h1-mod/src/client/component/filesystem.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "filesystem.hpp"
#include "game_module.hpp"
#include "game/game.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
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#include <utils/io.hpp>
namespace filesystem
{
file::file(std::string name)
: name_(std::move(name))
{
char* buffer{};
const auto size = game::FS_ReadFile(this->name_.data(), &buffer);
if (size >= 0 && buffer)
{
this->valid_ = true;
this->buffer_.append(buffer, size);
game::FS_FreeFile(buffer);
}
}
bool file::exists() const
{
return this->valid_;
}
const std::string& file::get_buffer() const
{
return this->buffer_;
}
const std::string& file::get_name() const
{
return this->name_;
}
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std::unordered_set<std::string>& get_search_paths()
{
static std::unordered_set<std::string> search_paths{};
return search_paths;
}
std::string read_file(const std::string& path)
{
for (const auto& search_path : get_search_paths())
{
const auto path_ = search_path + "/" + path;
if (utils::io::file_exists(path_))
{
return utils::io::read_file(path_);
}
}
return {};
}
bool read_file(const std::string& path, std::string* data)
{
for (const auto& search_path : get_search_paths())
{
const auto path_ = search_path + "/" + path;
if (utils::io::read_file(path_, data))
{
return true;
}
}
return false;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
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get_search_paths().insert(".");
get_search_paths().insert("h1-mod");
get_search_paths().insert("data");
}
};
}
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REGISTER_COMPONENT(filesystem::component)