.end();)
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{
if (*i == path_)
{
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console::debug("[FS] Unregistering path '%s'\n", path_.generic_string().data());
i = search_paths.erase(i);
}
else
{
++i;
}
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}
}
}
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std::vector<std::string> get_search_paths()
{
std::vector<std::string> paths{};
for (const auto& path : get_search_paths_internal())
{
paths.push_back(path.generic_string());
}
return paths;
}
std::vector<std::string> get_search_paths_rev()
{
std::vector<std::string> paths{};
const auto& search_paths = get_search_paths_internal();
for (auto i = search_paths.rbegin(); i != search_paths.rend(); ++i)
{
paths.push_back(i->generic_string());
}
return paths;
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}
class component final : public component_interface
{
public:
void post_unpack() override
{
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fs_startup_hook.create(SELECT_VALUE(0x40D890_b, 0x189A40_b), fs_startup_stub);
utils::hook::jump(SELECT_VALUE(0x42CE00_b, 0x5B3440_b), sys_default_install_path_stub);
// fs_game flags
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utils::hook::set<uint32_t>(SELECT_VALUE(0x40D2A5_b, 0x189275_b), 0);
}
};
}
REGISTER_COMPONENT(filesystem::component)