scroptong workong?
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src/client/component/logfile.cpp
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315
src/client/component/logfile.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/scripting/entity.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/lua/value_conversion.hpp"
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#include "game/scripting/lua/error.hpp"
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#include <utils/hook.hpp>
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#include "logfile.hpp"
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namespace logfile
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{
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std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
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namespace
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{
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utils::hook::detour scr_player_killed_hook;
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utils::hook::detour scr_player_damage_hook;
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std::vector<sol::protected_function> player_killed_callbacks;
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std::vector<sol::protected_function> player_damage_callbacks;
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utils::hook::detour vm_execute_hook;
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char empty_function[2] = { 0x32, 0x34 }; // CHECK_CLEAR_PARAMS, END
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bool hook_enabled = true;
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sol::lua_value convert_entity(lua_State* state, const game::mp::gentity_s* ent)
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{
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if (!ent)
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{
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return {};
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}
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const auto player = scripting::call("getEntByNum", { ent->s.entityNum });
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return scripting::lua::convert(state, player);
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}
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std::string get_weapon_name(unsigned int weapon, bool isAlternate)
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{
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char output[1024] = { 0 };
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game::BG_GetWeaponNameComplete(weapon, isAlternate, output, 1024);
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return output;
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}
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sol::lua_value convert_vector(lua_State* state, const float* vec)
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{
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if (!vec)
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{
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return {};
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}
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const auto _vec = scripting::vector(vec);
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return scripting::lua::convert(state, _vec);
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}
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std::string convert_mod(const int meansOfDeath)
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{
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const auto value = reinterpret_cast<game::scr_string_t**>(0x140FEC3F0)[meansOfDeath];
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const auto string = game::SL_ConvertToString(*value);
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return string;
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}
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void scr_player_killed_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor, game::mp::gentity_s* attacker, int damage,
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const int meansOfDeath, const unsigned int weapon, const bool isAlternate, const float* vDir, const unsigned int hitLoc, int psTimeOffset, int deathAnimDuration)
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{
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{
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const std::string _hitLoc = reinterpret_cast<const char**>(0x140FEC4D0)[hitLoc]; // or 12162B0
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const auto _mod = convert_mod(meansOfDeath);
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const auto _weapon = get_weapon_name(weapon, isAlternate);
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for (const auto& callback : player_killed_callbacks)
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{
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const auto state = callback.lua_state();
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const auto _self = convert_entity(state, self);
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const auto _inflictor = convert_entity(state, inflictor);
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const auto _attacker = convert_entity(state, attacker);
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const auto _vDir = convert_vector(state, vDir);
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const auto result = callback(_self, _inflictor, _attacker, damage, _mod, _weapon, _vDir, _hitLoc, psTimeOffset, deathAnimDuration);
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scripting::lua::handle_error(result);
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if (result.valid() && result.get_type() == sol::type::number)
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{
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damage = result.get<int>();
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}
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}
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if (damage == 0)
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{
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return;
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}
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}
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scr_player_killed_hook.invoke<void>(self, inflictor, attacker, damage, meansOfDeath, weapon, isAlternate, vDir, hitLoc, psTimeOffset, deathAnimDuration);
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}
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void scr_player_damage_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor, game::mp::gentity_s* attacker, int damage, int dflags,
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const int meansOfDeath, const unsigned int weapon, const bool isAlternate, const float* vPoint, const float* vDir, const unsigned int hitLoc, const int timeOffset)
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{
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{
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const std::string _hitLoc = reinterpret_cast<const char**>(0x140FEC4D0)[hitLoc]; // or 12162B0
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const auto _mod = convert_mod(meansOfDeath);
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const auto _weapon = get_weapon_name(weapon, isAlternate);
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for (const auto& callback : player_damage_callbacks)
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{
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const auto state = callback.lua_state();
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const auto _self = convert_entity(state, self);
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const auto _inflictor = convert_entity(state, inflictor);
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const auto _attacker = convert_entity(state, attacker);
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const auto _vPoint = convert_vector(state, vPoint);
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const auto _vDir = convert_vector(state, vDir);
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const auto result = callback(_self, _inflictor, _attacker, damage, dflags, _mod, _weapon, _vPoint, _vDir, _hitLoc);
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scripting::lua::handle_error(result);
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if (result.valid() && result.get_type() == sol::type::number)
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{
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damage = result.get<int>();
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}
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}
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if (damage == 0)
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{
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return;
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}
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}
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scr_player_damage_hook.invoke<void>(self, inflictor, attacker, damage, dflags, meansOfDeath, weapon, isAlternate, vPoint, vDir, hitLoc, timeOffset);
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}
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void client_command_stub(const int clientNum)
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{
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auto self = &game::mp::g_entities[clientNum];
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char cmd[1024]{};
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game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
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if (cmd == "say"s || cmd == "say_team"s)
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{
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auto hidden = false;
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std::string message(game::ConcatArgs(1));
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hidden = message[1] == '/';
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message.erase(0, hidden ? 2 : 1);
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scheduler::once([cmd, message, self]()
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{
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const scripting::entity level{ *game::levelEntityId };
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const auto player = scripting::call("getEntByNum", { self->s.entityNum }).as<scripting::entity>();
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scripting::notify(level, cmd, { player, message });
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scripting::notify(player, cmd, { message });
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}, scheduler::pipeline::server);
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if (hidden)
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{
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return;
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}
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}
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// ClientCommand
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return reinterpret_cast<void(*)(int)>(0x140336000)(clientNum);
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}
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void g_shutdown_game_stub(const int freeScripts)
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{
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{
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const scripting::entity level{ *game::levelEntityId };
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scripting::notify(level, "shutdownGame_called", { 1 });
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}
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// G_ShutdownGame
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return reinterpret_cast<void(*)(int)>(0x140345A60)(freeScripts);
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}
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unsigned int local_id_to_entity(unsigned int local_id)
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{
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const auto variable = game::scr_VarGlob->objectVariableValue[local_id];
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return variable.u.f.next;
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}
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bool execute_vm_hook(const char* pos)
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{
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if (vm_execute_hooks.find(pos) == vm_execute_hooks.end())
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{
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hook_enabled = true;
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return false;
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}
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if (!hook_enabled && pos > reinterpret_cast<char*>(vm_execute_hooks.size()))
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{
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hook_enabled = true;
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return false;
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}
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const auto hook = vm_execute_hooks[pos];
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const auto state = hook.lua_state();
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const scripting::entity self = local_id_to_entity(game::scr_VmPub->function_frame->fs.localId);
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std::vector<sol::lua_value> args;
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const auto top = game::scr_function_stack->top;
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for (auto* value = top; value->type != game::SCRIPT_END; --value)
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{
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args.push_back(scripting::lua::convert(state, *value));
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}
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const auto result = hook(self, sol::as_args(args));
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scripting::lua::handle_error(result);
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return true;
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}
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void vm_execute_stub(utils::hook::assembler& a)
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{
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const auto replace = a.newLabel();
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const auto end = a.newLabel();
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a.pushad64();
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a.mov(rcx, r14);
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a.call_aligned(execute_vm_hook);
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a.cmp(al, 0);
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a.jne(replace);
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a.popad64();
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a.jmp(end);
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a.bind(end);
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a.movzx(r15d, byte_ptr(r14));
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a.inc(r14);
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a.lea(eax, dword_ptr(r15, -0x17));
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a.mov(dword_ptr(rbp, 0x68), r15d);
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a.jmp(0x140444653);
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a.bind(replace);
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a.popad64();
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a.mov(r14, reinterpret_cast<char*>(empty_function));
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a.jmp(end);
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}
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}
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void add_player_damage_callback(const sol::protected_function& callback)
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{
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player_damage_callbacks.push_back(callback);
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}
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void add_player_killed_callback(const sol::protected_function& callback)
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{
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player_killed_callbacks.push_back(callback);
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}
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void clear_callbacks()
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{
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player_damage_callbacks.clear();
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player_killed_callbacks.clear();
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vm_execute_hooks.clear();
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}
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void enable_vm_execute_hook()
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{
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hook_enabled = true;
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}
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void disable_vm_execute_hook()
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{
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hook_enabled = false;
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_sp())
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{
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return;
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}
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utils::hook::call(0x14048191D, client_command_stub);
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scr_player_damage_hook.create(0x14037DC50, scr_player_damage_stub);
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scr_player_killed_hook.create(0x14037DF30, scr_player_killed_stub);
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utils::hook::call(0x140484EC0, g_shutdown_game_stub);
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utils::hook::call(0x1404853C1, g_shutdown_game_stub);
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utils::hook::jump(0x140444645, utils::hook::assemble(vm_execute_stub), true);
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}
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};
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}
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REGISTER_COMPONENT(logfile::component)
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src/client/component/logfile.hpp
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src/client/component/logfile.hpp
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#pragma once
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namespace logfile
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{
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extern std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
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void add_player_damage_callback(const sol::protected_function& callback);
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void add_player_killed_callback(const sol::protected_function& callback);
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void clear_callbacks();
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void enable_vm_execute_hook();
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void disable_vm_execute_hook();
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}
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