h1-mod/src/client/component/input.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game_console.hpp"
#include <utils/hook.hpp>
namespace input
{
namespace
{
utils::hook::detour cl_char_event_hook;
utils::hook::detour cl_key_event_hook;
void cl_char_event_stub(const int local_client_num, const int key)
{
if (!game_console::console_char_event(local_client_num, key))
{
return;
}
cl_char_event_hook.invoke<void>(local_client_num, key);
}
void cl_key_event_stub(const int local_client_num, const int key, const int down)
{
if (!game_console::console_key_event(local_client_num, key, down))
{
return;
}
cl_key_event_hook.invoke<void>(local_client_num, key, down);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
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cl_char_event_hook.create(SELECT_VALUE(0x1401871A0, 0x14024E810), cl_char_event_stub); // H1(1.4)
cl_key_event_hook.create(SELECT_VALUE(0x1401874D0, 0x14024EA60), cl_key_event_stub); // H1(1.4)
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}
};
}
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REGISTER_COMPONENT(input::component)