add filesystem + executing custom cfg files

This commit is contained in:
m 2022-03-03 06:56:46 -06:00
parent 91c0856f86
commit 41172e10e6
3 changed files with 135 additions and 7 deletions

View File

@ -0,0 +1,94 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "filesystem.hpp"
#include "game_module.hpp"
#include "game/game.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace filesystem
{
namespace
{
bool custom_path_registered = false;
std::string get_binary_directory()
{
const auto dir = game_module::get_host_module().get_folder();
return utils::string::replace(dir, "/", "\\");
}
void register_custom_path_stub(const char* path, const char* dir)
{
if (!custom_path_registered)
{
custom_path_registered = true;
const auto launcher_dir = get_binary_directory();
game::FS_AddLocalizedGameDirectory(launcher_dir.data(), "data");
}
game::FS_AddLocalizedGameDirectory(path, dir);
}
void fs_startup_stub(const char* gamename)
{
custom_path_registered = false;
game::FS_Startup(gamename);
}
}
file::file(std::string name)
: name_(std::move(name))
{
char* buffer{};
const auto size = game::FS_ReadFile(this->name_.data(), &buffer);
if (size >= 0 && buffer)
{
this->valid_ = true;
this->buffer_.append(buffer, size);
game::FS_FreeFile(buffer);
}
}
bool file::exists() const
{
return this->valid_;
}
const std::string& file::get_buffer() const
{
return this->buffer_;
}
const std::string& file::get_name() const
{
return this->name_;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Set fs_basegame
dvars::override::register_string("fs_basegame", "h1-mod", game::DVAR_FLAG_WRITE);
utils::hook::call(SELECT_VALUE(0x1403B76E2, 0x1404ED3E2), fs_startup_stub);
if (game::environment::is_mp())
{
utils::hook::call(0x1404ED823, fs_startup_stub);
}
utils::hook::call(SELECT_VALUE(0x1403B8D31, 0x1404EE3D0), register_custom_path_stub);
utils::hook::call(SELECT_VALUE(0x1403B8D51, 0x1404EE3F0), register_custom_path_stub);
utils::hook::call(SELECT_VALUE(0x1403B8D90, 0x1404EE42F), register_custom_path_stub);
}
};
}
REGISTER_COMPONENT(filesystem::component)

View File

@ -0,0 +1,19 @@
#pragma once
namespace filesystem
{
class file
{
public:
file(std::string name);
bool exists() const;
const std::string& get_buffer() const;
const std::string& get_name() const;
private:
bool valid_ = false;
std::string name_;
std::string buffer_;
};
}

View File

@ -7,6 +7,7 @@
#include "console.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "filesystem.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
@ -77,16 +78,27 @@ namespace patches
}
// CG_SetClientDvarFromServer
reinterpret_cast<void(*)(void*, void*, const char*, const char*)>(0x140236120)(a1, a2, dvar, value);
utils::hook::invoke<void>(0x140236120, a1, a2, dvar, value);
}
/*void aim_assist_add_to_target_list(void* a1, void* a2)
const char* db_read_raw_file_stub(const char* filename, char* buf, const int size)
{
if (!dvars::aimassist_enabled->current.enabled)
return;
std::string file_name = filename;
if (file_name.find(".cfg") == std::string::npos)
{
file_name.append(".cfg");
}
game::AimAssist_AddToTargetList(a1, a2);
}*/
const auto file = filesystem::file(file_name);
if (file.exists())
{
snprintf(buf, size, "%s\n", file.get_buffer().data());
return buf;
}
// DB_ReadRawFile
return utils::hook::invoke<const char*>(SELECT_VALUE(0x1401CD4F0, 0x1402BEF10), filename, buf, size);
}
void bsp_sys_error_stub(const char* error, const char* arg1)
{
@ -131,7 +143,7 @@ namespace patches
return;
}
reinterpret_cast<void(*)(game::mp::client_t*, game::msg_t*)>(0x140481A00)(client, msg);
utils::hook::invoke<void>(0x140481A00, client, msg);
}
void aim_assist_add_to_target_list(void* a1, void* a2)
@ -172,6 +184,9 @@ namespace patches
utils::hook::nop(SELECT_VALUE(0x14018797E, 0x14024EF60), 2);
utils::hook::nop(SELECT_VALUE(0x1401856DC, 0x14024C6B0), 6);
// Allow executing custom cfg files with the "exec" command
utils::hook::call(SELECT_VALUE(0x140343855, 0x140403E28), db_read_raw_file_stub);
if (!game::environment::is_sp())
{
patch_mp();