h1-mod/src/client/component/logfile.hpp

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#pragma once
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#include "game/scripting/entity.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/lua/value_conversion.hpp"
#include "game/scripting/lua/error.hpp"
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namespace logfile
{
extern std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
void add_player_damage_callback(const sol::protected_function& callback);
void add_player_killed_callback(const sol::protected_function& callback);
void clear_callbacks();
void enable_vm_execute_hook();
void disable_vm_execute_hook();
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bool client_command_stub(const int client_num);
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}